SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.14 build 24317 on Microsoft Windows 10 Pro
SMAPI: 4.1.7
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2024-11-16 03:09 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.14 build 24317 2305 errors
SMAPI 4.1.7 Pathoschild 1 error
Activate Sprinklers 1.3.2 f4iTh no errors
Advanced Save Backup 1.12.1 Alpha_Omegasis no errors
Alternative Textures 8.0.0 PeacefulEnd no errors
Anniversary on Calendar 1.3.1 greentodd no errors
Automate 2.3.1 Pathoschild no errors
Better Meowmere 1.0.1 TheMightyAmondee no errors
Bigger Backpack 7.3.0 spacechase0, yoseiri, bcmpinc no errors
CJB Cheats Menu 1.37.1 CJBok and Pathoschild no errors
CJB Item Spawner 2.5.1 CJBok and Pathoschild no errors
Console Commands 4.1.7 SMAPI no errors
Content Patcher 2.4.4
+ (CP) Kelly's Flower Dance Attire 1.4.0
+ (CP) Overgrown Flowery Interface 1.6.4
+ (CP) Paisley's Bridal Boutique 2.0.2
+ (CP) Please, Remember My Birthday 1.1.0
+ (CP) Polyamory Sweet! 1.2.4
+ Babies Take After Spouse v2 1.6.0
+ Canon-Friendly Dialogue Expansion 3.0.5
+ Cottagecore_Fences 1.0.0
+ DaisyNiko's Tilesheets 1.9.1
+ Date Night Redux 2.2.2
+ Earthy Recolour 1.4.4
+ Elle's Cuter Barn Animals 1.0.1
+ Elle's Cuter Cats 1.0.0
+ Elle's Cuter Coop Animals 1.0.2
+ Elle's Cuter Dogs 1.0.1
+ Elle's Cuter Horses 1.0.0
+ Elle's Dirt and Cliff Recolor 1.2.9
+ Elle's Town Buildings 1.0.4
+ Ellie's Ideal Greenhouse 1.5.0
+ Hats Won't Mess Up Hair 1.5.0
+ IdaIda's Craftables 1.0.0
+ IdaIda's Flooring and Paths 1.0.0
+ IDAIDA's Muted Fairy Buildings 1.0.0
+ Immersive Family 2.2.5
+ Less Ugly Town Interiors 1.4.4
+ Lovely Kitchen 1.2.0
+ Marnie's Auto-Petters 1.0.0
+ MissCoriel's NPC Unique Courtship Response 5.0.1
+ No Ugly Shoes 1.0.3
+ Possessive Sebastian Dialogue Expansion 1.0.41
+ Seasonal Hats - Content Patcher 1.0.0
+ Shipping_chest 2.0.0
+ Skell's Flowery Tools 1.1.0
+ Skell's Flowery Weapons 1.1.0
+ UXI's Cute Anime Style Portraits 1.1.0
+ witchy deco to seasonal decor 1.0.0
(+ 36 content packs)
Pathoschild
+ kelly2892
+ Maraluna & Mae
+ Elaho
+ nraittanna
+ ApryllForever
+ lakoria
+ gizzymo (dialogue), WitchWeed (coding)
+ Gweniaczek
+ DaisyNiko
+ SUPERT, AgentLyoko
+ DaisyNiko
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Ellibehr
+ misatse1019
+ Idaida
+ Idaida
+ IdaIda
+ xiaoleiwen
+ R.
+ Lulu Lovely
+ Damentia
+ MissCoriel
+ slytherkain
+ Fae
+ KaileyStardew
+ Gweniaczek
+ skellady
+ skellady
+ Uxi9876
+ banavacadothegr8
no errors
Crystal Refiner 1.0.1 Alpha_Omegasis no errors
Custom Kissing Mod 1.2.1 Digus no errors
Custom Tokens 1.6.1 TheMightyAmondee no errors
Customize Wedding Attire 2.1.0 violetlizabet no errors
Dynamic Reflections 3.0.0 PeacefulEnd no errors
Expanded Preconditions Utility 1.0.2-alpha.20240225 Cherry no errors
Experience Bars 1.4.5 spacechase0 no errors
Farm Type Manager 1.22.0 Esca no errors
Fashion Sense 7.0.0 PeacefulEnd no errors
Fast Animations 1.13.5 Pathoschild no errors
Fish Info 2.0.0 Speshkitty no errors
Fishing Info Overlays 1.2.2 barteke22 no errors
FishMe 1.3.2 marikaefer no errors
Generic Mod Config Menu 1.14.0 spacechase0 no errors
GNMTokens 1.4.0 Hana no errors
Greenhouse Sprinklers 3.0.1 Bpendragon no errors
Happy Birthday 3.19.1
+ Happy Birthday en-US Translation Content Pack 1.5.0
(+ 1 content packs)
Alpha_Omegasis
+ Omegasis
no errors
Happy Home Designer 2.2.0 tlitookilakin no errors
Instant Grow Trees 1.6.7 cantorsdust and Pathoschild no errors
Json Assets 1.11.9 spacechase0 no errors
JunimoKartCheater 1.0.0 Ryaon no errors
Kelly's Flower Dancing 1.4.0 kelly2892 no errors
Lasting Conversation Topics 0.3.0 sophie no errors
Let's Move It 0.6.5 Exblosis no errors
Lookup Anything 1.46.2 Pathoschild no errors
Mail Framework Mod 1.18.0
+ (MFM) The Grampleton Maker's Market Letter (Beta) 1.1.1
(+ 1 content packs)
Digus
+ Elaho
no errors
Mobile Phone Continued 4.1.3 JoXW, aedenthorn no errors
Movement Speed 7.3.0 bcmpinc no errors
No Fence Decay Redux 1.2.0 EnderTedi no errors
NPC Map Locations 3.2.2 Bouhm no errors
Passable Crops 1.1.9 NCarigon no errors
Polyamory Sweet Bed 1.2.4 ApryllForever no errors
Polyamory Sweet Love 1.2.4 ApryllForever no errors
Polyamory Sweet Wedding 1.2.4 ApryllForever no errors
PolyamorySweet Kiss 1.2.4 ApryllForever no errors
PolyamorySweet Rooms 1.2.4 ApryllForever no errors
PyTK Lite 1.24.0 Platonymous no errors
Save Anywhere Redux 3.3.0 Open Source 14 errors
Save Backup 4.1.7 SMAPI no errors
ShipAnything 1.3.0 berkayylmao no errors
Simple Crop Label 6.0.2 TheMusketeer no errors
SkullCavernElevator 1.6.2 lestoph no errors
SpaceCore 1.26.2 spacechase0 no errors
StardewHack 7.4.0 bcmpinc no errors
StardewValleyEasyPrairieKing 1.0.0 shanks3042 no errors
StardustCore 3.1.0 Alpha_Omegasis no errors
UI Info Suite 2 2.3.6 Annosz no errors
Unique Children 3.9.0 Shaklin no errors
Unique Children Talk 2.7.0 Shaklin no errors
Unique Response Core 2.1.5 MissCoriel no errors
Visible Fish 0.4.2 shekurika no errors
WorkbenchHelper 1.2.3 Ballom41 no errors
[21:09:06 INFO  SMAPI] SMAPI 4.1.7 with Stardew Valley 1.6.14 build 24317 on Microsoft Windows 10 Pro
[21:09:06 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[21:09:07 TRACE SMAPI] Log started at 2024-11-16T03:09:07 UTC
[21:09:17 DEBUG SMAPI] Waiting for game to launch...
[21:09:18 DEBUG SMAPI] Loading mod metadata...
[21:09:18 ERROR SMAPI] Detected mod files directly inside the 'Mods' folder. These will be ignored. Each mod must have its own subfolder instead.
[21:09:18 TRACE SMAPI]   Ignored loose files: config.json, content.json, manifest.json, PortMods_byBunniAndToon-48-3-5.rar
[21:09:19 DEBUG SMAPI] Loading mods...
[21:09:19 TRACE SMAPI]    Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.0)...
[21:09:19 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll.
[21:09:19 TRACE SMAPI]    Activate Sprinklers (from Mods\ActivateSprinklers\ActivateSprinklers.dll, ID: f4iTh.ActivateSprinklers, assembly version: 1.0.0)...
[21:09:19 TRACE SMAPI]    Advanced Save Backup (from Mods\AdvancedSaveBackup\AdvancedSaveBackup.dll, ID: Omegasis.AdvancedSaveBackup, assembly version: 1.10.0)...
[21:09:19 TRACE SMAPI]    Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.0.2)...
[21:09:19 TRACE SMAPI]       Rewrote ExpandedPreconditionsUtility.dll to fix Game1.getCharacterFromName method...
[21:09:19 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.4.4)...
[21:09:20 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.26.2)...
[21:09:20 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Parser.dll'...
[21:09:20 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Engine.dll'...
[21:09:20 TRACE SMAPI]       Rewrote SpaceCore.dll to fix ItemQueryContext..ctor method...
[21:09:20 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[21:09:20 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[21:09:20 TRACE SMAPI]       Loading assembly 'SpaceCore.dll' (rewritten)...
[21:09:20 TRACE SMAPI]    Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)...
[21:09:20 TRACE SMAPI]       Detected game patcher in assembly JsonAssets.dll.
[21:09:20 TRACE SMAPI]    Alternative Textures (from Mods\AlternativeTextures\AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)...
[21:09:20 TRACE SMAPI]       Detected game patcher in assembly AlternativeTextures.dll.
[21:09:20 TRACE SMAPI]    Automate (from Mods\Automate\Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.1)...
[21:09:20 TRACE SMAPI]    Better Meowmere (from Mods\BetterMeowmere\BetterMeowmere.dll, ID: TheMightyAmondee.BetterMeowmere, assembly version: 1.0.0)...
[21:09:20 TRACE SMAPI]    StardewHack (from Mods\StardewHack\StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)...
[21:09:20 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[21:09:20 TRACE SMAPI]    Bigger Backpack (from Mods\BiggerBackpack\BiggerBackpack.dll, ID: spacechase0.BiggerBackpack, assembly version: 7.3.0)...
[21:09:20 TRACE SMAPI]       Detected game patcher in assembly BiggerBackpack.dll.
[21:09:20 TRACE SMAPI]    Anniversary on Calendar (from Mods\CalendarAnniversary\CalendarAnniversary.dll, ID: greentodd.CalendarAnniversary, assembly version: 1.0.0)...
[21:09:21 TRACE SMAPI]       Failed loading PDB for 'CalendarAnniversary.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly CalendarAnniversary.dll.
[21:09:21 TRACE SMAPI]    CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll, ID: CJBok.CheatsMenu, assembly version: 1.37.1)...
[21:09:21 TRACE SMAPI]    CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll, ID: CJBok.ItemSpawner, assembly version: 2.5.1)...
[21:09:21 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.7)...
[21:09:21 TRACE SMAPI]    StardustCore (from Mods\StardustCore\StardustCore.dll, ID: Omegasis.StardustCore, assembly version: 2.6.0)...
[21:09:21 TRACE SMAPI]    Crystal Refiner (from Mods\CrystalRefiner\CrystalRefiner.dll, ID: Omegasis.CrystalRefiner, assembly version: 1.0.0)...
[21:09:21 TRACE SMAPI]    Customize Wedding Attire (from Mods\CustomizeWeddingAttire\CustomizeWeddingAttire.dll, ID: violetlizabet.CustomizeWeddingAttire, assembly version: 1.0.0)...
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly CustomizeWeddingAttire.dll.
[21:09:21 TRACE SMAPI]    Custom Kissing Mod (from Mods\CustomKissingMod\CustomKissingMod.dll, ID: Digus.CustomKissingMod, assembly version: 1.0.0)...
[21:09:21 TRACE SMAPI]       Failed loading PDB for 'CustomKissingMod.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly CustomKissingMod.dll.
[21:09:21 TRACE SMAPI]    Custom Tokens (from Mods\CustomTokens\CustomTokens.dll, ID: TheMightyAmondee.CustomTokens, assembly version: 1.5.1)...
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly CustomTokens.dll.
[21:09:21 TRACE SMAPI]    PyTK Lite (from Mods\C_PyTKLite\PyTKLite.dll, ID: Platonymous.Toolkit, assembly version: 1.24.0)...
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly PyTKLite.dll.
[21:09:21 TRACE SMAPI]    Dynamic Reflections (from Mods\DynamicReflections\DynamicReflections.dll, ID: PeacefulEnd.DynamicReflections, assembly version: 3.0.0)...
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly DynamicReflections.dll.
[21:09:21 TRACE SMAPI]    Experience Bars (from Mods\ExperienceBars\ExperienceBars.dll, ID: spacechase0.ExperienceBars, assembly version: 1.4.5)...
[21:09:21 TRACE SMAPI]    Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.22.0)...
[21:09:21 TRACE SMAPI]       Rewrote FarmTypeManager.dll to fix GameLocation.getTileIndexAt method, GameLocation.makeHoeDirt method...
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[21:09:21 TRACE SMAPI]    Fashion Sense (from Mods\FashionSense\FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 7.0.0)...
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly FashionSense.dll.
[21:09:21 TRACE SMAPI]    Fast Animations (from Mods\FastAnimations\FastAnimations.dll, ID: Pathoschild.FastAnimations, assembly version: 1.13.5)...
[21:09:21 TRACE SMAPI]    Fish Info (from Mods\FishInfo\FishInfo.dll, ID: speshkitty.fishinfo, assembly version: 1.0.0)...
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly FishInfo.dll.
[21:09:21 TRACE SMAPI]    Fishing Info Overlays (from Mods\FishingInfoOverlays\FishingInfoOverlays.dll, ID: barteke22.FishingInfoOverlays, assembly version: 1.0.0)...
[21:09:21 TRACE SMAPI]       Rewrote FishingInfoOverlays.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ArgUtility.TryGetOptionalBool method, ItemQueryContext..ctor method...
[21:09:21 TRACE SMAPI]    FishMe (from Mods\FishMe\FishMe.dll, ID: marikaefer.FishMe, assembly version: 1.0.0)...
[21:09:21 TRACE SMAPI]    (CP) Kelly's Flower Dance Attire (from Mods\[CP] Kelly's Flower Dance Attire, ID: kelly2892.flower.dance.attire) [content pack]...
[21:09:21 TRACE SMAPI]    Kelly's Flower Dancing (from Mods\FlowerDancing\FlowerDancing.dll, ID: kelly2892.flower.dancing.harmony, assembly version: 1.0.0)...
[21:09:21 TRACE SMAPI]       Failed loading PDB for 'FlowerDancing.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly FlowerDancing.dll.
[21:09:21 TRACE SMAPI]    GNMTokens (from Mods\GNMTokens\GNMTokens.dll, ID: Hana.GNMTokens, assembly version: 1.0.0)...
[21:09:21 TRACE SMAPI]    Greenhouse Sprinklers (from Mods\GreenhouseSprinklers\GreenhouseSprinklers.dll, ID: Bpendragon.GreenhouseSprinklers, assembly version: 2.1.1)...
[21:09:21 TRACE SMAPI]       Detected game patcher in assembly GreenhouseSprinklers.dll.
[21:09:21 TRACE SMAPI]    Happy Birthday (from Mods\HappyBirthday\HappyBirthday.dll, ID: Omegasis.HappyBirthday, assembly version: 2.2.0)...
[21:09:21 TRACE SMAPI]       Rewrote HappyBirthday.dll to fix FarmerRenderer.drawMiniPortrat (added missing optional parameters), IClickableMenu.drawToolTip (added missing optional parameters)...
[21:09:22 TRACE SMAPI]    Happy Birthday en-US Translation Content Pack (from Mods\HappyBirthdayContentPack en-US, ID: Omegasis.HappyBirthday.ContentPack.en-US) [content pack]...
[21:09:22 TRACE SMAPI]    Happy Home Designer (from Mods\HappyHomeDesigner\HappyHomeDesigner.dll, ID: tlitookilakin.HappyHomeDesigner, assembly version: 2.2.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly HappyHomeDesigner.dll.
[21:09:22 TRACE SMAPI]    IDAIDA's Muted Fairy Buildings (from Mods\IdaIda Muted Fairy Buildings for CP-23071-1-0-1713864328\[CP] IdaIda's Muted Fairy Buildings, ID: IdaIda.MutedFairyBuildings) [content pack]...
[21:09:22 TRACE SMAPI]    Instant Grow Trees (from Mods\InstantGrowTrees\InstantGrowTrees.dll, ID: cantorsdust.InstantGrowTrees, assembly version: 1.6.7)...
[21:09:22 TRACE SMAPI]    JunimoKartCheater (from Mods\JunimoKartCheater\JunimoKartCheater.dll, ID: Ryaon.JunimoKartCheater, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Rewrote JunimoKartCheater.dll for OS...
[21:09:22 TRACE SMAPI]       Rewrote JunimoKartCheater.dll to fix 32-bit architecture...
[21:09:22 TRACE SMAPI]    Lasting Conversation Topics (from Mods\LastingConversationTopics\LastingConversationTopics.dll, ID: sophie.LastingConversationTopics, assembly version: 0.2.1)...
[21:09:22 TRACE SMAPI]    Let's Move It (from Mods\LetsMoveIt\LetsMoveIt.dll, ID: Exblosis.LetsMoveIt, assembly version: 0.6.5)...
