SMAPI log parser
Suggested fixes
-
Consider updating these mods to fix problems:
Content Patcher + MissCoriel's NPC Unique Courtship Response
Farm Type Manager 1.22.0 → 1.23.0 Fish Info 2.0.0 → 2.1.0 UI Info Suite 2 2.3.6 → 2.3.7
Log info
Stardew Valley: | 1.6.14 build 24317 on Microsoft Windows 10 Pro |
---|---|
SMAPI: | 4.1.7 |
Folder: | C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley |
Log started: | 2024-11-16 03:09 UTC ({{localTimeStarted}} your time) |
game 1.6.14 build 24317 | 2305 errors | ||
SMAPI 4.1.7 | Pathoschild | 1 error | |
Activate Sprinklers 1.3.2 | f4iTh | no errors | |
Advanced Save Backup 1.12.1 | Alpha_Omegasis | no errors | |
Alternative Textures 8.0.0 | PeacefulEnd | no errors | |
Anniversary on Calendar 1.3.1 | greentodd | no errors | |
Automate 2.3.1 | Pathoschild | no errors | |
Better Meowmere 1.0.1 | TheMightyAmondee | no errors | |
Bigger Backpack 7.3.0 | spacechase0, yoseiri, bcmpinc | no errors | |
CJB Cheats Menu 1.37.1 | CJBok and Pathoschild | no errors | |
CJB Item Spawner 2.5.1 | CJBok and Pathoschild | no errors | |
Console Commands 4.1.7 | SMAPI | no errors | |
Content Patcher 2.4.4
+ (CP) Kelly's Flower Dance Attire 1.4.0
(+ 36 content packs)
+ (CP) Overgrown Flowery Interface 1.6.4 + (CP) Paisley's Bridal Boutique 2.0.2 + (CP) Please, Remember My Birthday 1.1.0 + (CP) Polyamory Sweet! 1.2.4 + Babies Take After Spouse v2 1.6.0 + Canon-Friendly Dialogue Expansion 3.0.5 + Cottagecore_Fences 1.0.0 + DaisyNiko's Tilesheets 1.9.1 + Date Night Redux 2.2.2 + Earthy Recolour 1.4.4 + Elle's Cuter Barn Animals 1.0.1 + Elle's Cuter Cats 1.0.0 + Elle's Cuter Coop Animals 1.0.2 + Elle's Cuter Dogs 1.0.1 + Elle's Cuter Horses 1.0.0 + Elle's Dirt and Cliff Recolor 1.2.9 + Elle's Town Buildings 1.0.4 + Ellie's Ideal Greenhouse 1.5.0 + Hats Won't Mess Up Hair 1.5.0 + IdaIda's Craftables 1.0.0 + IdaIda's Flooring and Paths 1.0.0 + IDAIDA's Muted Fairy Buildings 1.0.0 + Immersive Family 2.2.5 + Less Ugly Town Interiors 1.4.4 + Lovely Kitchen 1.2.0 + Marnie's Auto-Petters 1.0.0 + MissCoriel's NPC Unique Courtship Response 5.0.1 + No Ugly Shoes 1.0.3 + Possessive Sebastian Dialogue Expansion 1.0.41 + Seasonal Hats - Content Patcher 1.0.0 + Shipping_chest 2.0.0 + Skell's Flowery Tools 1.1.0 + Skell's Flowery Weapons 1.1.0 + UXI's Cute Anime Style Portraits 1.1.0 + witchy deco to seasonal decor 1.0.0 |
Pathoschild
+ kelly2892
+ Maraluna & Mae + Elaho + nraittanna + ApryllForever + lakoria + gizzymo (dialogue), WitchWeed (coding) + Gweniaczek + DaisyNiko + SUPERT, AgentLyoko + DaisyNiko + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Ellibehr + misatse1019 + Idaida + Idaida + IdaIda + xiaoleiwen + R. + Lulu Lovely + Damentia + MissCoriel + slytherkain + Fae + KaileyStardew + Gweniaczek + skellady + skellady + Uxi9876 + banavacadothegr8 |
no errors | |
Crystal Refiner 1.0.1 | Alpha_Omegasis | no errors | |
Custom Kissing Mod 1.2.1 | Digus | no errors | |
Custom Tokens 1.6.1 | TheMightyAmondee | no errors | |
Customize Wedding Attire 2.1.0 | violetlizabet | no errors | |
Dynamic Reflections 3.0.0 | PeacefulEnd | no errors | |
Expanded Preconditions Utility 1.0.2-alpha.20240225 | Cherry | no errors | |
Experience Bars 1.4.5 | spacechase0 | no errors | |
Farm Type Manager 1.22.0 | Esca | no errors | |
Fashion Sense 7.0.0 | PeacefulEnd | no errors | |
Fast Animations 1.13.5 | Pathoschild | no errors | |
Fish Info 2.0.0 | Speshkitty | no errors | |
Fishing Info Overlays 1.2.2 | barteke22 | no errors | |
FishMe 1.3.2 | marikaefer | no errors | |
Generic Mod Config Menu 1.14.0 | spacechase0 | no errors | |
GNMTokens 1.4.0 | Hana | no errors | |
Greenhouse Sprinklers 3.0.1 | Bpendragon | no errors | |
Happy Birthday 3.19.1
+ Happy Birthday en-US Translation Content Pack 1.5.0
(+ 1 content packs)
|
Alpha_Omegasis
+ Omegasis
|
no errors | |
Happy Home Designer 2.2.0 | tlitookilakin | no errors | |
Instant Grow Trees 1.6.7 | cantorsdust and Pathoschild | no errors | |
Json Assets 1.11.9 | spacechase0 | no errors | |
JunimoKartCheater 1.0.0 | Ryaon | no errors | |
Kelly's Flower Dancing 1.4.0 | kelly2892 | no errors | |
Lasting Conversation Topics 0.3.0 | sophie | no errors | |
Let's Move It 0.6.5 | Exblosis | no errors | |
Lookup Anything 1.46.2 | Pathoschild | no errors | |
Mail Framework Mod 1.18.0
+ (MFM) The Grampleton Maker's Market Letter (Beta) 1.1.1
(+ 1 content packs)
|
Digus
+ Elaho
|
no errors | |
Mobile Phone Continued 4.1.3 | JoXW, aedenthorn | no errors | |
Movement Speed 7.3.0 | bcmpinc | no errors | |
No Fence Decay Redux 1.2.0 | EnderTedi | no errors | |
NPC Map Locations 3.2.2 | Bouhm | no errors | |
Passable Crops 1.1.9 | NCarigon | no errors | |
Polyamory Sweet Bed 1.2.4 | ApryllForever | no errors | |
Polyamory Sweet Love 1.2.4 | ApryllForever | no errors | |
Polyamory Sweet Wedding 1.2.4 | ApryllForever | no errors | |
PolyamorySweet Kiss 1.2.4 | ApryllForever | no errors | |
PolyamorySweet Rooms 1.2.4 | ApryllForever | no errors | |
PyTK Lite 1.24.0 | Platonymous | no errors | |
Save Anywhere Redux 3.3.0 | Open Source | 14 errors | |
Save Backup 4.1.7 | SMAPI | no errors | |
ShipAnything 1.3.0 | berkayylmao | no errors | |
Simple Crop Label 6.0.2 | TheMusketeer | no errors | |
SkullCavernElevator 1.6.2 | lestoph | no errors | |
SpaceCore 1.26.2 | spacechase0 | no errors | |
StardewHack 7.4.0 | bcmpinc | no errors | |
StardewValleyEasyPrairieKing 1.0.0 | shanks3042 | no errors | |
StardustCore 3.1.0 | Alpha_Omegasis | no errors | |
UI Info Suite 2 2.3.6 | Annosz | no errors | |
Unique Children 3.9.0 | Shaklin | no errors | |
Unique Children Talk 2.7.0 | Shaklin | no errors | |
Unique Response Core 2.1.5 | MissCoriel | no errors | |
Visible Fish 0.4.2 | shekurika | no errors | |
WorkbenchHelper 1.2.3 | Ballom41 | no errors |
[21:09:06 INFO SMAPI] SMAPI 4.1.7 with Stardew Valley 1.6.14 build 24317 on Microsoft Windows 10 Pro [21:09:06 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [21:09:07 TRACE SMAPI] Log started at 2024-11-16T03:09:07 UTC [21:09:17 DEBUG SMAPI] Waiting for game to launch... [21:09:18 DEBUG SMAPI] Loading mod metadata... [21:09:18 ERROR SMAPI] Detected mod files directly inside the 'Mods' folder. These will be ignored. Each mod must have its own subfolder instead. [21:09:18 TRACE SMAPI] Ignored loose files: config.json, content.json, manifest.json, PortMods_byBunniAndToon-48-3-5.rar [21:09:19 DEBUG SMAPI] Loading mods... [21:09:19 TRACE SMAPI] Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.0)... [21:09:19 TRACE SMAPI] Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll. [21:09:19 TRACE SMAPI] Activate Sprinklers (from Mods\ActivateSprinklers\ActivateSprinklers.dll, ID: f4iTh.ActivateSprinklers, assembly version: 1.0.0)... [21:09:19 TRACE SMAPI] Advanced Save Backup (from Mods\AdvancedSaveBackup\AdvancedSaveBackup.dll, ID: Omegasis.AdvancedSaveBackup, assembly version: 1.10.0)... [21:09:19 TRACE SMAPI] Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.0.2)... [21:09:19 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll to fix Game1.getCharacterFromName method... [21:09:19 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.4.4)... [21:09:20 TRACE SMAPI] SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.26.2)... [21:09:20 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Parser.dll'... [21:09:20 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Engine.dll'... [21:09:20 TRACE SMAPI] Rewrote SpaceCore.dll to fix ItemQueryContext..ctor method... [21:09:20 TRACE SMAPI] Detected game patcher in assembly SpaceCore.dll. [21:09:20 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll. [21:09:20 TRACE SMAPI] Loading assembly 'SpaceCore.dll' (rewritten)... [21:09:20 TRACE SMAPI] Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)... [21:09:20 TRACE SMAPI] Detected game patcher in assembly JsonAssets.dll. [21:09:20 TRACE SMAPI] Alternative Textures (from Mods\AlternativeTextures\AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)... [21:09:20 TRACE SMAPI] Detected game patcher in assembly AlternativeTextures.dll. [21:09:20 TRACE SMAPI] Automate (from Mods\Automate\Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.1)... [21:09:20 TRACE SMAPI] Better Meowmere (from Mods\BetterMeowmere\BetterMeowmere.dll, ID: TheMightyAmondee.BetterMeowmere, assembly version: 1.0.0)... [21:09:20 TRACE SMAPI] StardewHack (from Mods\StardewHack\StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)... [21:09:20 TRACE SMAPI] Detected game patcher in assembly StardewHack.dll. [21:09:20 TRACE SMAPI] Bigger Backpack (from Mods\BiggerBackpack\BiggerBackpack.dll, ID: spacechase0.BiggerBackpack, assembly version: 7.3.0)... [21:09:20 TRACE SMAPI] Detected game patcher in assembly BiggerBackpack.dll. [21:09:20 TRACE SMAPI] Anniversary on Calendar (from Mods\CalendarAnniversary\CalendarAnniversary.dll, ID: greentodd.CalendarAnniversary, assembly version: 1.0.0)... [21:09:21 TRACE SMAPI] Failed loading PDB for 'CalendarAnniversary.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [21:09:21 TRACE SMAPI] Detected game patcher in assembly CalendarAnniversary.dll. [21:09:21 TRACE SMAPI] CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll, ID: CJBok.CheatsMenu, assembly version: 1.37.1)... [21:09:21 TRACE SMAPI] CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll, ID: CJBok.ItemSpawner, assembly version: 2.5.1)... [21:09:21 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.7)... [21:09:21 TRACE SMAPI] StardustCore (from Mods\StardustCore\StardustCore.dll, ID: Omegasis.StardustCore, assembly version: 2.6.0)... [21:09:21 TRACE SMAPI] Crystal Refiner (from Mods\CrystalRefiner\CrystalRefiner.dll, ID: Omegasis.CrystalRefiner, assembly version: 1.0.0)... [21:09:21 TRACE SMAPI] Customize Wedding Attire (from Mods\CustomizeWeddingAttire\CustomizeWeddingAttire.dll, ID: violetlizabet.CustomizeWeddingAttire, assembly version: 1.0.0)... [21:09:21 TRACE SMAPI] Detected game patcher in assembly CustomizeWeddingAttire.dll. [21:09:21 TRACE SMAPI] Custom Kissing Mod (from Mods\CustomKissingMod\CustomKissingMod.dll, ID: Digus.CustomKissingMod, assembly version: 1.0.0)... [21:09:21 TRACE SMAPI] Failed loading PDB for 'CustomKissingMod.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [21:09:21 TRACE SMAPI] Detected game patcher in assembly CustomKissingMod.dll. [21:09:21 TRACE SMAPI] Custom Tokens (from Mods\CustomTokens\CustomTokens.dll, ID: TheMightyAmondee.CustomTokens, assembly version: 1.5.1)... [21:09:21 TRACE SMAPI] Detected game patcher in assembly CustomTokens.dll. [21:09:21 TRACE SMAPI] PyTK Lite (from Mods\C_PyTKLite\PyTKLite.dll, ID: Platonymous.Toolkit, assembly version: 1.24.0)... [21:09:21 TRACE SMAPI] Detected game patcher in assembly PyTKLite.dll. [21:09:21 TRACE SMAPI] Dynamic Reflections (from Mods\DynamicReflections\DynamicReflections.dll, ID: PeacefulEnd.DynamicReflections, assembly version: 3.0.0)... [21:09:21 TRACE SMAPI] Detected game patcher in assembly DynamicReflections.dll. [21:09:21 TRACE SMAPI] Experience Bars (from Mods\ExperienceBars\ExperienceBars.dll, ID: spacechase0.ExperienceBars, assembly version: 1.4.5)... [21:09:21 TRACE SMAPI] Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.22.0)... [21:09:21 TRACE SMAPI] Rewrote FarmTypeManager.dll to fix GameLocation.getTileIndexAt method, GameLocation.makeHoeDirt method... [21:09:21 TRACE SMAPI] Detected game patcher in assembly FarmTypeManager.dll. [21:09:21 TRACE SMAPI] Fashion Sense (from Mods\FashionSense\FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 7.0.0)... [21:09:21 TRACE SMAPI] Detected game patcher in assembly FashionSense.dll. [21:09:21 TRACE SMAPI] Fast Animations (from Mods\FastAnimations\FastAnimations.dll, ID: Pathoschild.FastAnimations, assembly version: 1.13.5)... [21:09:21 TRACE SMAPI] Fish Info (from Mods\FishInfo\FishInfo.dll, ID: speshkitty.fishinfo, assembly version: 1.0.0)... [21:09:21 TRACE SMAPI] Detected game patcher in assembly FishInfo.dll. [21:09:21 TRACE SMAPI] Fishing Info Overlays (from Mods\FishingInfoOverlays\FishingInfoOverlays.dll, ID: barteke22.FishingInfoOverlays, assembly version: 1.0.0)... [21:09:21 TRACE SMAPI] Rewrote FishingInfoOverlays.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ArgUtility.TryGetOptionalBool method, ItemQueryContext..ctor method... [21:09:21 TRACE SMAPI] FishMe (from Mods\FishMe\FishMe.dll, ID: marikaefer.FishMe, assembly version: 1.0.0)... [21:09:21 TRACE SMAPI] (CP) Kelly's Flower Dance Attire (from Mods\[CP] Kelly's Flower Dance Attire, ID: kelly2892.flower.dance.attire) [content pack]... [21:09:21 TRACE SMAPI] Kelly's Flower Dancing (from Mods\FlowerDancing\FlowerDancing.dll, ID: kelly2892.flower.dancing.harmony, assembly version: 1.0.0)... [21:09:21 TRACE SMAPI] Failed loading PDB for 'FlowerDancing.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [21:09:21 TRACE SMAPI] Detected game patcher in assembly FlowerDancing.dll. [21:09:21 TRACE SMAPI] GNMTokens (from Mods\GNMTokens\GNMTokens.dll, ID: Hana.GNMTokens, assembly version: 1.0.0)... [21:09:21 TRACE SMAPI] Greenhouse Sprinklers (from Mods\GreenhouseSprinklers\GreenhouseSprinklers.dll, ID: Bpendragon.GreenhouseSprinklers, assembly version: 2.1.1)... [21:09:21 TRACE SMAPI] Detected game patcher in assembly GreenhouseSprinklers.dll. [21:09:21 TRACE SMAPI] Happy Birthday (from Mods\HappyBirthday\HappyBirthday.dll, ID: Omegasis.HappyBirthday, assembly version: 2.2.0)... [21:09:21 TRACE SMAPI] Rewrote HappyBirthday.dll to fix FarmerRenderer.drawMiniPortrat (added missing optional parameters), IClickableMenu.drawToolTip (added missing optional parameters)... [21:09:22 TRACE SMAPI] Happy Birthday en-US Translation Content Pack (from Mods\HappyBirthdayContentPack en-US, ID: Omegasis.HappyBirthday.ContentPack.en-US) [content pack]... [21:09:22 TRACE SMAPI] Happy Home Designer (from Mods\HappyHomeDesigner\HappyHomeDesigner.dll, ID: tlitookilakin.HappyHomeDesigner, assembly version: 2.2.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly HappyHomeDesigner.dll. [21:09:22 TRACE SMAPI] IDAIDA's Muted Fairy Buildings (from Mods\IdaIda Muted Fairy Buildings for CP-23071-1-0-1713864328\[CP] IdaIda's Muted Fairy Buildings, ID: IdaIda.MutedFairyBuildings) [content pack]... [21:09:22 TRACE SMAPI] Instant Grow Trees (from Mods\InstantGrowTrees\InstantGrowTrees.dll, ID: cantorsdust.InstantGrowTrees, assembly version: 1.6.7)... [21:09:22 TRACE SMAPI] JunimoKartCheater (from Mods\JunimoKartCheater\JunimoKartCheater.dll, ID: Ryaon.JunimoKartCheater, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Rewrote JunimoKartCheater.dll for OS... [21:09:22 TRACE SMAPI] Rewrote JunimoKartCheater.dll to fix 32-bit architecture... [21:09:22 TRACE SMAPI] Lasting Conversation Topics (from Mods\LastingConversationTopics\LastingConversationTopics.dll, ID: sophie.LastingConversationTopics, assembly version: 0.2.1)... [21:09:22 TRACE SMAPI] Let's Move It (from Mods\LetsMoveIt\LetsMoveIt.dll, ID: Exblosis.LetsMoveIt, assembly version: 0.6.5)... [21:09:22 TRACE SMAPI] Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.46.2)... [21:09:22 TRACE SMAPI] Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly MailFrameworkMod.dll. [21:09:22 TRACE SMAPI] Mobile Phone Continued (from Mods\MobilePhone\MobilePhone.dll, ID: JoXW.MobilePhone, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly MobilePhone.dll. [21:09:22 TRACE SMAPI] Movement Speed (from Mods\MovementSpeed\MovementSpeed.dll, ID: bcmpinc.MovementSpeed, assembly version: 7.3.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly MovementSpeed.dll. [21:09:22 TRACE SMAPI] No Fence Decay Redux (from Mods\No Fence Decay - Redux\No Fence Decay - Redux.dll, ID: EnderTedi.NoFenceDecayRedux, assembly version: 1.2.