[21:09:22 TRACE SMAPI]    Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.46.2)...
[21:09:22 TRACE SMAPI]    Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[21:09:22 TRACE SMAPI]    Mobile Phone Continued (from Mods\MobilePhone\MobilePhone.dll, ID: JoXW.MobilePhone, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly MobilePhone.dll.
[21:09:22 TRACE SMAPI]    Movement Speed (from Mods\MovementSpeed\MovementSpeed.dll, ID: bcmpinc.MovementSpeed, assembly version: 7.3.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly MovementSpeed.dll.
[21:09:22 TRACE SMAPI]    No Fence Decay Redux (from Mods\No Fence Decay - Redux\No Fence Decay - Redux.dll, ID: EnderTedi.NoFenceDecayRedux, assembly version: 1.2.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly No Fence Decay - Redux.dll.
[21:09:22 TRACE SMAPI]    NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.2.2)...
[21:09:22 TRACE SMAPI]    (CP) Paisley's Bridal Boutique (from Mods\Paisley's Bridal Boutique, ID: Elaho.PaisleysBridalBoutiqueCP) [content pack]...
[21:09:22 TRACE SMAPI]    Passable Crops (from Mods\PassableCrops\PassableCrops.dll, ID: NCarigon.PassableCrops, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly PassableCrops.dll.
[21:09:22 TRACE SMAPI]    Polyamory Sweet Bed (from Mods\PolyamorySweet\PolyamorySweetBed\PolyamorySweetBed.dll, ID: ApryllForever.PolyamorySweetBed, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetBed.dll.
[21:09:22 TRACE SMAPI]    PolyamorySweet Kiss (from Mods\PolyamorySweet\PolyamorySweetKiss\PolyamorySweetKiss.dll, ID: ApryllForever.PolyamorySweetKiss, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetKiss.dll.
[21:09:22 TRACE SMAPI]    Polyamory Sweet Love (from Mods\PolyamorySweet\PolyamorySweetLove\PolyamorySweetLove.dll, ID: ApryllForever.PolyamorySweetLove, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetLove.dll.
[21:09:22 TRACE SMAPI]    PolyamorySweet Rooms (from Mods\PolyamorySweet\PolyamorySweetRooms\PolyamorySweetRooms.dll, ID: ApryllForever.PolyamorySweetRooms, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetRooms.dll.
[21:09:22 TRACE SMAPI]    Polyamory Sweet Wedding (from Mods\PolyamorySweet\PolyamorySweetWedding\PolyamorySweetWedding.dll, ID: ApryllForever.PolyamorySweetWedding, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetWedding.dll.
[21:09:22 TRACE SMAPI]    (CP) Polyamory Sweet! (from Mods\PolyamorySweet\[CP] Polyamory Sweet, ID: ApryllForever.CPPolyamorySweet) [content pack]...
[21:09:22 TRACE SMAPI]    Unique Response Core (from Mods\ResponseCore\ResponseCore.dll, ID: misscoriel.UCRFix, assembly version: 1.1.10)...
[21:09:22 TRACE SMAPI]    Save Anywhere Redux (from Mods\SaveAnywhere\SaveAnywhere.dll, ID: Omegasis.SaveAnywhere, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.7)...
[21:09:22 TRACE SMAPI]    ShipAnything (from Mods\ShipAnything\ShipAnything.dll, ID: berkayylmao.ShipAnything, assembly version: 0.0.0)...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly ShipAnything.dll.
[21:09:22 TRACE SMAPI]    Simple Crop Label (from Mods\SimpleCropLabel\SimpleCropLabel.dll, ID: SimpleCropLabel, assembly version: 0.0.0)...
[21:09:22 TRACE SMAPI]    SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)...
[21:09:22 TRACE SMAPI]    StardewValleyEasyPrairieKing (from Mods\StardewValleyEasyPrairieKing\StardewValleyEasyPrairieKing.dll, ID: shanks3042.StardewValleyEasyPrairieKing, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]    UI Info Suite 2 (from Mods\UIInfoSuite2\UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2, assembly version: 2.3.6)...
[21:09:22 TRACE SMAPI]       Rewrote UIInfoSuite2.dll to fix WorldMapManager.GetPositionData method...
[21:09:22 TRACE SMAPI]    Unique Children (from Mods\UniqueChildren\UniqueChildren.dll, ID: shaklin.uniquechildren, assembly version: 3.9.0)...
[21:09:22 TRACE SMAPI]    Unique Children Talk (from Mods\UniqueChildren Talk\UniqueChildren Talk.dll, ID: shaklin.uniquechildrentalk, assembly version: 2.6.0)...
[21:09:22 TRACE SMAPI]    Visible Fish (from Mods\VisibleFish\showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)...
[21:09:22 TRACE SMAPI]       Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method...
[21:09:22 TRACE SMAPI]       Detected game patcher in assembly showFishInWater.dll.
[21:09:22 TRACE SMAPI]    WorkbenchHelper (from Mods\WorkbenchHelper\WorkbenchHelper.dll, ID: Ballom41.WorkbenchHelper, assembly version: 1.0.0)...
[21:09:23 TRACE SMAPI]       Detected game patcher in assembly WorkbenchHelper.dll.
[21:09:23 TRACE SMAPI]    Babies Take After Spouse v2 (from Mods\[CP] Babies Take After Spouse v2, ID: lakoria.BabiesTakeAfterSpousev2) [content pack]...
[21:09:23 TRACE SMAPI]    Canon-Friendly Dialogue Expansion (from Mods\[CP] Canon Friendly Dialogue Expansion, ID: gizzymo.canonfriendlyexpansion) [content pack]...
[21:09:23 TRACE SMAPI]    Earthy Recolour (from Mods\[CP] DaisyNiko's Earthy Recolour, ID: DaisyNiko.EarthyRecolour) [content pack]...
[21:09:23 TRACE SMAPI]    Cottagecore_Fences (from Mods\[CP] Cottagecore Fences, ID: Gweniaczek.Cottagecore_Fences) [content pack]...
[21:09:23 TRACE SMAPI]    DaisyNiko's Tilesheets (from Mods\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]...
[21:09:23 TRACE SMAPI]    Date Night Redux (from Mods\[CP] Date Night Redux, ID: agentlyoko.datenightredux) [content pack]...
[21:09:23 TRACE SMAPI]    Elle's Cuter Barn Animals (from Mods\[CP] Elle's Cuter Barn Animals, ID: Elle.CuterBarnAnimals) [content pack]...
[21:09:23 TRACE SMAPI]    Elle's Cuter Cats (from Mods\[CP] Elle's Cuter Cats, ID: Elle.CuterCats) [content pack]...
[21:09:23 TRACE SMAPI]    Elle's Cuter Coop Animals (from Mods\[CP] Elle's Cuter Coop Animals, ID: Elle.CuterCoopAnimals) [content pack]...
[21:09:23 TRACE SMAPI]    Elle's Cuter Dogs (from Mods\[CP] Elle's Cuter Dogs, ID: Elle.CuterDogs) [content pack]...
[21:09:23 TRACE SMAPI]    Elle's Cuter Horses (from Mods\[CP] Elle's Cuter Horses, ID: Elle.CuterHorses) [content pack]...
[21:09:23 TRACE SMAPI]    Elle's Dirt and Cliff Recolor (from Mods\[CP] Elle's Dirt and Cliff Recolor, ID: Elle.DirtCliffRecolor) [content pack]...
[21:09:23 TRACE SMAPI]    Elle's Town Buildings (from Mods\[CP] Elle's Town Buildings, ID: Elle.TownBuildings) [content pack]...
[21:09:23 TRACE SMAPI]    Ellie's Ideal Greenhouse (from Mods\[CP] Ellie's Ideal Greenhouse v.1.5.0, ID: Ellibehr.ElliesIdealGreenhouse) [content pack]...
[21:09:23 TRACE SMAPI]    Hats Won't Mess Up Hair (from Mods\[CP] Hats Won't Mess Up Hair, ID: misatse1019.HatsWontMessUpHair) [content pack]...
[21:09:23 TRACE SMAPI]    IdaIda's Craftables (from Mods\[CP] IdaIda's Craftables, ID: IdaIda.Craftables) [content pack]...
[21:09:23 TRACE SMAPI]    IdaIda's Flooring and Paths (from Mods\[CP] IdaIda's Flooring and Paths, ID: IdaIda.Flooring) [content pack]...
[21:09:23 TRACE SMAPI]    Immersive Family (from Mods\[CP] Immersive Family, ID: xiao.ImmersiveFamily) [content pack]...
[21:09:23 TRACE SMAPI]    Less Ugly Town Interiors (from Mods\[CP] Less Ugly Town Interiors, ID: uglynt.town.interiors) [content pack]...
[21:09:23 TRACE SMAPI]    Lovely Kitchen (from Mods\[CP] Lovely Kitchen, ID: Lovely.Kitchen) [content pack]...
[21:09:23 TRACE SMAPI]    Marnie's Auto-Petters (from Mods\[CP] MarniesAutoPetters, ID: damentia.MarniesAutoPetters) [content pack]...
[21:09:23 TRACE SMAPI]    No Ugly Shoes (from Mods\[CP] No Ugly Shoes, ID: SK.NoUglyShoes) [content pack]...
[21:09:23 TRACE SMAPI]    (CP) Overgrown Flowery Interface (from Mods\[CP] Overgrown Flowery Interface, ID: Maraluna.OvergrownFloweryInterface) [content pack]...
[21:09:23 TRACE SMAPI]    (CP) Please, Remember My Birthday (from Mods\[CP] Please, Remember My Birthday, ID: nraittanna.RememberMyBirthday) [content pack]...
[21:09:23 TRACE SMAPI]    Possessive Sebastian Dialogue Expansion (from Mods\[CP] Posessive Sebastian 1.6 beta, ID: fae.possesivesebastianexpansion) [content pack]...
[21:09:23 TRACE SMAPI]    Seasonal Hats - Content Patcher (from Mods\[CP] Seasonal Hats, ID: KaileyStardew.SeasonalHatsCP) [content pack]...
[21:09:23 TRACE SMAPI]    Shipping_chest (from Mods\[CP] Shipping chest, ID: Gweniaczek.Shipping_chest) [content pack]...
[21:09:23 TRACE SMAPI]    Skell's Flowery Tools (from Mods\[CP] Skell's Flowery Tools, ID: skellady.toolsrecolor) [content pack]...
[21:09:23 TRACE SMAPI]    Skell's Flowery Weapons (from Mods\[CP] Skell's Flowery Weapons, ID: skellady.weaponsrecolor) [content pack]...
[21:09:23 TRACE SMAPI]    UXI's Cute Anime Style Portraits (from Mods\[CP] Uxi's Portraits, ID: UXI.Portraits) [content pack]...
[21:09:23 TRACE SMAPI]    witchy deco to seasonal decor (from Mods\[CP] witchy decorations to seasonal decor, ID: banavacado.SeasonalWitchy) [content pack]...
[21:09:23 TRACE SMAPI]    MissCoriel's NPC Unique Courtship Response (from Mods\[CP]UniqueDatingResponses, ID: misscoriel.courtship) [content pack]...
[21:09:23 TRACE SMAPI]    (MFM) The Grampleton Maker's Market Letter (Beta) (from Mods\[MFM] The Grampleton Marker's Market Letter (Beta), ID: Elaho.TheGampletonMakersMarketLetterBetaMFM) [content pack]...
[21:09:23 INFO  SMAPI] Loaded 63 mods:
[21:09:23 INFO  SMAPI]    Activate Sprinklers 1.3.2 by f4iTh | Activate sprinklers by right clicking them.
[21:09:23 INFO  SMAPI]    Advanced Save Backup 1.12.1 by Alpha_Omegasis | Backs up your save files when loading SMAPI and every in game night when saving.
[21:09:23 INFO  SMAPI]    Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[21:09:23 INFO  SMAPI]    Anniversary on Calendar 1.3.1 by greentodd | Adds wedding anniversary & children's birthdays to the game calendar (+ see future months)
[21:09:23 INFO  SMAPI]    Automate 2.3.1 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[21:09:23 INFO  SMAPI]    Better Meowmere 1.0.1 by TheMightyAmondee | The meowmere now has projectiles!
[21:09:23 INFO  SMAPI]    Bigger Backpack 7.3.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size.
[21:09:23 INFO  SMAPI]    CJB Cheats Menu 1.37.1 by CJBok and Pathoschild | Simple in-game cheats menu!
[21:09:23 INFO  SMAPI]    CJB Item Spawner 2.5.1 by CJBok and Pathoschild | Simple in-game item spawner!
[21:09:23 INFO  SMAPI]    Console Commands 4.1.7 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[21:09:23 INFO  SMAPI]    Content Patcher 2.4.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[21:09:23 INFO  SMAPI]    Crystal Refiner 1.0.1 by Alpha_Omegasis | Adds a new machine that can increase the quality of gems and minerals, to increase their sell value.
[21:09:23 INFO  SMAPI]    Custom Kissing Mod 1.2.1 by Digus | Let you configure kissing of NPCs.
[21:09:23 INFO  SMAPI]    Custom Tokens 1.6.1 by TheMightyAmondee | Provides some custom tokens for use with Content Patcher
[21:09:23 INFO  SMAPI]    Customize Wedding Attire 2.1.0 by violetlizabet | Adds options for what to wear at a wedding.
[21:09:23 INFO  SMAPI]    Dynamic Reflections 3.0.0 by PeacefulEnd | Dynamic water and surface reflections for Stardew Valley.
[21:09:23 INFO  SMAPI]    Expanded Preconditions Utility 1.0.2-alpha.20240225 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[21:09:23 INFO  SMAPI]    Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner.
[21:09:23 INFO  SMAPI]    Farm Type Manager 1.22.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[21:09:23 INFO  SMAPI]    Fashion Sense 7.0.0 by PeacefulEnd | Framework which adds hair animation and more into Stardew Valley.
[21:09:23 INFO  SMAPI]    Fast Animations 1.13.5 by Pathoschild | Speeds up many animations in the game (configurable).
[21:09:23 INFO  SMAPI]    Fish Info 2.0.0 by Speshkitty | Adds infomration about where fish can be caught to the collections page
[21:09:23 INFO  SMAPI]    Fishing Info Overlays 1.2.2 by barteke22 | Adds a preview showing fish in current location when holding a fishing rod, which fish you're currently catching, and more!
[21:09:23 INFO  SMAPI]    FishMe 1.3.2 by marikaefer | skips the fishing minigame
[21:09:23 INFO  SMAPI]    Generic Mod Config Menu 1.14.0 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[21:09:23 INFO  SMAPI]    GNMTokens 1.4.0 by Hana | Provides Content Patcher Tokens for customizable pronouns and other language.
[21:09:23 INFO  SMAPI]    Greenhouse Sprinklers 3.0.1 by Bpendragon | Pay Robin off to add automatic sprinklers to the greenhouse, allowing 100% utilization
[21:09:23 INFO  SMAPI]    Happy Birthday 3.19.1 by Alpha_Omegasis | Adds the farmer's birthday to the game.
[21:09:23 INFO  SMAPI]    Happy Home Designer 2.2.0 by tlitookilakin | A mod that enhances the decorating experience by overhauling the furniture & wallpaper catalogues.
[21:09:23 INFO  SMAPI]    Instant Grow Trees 1.6.7 by cantorsdust and Pathoschild | Makes trees grow instantly overnight if they have enough space.
[21:09:23 INFO  SMAPI]    Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game.
[21:09:23 INFO  SMAPI]    JunimoKartCheater 1.0.0 by Ryaon | Make 'Junimo Kart' not a game.
[21:09:23 INFO  SMAPI]    Kelly's Flower Dancing 1.4.0 by kelly2892 | Make the farmer actually dance at the flower festival
[21:09:23 INFO  SMAPI]    Lasting Conversation Topics 0.3.0 by sophie | Extends given conversation topics indefinitely.
[21:09:23 INFO  SMAPI]    Let's Move It 0.6.5 by Exblosis | Move everything with the press of a button.
[21:09:23 INFO  SMAPI]    Lookup Anything 1.46.2 by Pathoschild | View metadata about anything by pressing a button.
[21:09:23 INFO  SMAPI]    Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game.
[21:09:23 INFO  SMAPI]    Mobile Phone Continued 4.1.3 by JoXW, aedenthorn | Gives you a mobile phone.
[21:09:23 INFO  SMAPI]    Movement Speed 7.3.0 by bcmpinc | Changes the player's movement speed and charging time of the hoe and watering can.
[21:09:23 INFO  SMAPI]    No Fence Decay Redux 1.2.0 by EnderTedi | Stops Fence Decay From Occuring
[21:09:23 INFO  SMAPI]    NPC Map Locations 3.2.2 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[21:09:23 INFO  SMAPI]    Passable Crops 1.1.9 by NCarigon | Allows farmers to pass through all crops and related objects.
[21:09:23 INFO  SMAPI]    Polyamory Sweet Bed 1.2.4 by ApryllForever | Bed part of the Polyamory Sweet!
[21:09:23 INFO  SMAPI]    Polyamory Sweet Love 1.2.4 by ApryllForever | Love part of the Polyamory Sweet!
[21:09:23 INFO  SMAPI]    Polyamory Sweet Wedding 1.2.4 by ApryllForever | Wedding part of the Polyamory Sweet!
[21:09:23 INFO  SMAPI]    PolyamorySweet Kiss 1.2.4 by ApryllForever | Polyamory Affection! Hugs and kisses!
[21:09:23 INFO  SMAPI]    PolyamorySweet Rooms 1.2.4 by ApryllForever | Rooms!
[21:09:23 INFO  SMAPI]    PyTK Lite 1.24.0 by Platonymous | Platonymous Toolkit (Lite Version)
[21:09:23 INFO  SMAPI]    Save Anywhere Redux 3.3.0 by Open Source | This mod allows you to save your game at any time, anywhere.
[21:09:23 INFO  SMAPI]    Save Backup 4.1.7 by SMAPI | Automatically backs up all your saves once per day into its folder.
[21:09:23 INFO  SMAPI]    ShipAnything 1.3.0 by berkayylmao | Allows you to put anything into the shipping bin.
[21:09:23 INFO  SMAPI]    Simple Crop Label 6.0.2 by TheMusketeer | Identify crops and trees on farm
[21:09:23 INFO  SMAPI]    SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern
[21:09:23 INFO  SMAPI]    SpaceCore 1.26.2 by spacechase0 | The space-iest of cores. (Framework mod)
[21:09:23 INFO  SMAPI]    StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[21:09:23 INFO  SMAPI]    StardewValleyEasyPrairieKing 1.0.0 by shanks3042 | Provides options to make Journey of the Prairie King easier
[21:09:23 INFO  SMAPI]    StardustCore 3.1.0 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run.
[21:09:23 INFO  SMAPI]    UI Info Suite 2 2.3.6 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite.
[21:09:23 INFO  SMAPI]    Unique Children 3.9.0 by Shaklin | Unique Sprites for each Child
[21:09:23 INFO  SMAPI]    Unique Children Talk 2.7.0 by Shaklin | Talk to your Children
[21:09:23 INFO  SMAPI]    Unique Response Core 2.1.5 by MissCoriel | Primary Core for use in Unique Courtship response.
[21:09:23 INFO  SMAPI]    Visible Fish 0.4.2 by shekurika | Shows fish in the water
[21:09:23 INFO  SMAPI]    WorkbenchHelper 1.2.3 by Ballom41 | Will allow Workbenches to use all directly connected chests (or other configurable options), and adds button to Stash in Workbench UI

[21:09:23 INFO  SMAPI] Loaded 38 content packs:
[21:09:23 INFO  SMAPI]    (CP) Kelly's Flower Dance Attire 1.4.0 by kelly2892 | for Content Patcher | Make the farmer wear a dress or suit to the dance
[21:09:23 INFO  SMAPI]    (CP) Overgrown Flowery Interface 1.6.4 by Maraluna & Mae | for Content Patcher | Fresh vines, dreamy petals and floral romance on your interface.
[21:09:23 INFO  SMAPI]    (CP) Paisley's Bridal Boutique 2.0.2 by Elaho | for Content Patcher | Adds a new shop for players to purchase clothes for weddings, festivals, and formal events.
[21:09:23 INFO  SMAPI]    (CP) Please, Remember My Birthday 1.1.0 by nraittanna | for Content Patcher | A mod that gives new birthday schedules for each NPC.
[21:09:23 INFO  SMAPI]    (CP) Polyamory Sweet! 1.2.4 by ApryllForever | for Content Patcher | Polyamory Stuff!
[21:09:23 INFO  SMAPI]    (MFM) The Grampleton Maker's Market Letter (Beta) 1.1.1 by Elaho | for Mail Framework Mod | The introductory letter for the Grampleton Maker's Market to appear in the Town Square - Beta Version
[21:09:23 INFO  SMAPI]    Babies Take After Spouse v2 1.6.0 by lakoria | for Content Patcher | Changes the baby and toddler spritesheets based on your config choices.
[21:09:23 INFO  SMAPI]    Canon-Friendly Dialogue Expansion 3.0.5 by gizzymo (dialogue), WitchWeed (coding) | for Content Patcher | Adds about 4200 new lines of dialogue across all 34 characters who have a heart level
[21:09:23 INFO  SMAPI]    Cottagecore_Fences 1.0.0 by Gweniaczek | for Content Patcher | Seasonal fences retexture
[21:09:23 INFO  SMAPI]    DaisyNiko's Tilesheets 1.9.1 by DaisyNiko | for Content Patcher
[21:09:23 INFO  SMAPI]    Date Night Redux 2.2.2 by SUPERT, AgentLyoko | for Content Patcher | Adds random events where you can go and spend time on a date with your spouse! Updated to 1.6.
[21:09:23 INFO  SMAPI]    Earthy Recolour 1.4.4 by DaisyNiko | for Content Patcher
[21:09:23 INFO  SMAPI]    Elle's Cuter Barn Animals 1.0.1 by Elle/Junimods | for Content Patcher | Adds new skins for all your barn animals!
[21:09:23 INFO  SMAPI]    Elle's Cuter Cats 1.0.0 by Elle/Junimods | for Content Patcher | Adds new skins/breeds for your cats!
[21:09:23 INFO  SMAPI]    Elle's Cuter Coop Animals 1.0.2 by Elle/Junimods | for Content Patcher | Adds new skins for all your coop animals!
[21:09:23 INFO  SMAPI]    Elle's Cuter Dogs 1.0.1 by Elle/Junimods | for Content Patcher | Adds new skins/breeds for your dogs!
[21:09:23 INFO  SMAPI]    Elle's Cuter Horses 1.0.0 by Elle/Junimods | for Content Patcher | Adds new skins for your horse!
[21:09:23 INFO  SMAPI]    Elle's Dirt and Cliff Recolor 1.2.9 by Elle/Junimods | for Content Patcher | Recolors the yellow dirt and the cliffs to match!
[21:09:23 INFO  SMAPI]    Elle's Town Buildings 1.0.4 by Elle/Junimods | for Content Patcher | A CP replacement for all of Pelican Town's buildings!
[21:09:23 INFO  SMAPI]    Ellie's Ideal Greenhouse 1.5.0 by Ellibehr | for Content Patcher | This is a greenhouse expansion mod with 5 map sizes (4 of which have 2 versions to pick from) for you to enjoy depending on your playstyle/installed mods!
[21:09:23 INFO  SMAPI]    Happy Birthday en-US Translation Content Pack 1.5.0 by Omegasis | for Happy Birthday | A content pack that contains English translations for the mod, Happy Birthday.
[21:09:23 INFO  SMAPI]    Hats Won't Mess Up Hair 1.5.0 by misatse1019 | for Content Patcher | Hats won't mess up your hair anymore.
[21:09:23 INFO  SMAPI]    IdaIda's Craftables 1.0.0 by Idaida | for Content Patcher | Replaces vanilla craftables.
[21:09:23 INFO  SMAPI]    IdaIda's Flooring and Paths 1.0.0 by Idaida | for Content Patcher | Replaces the vanilla craftable floors and paths.
[21:09:23 INFO  SMAPI]    IDAIDA's Muted Fairy Buildings 1.0.0 by IdaIda | for Content Patcher | changes all the farm buildings
[21:09:23 INFO  SMAPI]    Immersive Family 2.2.5 by xiaoleiwen | for Content Patcher | Children Events MOD
[21:09:23 INFO  SMAPI]    Less Ugly Town Interiors 1.4.4 by R. | for Content Patcher | Redesigns the layout of the town interiors.
[21:09:23 INFO  SMAPI]    Lovely Kitchen 1.2.0 by Lulu Lovely | for Content Patcher | Replaces the default farmhouse, cabin, and island house kitchens!
[21:09:23 INFO  SMAPI]    Marnie's Auto-Petters 1.0.0 by Damentia | for Content Patcher | Marnie will now sell Auto-Petters after the Community Center is completed.
[21:09:23 INFO  SMAPI]    MissCoriel's NPC Unique Courtship Response 5.0.1 by MissCoriel | for Content Patcher | Adds unique dialogue to static dialogue.
[21:09:23 INFO  SMAPI]    No Ugly Shoes 1.0.3 by slytherkain | for Content Patcher | Replaces all the ugly shoes in game with farming-friendly ones.
[21:09:23 INFO  SMAPI]    Possessive Sebastian Dialogue Expansion 1.0.41 by Fae | for Content Patcher | 200+ new lines of special yandere dialogue for Sebastian. Includes both pre and post marriage dialogue, festival dialogue, and more!!
[21:09:23 INFO  SMAPI]    Seasonal Hats - Content Patcher 1.0.0 by KaileyStardew | for Content Patcher | Seasonal Hats by Beans and Maea for Content Patcher.
[21:09:23 INFO  SMAPI]    Shipping_chest 2.0.0 by Gweniaczek | for Content Patcher | 2 shipping bin retextures matching Medieval buildings
[21:09:23 INFO  SMAPI]    Skell's Flowery Tools 1.1.0 by skellady | for Content Patcher | Retextures the tools.
[21:09:23 INFO  SMAPI]    Skell's Flowery Weapons 1.1.0 by skellady | for Content Patcher | Retextures the weapons.
[21:09:23 INFO  SMAPI]    UXI's Cute Anime Style Portraits 1.1.0 by Uxi9876 | for Content Patcher | Replaces Portraits
[21:09:23 INFO  SMAPI]    witchy deco to seasonal decor 1.0.0 by banavacadothegr8 | for Content Patcher | witchy decorations as seasonal decor

[21:09:23 WARN  SMAPI]    Changed save serializer
[21:09:23 WARN  SMAPI]    --------------------------------------------------
[21:09:23 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[21:09:23 WARN  SMAPI]       you uninstall these mods.

[21:09:23 WARN  SMAPI]       - SpaceCore

[21:09:23 INFO  SMAPI]    Patched game code
[21:09:23 INFO  SMAPI]    --------------------------------------------------
[21:09:23 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[21:09:23 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[21:09:23 INFO  SMAPI]       - Alternative Textures
[21:09:23 INFO  SMAPI]       - Anniversary on Calendar
[21:09:23 INFO  SMAPI]       - Bigger Backpack
[21:09:23 INFO  SMAPI]       - Custom Kissing Mod
[21:09:23 INFO  SMAPI]       - Custom Tokens
[21:09:23 INFO  SMAPI]       - Customize Wedding Attire
[21:09:23 INFO  SMAPI]       - Dynamic Reflections
[21:09:23 INFO  SMAPI]       - Farm Type Manager
[21:09:23 INFO  SMAPI]       - Fashion Sense
[21:09:23 INFO  SMAPI]       - Fish Info
[21:09:23 INFO  SMAPI]       - Greenhouse Sprinklers
[21:09:23 INFO  SMAPI]       - Happy Home Designer
[21:09:23 INFO  SMAPI]       - Json Assets
[21:09:23 INFO  SMAPI]       - Kelly's Flower Dancing
[21:09:23 INFO  SMAPI]       - Mail Framework Mod
[21:09:23 INFO  SMAPI]       - Mobile Phone Continued
[21:09:23 INFO  SMAPI]       - Movement Speed
[21:09:23 INFO  SMAPI]       - No Fence Decay Redux
[21:09:23 INFO  SMAPI]       - Passable Crops
[21:09:23 INFO  SMAPI]       - Polyamory Sweet Bed
[21:09:23 INFO  SMAPI]       - Polyamory Sweet Love
[21:09:23 INFO  SMAPI]       - Polyamory Sweet Wedding
[21:09:23 INFO  SMAPI]       - PolyamorySweet Kiss
[21:09:23 INFO  SMAPI]       - PolyamorySweet Rooms
[21:09:23 INFO  SMAPI]       - PyTK Lite
[21:09:23 INFO  SMAPI]       - ShipAnything
[21:09:23 INFO  SMAPI]       - SpaceCore
[21:09:23 INFO  SMAPI]       - StardewHack
[21:09:23 INFO  SMAPI]       - Visible Fish
[21:09:23 INFO  SMAPI]       - WorkbenchHelper

[21:09:23 TRACE SMAPI]    Direct console access
[21:09:23 TRACE SMAPI]    --------------------------------------------------
[21:09:23 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[21:09:23 TRACE SMAPI]       be logged by SMAPI.

[21:09:23 TRACE SMAPI]       - Generic Mod Config Menu

[21:09:23 DEBUG SMAPI]    No update keys
[21:09:23 DEBUG SMAPI]    --------------------------------------------------
[21:09:23 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[21:09:23 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[21:09:23 DEBUG SMAPI]       - IdaIda's Craftables
[21:09:23 DEBUG SMAPI]       - IdaIda's Flooring and Paths
[21:09:23 DEBUG SMAPI]       - IDAIDA's Muted Fairy Buildings
[21:09:23 DEBUG SMAPI]       - Marnie's Auto-Petters
[21:09:23 DEBUG SMAPI]       - witchy deco to seasonal decor

[21:09:23 DEBUG SMAPI] Launching mods...
[21:09:23 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[21:09:24 TRACE SMAPI]    Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker).
[21:09:24 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'.
[21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'.
[21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'.
[21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'.
[21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'.
[21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'.
[21:09:24 TRACE game] Registered event command: damageFarmer
[21:09:24 TRACE game] Registered event command: giveHat
[21:09:24 TRACE game] Registered event command: setDating
[21:09:24 TRACE game] Registered event command: setEngaged
[21:09:24 TRACE game] Registered event command: totemWarpEffect
[21:09:24 TRACE game] Registered event command: setActorScale
[21:09:24 TRACE game] Registered event command: cycleActorColors
[21:09:24 TRACE game] Registered event command: flash
[21:09:24 TRACE game] Registered event command: setRaining
[21:09:24 TRACE game] Registered event command: screenShake
[21:09:24 TRACE game] Registered event command: setZoom
[21:09:24 TRACE game] Registered event command: smoothZoom
[21:09:24 TRACE game] Registered event command: switchEventFull
[21:09:24 TRACE game] Registered event command: reSetUpCharacters
[21:09:24 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed.
[21:09:24 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten.
[21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'.
[21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'.
[21:09:25 TRACE SpaceCore] NPC.draw: inserting mul at 36
[21:09:25 TRACE SpaceCore] NPC.draw: inserting mul at 42
[21:09:25 TRACE SpaceCore] NPC.draw: inserting mul at 47
[21:09:25 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[21:09:25 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[21:09:25 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[21:09:25 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[21:09:25 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[21:09:25 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[21:09:25 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[21:09:25 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[21:09:25 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[21:09:25 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[21:09:26 WARN  SpaceCore] GetLoadEnumeratorMethods: Found 5 transpiler targets, expected 4
[21:09:26 TRACE SpaceCore] 	<getLoadEnumerator>b__1 Void <getLoadEnumerator>b__1()
[21:09:26 TRACE SpaceCore] 	<getLoadEnumerator>b__5 Boolean <getLoadEnumerator>b__5(StardewValley.Buildings.Building)
[21:09:26 TRACE SpaceCore] 	MoveNext Boolean MoveNext()
[21:09:26 TRACE SpaceCore] 	<FindSaveGames>g__TryReadSaveInfo|45_1 StardewValley.Farmer <FindSaveGames>g__TryReadSaveInfo|45_1(System.String, System.Exception ByRef, <>c__DisplayClass45_0 ByRef)
[21:09:26 TRACE SpaceCore] 	<FindSaveGames>g__TryReadSaveData|45_2 StardewValley.Farmer <FindSaveGames>g__TryReadSaveData|45_2(System.String, System.Exception ByRef, <>c__DisplayClass45_0 ByRef)
[21:09:26 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[21:09:26 TRACE SMAPI]    Found mod-provided API (JsonAssets.Api).
[21:09:27 TRACE SMAPI]    Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api).
[21:09:27 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[21:09:27 INFO  StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0.
[21:09:27 DEBUG Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack.
[21:09:27 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_setUpMenu to Void setUpMenu(Int32, System.Collections.Generic.Dictionary`2[System.Int32,System.Boolean[]]) in StardewValley.Menus.JunimoNoteMenu.
[21:09:27 TRACE Bigger Backpack] Applying patch ShippingMenu_ctor to Void .ctor(highlightThisItem, Boolean, Boolean, Int32, Int32, Int32, StardewValley.Menus.ItemExitBehavior, Boolean) in StardewValley.Menus.MenuWithInventory.
[21:09:27 TRACE Bigger Backpack] Applying patch ShopMenu_drawCurrency to Void drawCurrency(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[21:09:27 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[21:09:27 TRACE Bigger Backpack] Applying patch ShopMenu_Initialize to Void Initialize(Int32, OnPurchaseDelegate, System.Func`2[StardewValley.ISalable,System.Boolean], Boolean) in StardewValley.Menus.ShopMenu.
[21:09:27 TRACE Bigger Backpack] Applying patch CraftingPage_ctor to Void .ctor(Int32, Int32, Int32, Int32, Boolean, Boolean, System.Collections.Generic.List`1[StardewValley.Inventories.IInventory]) in StardewValley.Menus.CraftingPage.
[21:09:27 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[21:09:27 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[21:09:27 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation.
[21:09:27 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String[], StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation.
[21:09:27 TRACE Bigger Backpack] Applying patch SpecialItem_getTemporarySpriteForHoldingUp to StardewValley.TemporaryAnimatedSprite getTemporarySpriteForHoldingUp(Microsoft.Xna.Framework.Vector2) in StardewValley.Objects.SpecialItem.