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly No Fence Decay - Redux.dll. [21:09:22 TRACE SMAPI] NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.2.2)... [21:09:22 TRACE SMAPI] (CP) Paisley's Bridal Boutique (from Mods\Paisley's Bridal Boutique, ID: Elaho.PaisleysBridalBoutiqueCP) [content pack]... [21:09:22 TRACE SMAPI] Passable Crops (from Mods\PassableCrops\PassableCrops.dll, ID: NCarigon.PassableCrops, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly PassableCrops.dll. [21:09:22 TRACE SMAPI] Polyamory Sweet Bed (from Mods\PolyamorySweet\PolyamorySweetBed\PolyamorySweetBed.dll, ID: ApryllForever.PolyamorySweetBed, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetBed.dll. [21:09:22 TRACE SMAPI] PolyamorySweet Kiss (from Mods\PolyamorySweet\PolyamorySweetKiss\PolyamorySweetKiss.dll, ID: ApryllForever.PolyamorySweetKiss, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetKiss.dll. [21:09:22 TRACE SMAPI] Polyamory Sweet Love (from Mods\PolyamorySweet\PolyamorySweetLove\PolyamorySweetLove.dll, ID: ApryllForever.PolyamorySweetLove, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetLove.dll. [21:09:22 TRACE SMAPI] PolyamorySweet Rooms (from Mods\PolyamorySweet\PolyamorySweetRooms\PolyamorySweetRooms.dll, ID: ApryllForever.PolyamorySweetRooms, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetRooms.dll. [21:09:22 TRACE SMAPI] Polyamory Sweet Wedding (from Mods\PolyamorySweet\PolyamorySweetWedding\PolyamorySweetWedding.dll, ID: ApryllForever.PolyamorySweetWedding, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetWedding.dll. [21:09:22 TRACE SMAPI] (CP) Polyamory Sweet! (from Mods\PolyamorySweet\[CP] Polyamory Sweet, ID: ApryllForever.CPPolyamorySweet) [content pack]... [21:09:22 TRACE SMAPI] Unique Response Core (from Mods\ResponseCore\ResponseCore.dll, ID: misscoriel.UCRFix, assembly version: 1.1.10)... [21:09:22 TRACE SMAPI] Save Anywhere Redux (from Mods\SaveAnywhere\SaveAnywhere.dll, ID: Omegasis.SaveAnywhere, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.7)... [21:09:22 TRACE SMAPI] ShipAnything (from Mods\ShipAnything\ShipAnything.dll, ID: berkayylmao.ShipAnything, assembly version: 0.0.0)... [21:09:22 TRACE SMAPI] Detected game patcher in assembly ShipAnything.dll. [21:09:22 TRACE SMAPI] Simple Crop Label (from Mods\SimpleCropLabel\SimpleCropLabel.dll, ID: SimpleCropLabel, assembly version: 0.0.0)... [21:09:22 TRACE SMAPI] SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)... [21:09:22 TRACE SMAPI] StardewValleyEasyPrairieKing (from Mods\StardewValleyEasyPrairieKing\StardewValleyEasyPrairieKing.dll, ID: shanks3042.StardewValleyEasyPrairieKing, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] UI Info Suite 2 (from Mods\UIInfoSuite2\UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2, assembly version: 2.3.6)... [21:09:22 TRACE SMAPI] Rewrote UIInfoSuite2.dll to fix WorldMapManager.GetPositionData method... [21:09:22 TRACE SMAPI] Unique Children (from Mods\UniqueChildren\UniqueChildren.dll, ID: shaklin.uniquechildren, assembly version: 3.9.0)... [21:09:22 TRACE SMAPI] Unique Children Talk (from Mods\UniqueChildren Talk\UniqueChildren Talk.dll, ID: shaklin.uniquechildrentalk, assembly version: 2.6.0)... [21:09:22 TRACE SMAPI] Visible Fish (from Mods\VisibleFish\showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)... [21:09:22 TRACE SMAPI] Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method... [21:09:22 TRACE SMAPI] Detected game patcher in assembly showFishInWater.dll. [21:09:22 TRACE SMAPI] WorkbenchHelper (from Mods\WorkbenchHelper\WorkbenchHelper.dll, ID: Ballom41.WorkbenchHelper, assembly version: 1.0.0)... [21:09:23 TRACE SMAPI] Detected game patcher in assembly WorkbenchHelper.dll. [21:09:23 TRACE SMAPI] Babies Take After Spouse v2 (from Mods\[CP] Babies Take After Spouse v2, ID: lakoria.BabiesTakeAfterSpousev2) [content pack]... [21:09:23 TRACE SMAPI] Canon-Friendly Dialogue Expansion (from Mods\[CP] Canon Friendly Dialogue Expansion, ID: gizzymo.canonfriendlyexpansion) [content pack]... [21:09:23 TRACE SMAPI] Earthy Recolour (from Mods\[CP] DaisyNiko's Earthy Recolour, ID: DaisyNiko.EarthyRecolour) [content pack]... [21:09:23 TRACE SMAPI] Cottagecore_Fences (from Mods\[CP] Cottagecore Fences, ID: Gweniaczek.Cottagecore_Fences) [content pack]... [21:09:23 TRACE SMAPI] DaisyNiko's Tilesheets (from Mods\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]... [21:09:23 TRACE SMAPI] Date Night Redux (from Mods\[CP] Date Night Redux, ID: agentlyoko.datenightredux) [content pack]... [21:09:23 TRACE SMAPI] Elle's Cuter Barn Animals (from Mods\[CP] Elle's Cuter Barn Animals, ID: Elle.CuterBarnAnimals) [content pack]... [21:09:23 TRACE SMAPI] Elle's Cuter Cats (from Mods\[CP] Elle's Cuter Cats, ID: Elle.CuterCats) [content pack]... [21:09:23 TRACE SMAPI] Elle's Cuter Coop Animals (from Mods\[CP] Elle's Cuter Coop Animals, ID: Elle.CuterCoopAnimals) [content pack]... [21:09:23 TRACE SMAPI] Elle's Cuter Dogs (from Mods\[CP] Elle's Cuter Dogs, ID: Elle.CuterDogs) [content pack]... [21:09:23 TRACE SMAPI] Elle's Cuter Horses (from Mods\[CP] Elle's Cuter Horses, ID: Elle.CuterHorses) [content pack]... [21:09:23 TRACE SMAPI] Elle's Dirt and Cliff Recolor (from Mods\[CP] Elle's Dirt and Cliff Recolor, ID: Elle.DirtCliffRecolor) [content pack]... [21:09:23 TRACE SMAPI] Elle's Town Buildings (from Mods\[CP] Elle's Town Buildings, ID: Elle.TownBuildings) [content pack]... [21:09:23 TRACE SMAPI] Ellie's Ideal Greenhouse (from Mods\[CP] Ellie's Ideal Greenhouse v.1.5.0, ID: Ellibehr.ElliesIdealGreenhouse) [content pack]... [21:09:23 TRACE SMAPI] Hats Won't Mess Up Hair (from Mods\[CP] Hats Won't Mess Up Hair, ID: misatse1019.HatsWontMessUpHair) [content pack]... [21:09:23 TRACE SMAPI] IdaIda's Craftables (from Mods\[CP] IdaIda's Craftables, ID: IdaIda.Craftables) [content pack]... [21:09:23 TRACE SMAPI] IdaIda's Flooring and Paths (from Mods\[CP] IdaIda's Flooring and Paths, ID: IdaIda.Flooring) [content pack]... [21:09:23 TRACE SMAPI] Immersive Family (from Mods\[CP] Immersive Family, ID: xiao.ImmersiveFamily) [content pack]... [21:09:23 TRACE SMAPI] Less Ugly Town Interiors (from Mods\[CP] Less Ugly Town Interiors, ID: uglynt.town.interiors) [content pack]... [21:09:23 TRACE SMAPI] Lovely Kitchen (from Mods\[CP] Lovely Kitchen, ID: Lovely.Kitchen) [content pack]... [21:09:23 TRACE SMAPI] Marnie's Auto-Petters (from Mods\[CP] MarniesAutoPetters, ID: damentia.MarniesAutoPetters) [content pack]... [21:09:23 TRACE SMAPI] No Ugly Shoes (from Mods\[CP] No Ugly Shoes, ID: SK.NoUglyShoes) [content pack]... [21:09:23 TRACE SMAPI] (CP) Overgrown Flowery Interface (from Mods\[CP] Overgrown Flowery Interface, ID: Maraluna.OvergrownFloweryInterface) [content pack]... [21:09:23 TRACE SMAPI] (CP) Please, Remember My Birthday (from Mods\[CP] Please, Remember My Birthday, ID: nraittanna.RememberMyBirthday) [content pack]... [21:09:23 TRACE SMAPI] Possessive Sebastian Dialogue Expansion (from Mods\[CP] Posessive Sebastian 1.6 beta, ID: fae.possesivesebastianexpansion) [content pack]... [21:09:23 TRACE SMAPI] Seasonal Hats - Content Patcher (from Mods\[CP] Seasonal Hats, ID: KaileyStardew.SeasonalHatsCP) [content pack]... [21:09:23 TRACE SMAPI] Shipping_chest (from Mods\[CP] Shipping chest, ID: Gweniaczek.Shipping_chest) [content pack]... [21:09:23 TRACE SMAPI] Skell's Flowery Tools (from Mods\[CP] Skell's Flowery Tools, ID: skellady.toolsrecolor) [content pack]... [21:09:23 TRACE SMAPI] Skell's Flowery Weapons (from Mods\[CP] Skell's Flowery Weapons, ID: skellady.weaponsrecolor) [content pack]... [21:09:23 TRACE SMAPI] UXI's Cute Anime Style Portraits (from Mods\[CP] Uxi's Portraits, ID: UXI.Portraits) [content pack]... [21:09:23 TRACE SMAPI] witchy deco to seasonal decor (from Mods\[CP] witchy decorations to seasonal decor, ID: banavacado.SeasonalWitchy) [content pack]... [21:09:23 TRACE SMAPI] MissCoriel's NPC Unique Courtship Response (from Mods\[CP]UniqueDatingResponses, ID: misscoriel.courtship) [content pack]... [21:09:23 TRACE SMAPI] (MFM) The Grampleton Maker's Market Letter (Beta) (from Mods\[MFM] The Grampleton Marker's Market Letter (Beta), ID: Elaho.TheGampletonMakersMarketLetterBetaMFM) [content pack]... [21:09:23 INFO SMAPI] Loaded 63 mods: [21:09:23 INFO SMAPI] Activate Sprinklers 1.3.2 by f4iTh | Activate sprinklers by right clicking them. [21:09:23 INFO SMAPI] Advanced Save Backup 1.12.1 by Alpha_Omegasis | Backs up your save files when loading SMAPI and every in game night when saving. [21:09:23 INFO SMAPI] Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley. [21:09:23 INFO SMAPI] Anniversary on Calendar 1.3.1 by greentodd | Adds wedding anniversary & children's birthdays to the game calendar (+ see future months) [21:09:23 INFO SMAPI] Automate 2.3.1 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [21:09:23 INFO SMAPI] Better Meowmere 1.0.1 by TheMightyAmondee | The meowmere now has projectiles! [21:09:23 INFO SMAPI] Bigger Backpack 7.3.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size. [21:09:23 INFO SMAPI] CJB Cheats Menu 1.37.1 by CJBok and Pathoschild | Simple in-game cheats menu! [21:09:23 INFO SMAPI] CJB Item Spawner 2.5.1 by CJBok and Pathoschild | Simple in-game item spawner! [21:09:23 INFO SMAPI] Console Commands 4.1.7 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [21:09:23 INFO SMAPI] Content Patcher 2.4.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [21:09:23 INFO SMAPI] Crystal Refiner 1.0.1 by Alpha_Omegasis | Adds a new machine that can increase the quality of gems and minerals, to increase their sell value. [21:09:23 INFO SMAPI] Custom Kissing Mod 1.2.1 by Digus | Let you configure kissing of NPCs. [21:09:23 INFO SMAPI] Custom Tokens 1.6.1 by TheMightyAmondee | Provides some custom tokens for use with Content Patcher [21:09:23 INFO SMAPI] Customize Wedding Attire 2.1.0 by violetlizabet | Adds options for what to wear at a wedding. [21:09:23 INFO SMAPI] Dynamic Reflections 3.0.0 by PeacefulEnd | Dynamic water and surface reflections for Stardew Valley. [21:09:23 INFO SMAPI] Expanded Preconditions Utility 1.0.2-alpha.20240225 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions [21:09:23 INFO SMAPI] Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner. [21:09:23 INFO SMAPI] Farm Type Manager 1.22.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [21:09:23 INFO SMAPI] Fashion Sense 7.0.0 by PeacefulEnd | Framework which adds hair animation and more into Stardew Valley. [21:09:23 INFO SMAPI] Fast Animations 1.13.5 by Pathoschild | Speeds up many animations in the game (configurable). [21:09:23 INFO SMAPI] Fish Info 2.0.0 by Speshkitty | Adds infomration about where fish can be caught to the collections page [21:09:23 INFO SMAPI] Fishing Info Overlays 1.2.2 by barteke22 | Adds a preview showing fish in current location when holding a fishing rod, which fish you're currently catching, and more! [21:09:23 INFO SMAPI] FishMe 1.3.2 by marikaefer | skips the fishing minigame [21:09:23 INFO SMAPI] Generic Mod Config Menu 1.14.0 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [21:09:23 INFO SMAPI] GNMTokens 1.4.0 by Hana | Provides Content Patcher Tokens for customizable pronouns and other language. [21:09:23 INFO SMAPI] Greenhouse Sprinklers 3.0.1 by Bpendragon | Pay Robin off to add automatic sprinklers to the greenhouse, allowing 100% utilization [21:09:23 INFO SMAPI] Happy Birthday 3.19.1 by Alpha_Omegasis | Adds the farmer's birthday to the game. [21:09:23 INFO SMAPI] Happy Home Designer 2.2.0 by tlitookilakin | A mod that enhances the decorating experience by overhauling the furniture & wallpaper catalogues. [21:09:23 INFO SMAPI] Instant Grow Trees 1.6.7 by cantorsdust and Pathoschild | Makes trees grow instantly overnight if they have enough space. [21:09:23 INFO SMAPI] Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game. [21:09:23 INFO SMAPI] JunimoKartCheater 1.0.0 by Ryaon | Make 'Junimo Kart' not a game. [21:09:23 INFO SMAPI] Kelly's Flower Dancing 1.4.0 by kelly2892 | Make the farmer actually dance at the flower festival [21:09:23 INFO SMAPI] Lasting Conversation Topics 0.3.0 by sophie | Extends given conversation topics indefinitely. [21:09:23 INFO SMAPI] Let's Move It 0.6.5 by Exblosis | Move everything with the press of a button. [21:09:23 INFO SMAPI] Lookup Anything 1.46.2 by Pathoschild | View metadata about anything by pressing a button. [21:09:23 INFO SMAPI] Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game. [21:09:23 INFO SMAPI] Mobile Phone Continued 4.1.3 by JoXW, aedenthorn | Gives you a mobile phone. [21:09:23 INFO SMAPI] Movement Speed 7.3.0 by bcmpinc | Changes the player's movement speed and charging time of the hoe and watering can. [21:09:23 INFO SMAPI] No Fence Decay Redux 1.2.0 by EnderTedi | Stops Fence Decay From Occuring [21:09:23 INFO SMAPI] NPC Map Locations 3.2.2 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [21:09:23 INFO SMAPI] Passable Crops 1.1.9 by NCarigon | Allows farmers to pass through all crops and related objects. [21:09:23 INFO SMAPI] Polyamory Sweet Bed 1.2.4 by ApryllForever | Bed part of the Polyamory Sweet! [21:09:23 INFO SMAPI] Polyamory Sweet Love 1.2.4 by ApryllForever | Love part of the Polyamory Sweet! [21:09:23 INFO SMAPI] Polyamory Sweet Wedding 1.2.4 by ApryllForever | Wedding part of the Polyamory Sweet! [21:09:23 INFO SMAPI] PolyamorySweet Kiss 1.2.4 by ApryllForever | Polyamory Affection! Hugs and kisses! [21:09:23 INFO SMAPI] PolyamorySweet Rooms 1.2.4 by ApryllForever | Rooms! [21:09:23 INFO SMAPI] PyTK Lite 1.24.0 by Platonymous | Platonymous Toolkit (Lite Version) [21:09:23 INFO SMAPI] Save Anywhere Redux 3.3.0 by Open Source | This mod allows you to save your game at any time, anywhere. [21:09:23 INFO SMAPI] Save Backup 4.1.7 by SMAPI | Automatically backs up all your saves once per day into its folder. [21:09:23 INFO SMAPI] ShipAnything 1.3.0 by berkayylmao | Allows you to put anything into the shipping bin. [21:09:23 INFO SMAPI] Simple Crop Label 6.0.2 by TheMusketeer | Identify crops and trees on farm [21:09:23 INFO SMAPI] SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern [21:09:23 INFO SMAPI] SpaceCore 1.26.2 by spacechase0 | The space-iest of cores. (Framework mod) [21:09:23 INFO SMAPI] StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own. [21:09:23 INFO SMAPI] StardewValleyEasyPrairieKing 1.0.0 by shanks3042 | Provides options to make Journey of the Prairie King easier [21:09:23 INFO SMAPI] StardustCore 3.1.0 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run. [21:09:23 INFO SMAPI] UI Info Suite 2 2.3.6 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite. [21:09:23 INFO SMAPI] Unique Children 3.9.0 by Shaklin | Unique Sprites for each Child [21:09:23 INFO SMAPI] Unique Children Talk 2.7.0 by Shaklin | Talk to your Children [21:09:23 INFO SMAPI] Unique Response Core 2.1.5 by MissCoriel | Primary Core for use in Unique Courtship response. [21:09:23 INFO SMAPI] Visible Fish 0.4.2 by shekurika | Shows fish in the water [21:09:23 INFO SMAPI] WorkbenchHelper 1.2.3 by Ballom41 | Will allow Workbenches to use all directly connected chests (or other configurable options), and adds button to Stash in Workbench UI [21:09:23 INFO SMAPI] Loaded 38 content packs: [21:09:23 INFO SMAPI] (CP) Kelly's Flower Dance Attire 1.4.0 by kelly2892 | for Content Patcher | Make the farmer wear a dress or suit to the dance [21:09:23 INFO SMAPI] (CP) Overgrown Flowery Interface 1.6.4 by Maraluna & Mae | for Content Patcher | Fresh vines, dreamy petals and floral romance on your interface. [21:09:23 INFO SMAPI] (CP) Paisley's Bridal Boutique 2.0.2 by Elaho | for Content Patcher | Adds a new shop for players to purchase clothes for weddings, festivals, and formal events. [21:09:23 INFO SMAPI] (CP) Please, Remember My Birthday 1.1.0 by nraittanna | for Content Patcher | A mod that gives new birthday schedules for each NPC. [21:09:23 INFO SMAPI] (CP) Polyamory Sweet! 1.2.4 by ApryllForever | for Content Patcher | Polyamory Stuff! [21:09:23 INFO SMAPI] (MFM) The Grampleton Maker's Market Letter (Beta) 1.1.1 by Elaho | for Mail Framework Mod | The introductory letter for the Grampleton Maker's Market to appear in the Town Square - Beta Version [21:09:23 INFO SMAPI] Babies Take After Spouse v2 1.6.0 by lakoria | for Content Patcher | Changes the baby and toddler spritesheets based on your config choices. [21:09:23 INFO SMAPI] Canon-Friendly Dialogue Expansion 3.0.5 by gizzymo (dialogue), WitchWeed (coding) | for Content Patcher | Adds about 4200 new lines of dialogue across all 34 characters who have a heart level [21:09:23 INFO SMAPI] Cottagecore_Fences 1.0.0 by Gweniaczek | for Content Patcher | Seasonal fences retexture [21:09:23 INFO SMAPI] DaisyNiko's Tilesheets 1.9.1 by DaisyNiko | for Content Patcher [21:09:23 INFO SMAPI] Date Night Redux 2.2.2 by SUPERT, AgentLyoko | for Content Patcher | Adds random events where you can go and spend time on a date with your spouse! Updated to 1.6. [21:09:23 INFO SMAPI] Earthy Recolour 1.4.4 by DaisyNiko | for Content Patcher [21:09:23 INFO SMAPI] Elle's Cuter Barn Animals 1.0.1 by Elle/Junimods | for Content Patcher | Adds new skins for all your barn animals! [21:09:23 INFO SMAPI] Elle's Cuter Cats 1.0.0 by Elle/Junimods | for Content Patcher | Adds new skins/breeds for your cats! [21:09:23 INFO SMAPI] Elle's Cuter Coop Animals 1.0.2 by Elle/Junimods | for Content Patcher | Adds new skins for all your coop animals! [21:09:23 INFO SMAPI] Elle's Cuter Dogs 1.0.1 by Elle/Junimods | for Content Patcher | Adds new skins/breeds for your dogs! [21:09:23 INFO SMAPI] Elle's Cuter Horses 1.0.0 by Elle/Junimods | for Content Patcher | Adds new skins for your horse! [21:09:23 INFO SMAPI] Elle's Dirt and Cliff Recolor 1.2.9 by Elle/Junimods | for Content Patcher | Recolors the yellow dirt and the cliffs to match! [21:09:23 INFO SMAPI] Elle's Town Buildings 1.0.4 by Elle/Junimods | for Content Patcher | A CP replacement for all of Pelican Town's buildings! [21:09:23 INFO SMAPI] Ellie's Ideal Greenhouse 1.5.0 by Ellibehr | for Content Patcher | This is a greenhouse expansion mod with 5 map sizes (4 of which have 2 versions to pick from) for you to enjoy depending on your playstyle/installed mods! [21:09:23 INFO SMAPI] Happy Birthday en-US Translation Content Pack 1.5.0 by Omegasis | for Happy Birthday | A content pack that contains English translations for the mod, Happy Birthday. [21:09:23 INFO SMAPI] Hats Won't Mess Up Hair 1.5.0 by misatse1019 | for Content Patcher | Hats won't mess up your hair anymore. [21:09:23 INFO SMAPI] IdaIda's Craftables 1.0.0 by Idaida | for Content Patcher | Replaces vanilla craftables. [21:09:23 INFO SMAPI] IdaIda's Flooring and Paths 1.0.0 by Idaida | for Content Patcher | Replaces the vanilla craftable floors and paths. [21:09:23 INFO SMAPI] IDAIDA's Muted Fairy Buildings 1.0.0 by IdaIda | for Content Patcher | changes all the farm buildings [21:09:23 INFO SMAPI] Immersive Family 2.2.5 by xiaoleiwen | for Content Patcher | Children Events MOD [21:09:23 INFO SMAPI] Less Ugly Town Interiors 1.4.4 by R. | for Content Patcher | Redesigns the layout of the town interiors. [21:09:23 INFO SMAPI] Lovely Kitchen 1.2.0 by Lulu Lovely | for Content Patcher | Replaces the default farmhouse, cabin, and island house kitchens! [21:09:23 INFO SMAPI] Marnie's Auto-Petters 1.0.0 by Damentia | for Content Patcher | Marnie will now sell Auto-Petters after the Community Center is completed. [21:09:23 INFO SMAPI] MissCoriel's