[21:09:27 TRACE Bigger Backpack] Applying patch SeedShop_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Locations.SeedShop.
[21:09:27 TRACE CJB Cheats Menu] Started with menu key P.
[21:09:28 TRACE CJB Item Spawner] Started with menu key I.
[21:09:28 TRACE Customize Wedding Attire] Applying Harmony patch to postfix IsOverridingPants in Farmer.cs
[21:09:28 TRACE Customize Wedding Attire] Applying Harmony patch to postfix IsOverridingShirt in Farmer.cs
[21:09:28 TRACE SMAPI]    Found mod-provided API (CustomKissingMod.Api.CustomKissingModApi).
[21:09:28 TRACE Custom Tokens] Initialising harmony patches...
[21:09:28 INFO  PyTK Lite] Using PyTK Lite
[21:09:28 TRACE SMAPI]    Found mod-provided API (DynamicReflections.Framework.Interfaces.Internal.Api).
[21:09:28 TRACE SMAPI]    Found mod-provided API (ExperienceBars.Api).
[21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_FrogEggImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[21:09:28 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[21:09:28 TRACE SMAPI]    Found mod-provided API (FashionSense.Framework.Interfaces.API.Api).
[21:09:29 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[21:09:29 DEBUG Kelly's Flower Dancing] Kelly's Flower Dancing started using Harmony.
[21:09:29 TRACE SMAPI]    Found mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI).
[21:09:29 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[21:09:29 TRACE Mobile Phone Continued] loaded skin C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\skins\black.png
[21:09:29 TRACE Mobile Phone Continued] loaded skin C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\skins\pink_decals.png
[21:09:29 TRACE Mobile Phone Continued] loaded skin C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\skins\pink.png
[21:09:29 TRACE Mobile Phone Continued] loaded skin C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\skins\white.png
[21:09:29 TRACE Mobile Phone Continued] loaded background C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\backgrounds\clouds.png
[21:09:29 TRACE Mobile Phone Continued] loaded background C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\backgrounds\hearts.png
[21:09:29 TRACE SMAPI]    Found mod-provided API (MobilePhone.MobilePhoneApi).
[21:09:29 DEBUG Movement Speed] Applying bytecode patches for bcmpinc.MovementSpeed.
[21:09:29 TRACE Movement Speed] Applying patch Game1_UpdateControlInput to Void UpdateControlInput(Microsoft.Xna.Framework.GameTime) in StardewValley.Game1.
[21:09:29 TRACE Movement Speed] Using chain patch
[21:09:29 TRACE Movement Speed] Applying patch Game1_UpdateControlInput_Chain to Void <UpdateControlInput>b__0() in StardewValley.Game1+<>c__DisplayClass964_0.
[21:09:29 TRACE Movement Speed] Applying patch Farmer_getMovementSpeed to Single getMovementSpeed() in StardewValley.Farmer.
[21:09:29 TRACE SMAPI]    Found mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI).
[21:09:30 TRACE SMAPI]    Found mod-provided API (PolyamorySweetKiss.KissingAPI).
[21:09:30 TRACE Polyamory Sweet Love] got string!
[21:09:30 TRACE Polyamory Sweet Love] got int!
[21:09:30 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation.
[21:09:30 TRACE SMAPI]    Found mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI).
[21:09:30 TRACE SMAPI]    Found mod-provided API (PolyamorySweetRooms.SweetRoomsAPI).
[21:09:30 TRACE SMAPI]    Found mod-provided API (SaveAnywhere.Framework.SaveAnywhereApi).
[21:09:30 TRACE Save Backup] Already backed up today.
[21:09:30 DEBUG SMAPI] Mods loaded and ready!
[21:09:30 TRACE SMAPI] Checking for known software conflicts...
[21:09:30 TRACE SMAPI]    None found!
[21:09:30 TRACE SMAPI] Checking for updates...
[21:09:31 TRACE SMAPI] Crystal Refiner edited Data/BigCraftables.
[21:09:31 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[21:09:31 TRACE SMAPI] Fashion Sense edited Data/Pants.
[21:09:31 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[21:09:31 TRACE SMAPI] Happy Home Designer edited Data/Tools.
[21:09:31 TRACE SMAPI] Better Meowmere edited Data/Weapons.
[21:09:31 TRACE SMAPI] Greenhouse Sprinklers edited Data/Buildings.
[21:09:31 TRACE SMAPI] Crystal Refiner edited Data/CraftingRecipes.
[21:09:31 TRACE SMAPI]    SMAPI okay.
[21:09:31 TRACE SMAPI]    Checking for updates to 99 mods...
[21:09:31 TRACE SMAPI] Got update-check errors for some mods:
   Lookup Anything: The CurseForge mod with ID '992793' has no valid versions.

[21:09:31 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[21:09:31 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[21:09:31 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[21:09:31 ALERT SMAPI] You can update 4 mods:
[21:09:31 ALERT SMAPI]    Farm Type Manager 1.23.0: https://www.nexusmods.com/stardewvalley/mods/3231 (you have 1.22.0)
[21:09:31 ALERT SMAPI]    Fish Info 2.1.0: https://www.nexusmods.com/stardewvalley/mods/5452 (you have 2.0.0)
[21:09:31 ALERT SMAPI]    MissCoriel's NPC Unique Courtship Response 5.0.2: https://www.nexusmods.com/stardewvalley/mods/3312 (you have 5.0.1)
[21:09:31 ALERT SMAPI]    UI Info Suite 2 2.3.7: https://github.com/Annosz/UIInfoSuite2/releases (you have 2.3.6)
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3962!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3963!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3980!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4001!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3956!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3957!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3958!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3959!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3960!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3961!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3965!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3966!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3967!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3968!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3970!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3971!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3972!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3973!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3974!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3975!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4274!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4275!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4276!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4277!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4278!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4279!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4280!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4281!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.3985!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4439!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4440!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4441!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4442!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4443!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4444!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4445!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4447!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4448!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4449!
[21:09:31 TRACE Unique Response Core] Edited NPC.cs.4452!
[21:09:31 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[21:09:31 TRACE SMAPI] Happy Home Designer edited Data/Furniture.
[21:09:31 TRACE SMAPI] Fashion Sense edited Data/Boots.
[21:09:31 TRACE SMAPI] Fashion Sense edited Data/hats.
[21:09:31 TRACE SpaceCore] PyTK is installed, but we couldn't notify it about serializer changes. PyTK serialization might not work correctly.
Technical details: couldn't fetch its mod instance.
[21:09:32 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'.
[21:09:32 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[21:09:32 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[21:09:32 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[21:09:32 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3962!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3963!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3980!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4001!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3956!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3957!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3958!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3959!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3960!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3961!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3965!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3966!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3967!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3968!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3970!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3971!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3972!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3973!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3974!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3975!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4274!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4275!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4276!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4277!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4278!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4279!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4280!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4281!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.3985!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4439!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4440!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4441!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4442!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4443!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4444!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4445!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4447!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4448!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4449!
[21:09:32 TRACE Unique Response Core] Edited NPC.cs.4452!
[21:09:32 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[21:09:32 TRACE SMAPI] Running on GPU: Intel(R) HD Graphics 520
[21:09:32 TRACE game] Steam logged on: True
[21:09:32 TRACE game] Initializing GalaxySDK
[21:09:32 TRACE game] Requesting Steam app ticket
[21:09:33 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[21:09:33 TRACE Activate Sprinklers] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:33 TRACE SpaceCore] Accessed mod-provided API (ExperienceBars.Api) for Experience Bars.
[21:09:33 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[21:09:33 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:33 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'.
[21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'.
[21:09:33 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[21:09:34 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[21:09:34 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[21:09:34 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[21:09:34 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[21:09:34 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'.
[21:09:34 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring).
Propagated 0 core assets ().
[21:09:34 TRACE Alternative Textures] Finished loading all content packs in 0.05 seconds
[21:09:34 DEBUG Alternative Textures] Finished loading Alternative Textures content packs
[21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'.
[21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'.
[21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'.
[21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'.
[21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'.
[21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'.
[21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'.
[21:09:34 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[21:09:34 INFO  Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM.
[21:09:34 TRACE Better Meowmere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE Bigger Backpack] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE Anniversary on Calendar] Accessed mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI) for Happy Birthday.
[21:09:34 TRACE CJB Cheats Menu] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE CJB Item Spawner] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE Customize Wedding Attire] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE Custom Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[21:09:34 TRACE Dynamic Reflections] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 DEBUG Dynamic Reflections] Successfully hooked into spacechase0.GenericModConfigMenu.
[21:09:34 TRACE Experience Bars] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[21:09:34 TRACE Farm Type Manager] Accessed mod-provided API (SaveAnywhere.Framework.SaveAnywhereApi) for Save Anywhere Redux.
[21:09:34 TRACE Farm Type Manager] Save Anywhere API loaded. Sending compatibility events.
[21:09:34 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[21:09:34 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU).
[21:09:34 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[21:09:34 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[21:09:34 TRACE Farm Type Manager] API found: Content Patcher (CP).
[21:09:34 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[21:09:34 TRACE Farm Type Manager] Optional API not found: Item Extensions.
[21:09:34 TRACE Fashion Sense] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[21:09:34 DEBUG Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher.
[21:09:34 TRACE Fashion Sense] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 DEBUG Fashion Sense] Successfully hooked into spacechase0.GenericModConfigMenu.
[21:09:34 TRACE SMAPI] Fashion Sense created dynamic content pack 'FS - Local Pack' (unique ID: PeacefulEnd.FashionSense.LocalPack, path: FashionSense\Framework\Assets\Local Pack).
[21:09:34 DEBUG Fashion Sense] Loading data from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fashion Sense] Loading hairstyles from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fashion Sense] No Hairs folder found for the content pack FS - Local Pack
[21:09:34 TRACE Fashion Sense] Loading accessories from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fashion Sense] No Accessories folder found for the content pack FS - Local Pack
[21:09:34 TRACE Fashion Sense] Loading hats from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fashion Sense] No Hats folder found for the content pack FS - Local Pack
[21:09:34 TRACE Fashion Sense] Loading shirts from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fashion Sense] No Shirts folder found for the content pack FS - Local Pack
[21:09:34 TRACE Fashion Sense] Loading pants from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fashion Sense] No Pants folder found for the content pack FS - Local Pack
[21:09:34 TRACE Fashion Sense] Loading sleeves from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[21:09:34 TRACE Fashion Sense] Loading shoes from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[21:09:34 TRACE Fashion Sense] Loading bodies from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[21:09:34 TRACE Fashion Sense] Loading outfit presets from pack: FS - Local Pack 7.0.0 by PeacefulEnd
[21:09:34 TRACE Fast Animations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE Kelly's Flower Dancing] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE GNMTokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[21:09:34 TRACE GNMTokens] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:34 TRACE Greenhouse Sprinklers] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildHorseradish (O)16
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Daffodil (O)18
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Leek (O)20
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dandelion (O)22
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Parsnip (O)24
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Emerald (O)60
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aquamarine (O)62
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ruby (O)64
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amethyst (O)66
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Topaz (O)68
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaSapling (O)69
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jade (O)70
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Diamond (O)72
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticShard (O)74
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CaveCarrot (O)78
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Quartz (O)80
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireQuartz (O)82
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenTear (O)84
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EarthCrystal (O)86
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coconut (O)88
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusFruit (O)90
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Banana (O)91
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Torch (O)93
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiritTorch (O)94
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollI (O)96
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollII (O)97
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIII (O)98
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIV (O)99
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChippedAmphora (O)100
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurEgg (O)107
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeed (O)114
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pufferfish (O)128
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Anchovy (O)129
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tuna (O)130
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sardine (O)131
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bream (O)132
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargemouthBass (O)136
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallmouthBass (O)137
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowTrout (O)138
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmon (O)139
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Walleye (O)140
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Perch (O)141
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Carp (O)142
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Catfish (O)143
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pike (O)144
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunfish (O)145
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMullet (O)146
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Herring (O)147
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eel (O)148
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Octopus (O)149
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSnapper (O)150
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Squid (O)151
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Seaweed (O)152
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenAlgae (O)153
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaCucumber (O)154
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperCucumber (O)155
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ghostfish (O)156
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WhiteAlgae (O)157
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stonefish (O)158
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandfish (O)164
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ScorpionCarp (O)165
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureChest (O)166
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JojaCola (O)167
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeEgg (O)174
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Egg (O)176
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BrownEgg (O)180
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeBrownEgg (O)182
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Milk (O)184
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeMilk (O)186
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenBean (O)188
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cauliflower (O)190
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Potato (O)192
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEgg (O)194
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Omelet (O)195
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salad (O)196
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CheeseCauliflower (O)197
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BakedFish (O)198
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSoup (O)199
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VegetableMedley (O)200
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CompleteBreakfast (O)201
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedCalamari (O)202
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrangeBun (O)203
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LuckyLunch (O)204
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedMushroom (O)205
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pizza (O)206
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanHotpot (O)207
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlazedYams (O)208
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CarpSurprise (O)209
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hashbrowns (O)210
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pancakes (O)211
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SalmonDinner (O)212
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishTaco (O)213
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrispyBass (O)214
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperPoppers (O)215
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bread (O)216
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomKhaSoup (O)218
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TroutSoup (O)219
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChocolateCake (O)220
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PinkCake (O)221
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbPie (O)222
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cookie (O)223
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spaghetti (O)224
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEel (O)225
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpicyEel (O)226
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sashimi (O)227
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MakiRoll (O)228
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tortilla (O)229
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedPlate (O)230
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantParmesan (O)231
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RicePudding (O)232
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IceCream (O)233
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberryTart (O)234
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AutumnsBounty (O)235
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSoup (O)236
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperMeal (O)237
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySauce (O)238
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stuffing (O)239
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FarmersLunch (O)240
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SurvivalBurger (O)241
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DishOTheSea (O)242
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MinersTreat (O)243
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RootsPlatter (O)244
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sugar (O)245
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatFlour (O)246
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oil (O)247
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Garlic (O)248
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kale (O)250
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rhubarb (O)252
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Melon (O)254
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tomato (O)256
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Morel (O)257
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blueberry (O)258
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadFern (O)259
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HotPepper (O)260
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wheat (O)262
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Radish (O)264
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeafoamPudding (O)265
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbage (O)266
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Flounder (O)267
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Starfruit (O)268
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightCarp (O)269
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Corn (O)270
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eggplant (O)272
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Artichoke (O)274
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pumpkin (O)276
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoy (O)278
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicRockCandy (O)279
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Yam (O)280
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chanterelle (O)281
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cranberries (O)282
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Holly (O)283
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beet (O)284
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherryBomb (O)286
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bomb (O)287
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MegaBomb (O)288
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OstrichEgg (O)289
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MahoganySeed (O)292
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmonberry (O)296
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrassStarter (O)297
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HardwoodFence (O)298
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmaranthSeeds (O)299
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amaranth (O)300
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrapeStarter (O)301
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HopsStarter (O)302
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleAle (O)303
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hops (O)304
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEgg (O)305
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mayonnaise (O)306
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckMayonnaise (O)307
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidMayonnaise (O)308
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Acorn (O)309
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSeed (O)310
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineCone (O)311
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFence (O)322
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFence (O)323
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronFence (O)324
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Gate (O)325
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarvishTranslationGuide (O)326
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFloor (O)328
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFloor (O)329
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clay (O)330
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WeatheredFloor (O)331
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFloor (O)333
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperBar (O)334
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronBar (O)335
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldBar (O)336
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBar (O)337
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RefinedQuartz (O)338
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Honey (O)340
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaSet (O)341
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pickles (O)342
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jelly (O)344
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beer (O)346
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RareSeed (O)347
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wine (O)348
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EnergyTonic (O)349
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Juice (O)350
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MuscleRemedy (O)351
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicFertilizer (O)368
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityFertilizer (O)369
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicRetainingSoil (O)370
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityRetainingSoil (O)371
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clam (O)372
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenPumpkin (O)373
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poppy (O)376
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperOre (O)378
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronOre (O)380
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coal (O)382
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldOre (O)384
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumOre (O)386
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wood (O)388
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stone (O)390
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusShell (O)392
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coral (O)393
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowShell (O)394
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coffee (O)395
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiceBerry (O)396
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaUrchin (O)397
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Grape (O)398
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringOnion (O)399
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Strawberry (O)400
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawFloor (O)401
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetPea (O)402
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FieldSnack (O)403
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CommonMushroom (O)404
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodPath (O)405
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildPlum (O)406
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GravelPath (O)407
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hazelnut (O)408
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalPath (O)409
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blackberry (O)410
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CobblestonePath (O)411
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterRoot (O)412
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueSlimeEgg (O)413
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFruit (O)414
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SteppingStonePath (O)415
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SnowYam (O)416
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetGemBerry (O)417
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crocus (O)418
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Vinegar (O)419
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMushroom (O)420
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunflower (O)421
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleMushroom (O)422
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rice (O)423
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cheese (O)424
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairySeeds (O)425
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatCheese (O)426
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TulipBulb (O)427
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cloth (O)428
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JazzSeeds (O)429
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Truffle (O)430
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SunflowerSeeds (O)431
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TruffleOil (O)432
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CoffeeBean (O)433
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatMilk (O)436
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSlimeEgg (O)437
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeGoatMilk (O)438
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleSlimeEgg (O)439
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wool (O)440
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ExplosiveAmmo (O)441
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckEgg (O)442
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckFeather (O)444
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Caviar (O)445
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RabbitsFoot (O)446
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneBase (O)449
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppySeeds (O)453
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientFruit (O)454
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpangleSeeds (O)455
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AlgaeSoup (O)456
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleBroth (O)457
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bouquet (O)458
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mead (O)459
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DecorativePot (O)461
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DrumBlock (O)463
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FluteBlock (O)464
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpeedGrow (O)465
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeSpeedGrow (O)466
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSeeds (O)472
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanStarter (O)473
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CauliflowerSeeds (O)474
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PotatoSeeds (O)475
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GarlicSeeds (O)476
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.KaleSeeds (O)477
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbSeeds (O)478
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MelonSeeds (O)479
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomatoSeeds (O)480
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberrySeeds (O)481
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperSeeds (O)482
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatSeeds (O)483
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSeeds (O)484
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbageSeeds (O)485
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarfruitSeeds (O)486
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CornSeeds (O)487
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantSeeds (O)488
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeSeeds (O)489
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSeeds (O)490
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoySeeds (O)491
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.YamSeeds (O)492
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySeeds (O)493
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeetSeeds (O)494
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringSeeds (O)495
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSeeds (O)496
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FallSeeds (O)497
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterSeeds (O)498
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeeds (O)499
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallGlowRing (O)516
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlowRing (O)517
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallMagnetRing (O)518
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagnetRing (O)519
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCharmerRing (O)520
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarriorRing (O)521
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VampireRing (O)522
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SavageRing (O)523
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RingofYoba (O)524
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SturdyRing (O)525
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BurglarsRing (O)526
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBand (O)527
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JukeboxRing (O)528
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmethystRing (O)529
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TopazRing (O)530
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AquamarineRing (O)531
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JadeRing (O)532
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EmeraldRing (O)533
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RubyRing (O)534
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geode (O)535
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenGeode (O)536
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaGeode (O)537
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Alamite (O)538
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bixite (O)539
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Baryte (O)540
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aerinite (O)541
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Calcite (O)542
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dolomite (O)543
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Esperite (O)544
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fluorapatite (O)545
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geminite (O)546
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Helvite (O)547
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jamborite (O)548
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jagoite (O)549
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kyanite (O)550
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lunarite (O)551
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Malachite (O)552
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Neptunite (O)553
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LemonStone (O)554
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Nekoite (O)555
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orpiment (O)556
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PetrifiedSlime (O)557
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThunderEgg (O)558
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pyrite (O)559
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OceanStone (O)560
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GhostCrystal (O)561
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tigerseye (O)562
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jasper (O)563
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Opal (O)564
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireOpal (O)565
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Celestine (O)566
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Marble (O)567
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandstone (O)568
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Granite (O)569
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Basalt (O)570
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Limestone (O)571
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Soapstone (O)572
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hematite (O)573
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mudstone (O)574
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Obsidian (O)575
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slate (O)576
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyStone (O)577
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarShards (O)578
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusFossil (O)586
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmphibianFossil (O)587
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PalmFossil (O)588
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Trilobite (O)589
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtifactSpot (O)590
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tulip (O)591
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSpangle (O)593
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyRose (O)595
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueJazz (O)597
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sprinkler (O)599
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PlumPudding (O)604
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeDip (O)605
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StirFry (O)606
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RoastedHazelnuts (O)607
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinPie (O)608
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSalad (O)609
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FruitSalad (O)610
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlackberryCobbler (O)611
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberryCandy (O)612
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apple (O)613
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenTea (O)614
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bruschetta (O)618
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualitySprinkler (O)621
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherrySapling (O)628
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ApricotSapling (O)629
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OrangeSapling (O)630
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PeachSapling (O)631
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PomegranateSapling (O)632
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AppleSapling (O)633
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apricot (O)634
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orange (O)635
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Peach (O)636
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pomegranate (O)637
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cherry (O)638
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumSprinkler (O)645
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coleslaw (O)648
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadRisotto (O)649
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppyseedMuffin (O)651
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenSlimeEgg (O)680
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainTotem (O)681
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MutantCarp (O)682
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugMeat (O)684
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bait (O)685
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spinner (O)686
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DressedSpinner (O)687
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemFarm (O)688
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemMountains (O)689
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemBeach (O)690
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BarbedHook (O)691
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LeadBobber (O)692
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureHunter (O)693
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TrapBobber (O)694
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CorkBobber (O)695
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sturgeon (O)698
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerTrout (O)699
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bullhead (O)700
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tilapia (O)701
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chub (O)702
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Magnet (O)703
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dorado (O)704
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Albacore (O)705
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shad (O)706
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lingcod (O)707
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Halibut (O)708
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hardwood (O)709
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabPot (O)710
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lobster (O)715
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crayfish (O)716
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crab (O)717
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cockle (O)718
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mussel (O)719
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shrimp (O)720
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Snail (O)721
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Periwinkle (O)722
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oyster (O)723
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSyrup (O)724
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OakResin (O)725
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineTar (O)726
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chowder (O)727
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishStew (O)728
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Escargot (O)729
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LobsterBisque (O)730
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleBar (O)731
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabCakes (O)732
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Woodskip (O)734
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawberrySeeds (O)745
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JackOLantern (O)746
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RottenPlant (O)747
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OmniGeode (O)749
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slime (O)766
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatWing (O)767
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SolarEssence (O)768
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEssence (O)769
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MixedSeeds (O)770
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fiber (O)771
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OilofGarlic (O)772
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LifeElixir (O)773
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildBait (O)774
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Glacierfish (O)775
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatteryPack (O)787
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BerryBasket (O)790
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenCoconut (O)791
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidSalmon (O)795
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slimejack (O)796
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pearl (O)797
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightSquid (O)798
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpookFish (O)799
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blobfish (O)800
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusSeeds (O)802
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurMayonnaise (O)807
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MovieTicket (O)809
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Roe (O)812
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInk (O)814
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaLeaves (O)815
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ginger (O)829
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroRoot (O)830
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroTuber (O)831
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pineapple (O)832
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineappleSeeds (O)833
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mango (O)834
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoSapling (O)835
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stingray (O)836
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lionfish (O)837
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueDiscus (O)838
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThornsRing (O)839
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RusticPlankFloor (O)840
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneWalkwayFloor (O)841
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CinderShard (O)848
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaCap (O)851
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DragonTooth (O)852
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CuriosityLure (O)856
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerSlimeEgg (O)857
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PhoenixRing (O)863
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyDust (O)872
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PiñaColada (O)873
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugSteak (O)874
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ectoplasm (O)875
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticJelly (O)876
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityBobber (O)877
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MonsterMusk (O)879
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BoneFragment (O)881
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiberSeeds (O)885
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MushroomTreeSeed (O)891
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksRed (O)893
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksPurple (O)894
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksGreen (O)895
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaPudding (O)904
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoStickyRice (O)905
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poi (O)906
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TropicalCurry (O)907
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicBait (O)908
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveOre (O)909
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveBar (O)910
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HyperSpeedGro (O)918
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeFertilizer (O)919
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeRetainingSoil (O)920
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInkRavioli (O)921
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCrate (O)925
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CookoutKit (O)926
[21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CampingStove (O)927
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowTranslatedMessage
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithBirthdayMessageIncluded
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessage
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessageFromFile
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakIfTodayIsPlayersBirthday
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowBirthdaySelectionMenu
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowFavoriteGiftSelectionMenu
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SkipNextCommand
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.GivePlayerFavoriteGift
[21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.MakeObjectsTemporarilyInvisible
[21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.AddObjectToPlayersInventory
[21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoActor
[21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.FlipJunimoActor
[21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.SetUpAdvanceJunimoMovement
[21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.FinishAdvanceJunimoMovement
[21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoAdvanceMove
[21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.RemoveJunimoAdvanceMove
[21:09:34 TRACE Happy Home Designer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 DEBUG Happy Home Designer] Alternative Textures detected! Integrating...
[21:09:35 DEBUG Happy Home Designer] Integration successful.
[21:09:35 TRACE Instant Grow Trees] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Let's Move It] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[21:09:35 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[21:09:35 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation.
[21:09:35 TRACE Mobile Phone Continued] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Movement Speed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Passable Crops] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Polyamory Sweet Bed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 INFO  Generic Mod Config Menu] ApryllForever.PolyamorySweetBed (registering for ApryllForever.PolyamorySweetBed) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
[21:09:35 TRACE PolyamorySweet Kiss] Kissing audio path: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\PolyamorySweet\PolyamorySweetKiss\assets\kiss.wav
[21:09:35 TRACE PolyamorySweet Kiss] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetKiss.KissingAPI) for PolyamorySweet Kiss.
[21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI) for Polyamory Sweet Bed.
[21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetRooms.SweetRoomsAPI) for PolyamorySweet Rooms.
[21:09:35 TRACE Polyamory Sweet Love] Polyamory Sweet Kiss API loaded
[21:09:35 TRACE Polyamory Sweet Love] Polyamory Sweet Bed API loaded
[21:09:35 TRACE Polyamory Sweet Love] Polyamory Sweet Rooms API loaded
[21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[21:09:35 TRACE PolyamorySweet Rooms] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[21:09:35 TRACE SMAPI] PolyamorySweet Rooms loaded asset 'ApryllForever.PolyamorySweetRooms/dict'.
[21:09:35 TRACE PolyamorySweet Rooms] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI) for Polyamory Sweet Love.
[21:09:35 TRACE Polyamory Sweet Wedding] PolyamorySweetLove API loaded
[21:09:35 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 INFO  Generic Mod Config Menu] ApryllForever.PolyamorySweetWedding (registering for ApryllForever.PolyamorySweetWedding) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
[21:09:35 TRACE Save Anywhere Redux] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Simple Crop Label] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE StardewValleyEasyPrairieKing] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE UI Info Suite 2] Registered Sound: Annosz.UiInfoSuite2.sounds.LevelUp
[21:09:35 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 INFO  UI Info Suite 2] Loaded API for mod spacechase0.GenericModConfigMenu
[21:09:35 TRACE Unique Children Talk] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE WorkbenchHelper] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:35 TRACE game] Signing into GalaxySDK
[21:09:36 TRACE Content Patcher] Polyamory Sweet Love added a custom token with prefix 'ApryllForever.PolyamorySweetLove/': PlayerSpouses.
[21:09:36 TRACE Content Patcher] Greenhouse Sprinklers added a custom token with prefix 'Bpendragon.GreenhouseSprinklers/': GreenHouseLevel.
[21:09:36 TRACE Content Patcher] GNMTokens added 20 custom tokens with prefix 'Hana.GNMTokens/': Adjective, AdultAntiquatedNoun, AdultFamilialNoun, AdultInformalNoun, ChildFamilialNoun, ElderAntiquatedNoun, ElderFamilialNoun, ElderInformalNoun, GenericNoun, ObjectivePronoun, ParentalNoun, PossessivePronoun, ServiceFormalNoun, SiblingNoun, Singular, SpouseNoun, SubjectivePronoun, TermOfEndearment, Title, TraderNoun.
[21:09:36 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools.
[21:09:36 TRACE Content Patcher] Fashion Sense added a custom token with prefix 'PeacefulEnd.FashionSense/': Appearance.
[21:09:36 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY.
[21:09:36 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[21:09:36 TRACE Content Patcher] Custom Tokens added 20 custom tokens with prefix 'TheMightyAmondee.CustomTokens/': AnniversaryDay, AnniversarySeason, Child, DeathCount, DeathCountMarried, DeathCountMarriedPK, DeathCountPK, DeepestMineLevel, DeepestNormalMineLevel, DeepestSkullCavernMineLevel, DeepestVolcanoFloor, MineLevel, PassOutCount, QuestIDsCompleted, QuestsCompleted, SOCompleted, SOCompleted, SOIDsCompleted, VolcanoFloor, YearsMarried.
[21:09:36 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- Cottagecore_Fences
- DaisyNiko's Tilesheets
- IdaIda's Flooring and Paths
- Shipping_chest

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[21:09:36 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[21:09:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:09:38 TRACE SMAPI] Content Patcher edited LooseSprites/daybg (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:38 TRACE SMAPI] Content Patcher edited LooseSprites/nightbg (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:38 TRACE SMAPI] Content Patcher edited Maps/MenuTiles (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:38 TRACE SMAPI] Content Patcher edited Maps/MenuTilesUncolored (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[21:09:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack).
[21:09:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack).
[21:09:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Horses' content pack).
[21:09:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Shipping_chest' content pack).
[21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Skell's Flowery Tools' content pack).
[21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Earthy Recolour' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/ControllerMaps (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Horses' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Craftables' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'No Ugly Shoes' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/emotes (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:44 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/BuffsIcons (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/weapons (for the 'Skell's Flowery Weapons' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_colored (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/PlayerStatusList (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the '(CP) Overgrown Flowery Interface' content pack).
[21:09:44 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[21:09:44 TRACE SMAPI] Fashion Sense edited Data/Pants.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Pants (for the '(CP) Paisley's Bridal Boutique' content pack).
[21:09:44 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Paisley's Bridal Boutique' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Barn Animals' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Coop Animals' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Locations.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Elle's Cuter Cats' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Elle's Cuter Dogs' content pack).
[21:09:44 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[21:09:44 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[21:09:44 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[21:09:44 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[21:09:44 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3962!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3963!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3980!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4001!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3956!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3957!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3958!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3959!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3960!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3961!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3965!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3966!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3967!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3968!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3970!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3971!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3972!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3973!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3974!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3975!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4274!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4275!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4276!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4277!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4278!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4279!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4280!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4281!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.3985!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4439!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4440!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4441!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4442!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4443!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4444!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4445!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4447!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4448!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4449!
[21:09:44 TRACE Unique Response Core] Edited NPC.cs.4452!
[21:09:44 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[21:09:44 TRACE SMAPI] Invalidated 29 asset names (Data/Characters, Data/Crops, Data/FarmAnimals, Data/hats, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pants, Data/Pets, Data/Shirts, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/font_colored, LooseSprites/nightbg, LooseSprites/PlayerStatusList, Maps/MenuTiles, Maps/MenuTilesUncolored, Maps/springobjects, Minigames/TitleButtons, Strings/StringsFromCSFiles, TileSheets/BuffsIcons, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/emotes, TileSheets/weapons).
Propagated 29 core assets (Data/Characters, Data/Crops, Data/FarmAnimals, Data/hats, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pants, Data/Pets, Data/Shirts, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/font_colored, LooseSprites/nightbg, LooseSprites/PlayerStatusList, Maps/MenuTiles, Maps/MenuTilesUncolored, Maps/springobjects, Minigames/TitleButtons, Strings/StringsFromCSFiles, TileSheets/BuffsIcons, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/emotes, TileSheets/weapons).
[21:09:44 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Locations.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[21:09:44 TRACE SMAPI] Invalidated 1 asset names (Data/Locations).
Propagated 1 core assets (Data/Locations).
[21:09:44 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of kelly2892.flower.dance.attire
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of ApryllForever.CPPolyamorySweet
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of lakoria.BabiesTakeAfterSpousev2
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of gizzymo.canonfriendlyexpansion
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Cottagecore_Fences
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of agentlyoko.datenightredux
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterBarnAnimals
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterCats
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterCoopAnimals
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterDogs
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterHorses
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.DirtCliffRecolor
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownBuildings
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Ellibehr.ElliesIdealGreenhouse
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiao.ImmersiveFamily
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of uglynt.town.interiors
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lovely.Kitchen
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of damentia.MarniesAutoPetters
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of SK.NoUglyShoes
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Maraluna.OvergrownFloweryInterface
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Shipping_chest
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of skellady.toolsrecolor
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of skellady.weaponsrecolor
[21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of misscoriel.courtship
[21:09:44 INFO  Json Assets] Loading content packs...
[21:09:44 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate.
[21:09:44 TRACE SMAPI] Crystal Refiner edited Data/BigCraftables.
[21:09:44 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[21:09:44 TRACE SMAPI] Better Meowmere edited Data/Weapons.
[21:09:44 TRACE SMAPI] Json Assets edited Data/Weapons.
[21:09:44 TRACE SMAPI] Json Assets edited Data/FruitTrees.
[21:09:44 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Paisley's Bridal Boutique' content pack).
[21:09:44 TRACE SMAPI] Json Assets edited Data/Shirts.
[21:09:44 TRACE SMAPI] Fashion Sense edited Data/Pants.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Pants (for the '(CP) Paisley's Bridal Boutique' content pack).
[21:09:44 TRACE SMAPI] Json Assets edited Data/Pants.
[21:09:44 TRACE SMAPI] Crystal Refiner edited Data/CraftingRecipes.
[21:09:44 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[21:09:44 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack).
[21:09:44 TRACE SMAPI] Json Assets edited Data/Crops.
[21:09:44 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[21:09:44 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[21:09:44 TRACE SMAPI] Json Assets edited Data/Objects.
[21:09:44 TRACE SMAPI] Invalidated 10 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
Propagated 10 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
[21:09:44 TRACE Json Assets] Event: ItemsRegistered
[21:09:45 TRACE game] Galaxy auth success
[21:09:45 TRACE game] Galaxy signed in
[21:09:45 TRACE game] Galaxy logged on
[21:09:46 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[21:09:46 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:46 TRACE SMAPI] Fashion Sense edited Data/Boots.
[21:09:46 TRACE SMAPI] Json Assets edited Data/Boots.
[21:09:46 TRACE SMAPI] Fashion Sense edited Data/hats.
[21:09:46 TRACE SMAPI] Content Patcher edited Data/hats (for the '(CP) Paisley's Bridal Boutique' content pack).
[21:09:46 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Hats Won't Mess Up Hair' content pack).
[21:09:46 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Seasonal Hats - Content Patcher' content pack).
[21:09:46 TRACE SMAPI] Json Assets edited Data/hats.
[21:09:46 TRACE SMAPI] Crystal Refiner edited Data/Machines.
[21:09:46 TRACE game] Successfully set GOG Galaxy profile name.
[21:09:46 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:09:46 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[21:09:46 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[21:09:46 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[21:09:46 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3962!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3963!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3980!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4001!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3956!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3957!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3958!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3959!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3960!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3961!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3965!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3966!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3967!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3968!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3970!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3971!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3972!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3973!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3974!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3975!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4274!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4275!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4276!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4277!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4278!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4279!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4280!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4281!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.3985!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4439!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4440!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4441!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4442!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4443!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4444!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4445!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4447!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4448!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4449!
[21:09:46 TRACE Unique Response Core] Edited NPC.cs.4452!
[21:09:46 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[21:09:46 TRACE Fishing Info Overlays] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[21:09:59 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[21:09:59 TRACE SpaceCore] Reinitializing serializers for 3 mod types...
[21:10:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[21:10:07 TRACE Polyamory Sweet Love] Checking for extra spouses in 29 friends
[21:10:07 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace -7832005885280694551
[21:10:07 TRACE Polyamory Sweet Love] Checking for extra spouses in 29 friends
[21:10:07 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace -2000381506166483104
[21:10:07 TRACE Polyamory Sweet Love] Checking for extra spouses in 30 friends
[21:10:07 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 2200548298939923394
[21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 35 friends
[21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 9199545134551752405
[21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 31 friends
[21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 1203652283436235278
[21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 36 friends
[21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 7404094685261831280
[21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 36 friends
[21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 7404094685261831280
[21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 36 friends
[21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 7404094685261831280
[21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 32 friends
[21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 6570826197439058985
[21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 32 friends
[21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 6570826197439058985
[21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 32 friends
[21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 6570826197439058985
[21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 29 friends
[21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace -3318056188286892024
[21:10:08 ERROR game] Exception occurred trying to access file 'C:\Users\gkd14\AppData\Roaming\StardewValley\Saves\Remnant_340687875\SaveGameInfo'
FileNotFoundException: Could not find file 'C:\Users\gkd14\AppData\Roaming\StardewValley\Saves\Remnant_340687875\SaveGameInfo'.
File name: 'C:\Users\gkd14\AppData\Roaming\StardewValley\Saves\Remnant_340687875\SaveGameInfo'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at StardewValley.Menus.LoadGameMenu.<FindSaveGames>g__TryReadFile|45_0[TData](String path, Exception& loadError, Func`2 load) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\LoadGameMenu.cs:line 677
[21:10:08 TRACE SMAPI]    task complete.
[21:10:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack).
[21:10:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack).
[21:10:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack).
[21:10:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack).
[21:10:10 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[21:10:10 TRACE SMAPI] Game loader synchronizing...
[21:10:10 TRACE game] getLoadEnumerator('Dreamlight_388943151')
[21:10:10 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[21:10:13 TRACE SMAPI] Json Assets edited Data/Fences.
[21:10:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:10:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:10:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 0 friends
[21:10:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for  5238522462619114399
[21:10:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:14 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[21:10:14 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Gil" to Portraits/Gil: the FromFile file 'assets\Gil.png' doesn't exist.
[21:10:14 TRACE SMAPI] Content Patcher edited Portraits/Gil (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:15 TRACE SMAPI]    task complete.
[21:10:15 TRACE Json Assets] Event: IdsAssigned
[21:10:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Horses' content pack).
[21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Buildings' content pack).
[21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Overgrown Flowery Interface' content pack).
[21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Shipping_chest' content pack).
[21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Skell's Flowery Tools' content pack).
[21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack).
[21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Lovely Kitchen' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Horses' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Craftables' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Flooring and Paths' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'No Ugly Shoes' content pack).
[21:10:21 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Lovely Kitchen' content pack).
[21:10:21 TRACE SMAPI] Invalidated 7 asset names (LooseSprites/Cursors, LooseSprites/Cursors2, Maps/farmhouse_tiles, Maps/springobjects, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
Propagated 7 core assets (LooseSprites/Cursors, LooseSprites/Cursors2, Maps/farmhouse_tiles, Maps/springobjects, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
[21:10:21 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[21:10:21 TRACE Json Assets] Loading stuff early (really super early)
[21:10:21 TRACE SMAPI] Content Patcher edited LooseSprites/chatBox (for the '(CP) Overgrown Flowery Interface' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the '(CP) Overgrown Flowery Interface' content pack).
[21:10:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[21:10:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack).
[21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Horses' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Craftables' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Flooring and Paths' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'No Ugly Shoes' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/ElliottHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Less Ugly Town Interiors' content pack).
[21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathHouse_Entry' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathHouse_MensLocker' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathHouse_WomensLocker' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathHouse_Pool' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Earthy Recolour' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Marnie_Garage' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_Cellar' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Willy_Room' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Bath_Garden' (for the 'Less Ugly Town Interiors' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:10:23 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:24 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:10:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[21:10:24 TRACE SMAPI] Content Patcher edited Maps/Custom_Bath_Garden (for the 'Less Ugly Town Interiors' content pack).
[21:10:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[21:10:24 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:10:24 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:24 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:10:24 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Chicken (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:24 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Chicken (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[21:10:24 TRACE SpaceCore] Event: OnBlankSave
[21:10:24 TRACE SMAPI]    task complete.
[21:10:24 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[21:10:24 TRACE SMAPI]    task complete.
[21:10:25 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/SolidBlondeBaby' (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/SilkieBlonde' (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Animals/Dinosaur (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/LopBeltedRed' (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Animals/Duck (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Blue Chicken/LightBlue' (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Duck/MallardMale' (for the 'Elle's Cuter Coop Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/SolidPink' (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Animals/Brown Cow (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SolidCream' (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordFawn' (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/SolidCream' (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Animals/Goat (for the 'Elle's Cuter Barn Animals' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Robin (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Robin.
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Immersive Family' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Possessive Sebastian Dialogue Expansion' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:25 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/George" to Portraits/George: the FromFile file 'assets\George.png' doesn't exist.
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/George (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Evelyn" to Portraits/Evelyn: the FromFile file 'assets\Evelyn.png' doesn't exist.
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Evelyn (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Alex (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Haley (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Emily (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Jodi (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Vincent (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Sam (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Clint" to Portraits/Clint: the FromFile file 'assets\Clint.png' doesn't exist.
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Clint (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Lewis" to Portraits/Lewis: the FromFile file 'assets\Lewis.png' doesn't exist.
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Lewis (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Pierre" to Portraits/Pierre: the FromFile file 'assets\Pierre.png' doesn't exist.
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Pierre (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Caroline (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Abigail (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Gus (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Penny (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Pam (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Harvey (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Elliott (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Demetrius" to Portraits/Demetrius: the FromFile file 'assets\Demetrius.png' doesn't exist.
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Demetrius (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Maru (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Sebastian (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:26 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Linus" to Portraits/Linus: the FromFile file 'assets\Linus.png' doesn't exist.
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Linus (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Marnie (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Earthy Recolour' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Jas (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Shane (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Leah (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:26 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Dwarf" to Portraits/Dwarf: the FromFile file 'assets\Dwarf.png' doesn't exist.
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Dwarf (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Krobus (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/MrQi (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Bouncer (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Gunther (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Marlon (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Henchman (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Willy" to Portraits/Willy: the FromFile file 'assets\Willy.png' doesn't exist.
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Willy (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the '(CP) Please, Remember My Birthday' content pack).
[21:10:26 WARN  Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Birdie" to Portraits/Birdie: the FromFile file 'assets\Birdie.png' doesn't exist.
[21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Birdie (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:10:26 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[21:10:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[21:10:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[21:10:26 TRACE SMAPI]    task complete.
[21:10:26 TRACE Json Assets] Fixing IDs
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_Waterfalls (for the 'Earthy Recolour' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Earthy Recolour' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Elle's Town Buildings' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_Shadows (for the 'Elle's Town Buildings' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_beach (for the 'Earthy Recolour' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_beach (for the 'Elle's Town Buildings' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_monsterGraveTiles (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:26 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[21:10:27 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:16.3781777'
[21:10:27 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack).
[21:10:27 TRACE game] setGameMode( 'playingGameMode (3)' )
[21:10:27 TRACE SMAPI] Game loader done.
[21:10:27 TRACE Json Assets] Adding default recipes
[21:10:27 TRACE SMAPI] Polyamory Sweet Love edited Data/animationDescriptions.
[21:10:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:10:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack).
[21:10:28 TRACE SMAPI] Content Patcher edited TileSheets/tools (for the 'Skell's Flowery Tools' content pack).
[21:10:28 TRACE SMAPI] Context: loaded save 'Dreamlight_388943151', starting fall 2 Y1, locale set to . Single-player.
[21:10:28 TRACE Greenhouse Sprinklers] Invalidating Texture Cache at first Load
[21:10:28 TRACE Greenhouse Sprinklers] Requested cache invalidation for 'Buildings/Greenhouse'.
[21:10:28 TRACE SMAPI] Invalidated 0 cache entries.
[21:10:28 TRACE Happy Birthday] Loading in default birthday gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Caroline : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Clint : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: DefaultGifts : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Demetrius : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Dwarf : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Evelyn : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: George : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Gus : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jas : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jodi : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Kent : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Krobus : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leo : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Lewis : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Linus : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Marnie : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pam : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pierre : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Robin : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sandy : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Vincent : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Willy : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Registering Happy Birthday Content Pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding default gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Caroline gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Clint gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc DefaultGifts gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Demetrius gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Dwarf gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Evelyn gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc George gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Gus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Jas gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Jodi gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Kent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Krobus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Leo gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Lewis gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Linus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Marnie gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Pam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Pierre gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Robin gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Sandy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Vincent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Willy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding npc Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Happy Birthday] Adding spouse Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[21:10:28 TRACE Mail Framework Mod] Reading content pack: (MFM) The Grampleton Maker's Market Letter (Beta) 1.1.1 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[MFM] The Grampleton Marker's Market Letter (Beta)
[21:10:28 TRACE Mobile Phone Continued] total apps: 3
[21:10:28 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[21:10:28 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[21:10:28 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[21:10:28 TRACE Polyamory Sweet Love] Checking for extra spouses in 31 friends
[21:10:28 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 1203652283436235278
[21:10:28 TRACE SMAPI] Polyamory Sweet Wedding loaded asset 'ApryllForever.PolyamorySweetWedding/dictionary'.
[21:10:28 INFO  UI Info Suite 2] Setting up icon sheet
[21:10:28 TRACE Better Meowmere] Requested cache invalidation for 'Data/Weapons'.
[21:10:28 TRACE SMAPI] Better Meowmere edited Data/Weapons.
[21:10:28 TRACE SMAPI] Json Assets edited Data/Weapons.
[21:10:28 TRACE SMAPI] Invalidated 1 asset names (Data/Weapons).
Propagated 1 core assets (Data/Weapons).
[21:10:28 TRACE Custom Tokens] Trackers set to update
[21:10:28 TRACE Custom Tokens] Grace is not married
[21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AppearanceData'.
[21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AccessoryData'.
[21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HatData'.
[21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HairData'.
[21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShirtData'.
[21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/SleevesData'.
[21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/PantsData'.
[21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShoesData'.
[21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/BodyData'.
[21:10:28 TRACE Greenhouse Sprinklers] OnDayStart hit. Greenhouse Level 0
[21:10:28 TRACE Happy Birthday] Loading player's birthday on new day started.
[21:10:28 TRACE Happy Birthday] Loading player's birthday from: data\Grace_1203652283436235278\Grace_1203652283436235278.json
[21:10:28 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'.
[21:10:28 TRACE SMAPI] Invalidated 0 cache entries.
[21:10:28 TRACE NPC Map Locations] Unknown locations: Custom_LantanaLagoon, Custom_Willy_Room, LewisBasement
[21:10:28 TRACE Polyamory Sweet Love] Checking for extra spouses in 31 friends
[21:10:28 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 1203652283436235278
[21:10:28 TRACE Polyamory Sweet Love] no spouses
[21:10:28 DEBUG Unique Response Core] Checking CORE Dialog
[21:10:28 DEBUG Unique Response Core] Checking 40 dialog entries
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3962!
 Should be: $q 10001 give_flowersA#?!...#$r 10001 0 give_flowersA# [Give Bouquet]
 Is: $q 10001 give_flowersA#?!...#$r 10001 0 give_flowersA# [Give Bouquet]
[21:10:28 TRACE Unique Response Core] NPC.cs.3962 verified! 1 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3963!
 Should be: $q 10001 give_flowersB#?!...#$r 10001 0 give_flowersB# [Give Bouquet]
 Is: $q 10001 give_flowersB#?!...#$r 10001 0 give_flowersB# [Give Bouquet]
[21:10:28 TRACE Unique Response Core] NPC.cs.3963 verified! 2 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3980!
 Should be: $q 10001 give_pendant#?!...#$r 10001 0 give_pendant# Will you marry me?
 Is: $q 10001 give_pendant#?!...#$r 10001 0 give_pendant# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3980 verified! 3 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4001!
 Should be: $q 10001 stardrop_gift#?!...#$r 10001 0 stardrop_gift# Is this for me?
 Is: $q 10001 stardrop_gift#?!...#$r 10001 0 stardrop_gift# Is this for me?
[21:10:28 TRACE Unique Response Core] NPC.cs.4001 verified! 4 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3956!
 Should be: $q 10001 rejectNPCA#?!...#$r 10001 0 rejectNPCA#[Give Bouquet]
 Is: $q 10001 rejectNPCA#?!...#$r 10001 0 rejectNPCA#[Give Bouquet]
[21:10:28 TRACE Unique Response Core] NPC.cs.3956 verified! 5 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3957!
 Should be: $q 10001 rejectNPCB#?!...#$r 10001 0 rejectNPCB#[Give Bouquet]
 Is: $q 10001 rejectNPCB#?!...#$r 10001 0 rejectNPCB#[Give Bouquet]
[21:10:28 TRACE Unique Response Core] NPC.cs.3957 verified! 6 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3958!
 Should be: $q 10001 reject_two_heartA#?!...#$r 10001 0 reject_two_heartA#[Give Bouquet]
 Is: $q 10001 reject_two_heartA#?!...#$r 10001 0 reject_two_heartA#[Give Bouquet]
[21:10:28 TRACE Unique Response Core] NPC.cs.3958 verified! 7 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3959!
 Should be: $q 10001 reject_two_heartB#?!...#$r 10001 0 reject_two_heartB#[Give Bouquet]
 Is: $q 10001 reject_two_heartB#?!...#$r 10001 0 reject_two_heartB#[Give Bouquet]
[21:10:28 TRACE Unique Response Core] NPC.cs.3959 verified! 8 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3960!
 Should be: $q 10001 reject_four_heartA#?!...#$r 10001 0 reject_four_heartA#[Give Bouquet]
 Is: $q 10001 reject_four_heartA#?!...#$r 10001 0 reject_four_heartA#[Give Bouquet]
[21:10:28 TRACE Unique Response Core] NPC.cs.3960 verified! 9 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3961!
 Should be: $q 10001 reject_four_heartB#?!...#$r 10001 0 reject_four_heartB#[Give Bouquet]
 Is: $q 10001 reject_four_heartB#?!...#$r 10001 0 reject_four_heartB#[Give Bouquet]
[21:10:28 TRACE Unique Response Core] NPC.cs.3961 verified! 10 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3965!
 Should be: $q 10001 engageA#?!...#$r 10001 0 engageA# Will you marry me?
 Is: $q 10001 engageA#?!...#$r 10001 0 engageA# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3965 verified! 11 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3966!
 Should be: $q 10001 engageB#?!...#$r 10001 0 engageB# Will you marry me?
 Is: $q 10001 engageB#?!...#$r 10001 0 engageB# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3966 verified! 12 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3967!
 Should be: $q 10001 marriedA#?!...#$r 10001 0 marriedA# Will you marry me?
 Is: $q 10001 marriedA#?!...#$r 10001 0 marriedA# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3967 verified! 13 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3968!
 Should be: $q 10001 marriedB#?!...#$r 10001 0 marriedB# Will you marry me?
 Is: $q 10001 marriedB#?!...#$r 10001 0 marriedB# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3968 verified! 14 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3970!
 Should be: $q 10001 refusal_no_heartsA#?!...#$r 10001 0 refusal_no_heartsA# Will you marry me?
 Is: $q 10001 refusal_no_heartsA#?!...#$r 10001 0 refusal_no_heartsA# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3970 verified! 15 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3971!
 Should be: $q 10001 refusal_no_heartsB#?!...#$r 10001 0 refusal_no_heartsB# Will you marry me?
 Is: $q 10001 refusal_no_heartsB#?!...#$r 10001 0 refusal_no_heartsB# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3971 verified! 16 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3972!
 Should be: $q 10001 refusal_knownA#?!...#$r 10001 0 refusal_knownA# Will you marry me?
 Is: $q 10001 refusal_knownA#?!...#$r 10001 0 refusal_knownA# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3972 verified! 17 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3973!
 Should be: $q 10001 refusal_knownB#?!...#$r 10001 0 refusal_knownB# Will you marry me?
 Is: $q 10001 refusal_knownB#?!...#$r 10001 0 refusal_knownB# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3973 verified! 18 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3974!
 Should be: $q 10001 refusal_botherA#?!...#$r 10001 0 refusal_botherA# Will you marry me?
 Is: $q 10001 refusal_botherA#?!...#$r 10001 0 refusal_botherA# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3974 verified! 19 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3975!
 Should be: $q 10001 refusal_botherB#?!...#$r 10001 0 refusal_botherB# Will you marry me?
 Is: $q 10001 refusal_botherB#?!...#$r 10001 0 refusal_botherB# Will you marry me?
[21:10:28 TRACE Unique Response Core] NPC.cs.3975 verified! 20 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4274!
 Should be: $q 10001 birthdayLoveA#...#$r 10001 0 birthdayLoveA# [Happy Birthday]
 Is: $q 10001 birthdayLoveA#...#$r 10001 0 birthdayLoveA# [Happy Birthday]
[21:10:28 TRACE Unique Response Core] NPC.cs.4274 verified! 21 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4275!
 Should be: $q 10001 birthdayLoveB#...#$r 10001 0 birthdayLoveB# [Happy Birthday]
 Is: $q 10001 birthdayLoveB#...#$r 10001 0 birthdayLoveB# [Happy Birthday]
[21:10:28 TRACE Unique Response Core] NPC.cs.4275 verified! 22 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4276!
 Should be: $q 10001 birthdayLikeA#...#$r 10001 0 birthdayLikeA# [Happy Birthday]
 Is: $q 10001 birthdayLikeA#...#$r 10001 0 birthdayLikeA# [Happy Birthday]
[21:10:28 TRACE Unique Response Core] NPC.cs.4276 verified! 23 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4277!
 Should be: $q 10001 birthdayLikeB#...#$r 10001 0 birthdayLikeB# [Happy Birthday]
 Is: $q 10001 birthdayLikeB#...#$r 10001 0 birthdayLikeB# [Happy Birthday]
[21:10:28 TRACE Unique Response Core] NPC.cs.4277 verified! 24 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4278!
 Should be: $q 10001 birthdayDislikeA#...#$r 10001 0 birthdayDislikeA# [Happy Birthday]
 Is: $q 10001 birthdayDislikeA#...#$r 10001 0 birthdayDislikeA# [Happy Birthday]
[21:10:28 TRACE Unique Response Core] NPC.cs.4278 verified! 25 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4279!
 Should be: $q 10001 birthdayDislikeB#...#$r 10001 0 birthdayDislikeB# [Happy Birthday]
 Is: $q 10001 birthdayDislikeB#...#$r 10001 0 birthdayDislikeB# [Happy Birthday]
[21:10:28 TRACE Unique Response Core] NPC.cs.4279 verified! 26 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4280!
 Should be: $q 10001 birthdayNeutralA#...#$r 10001 0 birthdayNeutralA# [Happy Birthday]
 Is: $q 10001 birthdayNeutralA#...#$r 10001 0 birthdayNeutralA# [Happy Birthday]
[21:10:28 TRACE Unique Response Core] NPC.cs.4280 verified! 27 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4281!
 Should be: $q 10001 birthdayNeutralB#...#$r 10001 0 birthdayNeutralB# [Happy Birthday]
 Is: $q 10001 birthdayNeutralB#...#$r 10001 0 birthdayNeutralB# [Happy Birthday]
[21:10:28 TRACE Unique Response Core] NPC.cs.4281 verified! 28 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3985!
 Should be: @, I heard that you gave {0} a gift today...#$b#$q 798999999 giftquestion_yes#Is this true?#$r 798999999 50 giftquestion_yes#Yes, I gave a friendly gift.#$r 798999998 0 giftquestion_lie#What? Me? No...(Lie)
 Is: @, I heard that you gave {0} a gift today...#$b#$q 798999999 giftquestion_yes#Is this true?#$r 798999999 50 giftquestion_yes#Yes, I gave a friendly gift.#$r 798999998 0 giftquestion_lie#What? Me? No...(Lie)
[21:10:28 TRACE Unique Response Core] NPC.cs.3985 verified! 29 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4439!
 Should be: $q 10001 baby_anxiety#...#r 10001 0 baby_anxiety#What's wrong dear?
 Is: $q 10001 baby_anxiety#...#r 10001 0 baby_anxiety#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4439 verified! 30 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4440!
 Should be: $q 10001 adopt_excitedA#...#r 10001 0 adopt_excitedA#What's wrong dear?
 Is: $q 10001 adopt_excitedA#...#r 10001 0 adopt_excitedA#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4440 verified! 31 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4441!
 Should be: $q 10001 adopt_excitedB#...#r 10001 0 adopt_excitedB#What's wrong dear?
 Is: $q 10001 adopt_excitedB#...#r 10001 0 adopt_excitedB#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4441 verified! 32 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4442!
 Should be: $q 10001 morningsick#...#r 10001 0 morningsick#What's wrong dear?
 Is: $q 10001 morningsick#...#r 10001 0 morningsick#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4442 verified! 33 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4443!
 Should be: $q 10001 moodyPregnant#...#r 10001 0 moodyPregnant#What's wrong dear?
 Is: $q 10001 moodyPregnant#...#r 10001 0 moodyPregnant#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4443 verified! 34 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4444!
 Should be: $q 10001 informPregnancyA#...#r 10001 0 informPregnancyA#What's wrong dear?
 Is: $q 10001 informPregnancyA#...#r 10001 0 informPregnancyA#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4444 verified! 35 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4445!
 Should be: $q 10001 informPregnancyB#...#r 10001 0 informPregnancyB#What's wrong dear?
 Is: $q 10001 informPregnancyB#...#r 10001 0 informPregnancyB#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4445 verified! 36 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4447!
 Should be: $q 10001 yourePregnantA#...#r 10001 0 yourePregnantA#What's wrong dear?
 Is: $q 10001 yourePregnantA#...#r 10001 0 yourePregnantA#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4447 verified! 37 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4448!
 Should be: $q 10001 yourePregnantB#...#r 10001 0 yourePregnantB#What's wrong dear?
 Is: $q 10001 yourePregnantB#...#r 10001 0 yourePregnantB#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4448 verified! 38 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4449!
 Should be: $q 10001 annoyedParent#...#r 10001 0 annoyedParent#What's wrong dear?
 Is: $q 10001 annoyedParent#...#r 10001 0 annoyedParent#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4449 verified! 39 out of 40 verified!
[21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4452!
 Should be: $q 10001 aloneTime#...#r 10001 0 aloneTime#What's wrong dear?
 Is: $q 10001 aloneTime#...#r 10001 0 aloneTime#What's wrong dear?
[21:10:28 TRACE Unique Response Core] NPC.cs.4452 verified! 40 out of 40 verified!
[21:10:28 INFO  Unique Response Core] CORE Dialog has been verified!
 If you have no UCR dialog after this, please run a patch export of the npc in question:
 example: patch export Characters/Dialogue/Haley
 Also prepare a log at SMAPI.io/log and Contact MissCoriel through Discord!
[21:10:28 TRACE Unique Children] UniqueChildren_childlist_sent new day: 
[21:10:28 TRACE Farm Type Manager] Day is starting. Loading config data.
[21:10:28 TRACE Farm Type Manager] Beginning file loading process...
[21:10:28 TRACE Farm Type Manager] All available content packs checked.
[21:10:28 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[21:10:28 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[21:10:28 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[21:10:28 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[21:10:28 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[21:10:28 TRACE Farm Type Manager] Checking file conditions...
[21:10:28 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[21:10:28 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[21:10:28 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[21:10:28 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Dreamlight_388943151.json
[21:10:28 TRACE Farm Type Manager] Forage generation is disabled for this file.
[21:10:28 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[21:10:28 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Dreamlight_388943151.json
[21:10:28 TRACE Farm Type Manager] Large object generation is disabled for this file.
[21:10:28 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[21:10:29 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Dreamlight_388943151.json
[21:10:29 TRACE Farm Type Manager] Ore generation is disabled for this file.
[21:10:29 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[21:10:29 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Dreamlight_388943151.json
[21:10:29 TRACE Farm Type Manager] Monster generation is disabled for this file.
[21:10:29 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[21:10:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[21:10:29 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 0.
[21:10:29 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'.
[21:10:29 TRACE SMAPI] Invalidated 0 cache entries.
[21:10:29 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'.
[21:10:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Dwarf.
[21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Willy.
[21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Immersive Family' content pack).
[21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[21:10:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MermaidLantana.
[21:10:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 610...
[21:10:35 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0.
[21:10:38 TRACE SpaceCore] Event: BeforeWarp
[21:10:38 TRACE game] Warping to Farm
[21:10:38 TRACE SMAPI] Lasting Conversation Topics edited Data/Events/Farm.
[21:10:38 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the '(CP) Polyamory Sweet!' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Earthy Recolour' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Shipping_chest' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Pet Bowl (for the 'Earthy Recolour' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'IDAIDA's Muted Fairy Buildings' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Well (for the 'IDAIDA's Muted Fairy Buildings' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/Flooring (for the 'IdaIda's Flooring and Paths' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'IDAIDA's Muted Fairy Buildings' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_fall (for the 'Earthy Recolour' content pack).
[21:10:38 TRACE Visible Fish] Warped to Farm
[21:10:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:10:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack).
[21:10:38 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:38 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:10:39 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
Propagated 10 core assets (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
[21:10:39 TRACE Visible Fish] Spawning fish in Farm.
[21:10:39 TRACE Visible Fish] found 403 water tiles
[21:10:39 TRACE SMAPI] Visible Fish loaded asset 'Mods/shekurika.VisibleFish/LocationData'.
[21:10:39 TRACE Visible Fish] Attempted Spawns 66 Failed Spawns: 52
[21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Clint.
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Immersive Family' content pack).
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pierre.
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Immersive Family' content pack).
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Marnie.
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Immersive Family' content pack).
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Krobus.
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Immersive Family' content pack).
[21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Mister Qi.
[21:10:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 620...
[21:10:44 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0.
[21:10:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'.
[21:10:50 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_fall (for the 'Earthy Recolour' content pack).
[21:10:51 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/George.
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Immersive Family' content pack).
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:51 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sam.
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Immersive Family' content pack).
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Possessive Sebastian Dialogue Expansion' content pack).
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:51 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sandy.
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Immersive Family' content pack).
[21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 630...
[21:10:51 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0.
[21:10:54 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_fall (for the 'Earthy Recolour' content pack).
[21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Haley.
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Immersive Family' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Possessive Sebastian Dialogue Expansion' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Emily.
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Immersive Family' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Vincent.
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Immersive Family' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Harvey.
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Immersive Family' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Linus.
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Immersive Family' content pack).
[21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:10:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 640...
[21:10:59 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0.
[21:11:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 650...
[21:11:06 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 0.
[21:11:06 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Earthy Recolour' content pack).
[21:11:06 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Cottagecore_Fences' content pack).
[21:11:07 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'Earthy Recolour' content pack).
[21:11:08 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'IDAIDA's Muted Fairy Buildings' content pack).
[21:11:08 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'IDAIDA's Muted Fairy Buildings' content pack).
[21:11:15 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sebastian.
[21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Immersive Family' content pack).
[21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Possessive Sebastian Dialogue Expansion' content pack).
[21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:15 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Shane.
[21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Immersive Family' content pack).
[21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:15 TRACE Farm Type Manager] Spawning objects set to appear at time: 700...
[21:11:15 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 0.
[21:11:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Alex.
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Immersive Family' content pack).
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Possessive Sebastian Dialogue Expansion' content pack).
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Penny.
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Immersive Family' content pack).
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Wizard.
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Immersive Family' content pack).
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Leah.
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Immersive Family' content pack).
[21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 710...
[21:11:25 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 0.
[21:11:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gus.
[21:11:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Immersive Family' content pack).
[21:11:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 720...
[21:11:32 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 0.
[21:11:37 TRACE SMAPI] Content Patcher edited LooseSprites/Fence5 (for the 'Cottagecore_Fences' content pack).
[21:11:37 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'IDAIDA's Muted Fairy Buildings' content pack).
[21:11:37 TRACE SpaceCore] Event: BeforeWarp
[21:11:37 TRACE game] Warping to Coop058b0cc7-8539-4333-95a1-e8700b89e59e
[21:11:38 TRACE Visible Fish] Warped to Deluxe Coop
[21:11:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:11:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:38 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[21:11:38 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Coop.
[21:11:40 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Maru.
[21:11:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Immersive Family' content pack).
[21:11:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Possessive Sebastian Dialogue Expansion' content pack).
[21:11:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 730...
[21:11:40 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 0.
[21:11:47 TRACE SpaceCore] Event: BeforeWarp
[21:11:47 TRACE game] Warping to Farm
[21:11:47 TRACE Visible Fish] Warped to Farm
[21:11:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:11:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:11:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:11:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:11:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:11:47 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:11:47 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:48 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[21:11:48 TRACE Visible Fish] Spawning fish in Farm.
[21:11:48 TRACE Visible Fish] found 403 water tiles
[21:11:48 TRACE Visible Fish] Attempted Spawns 66 Failed Spawns: 50
[21:11:48 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jodi.
[21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Immersive Family' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:48 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pam.
[21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Immersive Family' content pack).
[21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 740...
[21:11:48 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 0.
[21:11:55 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Demetrius.
[21:11:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:11:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Immersive Family' content pack).
[21:11:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:11:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 750...
[21:11:55 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 0.
[21:11:58 TRACE SpaceCore] Event: BeforeWarp
[21:11:58 TRACE game] Warping to Barn2dcf1c06-39d8-4006-8b09-488f0fc56cba
[21:11:58 TRACE Visible Fish] Warped to Deluxe Barn
[21:11:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:11:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:11:58 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[21:11:58 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Barn.
[21:12:01 TRACE SMAPI] Polyamory Sweet Love edited Strings/Locations.
[21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the 'Earthy Recolour' content pack).
[21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the 'Elle's Town Buildings' content pack).
[21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the '(CP) Overgrown Flowery Interface' content pack).
[21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map_fall (for the 'Earthy Recolour' content pack).
[21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map_fall (for the 'Elle's Town Buildings' content pack).
[21:12:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/ApryllForever.CPPolyamorySweet/AineFlower' (for the '(CP) Polyamory Sweet!' content pack).
[21:12:02 TRACE SMAPI] Happy Home Designer edited Data/mail.
[21:12:02 TRACE SMAPI] Fashion Sense edited Data/mail.
[21:12:02 TRACE SMAPI] Greenhouse Sprinklers edited Data/mail.
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)390
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)346
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)422
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)223
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)212
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)591
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)66
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)611
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)420
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)286
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)337
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)200
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)425
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)614
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)422
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)607
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)421
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)346
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)351
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)705
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)396
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)16
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)634
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)645
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)286
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)575
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)186
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)421
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)18
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)66
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)768
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)184
[21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)433
[21:12:02 TRACE SMAPI] Happy Birthday edited Data/mail.
[21:12:02 TRACE SMAPI] Mail Framework Mod edited Data/mail.
[21:12:02 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Immersive Family' content pack).
[21:12:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:12:02 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Earthy Recolour' content pack).
[21:12:09 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Evelyn.
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Immersive Family' content pack).
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:12:09 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lewis.
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Immersive Family' content pack).
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:12:09 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Caroline.
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Immersive Family' content pack).
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:12:09 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Elliott.
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Immersive Family' content pack).
[21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:12:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 800...
[21:12:09 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 0.
[21:12:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 810...
[21:12:17 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 0.
[21:12:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SolidCreamSheared' (for the 'Elle's Cuter Barn Animals' content pack).
[21:12:27 TRACE SpaceCore] Event: BeforeWarp
[21:12:27 TRACE game] Warping to Farm
[21:12:27 TRACE Visible Fish] Warped to Farm
[21:12:27 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:12:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:12:28 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:12:28 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:12:28 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:12:28 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[21:12:28 TRACE Visible Fish] Spawning fish in Farm.
[21:12:28 TRACE Visible Fish] found 403 water tiles
[21:12:28 TRACE Visible Fish] Attempted Spawns 70 Failed Spawns: 58
[21:12:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 820...
[21:12:28 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 0.
[21:12:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Abigail.
[21:12:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:12:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Immersive Family' content pack).
[21:12:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Possessive Sebastian Dialogue Expansion' content pack).
[21:12:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:12:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 830...
[21:12:35 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 0.
[21:12:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 840...
[21:12:47 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 0.
[21:12:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 850...
[21:12:58 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 0.
[21:13:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'.
[21:13:10 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jas.
[21:13:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Canon-Friendly Dialogue Expansion' content pack).
[21:13:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Immersive Family' content pack).
[21:13:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[21:13:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 900...
[21:13:10 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 0.
[21:13:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 910...
[21:13:17 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 0.
[21:13:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 920...
[21:13:24 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 0.
[21:13:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:13:30 TRACE SMAPI] Content Patcher edited Portraits/Maru_Hospital (for the 'UXI's Cute Anime Style Portraits' content pack).
[21:13:38 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote.
[21:13:38 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) Overgrown Flowery Interface' content pack).
[21:13:38 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote.
[21:13:38 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) Overgrown Flowery Interface' content pack).
[21:13:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 930...
[21:13:56 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 0.
[21:14:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:14:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 940...
[21:14:11 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 0.
[21:14:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 950...
[21:14:18 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 0.
[21:14:21 TRACE SpaceCore] Event: BeforeWarp
[21:14:21 TRACE game] Warping to Forest
[21:14:21 TRACE Visible Fish] Warped to Forest
[21:14:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:14:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:14:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:14:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:14:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:14:21 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:14:21 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:14:21 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:14:21 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:14:21 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:14:22 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[21:14:22 TRACE Visible Fish] Spawning fish in Forest.
[21:14:22 TRACE Visible Fish] found 3260 water tiles
[21:14:22 TRACE Visible Fish] Attempted Spawns 470 Failed Spawns: 282
[21:14:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000...
[21:14:26 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 0.
[21:14:33 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010...
[21:14:33 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 0.
[21:14:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020...
[21:14:40 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 0.
[21:14:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030...
[21:14:48 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 0.
[21:14:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040...
[21:14:55 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 0.
[21:15:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050...
[21:15:02 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 0.
[21:15:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100...
[21:15:10 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 0.
[21:15:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110...
[21:15:17 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 0.
[21:15:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120...
[21:15:24 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 0.
[21:15:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1130...
[21:15:32 TRACE Farm Type Manager] Spawn process complete. Time: 1130. Total objects spawned: 0.
[21:15:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 1140...
[21:15:39 TRACE Farm Type Manager] Spawn process complete. Time: 1140. Total objects spawned: 0.
[21:15:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1150...
[21:15:46 TRACE Farm Type Manager] Spawn process complete. Time: 1150. Total objects spawned: 0.
[21:15:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_greenRain_fall (for the 'Earthy Recolour' content pack).
[21:15:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1200...
[21:15:54 TRACE Farm Type Manager] Spawn process complete. Time: 1200. Total objects spawned: 0.
[21:16:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 1210...
[21:16:01 TRACE Farm Type Manager] Spawn process complete. Time: 1210. Total objects spawned: 0.
[21:16:05 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_greenRain_fall (for the 'Earthy Recolour' content pack).
[21:16:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1220...
[21:16:08 TRACE Farm Type Manager] Spawn process complete. Time: 1220. Total objects spawned: 0.
[21:16:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1230...
[21:16:16 TRACE Farm Type Manager] Spawn process complete. Time: 1230. Total objects spawned: 0.
[21:16:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 1240...
[21:16:23 TRACE Farm Type Manager] Spawn process complete. Time: 1240. Total objects spawned: 0.
[21:16:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 1250...
[21:16:30 TRACE Farm Type Manager] Spawn process complete. Time: 1250. Total objects spawned: 0.
[21:16:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 1300...
[21:16:38 TRACE Farm Type Manager] Spawn process complete. Time: 1300. Total objects spawned: 0.
[21:16:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 1310...
[21:16:45 TRACE Farm Type Manager] Spawn process complete. Time: 1310. Total objects spawned: 0.
[21:16:49 TRACE SpaceCore] Event: BeforeWarp
[21:16:49 TRACE game] Warping to Town
[21:16:49 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Immersive Family' content pack).
[21:16:49 TRACE Visible Fish] Warped to Town
[21:16:49 TRACE Visible Fish] Spawning fish in Town.
[21:16:49 TRACE Visible Fish] found 983 water tiles
[21:16:49 TRACE Visible Fish] Attempted Spawns 177 Failed Spawns: 48
[21:16:51 TRACE SpaceCore] Event: OnEventFinished
[21:16:51 TRACE SpaceCore] Event: BeforeWarp
[21:16:51 TRACE game] Warping to Town
[21:16:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1320...
[21:16:55 TRACE Farm Type Manager] Spawn process complete. Time: 1320. Total objects spawned: 0.
[21:17:01 TRACE SMAPI] Content Patcher edited LooseSprites/SpecialOrdersBoard (for the '(CP) Overgrown Flowery Interface' content pack).
[21:17:04 TRACE Farm Type Manager] Spawning objects set to appear at time: 1330...
[21:17:04 TRACE Farm Type Manager] Spawn process complete. Time: 1330. Total objects spawned: 0.
[21:17:08 TRACE SpaceCore] Event: BeforeWarp
[21:17:08 TRACE game] Warping to Beach
[21:17:08 TRACE Visible Fish] Warped to Beach
[21:17:08 TRACE Visible Fish] Spawning fish in Beach.
[21:17:08 TRACE Visible Fish] found 2693 water tiles
[21:17:08 TRACE Visible Fish] Attempted Spawns 462 Failed Spawns: 86
[21:17:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1340...
[21:17:12 TRACE Farm Type Manager] Spawn process complete. Time: 1340. Total objects spawned: 0.
[21:17:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1350...
[21:17:19 TRACE Farm Type Manager] Spawn process complete. Time: 1350. Total objects spawned: 0.
[21:17:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1400...
[21:17:28 TRACE Farm Type Manager] Spawn process complete. Time: 1400. Total objects spawned: 0.
[21:17:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 1410...
[21:17:35 TRACE Farm Type Manager] Spawn process complete. Time: 1410. Total objects spawned: 0.
[21:17:42 TRACE Farm Type Manager] Spawning objects set to appear at time: 1420...
[21:17:42 TRACE Farm Type Manager] Spawn process complete. Time: 1420. Total objects spawned: 0.
[21:17:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 1430...
[21:17:52 TRACE Farm Type Manager] Spawn process complete. Time: 1430. Total objects spawned: 0.
[21:17:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 1440...
[21:17:59 TRACE Farm Type Manager] Spawn process complete. Time: 1440. Total objects spawned: 0.
[21:18:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1450...
[21:18:06 TRACE Farm Type Manager] Spawn process complete. Time: 1450. Total objects spawned: 0.
[21:18:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 1500...
[21:18:14 TRACE Farm Type Manager] Spawn process complete. Time: 1500. Total objects spawned: 0.
[21:18:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 1510...
[21:18:21 TRACE Farm Type Manager] Spawn process complete. Time: 1510. Total objects spawned: 0.
[21:18:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:18:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 1520...
[21:18:44 TRACE Farm Type Manager] Spawn process complete. Time: 1520. Total objects spawned: 0.
[21:18:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 1530...
[21:18:51 TRACE Farm Type Manager] Spawn process complete. Time: 1530. Total objects spawned: 0.
[21:18:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1540...
[21:18:58 TRACE Farm Type Manager] Spawn process complete. Time: 1540. Total objects spawned: 0.
[21:19:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1550...
[21:19:06 TRACE Farm Type Manager] Spawn process complete. Time: 1550. Total objects spawned: 0.
[21:19:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1600...
[21:19:13 TRACE Farm Type Manager] Spawn process complete. Time: 1600. Total objects spawned: 0.
[21:19:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 1610...
[21:19:22 TRACE Farm Type Manager] Spawn process complete. Time: 1610. Total objects spawned: 0.
[21:19:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1620...
[21:19:29 TRACE Farm Type Manager] Spawn process complete. Time: 1620. Total objects spawned: 0.
[21:19:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 1630...
[21:19:37 TRACE Farm Type Manager] Spawn process complete. Time: 1630. Total objects spawned: 0.
[21:19:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1640...
[21:19:46 TRACE Farm Type Manager] Spawn process complete. Time: 1640. Total objects spawned: 0.
[21:19:53 TRACE Farm Type Manager] Spawning objects set to appear at time: 1650...
[21:19:53 TRACE Farm Type Manager] Spawn process complete. Time: 1650. Total objects spawned: 0.
[21:20:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 1700...
[21:20:02 TRACE Farm Type Manager] Spawn process complete. Time: 1700. Total objects spawned: 0.
[21:20:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1710...
[21:20:10 TRACE Farm Type Manager] Spawn process complete. Time: 1710. Total objects spawned: 0.
[21:20:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1720...
[21:20:17 TRACE Farm Type Manager] Spawn process complete. Time: 1720. Total objects spawned: 0.
[21:20:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 1730...
[21:20:25 TRACE Farm Type Manager] Spawn process complete. Time: 1730. Total objects spawned: 0.
[21:20:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:20:25 TRACE SMAPI] Invalidated 0 cache entries.
[21:20:27 TRACE SpaceCore] Event: BeforeWarp
[21:20:27 TRACE game] Warping to Town
[21:20:27 TRACE Visible Fish] Warped to Town
[21:20:27 TRACE Visible Fish] Spawning fish in Town.
[21:20:27 TRACE Visible Fish] found 983 water tiles
[21:20:27 TRACE Visible Fish] Attempted Spawns 181 Failed Spawns: 44
[21:20:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1740...
[21:20:32 TRACE Farm Type Manager] Spawn process complete. Time: 1740. Total objects spawned: 0.
[21:20:36 TRACE SpaceCore] Event: BeforeWarp
[21:20:36 TRACE game] Warping to ArchaeologyHouse
[21:20:37 TRACE Visible Fish] Warped to ArchaeologyHouse
[21:20:37 TRACE Visible Fish] No water here. Stop spawning fish in ArchaeologyHouse.
[21:20:49 TRACE SpaceCore] Event: BeforeWarp
[21:20:49 TRACE game] Warping to Town
[21:20:49 TRACE Visible Fish] Warped to Town
[21:20:49 TRACE Visible Fish] Spawning fish in Town.
[21:20:49 TRACE Visible Fish] found 983 water tiles
[21:20:49 TRACE Visible Fish] Attempted Spawns 185 Failed Spawns: 50
[21:20:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 1750...
[21:20:50 TRACE Farm Type Manager] Spawn process complete. Time: 1750. Total objects spawned: 0.
[21:20:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 1800...
[21:20:57 TRACE Farm Type Manager] Spawn process complete. Time: 1800. Total objects spawned: 0.
[21:21:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 1810...
[21:21:05 TRACE Farm Type Manager] Spawn process complete. Time: 1810. Total objects spawned: 0.
[21:21:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1820...
[21:21:12 TRACE Farm Type Manager] Spawn process complete. Time: 1820. Total objects spawned: 0.
[21:21:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1830...
[21:21:19 TRACE Farm Type Manager] Spawn process complete. Time: 1830. Total objects spawned: 0.
[21:21:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1840...
[21:21:28 TRACE Farm Type Manager] Spawn process complete. Time: 1840. Total objects spawned: 0.
[21:21:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 1850...
[21:21:35 TRACE Farm Type Manager] Spawn process complete. Time: 1850. Total objects spawned: 0.
[21:21:40 TRACE SpaceCore] Event: BeforeWarp
[21:21:40 TRACE game] Warping to CommunityCenter
[21:21:40 TRACE Visible Fish] Warped to CommunityCenter
[21:21:40 TRACE Visible Fish] No water here. Stop spawning fish in CommunityCenter.
[21:21:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 1900...
[21:21:43 TRACE Farm Type Manager] Spawn process complete. Time: 1900. Total objects spawned: 0.
[21:21:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:21:43 TRACE SMAPI] Invalidated 0 cache entries.
[21:21:43 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote.
[21:21:43 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) Overgrown Flowery Interface' content pack).
[21:22:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:22:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1910...
[21:22:19 TRACE Farm Type Manager] Spawn process complete. Time: 1910. Total objects spawned: 0.
[21:22:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:22:19 TRACE SMAPI] Invalidated 0 cache entries.
[21:22:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1920...
[21:22:32 TRACE Farm Type Manager] Spawn process complete. Time: 1920. Total objects spawned: 0.
[21:22:33 TRACE SpaceCore] Event: BeforeWarp
[21:22:33 TRACE game] Warping to Town
[21:22:33 TRACE Visible Fish] Warped to Town
[21:22:33 TRACE Visible Fish] Spawning fish in Town.
[21:22:33 TRACE Visible Fish] found 983 water tiles
[21:22:33 TRACE Visible Fish] Attempted Spawns 186 Failed Spawns: 59
[21:22:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:22:44 TRACE SpaceCore] Event: BeforeWarp
[21:22:44 TRACE game] Warping to Farm
[21:22:44 TRACE Visible Fish] Warped to Farm
[21:22:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:22:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:22:44 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[21:22:44 TRACE Visible Fish] Spawning fish in Farm.
[21:22:44 TRACE Visible Fish] found 403 water tiles
[21:22:44 TRACE Visible Fish] Attempted Spawns 64 Failed Spawns: 50
[21:22:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1930...
[21:22:46 TRACE Farm Type Manager] Spawn process complete. Time: 1930. Total objects spawned: 0.
[21:23:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 1940...
[21:23:05 TRACE Farm Type Manager] Spawn process complete. Time: 1940. Total objects spawned: 0.
[21:23:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:23:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1950...
[21:23:26 TRACE Farm Type Manager] Spawn process complete. Time: 1950. Total objects spawned: 0.
[21:23:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900}
[21:23:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2000...
[21:23:35 TRACE Farm Type Manager] Spawn process complete. Time: 2000. Total objects spawned: 0.
[21:23:36 TRACE SpaceCore] Event: BeforeWarp
[21:23:36 TRACE game] Warping to FarmHouse
[21:23:37 TRACE Visible Fish] Warped to FarmHouse
[21:23:37 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:23:37 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Lovely Kitchen' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack).
[21:23:37 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Lovely Kitchen' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:37 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
Propagated 10 core assets (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
[21:23:37 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse.
[21:23:39 TRACE SpaceCore] Event: BeforeWarp
[21:23:39 TRACE game] Warping to Farm
[21:23:39 TRACE Visible Fish] Warped to Farm
[21:23:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:23:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[21:23:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack).
[21:23:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack).
[21:23:39 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack).
[21:23:39 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack).
[21:23:39 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack).
[21:23:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:23:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:23:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:23:40 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
Propagated 10 core assets (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
[21:23:40 TRACE Visible Fish] Spawning fish in Farm.
[21:23:40 TRACE Visible Fish] found 403 water tiles
[21:23:40 TRACE Visible Fish] Attempted Spawns 65 Failed Spawns: 57
[21:23:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2010...
[21:23:43 TRACE Farm Type Manager] Spawn process complete. Time: 2010. Total objects spawned: 0.
[21:23:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 2020...
[21:23:57 TRACE Farm Type Manager] Spawn process complete. Time: 2020. Total objects spawned: 0.
[21:24:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 2030...
[21:24:09 TRACE Farm Type Manager] Spawn process complete. Time: 2030. Total objects spawned: 0.
[21:24:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 2040...
[21:24:16 TRACE Farm Type Manager] Spawn process complete. Time: 2040. Total objects spawned: 0.
[21:24:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 2050...
[21:24:23 TRACE Farm Type Manager] Spawn process complete. Time: 2050. Total objects spawned: 0.
[21:24:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 2100...
[21:24:30 TRACE Farm Type Manager] Spawn process complete. Time: 2100. Total objects spawned: 0.
[21:24:34 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:34 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:34 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVShippingMenu.postfix_parseItems(IList`1 items, List`1& ___categoryItems, List`1& ___categoryTotals, List`1& ___categoryDials, Dictionary`2& ___itemValues, Dictionary`2& ___singleItemValues) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 136
   at StardewValley.Menus.ShippingMenu.parseItems_PatchedBy<mod.berkayylmao.ShipAnything>(ShippingMenu this, IList`1 items)
   at StardewValley.Menus.ShippingMenu..ctor(IList`1 items)
   at SaveAnywhere.Framework.SaveManager.BeginSaveData()
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
[21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:37 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:37 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:37 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:37 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:37 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:37 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:37 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:37 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:37 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:38 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:38 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:38 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:38 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:38 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:38 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:46 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:46 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:46 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:46 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:46 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:46 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:46 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data.
[21:24:46 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:46 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
   at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[21:24:48 TRACE SpaceCore] Event: BeforeWarp
[21:24:48 TRACE game] Warping to FarmHouse
[21:24:48 TRACE Visible Fish] Warped to FarmHouse
[21:24:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[21:24:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[21:24:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack).
[21:24:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Lovely Kitchen' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack).
[21:24:49 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Lovely Kitchen' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[21:24:49 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
Propagated 10 core assets (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables).
[21:24:49 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse.
[21:24:51 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings.
[21:24:51 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[21:24:51 TRACE Greenhouse Sprinklers] OnDayEnding hit. Greenhouse Level 0
[21:24:51 TRACE Greenhouse Sprinklers] Player has not unlocked the Greenhouse, further checks skipped
[21:24:51 TRACE SMAPI] Synchronizing 'NewDay' task...
[21:24:51 TRACE SMAPI]    task complete.
[21:24:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:24:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76
   at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174
   at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[21:25:11 TRACE game] Disconnected: ClosedGame
[21:25:11 TRACE SMAPI] Disposing...
[21:25:11 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.
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