NPC Unique Courtship Response 5.0.1 by MissCoriel | for Content Patcher | Adds unique dialogue to static dialogue. [21:09:23 INFO SMAPI] No Ugly Shoes 1.0.3 by slytherkain | for Content Patcher | Replaces all the ugly shoes in game with farming-friendly ones. [21:09:23 INFO SMAPI] Possessive Sebastian Dialogue Expansion 1.0.41 by Fae | for Content Patcher | 200+ new lines of special yandere dialogue for Sebastian. Includes both pre and post marriage dialogue, festival dialogue, and more!! [21:09:23 INFO SMAPI] Seasonal Hats - Content Patcher 1.0.0 by KaileyStardew | for Content Patcher | Seasonal Hats by Beans and Maea for Content Patcher. [21:09:23 INFO SMAPI] Shipping_chest 2.0.0 by Gweniaczek | for Content Patcher | 2 shipping bin retextures matching Medieval buildings [21:09:23 INFO SMAPI] Skell's Flowery Tools 1.1.0 by skellady | for Content Patcher | Retextures the tools. [21:09:23 INFO SMAPI] Skell's Flowery Weapons 1.1.0 by skellady | for Content Patcher | Retextures the weapons. [21:09:23 INFO SMAPI] UXI's Cute Anime Style Portraits 1.1.0 by Uxi9876 | for Content Patcher | Replaces Portraits [21:09:23 INFO SMAPI] witchy deco to seasonal decor 1.0.0 by banavacadothegr8 | for Content Patcher | witchy decorations as seasonal decor [21:09:23 WARN SMAPI] Changed save serializer [21:09:23 WARN SMAPI] -------------------------------------------------- [21:09:23 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [21:09:23 WARN SMAPI] you uninstall these mods. [21:09:23 WARN SMAPI] - SpaceCore [21:09:23 INFO SMAPI] Patched game code [21:09:23 INFO SMAPI] -------------------------------------------------- [21:09:23 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [21:09:23 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [21:09:23 INFO SMAPI] - Alternative Textures [21:09:23 INFO SMAPI] - Anniversary on Calendar [21:09:23 INFO SMAPI] - Bigger Backpack [21:09:23 INFO SMAPI] - Custom Kissing Mod [21:09:23 INFO SMAPI] - Custom Tokens [21:09:23 INFO SMAPI] - Customize Wedding Attire [21:09:23 INFO SMAPI] - Dynamic Reflections [21:09:23 INFO SMAPI] - Farm Type Manager [21:09:23 INFO SMAPI] - Fashion Sense [21:09:23 INFO SMAPI] - Fish Info [21:09:23 INFO SMAPI] - Greenhouse Sprinklers [21:09:23 INFO SMAPI] - Happy Home Designer [21:09:23 INFO SMAPI] - Json Assets [21:09:23 INFO SMAPI] - Kelly's Flower Dancing [21:09:23 INFO SMAPI] - Mail Framework Mod [21:09:23 INFO SMAPI] - Mobile Phone Continued [21:09:23 INFO SMAPI] - Movement Speed [21:09:23 INFO SMAPI] - No Fence Decay Redux [21:09:23 INFO SMAPI] - Passable Crops [21:09:23 INFO SMAPI] - Polyamory Sweet Bed [21:09:23 INFO SMAPI] - Polyamory Sweet Love [21:09:23 INFO SMAPI] - Polyamory Sweet Wedding [21:09:23 INFO SMAPI] - PolyamorySweet Kiss [21:09:23 INFO SMAPI] - PolyamorySweet Rooms [21:09:23 INFO SMAPI] - PyTK Lite [21:09:23 INFO SMAPI] - ShipAnything [21:09:23 INFO SMAPI] - SpaceCore [21:09:23 INFO SMAPI] - StardewHack [21:09:23 INFO SMAPI] - Visible Fish [21:09:23 INFO SMAPI] - WorkbenchHelper [21:09:23 TRACE SMAPI] Direct console access [21:09:23 TRACE SMAPI] -------------------------------------------------- [21:09:23 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not [21:09:23 TRACE SMAPI] be logged by SMAPI. [21:09:23 TRACE SMAPI] - Generic Mod Config Menu [21:09:23 DEBUG SMAPI] No update keys [21:09:23 DEBUG SMAPI] -------------------------------------------------- [21:09:23 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [21:09:23 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [21:09:23 DEBUG SMAPI] - IdaIda's Craftables [21:09:23 DEBUG SMAPI] - IdaIda's Flooring and Paths [21:09:23 DEBUG SMAPI] - IDAIDA's Muted Fairy Buildings [21:09:23 DEBUG SMAPI] - Marnie's Auto-Petters [21:09:23 DEBUG SMAPI] - witchy deco to seasonal decor [21:09:23 DEBUG SMAPI] Launching mods... [21:09:23 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'. [21:09:24 TRACE SMAPI] Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker). [21:09:24 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'. [21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'. [21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'. [21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'. [21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'. [21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'. [21:09:24 TRACE game] Registered event command: damageFarmer [21:09:24 TRACE game] Registered event command: giveHat [21:09:24 TRACE game] Registered event command: setDating [21:09:24 TRACE game] Registered event command: setEngaged [21:09:24 TRACE game] Registered event command: totemWarpEffect [21:09:24 TRACE game] Registered event command: setActorScale [21:09:24 TRACE game] Registered event command: cycleActorColors [21:09:24 TRACE game] Registered event command: flash [21:09:24 TRACE game] Registered event command: setRaining [21:09:24 TRACE game] Registered event command: screenShake [21:09:24 TRACE game] Registered event command: setZoom [21:09:24 TRACE game] Registered event command: smoothZoom [21:09:24 TRACE game] Registered event command: switchEventFull [21:09:24 TRACE game] Registered event command: reSetUpCharacters [21:09:24 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed. [21:09:24 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten. [21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'. [21:09:24 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'. [21:09:25 TRACE SpaceCore] NPC.draw: inserting mul at 36 [21:09:25 TRACE SpaceCore] NPC.draw: inserting mul at 42 [21:09:25 TRACE SpaceCore] NPC.draw: inserting mul at 47 [21:09:25 TRACE SpaceCore] NPC.draw: replacing Color.White at 139 [21:09:25 TRACE SpaceCore] NPC.draw: replacing Color.White at 277 [21:09:25 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303 [21:09:25 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324 [21:09:25 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283 [21:09:25 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308 [21:09:25 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329 [21:09:25 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])! [21:09:25 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9) [21:09:25 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)! [21:09:26 WARN SpaceCore] GetLoadEnumeratorMethods: Found 5 transpiler targets, expected 4 [21:09:26 TRACE SpaceCore] <getLoadEnumerator>b__1 Void <getLoadEnumerator>b__1() [21:09:26 TRACE SpaceCore] <getLoadEnumerator>b__5 Boolean <getLoadEnumerator>b__5(StardewValley.Buildings.Building) [21:09:26 TRACE SpaceCore] MoveNext Boolean MoveNext() [21:09:26 TRACE SpaceCore] <FindSaveGames>g__TryReadSaveInfo|45_1 StardewValley.Farmer <FindSaveGames>g__TryReadSaveInfo|45_1(System.String, System.Exception ByRef, <>c__DisplayClass45_0 ByRef) [21:09:26 TRACE SpaceCore] <FindSaveGames>g__TryReadSaveData|45_2 StardewValley.Farmer <FindSaveGames>g__TryReadSaveData|45_2(System.String, System.Exception ByRef, <>c__DisplayClass45_0 ByRef) [21:09:26 TRACE SMAPI] Found mod-provided API (SpaceCore.Api). [21:09:26 TRACE SMAPI] Found mod-provided API (JsonAssets.Api). [21:09:27 TRACE SMAPI] Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api). [21:09:27 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [21:09:27 INFO StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0. [21:09:27 DEBUG Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack. [21:09:27 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_setUpMenu to Void setUpMenu(Int32, System.Collections.Generic.Dictionary`2[System.Int32,System.Boolean[]]) in StardewValley.Menus.JunimoNoteMenu. [21:09:27 TRACE Bigger Backpack] Applying patch ShippingMenu_ctor to Void .ctor(highlightThisItem, Boolean, Boolean, Int32, Int32, Int32, StardewValley.Menus.ItemExitBehavior, Boolean) in StardewValley.Menus.MenuWithInventory. [21:09:27 TRACE Bigger Backpack] Applying patch ShopMenu_drawCurrency to Void drawCurrency(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu. [21:09:27 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu. [21:09:27 TRACE Bigger Backpack] Applying patch ShopMenu_Initialize to Void Initialize(Int32, OnPurchaseDelegate, System.Func`2[StardewValley.ISalable,System.Boolean], Boolean) in StardewValley.Menus.ShopMenu. [21:09:27 TRACE Bigger Backpack] Applying patch CraftingPage_ctor to Void .ctor(Int32, Int32, Int32, Int32, Boolean, Boolean, System.Collections.Generic.List`1[StardewValley.Inventories.IInventory]) in StardewValley.Menus.CraftingPage. [21:09:27 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [21:09:27 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [21:09:27 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation. [21:09:27 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String[], StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation. [21:09:27 TRACE Bigger Backpack] Applying patch SpecialItem_getTemporarySpriteForHoldingUp to StardewValley.TemporaryAnimatedSprite getTemporarySpriteForHoldingUp(Microsoft.Xna.Framework.Vector2) in StardewValley.Objects.SpecialItem. [21:09:27 TRACE Bigger Backpack] Applying patch SeedShop_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Locations.SeedShop. [21:09:27 TRACE CJB Cheats Menu] Started with menu key P. [21:09:28 TRACE CJB Item Spawner] Started with menu key I. [21:09:28 TRACE Customize Wedding Attire] Applying Harmony patch to postfix IsOverridingPants in Farmer.cs [21:09:28 TRACE Customize Wedding Attire] Applying Harmony patch to postfix IsOverridingShirt in Farmer.cs [21:09:28 TRACE SMAPI] Found mod-provided API (CustomKissingMod.Api.CustomKissingModApi). [21:09:28 TRACE Custom Tokens] Initialising harmony patches... [21:09:28 INFO PyTK Lite] Using PyTK Lite [21:09:28 TRACE SMAPI] Found mod-provided API (DynamicReflections.Framework.Interfaces.Internal.Api). [21:09:28 TRACE SMAPI] Found mod-provided API (ExperienceBars.Api). [21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)". [21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_FrogEggImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster". [21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition". [21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer". [21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer". [21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()". [21:09:28 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)". [21:09:28 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [21:09:28 TRACE SMAPI] Found mod-provided API (FashionSense.Framework.Interfaces.API.Api). [21:09:29 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)! [21:09:29 DEBUG Kelly's Flower Dancing] Kelly's Flower Dancing started using Harmony. [21:09:29 TRACE SMAPI] Found mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI). [21:09:29 TRACE SMAPI] Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi). [21:09:29 TRACE Mobile Phone Continued] loaded skin C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\skins\black.png [21:09:29 TRACE Mobile Phone Continued] loaded skin C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\skins\pink_decals.png [21:09:29 TRACE Mobile Phone Continued] loaded skin C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\skins\pink.png [21:09:29 TRACE Mobile Phone Continued] loaded skin C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\skins\white.png [21:09:29 TRACE Mobile Phone Continued] loaded background C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\backgrounds\clouds.png [21:09:29 TRACE Mobile Phone Continued] loaded background C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MobilePhone\assets\backgrounds\hearts.png [21:09:29 TRACE SMAPI] Found mod-provided API (MobilePhone.MobilePhoneApi). [21:09:29 DEBUG Movement Speed] Applying bytecode patches for bcmpinc.MovementSpeed. [21:09:29 TRACE Movement Speed] Applying patch Game1_UpdateControlInput to Void UpdateControlInput(Microsoft.Xna.Framework.GameTime) in StardewValley.Game1. [21:09:29 TRACE Movement Speed] Using chain patch [21:09:29 TRACE Movement Speed] Applying patch Game1_UpdateControlInput_Chain to Void <UpdateControlInput>b__0() in StardewValley.Game1+<>c__DisplayClass964_0. [21:09:29 TRACE Movement Speed] Applying patch Farmer_getMovementSpeed to Single getMovementSpeed() in StardewValley.Farmer. [21:09:29 TRACE SMAPI] Found mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI). [21:09:30 TRACE SMAPI] Found mod-provided API (PolyamorySweetKiss.KissingAPI). [21:09:30 TRACE Polyamory Sweet Love] got string! [21:09:30 TRACE Polyamory Sweet Love] got int! [21:09:30 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation. [21:09:30 TRACE SMAPI] Found mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI). [21:09:30 TRACE SMAPI] Found mod-provided API (PolyamorySweetRooms.SweetRoomsAPI). [21:09:30 TRACE SMAPI] Found mod-provided API (SaveAnywhere.Framework.SaveAnywhereApi). [21:09:30 TRACE Save Backup] Already backed up today. [21:09:30 DEBUG SMAPI] Mods loaded and ready! [21:09:30 TRACE SMAPI] Checking for known software conflicts... [21:09:30 TRACE SMAPI] None found! [21:09:30 TRACE SMAPI] Checking for updates... [21:09:31 TRACE SMAPI] Crystal Refiner edited Data/BigCraftables. [21:09:31 TRACE SMAPI] Happy Home Designer edited Data/Objects. [21:09:31 TRACE SMAPI] Fashion Sense edited Data/Pants. [21:09:31 TRACE SMAPI] Fashion Sense edited Data/Shirts. [21:09:31 TRACE SMAPI] Happy Home Designer edited Data/Tools. [21:09:31 TRACE SMAPI] Better Meowmere edited Data/Weapons. [21:09:31 TRACE SMAPI] Greenhouse Sprinklers edited Data/Buildings. [21:09:31 TRACE SMAPI] Crystal Refiner edited Data/CraftingRecipes. [21:09:31 TRACE SMAPI] SMAPI okay. [21:09:31 TRACE SMAPI] Checking for updates to 99 mods... [21:09:31 TRACE SMAPI] Got update-check errors for some mods: Lookup Anything: The CurseForge mod with ID '992793' has no valid versions. [21:09:31 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [21:09:31 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [21:09:31 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [21:09:31 ALERT SMAPI] You can update 4 mods: [21:09:31 ALERT SMAPI] Farm Type Manager 1.23.0: https://www.nexusmods.com/stardewvalley/mods/3231 (you have 1.22.0) [21:09:31 ALERT SMAPI] Fish Info 2.1.0: https://www.nexusmods.com/stardewvalley/mods/5452 (you have 2.0.0) [21:09:31 ALERT SMAPI] MissCoriel's NPC Unique Courtship Response 5.0.2: https://www.nexusmods.com/stardewvalley/mods/3312 (you have 5.0.1) [21:09:31 ALERT SMAPI] UI Info Suite 2 2.3.7: https://github.com/Annosz/UIInfoSuite2/releases (you have 2.3.6) [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3962! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3963! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3980! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4001! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3956! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3957! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3958! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3959! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3960! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3961! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3965! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3966! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3967! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3968! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3970! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3971! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3972! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3973! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3974! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3975! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4274! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4275! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4276! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4277! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4278! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4279! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4280! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4281! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.3985! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4439! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4440! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4441! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4442! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4443! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4444! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4445! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4447! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4448! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4449! [21:09:31 TRACE Unique Response Core] Edited NPC.cs.4452! [21:09:31 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [21:09:31 TRACE SMAPI] Happy Home Designer edited Data/Furniture. [21:09:31 TRACE SMAPI] Fashion Sense edited Data/Boots. [21:09:31 TRACE SMAPI] Fashion Sense edited Data/hats. [21:09:31 TRACE SpaceCore] PyTK is installed, but we couldn't notify it about serializer changes. PyTK serialization might not work correctly. Technical details: couldn't fetch its mod instance. [21:09:32 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'. [21:09:32 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [21:09:32 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [21:09:32 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [21:09:32 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3962! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3963! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3980! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4001! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3956! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3957! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3958! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3959! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3960! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3961! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3965! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3966! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3967! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3968! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3970! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3971! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3972! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3973! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3974! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3975! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4274! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4275! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4276! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4277! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4278! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4279! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4280! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4281! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.3985! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4439! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4440! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4441! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4442! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4443! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4444! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4445! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4447! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4448! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4449! [21:09:32 TRACE Unique Response Core] Edited NPC.cs.4452! [21:09:32 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [21:09:32 TRACE SMAPI] Running on GPU: Intel(R) HD Graphics 520 [21:09:32 TRACE game] Steam logged on: True [21:09:32 TRACE game] Initializing GalaxySDK [21:09:32 TRACE game] Requesting Steam app ticket [21:09:33 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [21:09:33 TRACE Activate Sprinklers] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:33 TRACE SpaceCore] Accessed mod-provided API (ExperienceBars.Api) for Experience Bars. [21:09:33 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [21:09:33 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:33 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'. [21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'. [21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'. [21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'. [21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'. [21:09:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'. [21:09:33 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [21:09:34 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:09:34 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [21:09:34 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:09:34 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher. [21:09:34 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'. [21:09:34 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring). Propagated 0 core assets (). [21:09:34 TRACE Alternative Textures] Finished loading all content packs in 0.05 seconds [21:09:34 DEBUG Alternative Textures] Finished loading Alternative Textures content packs [21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'. [21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'. [21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'. [21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'. [21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'. [21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'. [21:09:34 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'. [21:09:34 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu. [21:09:34 INFO Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM. [21:09:34 TRACE Better Meowmere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE Bigger Backpack] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE Anniversary on Calendar] Accessed mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI) for Happy Birthday. [21:09:34 TRACE CJB Cheats Menu] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE CJB Item Spawner] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE Customize Wedding Attire] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE Custom Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:09:34 TRACE Dynamic Reflections] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 DEBUG Dynamic Reflections] Successfully hooked into spacechase0.GenericModConfigMenu. [21:09:34 TRACE Experience Bars] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM). [21:09:34 TRACE Farm Type Manager] Accessed mod-provided API (SaveAnywhere.Framework.SaveAnywhereApi) for Save Anywhere Redux. [21:09:34 TRACE Farm Type Manager] Save Anywhere API loaded. Sending compatibility events. [21:09:34 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [21:09:34 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU). [21:09:34 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA). [21:09:34 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:09:34 TRACE Farm Type Manager] API found: Content Patcher (CP). [21:09:34 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF). [21:09:34 TRACE Farm Type Manager] Optional API not found: Item Extensions. [21:09:34 TRACE Fashion Sense] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:09:34 DEBUG Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher. [21:09:34 TRACE Fashion Sense] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 DEBUG Fashion Sense] Successfully hooked into spacechase0.GenericModConfigMenu. [21:09:34 TRACE SMAPI] Fashion Sense created dynamic content pack 'FS - Local Pack' (unique ID: PeacefulEnd.FashionSense.LocalPack, path: FashionSense\Framework\Assets\Local Pack). [21:09:34 DEBUG Fashion Sense] Loading data from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fashion Sense] Loading hairstyles from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fashion Sense] No Hairs folder found for the content pack FS - Local Pack [21:09:34 TRACE Fashion Sense] Loading accessories from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fashion Sense] No Accessories folder found for the content pack FS - Local Pack [21:09:34 TRACE Fashion Sense] Loading hats from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fashion Sense] No Hats folder found for the content pack FS - Local Pack [21:09:34 TRACE Fashion Sense] Loading shirts from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fashion Sense] No Shirts folder found for the content pack FS - Local Pack [21:09:34 TRACE Fashion Sense] Loading pants from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fashion Sense] No Pants folder found for the content pack FS - Local Pack [21:09:34 TRACE Fashion Sense] Loading sleeves from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [21:09:34 TRACE Fashion Sense] Loading shoes from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [21:09:34 TRACE Fashion Sense] Loading bodies from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [21:09:34 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [21:09:34 TRACE Fashion Sense] Loading outfit presets from pack: FS - Local Pack 7.0.0 by PeacefulEnd [21:09:34 TRACE Fast Animations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE Kelly's Flower Dancing] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE GNMTokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:09:34 TRACE GNMTokens] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:34 TRACE Greenhouse Sprinklers] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildHorseradish (O)16 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Daffodil (O)18 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Leek (O)20 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dandelion (O)22 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Parsnip (O)24 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Emerald (O)60 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aquamarine (O)62 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ruby (O)64 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amethyst (O)66 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Topaz (O)68 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaSapling (O)69 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jade (O)70 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Diamond (O)72 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticShard (O)74 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CaveCarrot (O)78 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Quartz (O)80 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireQuartz (O)82 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenTear (O)84 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EarthCrystal (O)86 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coconut (O)88 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusFruit (O)90 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Banana (O)91 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Torch (O)93 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiritTorch (O)94 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollI (O)96 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollII (O)97 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIII (O)98 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIV (O)99 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChippedAmphora (O)100 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurEgg (O)107 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeed (O)114 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pufferfish (O)128 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Anchovy (O)129 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tuna (O)130 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sardine (O)131 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bream (O)132 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargemouthBass (O)136 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallmouthBass (O)137 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowTrout (O)138 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmon (O)139 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Walleye (O)140 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Perch (O)141 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Carp (O)142 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Catfish (O)143 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pike (O)144 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunfish (O)145 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMullet (O)146 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Herring (O)147 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eel (O)148 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Octopus (O)149 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSnapper (O)150 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Squid (O)151 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Seaweed (O)152 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenAlgae (O)153 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaCucumber (O)154 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperCucumber (O)155 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ghostfish (O)156 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WhiteAlgae (O)157 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stonefish (O)158 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandfish (O)164 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ScorpionCarp (O)165 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureChest (O)166 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JojaCola (O)167 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeEgg (O)174 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Egg (O)176 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BrownEgg (O)180 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeBrownEgg (O)182 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Milk (O)184 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeMilk (O)186 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenBean (O)188 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cauliflower (O)190 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Potato (O)192 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEgg (O)194 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Omelet (O)195 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salad (O)196 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CheeseCauliflower (O)197 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BakedFish (O)198 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSoup (O)199 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VegetableMedley (O)200 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CompleteBreakfast (O)201 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedCalamari (O)202 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrangeBun (O)203 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LuckyLunch (O)204 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedMushroom (O)205 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pizza (O)206 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanHotpot (O)207 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlazedYams (O)208 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CarpSurprise (O)209 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hashbrowns (O)210 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pancakes (O)211 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SalmonDinner (O)212 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishTaco (O)213 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrispyBass (O)214 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperPoppers (O)215 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bread (O)216 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomKhaSoup (O)218 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TroutSoup (O)219 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChocolateCake (O)220 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PinkCake (O)221 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbPie (O)222 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cookie (O)223 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spaghetti (O)224 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEel (O)225 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpicyEel (O)226 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sashimi (O)227 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MakiRoll (O)228 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tortilla (O)229 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedPlate (O)230 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantParmesan (O)231 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RicePudding (O)232 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IceCream (O)233 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberryTart (O)234 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AutumnsBounty (O)235 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSoup (O)236 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperMeal (O)237 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySauce (O)238 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stuffing (O)239 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FarmersLunch (O)240 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SurvivalBurger (O)241 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DishOTheSea (O)242 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MinersTreat (O)243 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RootsPlatter (O)244 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sugar (O)245 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatFlour (O)246 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oil (O)247 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Garlic (O)248 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kale (O)250 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rhubarb (O)252 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Melon (O)254 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tomato (O)256 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Morel (O)257 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blueberry (O)258 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadFern (O)259 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HotPepper (O)260 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wheat (O)262 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Radish (O)264 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeafoamPudding (O)265 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbage (O)266 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Flounder (O)267 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Starfruit (O)268 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightCarp (O)269 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Corn (O)270 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eggplant (O)272 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Artichoke (O)274 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pumpkin (O)276 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoy (O)278 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicRockCandy (O)279 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Yam (O)280 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chanterelle (O)281 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cranberries (O)282 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Holly (O)283 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beet (O)284 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherryBomb (O)286 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bomb (O)287 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MegaBomb (O)288 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OstrichEgg (O)289 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MahoganySeed (O)292 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmonberry (O)296 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrassStarter (O)297 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HardwoodFence (O)298 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmaranthSeeds (O)299 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amaranth (O)300 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrapeStarter (O)301 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HopsStarter (O)302 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleAle (O)303 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hops (O)304 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEgg (O)305 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mayonnaise (O)306 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckMayonnaise (O)307 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidMayonnaise (O)308 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Acorn (O)309 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSeed (O)310 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineCone (O)311 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFence (O)322 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFence (O)323 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronFence (O)324 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Gate (O)325 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarvishTranslationGuide (O)326 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFloor (O)328 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFloor (O)329 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clay (O)330 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WeatheredFloor (O)331 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFloor (O)333 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperBar (O)334 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronBar (O)335 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldBar (O)336 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBar (O)337 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RefinedQuartz (O)338 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Honey (O)340 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaSet (O)341 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pickles (O)342 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jelly (O)344 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beer (O)346 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RareSeed (O)347 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wine (O)348 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EnergyTonic (O)349 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Juice (O)350 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MuscleRemedy (O)351 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicFertilizer (O)368 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityFertilizer (O)369 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicRetainingSoil (O)370 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityRetainingSoil (O)371 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clam (O)372 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenPumpkin (O)373 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poppy (O)376 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperOre (O)378 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronOre (O)380 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coal (O)382 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldOre (O)384 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumOre (O)386 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wood (O)388 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stone (O)390 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusShell (O)392 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coral (O)393 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowShell (O)394 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coffee (O)395 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiceBerry (O)396 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaUrchin (O)397 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Grape (O)398 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringOnion (O)399 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Strawberry (O)400 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawFloor (O)401 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetPea (O)402 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FieldSnack (O)403 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CommonMushroom (O)404 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodPath (O)405 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildPlum (O)406 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GravelPath (O)407 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hazelnut (O)408 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalPath (O)409 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blackberry (O)410 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CobblestonePath (O)411 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterRoot (O)412 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueSlimeEgg (O)413 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFruit (O)414 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SteppingStonePath (O)415 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SnowYam (O)416 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetGemBerry (O)417 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crocus (O)418 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Vinegar (O)419 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMushroom (O)420 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunflower (O)421 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleMushroom (O)422 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rice (O)423 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cheese (O)424 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairySeeds (O)425 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatCheese (O)426 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TulipBulb (O)427 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cloth (O)428 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JazzSeeds (O)429 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Truffle (O)430 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SunflowerSeeds (O)431 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TruffleOil (O)432 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CoffeeBean (O)433 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatMilk (O)436 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSlimeEgg (O)437 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeGoatMilk (O)438 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleSlimeEgg (O)439 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wool (O)440 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ExplosiveAmmo (O)441 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckEgg (O)442 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckFeather (O)444 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Caviar (O)445 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RabbitsFoot (O)446 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneBase (O)449 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppySeeds (O)453 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientFruit (O)454 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpangleSeeds (O)455 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AlgaeSoup (O)456 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleBroth (O)457 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bouquet (O)458 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mead (O)459 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DecorativePot (O)461 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DrumBlock (O)463 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FluteBlock (O)464 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpeedGrow (O)465 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeSpeedGrow (O)466 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSeeds (O)472 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanStarter (O)473 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CauliflowerSeeds (O)474 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PotatoSeeds (O)475 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GarlicSeeds (O)476 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.KaleSeeds (O)477 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbSeeds (O)478 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MelonSeeds (O)479 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomatoSeeds (O)480 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberrySeeds (O)481 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperSeeds (O)482 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatSeeds (O)483 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSeeds (O)484 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbageSeeds (O)485 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarfruitSeeds (O)486 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CornSeeds (O)487 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantSeeds (O)488 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeSeeds (O)489 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSeeds (O)490 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoySeeds (O)491 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.YamSeeds (O)492 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySeeds (O)493 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeetSeeds (O)494 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringSeeds (O)495 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSeeds (O)496 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FallSeeds (O)497 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterSeeds (O)498 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeeds (O)499 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallGlowRing (O)516 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlowRing (O)517 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallMagnetRing (O)518 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagnetRing (O)519 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCharmerRing (O)520 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarriorRing (O)521 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VampireRing (O)522 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SavageRing (O)523 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RingofYoba (O)524 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SturdyRing (O)525 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BurglarsRing (O)526 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBand (O)527 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JukeboxRing (O)528 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmethystRing (O)529 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TopazRing (O)530 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AquamarineRing (O)531 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JadeRing (O)532 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EmeraldRing (O)533 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RubyRing (O)534 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geode (O)535 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenGeode (O)536 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaGeode (O)537 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Alamite (O)538 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bixite (O)539 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Baryte (O)540 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aerinite (O)541 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Calcite (O)542 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dolomite (O)543 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Esperite (O)544 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fluorapatite (O)545 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geminite (O)546 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Helvite (O)547 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jamborite (O)548 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jagoite (O)549 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kyanite (O)550 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lunarite (O)551 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Malachite (O)552 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Neptunite (O)553 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LemonStone (O)554 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Nekoite (O)555 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orpiment (O)556 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PetrifiedSlime (O)557 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThunderEgg (O)558 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pyrite (O)559 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OceanStone (O)560 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GhostCrystal (O)561 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tigerseye (O)562 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jasper (O)563 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Opal (O)564 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireOpal (O)565 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Celestine (O)566 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Marble (O)567 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandstone (O)568 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Granite (O)569 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Basalt (O)570 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Limestone (O)571 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Soapstone (O)572 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hematite (O)573 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mudstone (O)574 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Obsidian (O)575 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slate (O)576 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyStone (O)577 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarShards (O)578 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusFossil (O)586 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmphibianFossil (O)587 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PalmFossil (O)588 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Trilobite (O)589 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtifactSpot (O)590 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tulip (O)591 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSpangle (O)593 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyRose (O)595 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueJazz (O)597 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sprinkler (O)599 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PlumPudding (O)604 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeDip (O)605 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StirFry (O)606 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RoastedHazelnuts (O)607 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinPie (O)608 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSalad (O)609 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FruitSalad (O)610 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlackberryCobbler (O)611 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberryCandy (O)612 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apple (O)613 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenTea (O)614 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bruschetta (O)618 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualitySprinkler (O)621 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherrySapling (O)628 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ApricotSapling (O)629 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OrangeSapling (O)630 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PeachSapling (O)631 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PomegranateSapling (O)632 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AppleSapling (O)633 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apricot (O)634 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orange (O)635 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Peach (O)636 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pomegranate (O)637 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cherry (O)638 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumSprinkler (O)645 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coleslaw (O)648 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadRisotto (O)649 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppyseedMuffin (O)651 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenSlimeEgg (O)680 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainTotem (O)681 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MutantCarp (O)682 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugMeat (O)684 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bait (O)685 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spinner (O)686 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DressedSpinner (O)687 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemFarm (O)688 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemMountains (O)689 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemBeach (O)690 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BarbedHook (O)691 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LeadBobber (O)692 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureHunter (O)693 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TrapBobber (O)694 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CorkBobber (O)695 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sturgeon (O)698 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerTrout (O)699 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bullhead (O)700 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tilapia (O)701 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chub (O)702 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Magnet (O)703 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dorado (O)704 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Albacore (O)705 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shad (O)706 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lingcod (O)707 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Halibut (O)708 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hardwood (O)709 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabPot (O)710 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lobster (O)715 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crayfish (O)716 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crab (O)717 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cockle (O)718 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mussel (O)719 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shrimp (O)720 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Snail (O)721 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Periwinkle (O)722 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oyster (O)723 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSyrup (O)724 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OakResin (O)725 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineTar (O)726 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chowder (O)727 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishStew (O)728 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Escargot (O)729 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LobsterBisque (O)730 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleBar (O)731 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabCakes (O)732 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Woodskip (O)734 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawberrySeeds (O)745 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JackOLantern (O)746 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RottenPlant (O)747 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OmniGeode (O)749 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slime (O)766 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatWing (O)767 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SolarEssence (O)768 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEssence (O)769 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MixedSeeds (O)770 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fiber (O)771 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OilofGarlic (O)772 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LifeElixir (O)773 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildBait (O)774 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Glacierfish (O)775 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatteryPack (O)787 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BerryBasket (O)790 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenCoconut (O)791 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidSalmon (O)795 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slimejack (O)796 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pearl (O)797 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightSquid (O)798 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpookFish (O)799 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blobfish (O)800 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusSeeds (O)802 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurMayonnaise (O)807 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MovieTicket (O)809 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Roe (O)812 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInk (O)814 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaLeaves (O)815 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ginger (O)829 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroRoot (O)830 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroTuber (O)831 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pineapple (O)832 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineappleSeeds (O)833 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mango (O)834 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoSapling (O)835 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stingray (O)836 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lionfish (O)837 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueDiscus (O)838 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThornsRing (O)839 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RusticPlankFloor (O)840 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneWalkwayFloor (O)841 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CinderShard (O)848 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaCap (O)851 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DragonTooth (O)852 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CuriosityLure (O)856 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerSlimeEgg (O)857 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PhoenixRing (O)863 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyDust (O)872 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PiñaColada (O)873 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugSteak (O)874 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ectoplasm (O)875 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticJelly (O)876 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityBobber (O)877 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MonsterMusk (O)879 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BoneFragment (O)881 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiberSeeds (O)885 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MushroomTreeSeed (O)891 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksRed (O)893 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksPurple (O)894 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksGreen (O)895 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaPudding (O)904 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoStickyRice (O)905 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poi (O)906 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TropicalCurry (O)907 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicBait (O)908 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveOre (O)909 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveBar (O)910 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HyperSpeedGro (O)918 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeFertilizer (O)919 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeRetainingSoil (O)920 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInkRavioli (O)921 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCrate (O)925 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CookoutKit (O)926 [21:09:34 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CampingStove (O)927 [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowTranslatedMessage [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithBirthdayMessageIncluded [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessage [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessageFromFile [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakIfTodayIsPlayersBirthday [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowBirthdaySelectionMenu [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowFavoriteGiftSelectionMenu [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SkipNextCommand [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.GivePlayerFavoriteGift [21:09:34 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.MakeObjectsTemporarilyInvisible [21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.AddObjectToPlayersInventory [21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoActor [21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.FlipJunimoActor [21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.SetUpAdvanceJunimoMovement [21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.FinishAdvanceJunimoMovement [21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoAdvanceMove [21:09:34 TRACE game] Registered event command: Omegasis.EventFramework.RemoveJunimoAdvanceMove [21:09:34 TRACE Happy Home Designer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 DEBUG Happy Home Designer] Alternative Textures detected! Integrating... [21:09:35 DEBUG Happy Home Designer] Integration successful. [21:09:35 TRACE Instant Grow Trees] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Let's Move It] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [21:09:35 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [21:09:35 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation. [21:09:35 TRACE Mobile Phone Continued] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Movement Speed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Passable Crops] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Polyamory Sweet Bed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 INFO Generic Mod Config Menu] ApryllForever.PolyamorySweetBed (registering for ApryllForever.PolyamorySweetBed) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM. [21:09:35 TRACE PolyamorySweet Kiss] Kissing audio path: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\PolyamorySweet\PolyamorySweetKiss\assets\kiss.wav [21:09:35 TRACE PolyamorySweet Kiss] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetKiss.KissingAPI) for PolyamorySweet Kiss. [21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI) for Polyamory Sweet Bed. [21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetRooms.SweetRoomsAPI) for PolyamorySweet Rooms. [21:09:35 TRACE Polyamory Sweet Love] Polyamory Sweet Kiss API loaded [21:09:35 TRACE Polyamory Sweet Love] Polyamory Sweet Bed API loaded [21:09:35 TRACE Polyamory Sweet Love] Polyamory Sweet Rooms API loaded [21:09:35 TRACE Polyamory Sweet Love] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:09:35 TRACE PolyamorySweet Rooms] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [21:09:35 TRACE SMAPI] PolyamorySweet Rooms loaded asset 'ApryllForever.PolyamorySweetRooms/dict'. [21:09:35 TRACE PolyamorySweet Rooms] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI) for Polyamory Sweet Love. [21:09:35 TRACE Polyamory Sweet Wedding] PolyamorySweetLove API loaded [21:09:35 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 INFO Generic Mod Config Menu] ApryllForever.PolyamorySweetWedding (registering for ApryllForever.PolyamorySweetWedding) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM. [21:09:35 TRACE Save Anywhere Redux] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Simple Crop Label] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE StardewValleyEasyPrairieKing] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE UI Info Suite 2] Registered Sound: Annosz.UiInfoSuite2.sounds.LevelUp [21:09:35 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 INFO UI Info Suite 2] Loaded API for mod spacechase0.GenericModConfigMenu [21:09:35 TRACE Unique Children Talk] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE WorkbenchHelper] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:35 TRACE game] Signing into GalaxySDK [21:09:36 TRACE Content Patcher] Polyamory Sweet Love added a custom token with prefix 'ApryllForever.PolyamorySweetLove/': PlayerSpouses. [21:09:36 TRACE Content Patcher] Greenhouse Sprinklers added a custom token with prefix 'Bpendragon.GreenhouseSprinklers/': GreenHouseLevel. [21:09:36 TRACE Content Patcher] GNMTokens added 20 custom tokens with prefix 'Hana.GNMTokens/': Adjective, AdultAntiquatedNoun, AdultFamilialNoun, AdultInformalNoun, ChildFamilialNoun, ElderAntiquatedNoun, ElderFamilialNoun, ElderInformalNoun, GenericNoun, ObjectivePronoun, ParentalNoun, PossessivePronoun, ServiceFormalNoun, SiblingNoun, Singular, SpouseNoun, SubjectivePronoun, TermOfEndearment, Title, TraderNoun. [21:09:36 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools. [21:09:36 TRACE Content Patcher] Fashion Sense added a custom token with prefix 'PeacefulEnd.FashionSense/': Appearance. [21:09:36 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY. [21:09:36 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked. [21:09:36 TRACE Content Patcher] Custom Tokens added 20 custom tokens with prefix 'TheMightyAmondee.CustomTokens/': AnniversaryDay, AnniversarySeason, Child, DeathCount, DeathCountMarried, DeathCountMarriedPK, DeathCountPK, DeepestMineLevel, DeepestNormalMineLevel, DeepestSkullCavernMineLevel, DeepestVolcanoFloor, MineLevel, PassOutCount, QuestIDsCompleted, QuestsCompleted, SOCompleted, SOCompleted, SOIDsCompleted, VolcanoFloor, YearsMarried. [21:09:36 INFO Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - Cottagecore_Fences - DaisyNiko's Tilesheets - IdaIda's Flooring and Paths - Shipping_chest For mod authors, see how to update a mod: https://smapi.io/cp-migrate. [21:09:36 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'. [21:09:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:09:38 TRACE SMAPI] Content Patcher edited LooseSprites/daybg (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:38 TRACE SMAPI] Content Patcher edited LooseSprites/nightbg (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:38 TRACE SMAPI] Content Patcher edited Maps/MenuTiles (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:38 TRACE SMAPI] Content Patcher edited Maps/MenuTilesUncolored (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [21:09:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack). [21:09:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack). [21:09:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Horses' content pack). [21:09:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Shipping_chest' content pack). [21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Skell's Flowery Tools' content pack). [21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack). [21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Earthy Recolour' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/ControllerMaps (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Horses' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Craftables' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'No Ugly Shoes' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/emotes (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:44 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/BuffsIcons (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/weapons (for the 'Skell's Flowery Weapons' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_colored (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited LooseSprites/PlayerStatusList (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the '(CP) Overgrown Flowery Interface' content pack). [21:09:44 TRACE SMAPI] Happy Home Designer edited Data/Objects. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack). [21:09:44 TRACE SMAPI] Fashion Sense edited Data/Pants. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Pants (for the '(CP) Paisley's Bridal Boutique' content pack). [21:09:44 TRACE SMAPI] Fashion Sense edited Data/Shirts. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Paisley's Bridal Boutique' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Barn Animals' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Coop Animals' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Data/Locations. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Elle's Cuter Cats' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Elle's Cuter Dogs' content pack). [21:09:44 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack). [21:09:44 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [21:09:44 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [21:09:44 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [21:09:44 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack). [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3962! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3963! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3980! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4001! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3956! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3957! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3958! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3959! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3960! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3961! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3965! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3966! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3967! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3968! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3970! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3971! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3972! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3973! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3974! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3975! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4274! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4275! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4276! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4277! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4278! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4279! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4280! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4281! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.3985! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4439! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4440! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4441! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4442! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4443! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4444! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4445! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4447! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4448! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4449! [21:09:44 TRACE Unique Response Core] Edited NPC.cs.4452! [21:09:44 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [21:09:44 TRACE SMAPI] Invalidated 29 asset names (Data/Characters, Data/Crops, Data/FarmAnimals, Data/hats, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pants, Data/Pets, Data/Shirts, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/font_colored, LooseSprites/nightbg, LooseSprites/PlayerStatusList, Maps/MenuTiles, Maps/MenuTilesUncolored, Maps/springobjects, Minigames/TitleButtons, Strings/StringsFromCSFiles, TileSheets/BuffsIcons, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/emotes, TileSheets/weapons). Propagated 29 core assets (Data/Characters, Data/Crops, Data/FarmAnimals, Data/hats, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pants, Data/Pets, Data/Shirts, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/font_colored, LooseSprites/nightbg, LooseSprites/PlayerStatusList, Maps/MenuTiles, Maps/MenuTilesUncolored, Maps/springobjects, Minigames/TitleButtons, Strings/StringsFromCSFiles, TileSheets/BuffsIcons, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/emotes, TileSheets/weapons). [21:09:44 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Locations. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack). [21:09:44 TRACE SMAPI] Invalidated 1 asset names (Data/Locations). Propagated 1 core assets (Data/Locations). [21:09:44 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of kelly2892.flower.dance.attire [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of ApryllForever.CPPolyamorySweet [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of lakoria.BabiesTakeAfterSpousev2 [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of gizzymo.canonfriendlyexpansion [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Cottagecore_Fences [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of agentlyoko.datenightredux [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterBarnAnimals [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterCats [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterCoopAnimals [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterDogs [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterHorses [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.DirtCliffRecolor [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownBuildings [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Ellibehr.ElliesIdealGreenhouse [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiao.ImmersiveFamily [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of uglynt.town.interiors [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lovely.Kitchen [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of damentia.MarniesAutoPetters [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of SK.NoUglyShoes [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Maraluna.OvergrownFloweryInterface [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Shipping_chest [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of skellady.toolsrecolor [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of skellady.weaponsrecolor [21:09:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of misscoriel.courtship [21:09:44 INFO Json Assets] Loading content packs... [21:09:44 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate. [21:09:44 TRACE SMAPI] Crystal Refiner edited Data/BigCraftables. [21:09:44 TRACE SMAPI] Json Assets edited Data/BigCraftables. [21:09:44 TRACE SMAPI] Better Meowmere edited Data/Weapons. [21:09:44 TRACE SMAPI] Json Assets edited Data/Weapons. [21:09:44 TRACE SMAPI] Json Assets edited Data/FruitTrees. [21:09:44 TRACE SMAPI] Fashion Sense edited Data/Shirts. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Paisley's Bridal Boutique' content pack). [21:09:44 TRACE SMAPI] Json Assets edited Data/Shirts. [21:09:44 TRACE SMAPI] Fashion Sense edited Data/Pants. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Pants (for the '(CP) Paisley's Bridal Boutique' content pack). [21:09:44 TRACE SMAPI] Json Assets edited Data/Pants. [21:09:44 TRACE SMAPI] Crystal Refiner edited Data/CraftingRecipes. [21:09:44 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [21:09:44 TRACE SMAPI] Json Assets edited Data/CookingRecipes. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack). [21:09:44 TRACE SMAPI] Json Assets edited Data/Crops. [21:09:44 TRACE SMAPI] Happy Home Designer edited Data/Objects. [21:09:44 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack). [21:09:44 TRACE SMAPI] Json Assets edited Data/Objects. [21:09:44 TRACE SMAPI] Invalidated 10 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). Propagated 10 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). [21:09:44 TRACE Json Assets] Event: ItemsRegistered [21:09:45 TRACE game] Galaxy auth success [21:09:45 TRACE game] Galaxy signed in [21:09:45 TRACE game] Galaxy logged on [21:09:46 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [21:09:46 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:46 TRACE SMAPI] Fashion Sense edited Data/Boots. [21:09:46 TRACE SMAPI] Json Assets edited Data/Boots. [21:09:46 TRACE SMAPI] Fashion Sense edited Data/hats. [21:09:46 TRACE SMAPI] Content Patcher edited Data/hats (for the '(CP) Paisley's Bridal Boutique' content pack). [21:09:46 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Hats Won't Mess Up Hair' content pack). [21:09:46 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Seasonal Hats - Content Patcher' content pack). [21:09:46 TRACE SMAPI] Json Assets edited Data/hats. [21:09:46 TRACE SMAPI] Crystal Refiner edited Data/Machines. [21:09:46 TRACE game] Successfully set GOG Galaxy profile name. [21:09:46 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:09:46 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [21:09:46 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [21:09:46 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [21:09:46 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack). [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3962! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3963! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3980! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4001! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3956! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3957! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3958! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3959! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3960! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3961! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3965! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3966! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3967! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3968! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3970! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3971! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3972! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3973! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3974! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3975! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4274! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4275! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4276! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4277! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4278! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4279! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4280! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4281! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.3985! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4439! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4440! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4441! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4442! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4443! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4444! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4445! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4447! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4448! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4449! [21:09:46 TRACE Unique Response Core] Edited NPC.cs.4452! [21:09:46 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [21:09:46 TRACE Fishing Info Overlays] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [21:09:59 TRACE SMAPI] Synchronizing 'Find Save Games' task... [21:09:59 TRACE SpaceCore] Reinitializing serializers for 3 mod types... [21:10:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'. [21:10:07 TRACE Polyamory Sweet Love] Checking for extra spouses in 29 friends [21:10:07 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace -7832005885280694551 [21:10:07 TRACE Polyamory Sweet Love] Checking for extra spouses in 29 friends [21:10:07 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace -2000381506166483104 [21:10:07 TRACE Polyamory Sweet Love] Checking for extra spouses in 30 friends [21:10:07 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 2200548298939923394 [21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 35 friends [21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 9199545134551752405 [21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 31 friends [21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 1203652283436235278 [21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 36 friends [21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 7404094685261831280 [21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 36 friends [21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 7404094685261831280 [21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 36 friends [21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 7404094685261831280 [21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 32 friends [21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 6570826197439058985 [21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 32 friends [21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 6570826197439058985 [21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 32 friends [21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 6570826197439058985 [21:10:08 TRACE Polyamory Sweet Love] Checking for extra spouses in 29 friends [21:10:08 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace -3318056188286892024 [21:10:08 ERROR game] Exception occurred trying to access file 'C:\Users\gkd14\AppData\Roaming\StardewValley\Saves\Remnant_340687875\SaveGameInfo' FileNotFoundException: Could not find file 'C:\Users\gkd14\AppData\Roaming\StardewValley\Saves\Remnant_340687875\SaveGameInfo'. File name: 'C:\Users\gkd14\AppData\Roaming\StardewValley\Saves\Remnant_340687875\SaveGameInfo' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at StardewValley.Menus.LoadGameMenu.<FindSaveGames>g__TryReadFile|45_0[TData](String path, Exception& loadError, Func`2 load) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\LoadGameMenu.cs:line 677 [21:10:08 TRACE SMAPI] task complete. [21:10:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack). [21:10:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack). [21:10:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack). [21:10:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack). [21:10:10 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [21:10:10 TRACE SMAPI] Game loader synchronizing... [21:10:10 TRACE game] getLoadEnumerator('Dreamlight_388943151') [21:10:10 TRACE SMAPI] Synchronizing 'Load_ReadSave' task... [21:10:13 TRACE SMAPI] Json Assets edited Data/Fences. [21:10:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:10:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:10:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 0 friends [21:10:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for 5238522462619114399 [21:10:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:14 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'. [21:10:14 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Gil" to Portraits/Gil: the FromFile file 'assets\Gil.png' doesn't exist. [21:10:14 TRACE SMAPI] Content Patcher edited Portraits/Gil (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:15 TRACE SMAPI] task complete. [21:10:15 TRACE Json Assets] Event: IdsAssigned [21:10:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack). [21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack). [21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Horses' content pack). [21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:16 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Buildings' content pack). [21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Overgrown Flowery Interface' content pack). [21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Shipping_chest' content pack). [21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Skell's Flowery Tools' content pack). [21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack). [21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack). [21:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Lovely Kitchen' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Horses' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Craftables' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Flooring and Paths' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'No Ugly Shoes' content pack). [21:10:21 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Lovely Kitchen' content pack). [21:10:21 TRACE SMAPI] Invalidated 7 asset names (LooseSprites/Cursors, LooseSprites/Cursors2, Maps/farmhouse_tiles, Maps/springobjects, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). Propagated 7 core assets (LooseSprites/Cursors, LooseSprites/Cursors2, Maps/farmhouse_tiles, Maps/springobjects, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). [21:10:21 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [21:10:21 TRACE Json Assets] Loading stuff early (really super early) [21:10:21 TRACE SMAPI] Content Patcher edited LooseSprites/chatBox (for the '(CP) Overgrown Flowery Interface' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the '(CP) Overgrown Flowery Interface' content pack). [21:10:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [21:10:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack). [21:10:21 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Horses' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Craftables' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's Flooring and Paths' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'No Ugly Shoes' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/ElliottHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's Cuter Barn Animals' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [21:10:22 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Less Ugly Town Interiors' content pack). [21:10:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathHouse_Entry' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathHouse_MensLocker' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathHouse_WomensLocker' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathHouse_Pool' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Earthy Recolour' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Marnie_Garage' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_Cellar' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Willy_Room' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Bath_Garden' (for the 'Less Ugly Town Interiors' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:10:23 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:24 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:10:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [21:10:24 TRACE SMAPI] Content Patcher edited Maps/Custom_Bath_Garden (for the 'Less Ugly Town Interiors' content pack). [21:10:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [21:10:24 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:10:24 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:24 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:10:24 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Chicken (for the 'Elle's Cuter Coop Animals' content pack). [21:10:24 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Chicken (for the 'Elle's Cuter Coop Animals' content pack). [21:10:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'. [21:10:24 TRACE SpaceCore] Event: OnBlankSave [21:10:24 TRACE SMAPI] task complete. [21:10:24 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [21:10:24 TRACE SMAPI] task complete. [21:10:25 TRACE SMAPI] Synchronizing 'Load_Locations' task... [21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/SolidBlondeBaby' (for the 'Elle's Cuter Coop Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/SilkieBlonde' (for the 'Elle's Cuter Coop Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Animals/Dinosaur (for the 'Elle's Cuter Coop Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/LopBeltedRed' (for the 'Elle's Cuter Coop Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Animals/Duck (for the 'Elle's Cuter Coop Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Blue Chicken/LightBlue' (for the 'Elle's Cuter Coop Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Duck/MallardMale' (for the 'Elle's Cuter Coop Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/SolidPink' (for the 'Elle's Cuter Barn Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Animals/Brown Cow (for the 'Elle's Cuter Barn Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SolidCream' (for the 'Elle's Cuter Barn Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordFawn' (for the 'Elle's Cuter Barn Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/SolidCream' (for the 'Elle's Cuter Barn Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Animals/Goat (for the 'Elle's Cuter Barn Animals' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Robin (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Robin. [21:10:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Immersive Family' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Possessive Sebastian Dialogue Expansion' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:25 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/George" to Portraits/George: the FromFile file 'assets\George.png' doesn't exist. [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/George (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Evelyn" to Portraits/Evelyn: the FromFile file 'assets\Evelyn.png' doesn't exist. [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Evelyn (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Alex (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Haley (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Emily (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Jodi (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Vincent (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Sam (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Clint" to Portraits/Clint: the FromFile file 'assets\Clint.png' doesn't exist. [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Clint (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Lewis" to Portraits/Lewis: the FromFile file 'assets\Lewis.png' doesn't exist. [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Lewis (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Pierre" to Portraits/Pierre: the FromFile file 'assets\Pierre.png' doesn't exist. [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Pierre (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Caroline (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Abigail (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Gus (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Penny (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Pam (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Harvey (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Elliott (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Demetrius" to Portraits/Demetrius: the FromFile file 'assets\Demetrius.png' doesn't exist. [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Demetrius (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Maru (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the '(CP) Please, Remember My Birthday' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Portraits/Sebastian (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:25 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the '(CP) Please, Remember My Birthday' content pack). [21:10:26 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Linus" to Portraits/Linus: the FromFile file 'assets\Linus.png' doesn't exist. [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Linus (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Marnie (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Earthy Recolour' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the '(CP) Please, Remember My Birthday' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Jas (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the '(CP) Please, Remember My Birthday' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Shane (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the '(CP) Please, Remember My Birthday' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Leah (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the '(CP) Please, Remember My Birthday' content pack). [21:10:26 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Dwarf" to Portraits/Dwarf: the FromFile file 'assets\Dwarf.png' doesn't exist. [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Dwarf (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Krobus (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/MrQi (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Bouncer (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Gunther (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Marlon (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Henchman (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Willy" to Portraits/Willy: the FromFile file 'assets\Willy.png' doesn't exist. [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Willy (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the '(CP) Please, Remember My Birthday' content pack). [21:10:26 WARN Content Patcher] Can't apply image patch "UXI's Cute Anime Style Portraits > EditImage Portraits/Birdie" to Portraits/Birdie: the FromFile file 'assets\Birdie.png' doesn't exist. [21:10:26 TRACE SMAPI] Content Patcher edited Portraits/Birdie (for the 'UXI's Cute Anime Style Portraits' content pack). [21:10:26 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack). [21:10:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack). [21:10:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack). [21:10:26 TRACE SMAPI] task complete. [21:10:26 TRACE Json Assets] Fixing IDs [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_Waterfalls (for the 'Earthy Recolour' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Earthy Recolour' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Elle's Town Buildings' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_Shadows (for the 'Elle's Town Buildings' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_beach (for the 'Earthy Recolour' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_beach (for the 'Elle's Town Buildings' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_monsterGraveTiles (for the 'Earthy Recolour' content pack). [21:10:26 TRACE SMAPI] Content Patcher edited Maps/fall_monsterGraveTiles (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:26 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [21:10:27 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:16.3781777' [21:10:27 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack). [21:10:27 TRACE game] setGameMode( 'playingGameMode (3)' ) [21:10:27 TRACE SMAPI] Game loader done. [21:10:27 TRACE Json Assets] Adding default recipes [21:10:27 TRACE SMAPI] Polyamory Sweet Love edited Data/animationDescriptions. [21:10:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:10:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shoeColors' (for the 'No Ugly Shoes' content pack). [21:10:28 TRACE SMAPI] Content Patcher edited TileSheets/tools (for the 'Skell's Flowery Tools' content pack). [21:10:28 TRACE SMAPI] Context: loaded save 'Dreamlight_388943151', starting fall 2 Y1, locale set to . Single-player. [21:10:28 TRACE Greenhouse Sprinklers] Invalidating Texture Cache at first Load [21:10:28 TRACE Greenhouse Sprinklers] Requested cache invalidation for 'Buildings/Greenhouse'. [21:10:28 TRACE SMAPI] Invalidated 0 cache entries. [21:10:28 TRACE Happy Birthday] Loading in default birthday gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Caroline : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Clint : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: DefaultGifts : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Demetrius : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Dwarf : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Evelyn : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: George : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Gus : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jas : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jodi : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Kent : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Krobus : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leo : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Lewis : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Linus : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Marnie : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pam : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pierre : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Robin : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sandy : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Vincent : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Willy : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Registering Happy Birthday Content Pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding default gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Caroline gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Clint gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc DefaultGifts gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Demetrius gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Dwarf gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Evelyn gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc George gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Gus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Jas gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Jodi gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Kent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Krobus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Leo gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Lewis gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Linus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Marnie gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Pam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Pierre gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Robin gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Sandy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Vincent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Willy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding npc Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Happy Birthday] Adding spouse Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [21:10:28 TRACE Mail Framework Mod] Reading content pack: (MFM) The Grampleton Maker's Market Letter (Beta) 1.1.1 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[MFM] The Grampleton Marker's Market Letter (Beta) [21:10:28 TRACE Mobile Phone Continued] total apps: 3 [21:10:28 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [21:10:28 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [21:10:28 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack). [21:10:28 TRACE Polyamory Sweet Love] Checking for extra spouses in 31 friends [21:10:28 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 1203652283436235278 [21:10:28 TRACE SMAPI] Polyamory Sweet Wedding loaded asset 'ApryllForever.PolyamorySweetWedding/dictionary'. [21:10:28 INFO UI Info Suite 2] Setting up icon sheet [21:10:28 TRACE Better Meowmere] Requested cache invalidation for 'Data/Weapons'. [21:10:28 TRACE SMAPI] Better Meowmere edited Data/Weapons. [21:10:28 TRACE SMAPI] Json Assets edited Data/Weapons. [21:10:28 TRACE SMAPI] Invalidated 1 asset names (Data/Weapons). Propagated 1 core assets (Data/Weapons). [21:10:28 TRACE Custom Tokens] Trackers set to update [21:10:28 TRACE Custom Tokens] Grace is not married [21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AppearanceData'. [21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AccessoryData'. [21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HatData'. [21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HairData'. [21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShirtData'. [21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/SleevesData'. [21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/PantsData'. [21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShoesData'. [21:10:28 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/BodyData'. [21:10:28 TRACE Greenhouse Sprinklers] OnDayStart hit. Greenhouse Level 0 [21:10:28 TRACE Happy Birthday] Loading player's birthday on new day started. [21:10:28 TRACE Happy Birthday] Loading player's birthday from: data\Grace_1203652283436235278\Grace_1203652283436235278.json [21:10:28 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'. [21:10:28 TRACE SMAPI] Invalidated 0 cache entries. [21:10:28 TRACE NPC Map Locations] Unknown locations: Custom_LantanaLagoon, Custom_Willy_Room, LewisBasement [21:10:28 TRACE Polyamory Sweet Love] Checking for extra spouses in 31 friends [21:10:28 TRACE Polyamory Sweet Love] reloaded 0 spouses for Grace 1203652283436235278 [21:10:28 TRACE Polyamory Sweet Love] no spouses [21:10:28 DEBUG Unique Response Core] Checking CORE Dialog [21:10:28 DEBUG Unique Response Core] Checking 40 dialog entries [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3962! Should be: $q 10001 give_flowersA#?!...#$r 10001 0 give_flowersA# [Give Bouquet] Is: $q 10001 give_flowersA#?!...#$r 10001 0 give_flowersA# [Give Bouquet] [21:10:28 TRACE Unique Response Core] NPC.cs.3962 verified! 1 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3963! Should be: $q 10001 give_flowersB#?!...#$r 10001 0 give_flowersB# [Give Bouquet] Is: $q 10001 give_flowersB#?!...#$r 10001 0 give_flowersB# [Give Bouquet] [21:10:28 TRACE Unique Response Core] NPC.cs.3963 verified! 2 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3980! Should be: $q 10001 give_pendant#?!...#$r 10001 0 give_pendant# Will you marry me? Is: $q 10001 give_pendant#?!...#$r 10001 0 give_pendant# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3980 verified! 3 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4001! Should be: $q 10001 stardrop_gift#?!...#$r 10001 0 stardrop_gift# Is this for me? Is: $q 10001 stardrop_gift#?!...#$r 10001 0 stardrop_gift# Is this for me? [21:10:28 TRACE Unique Response Core] NPC.cs.4001 verified! 4 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3956! Should be: $q 10001 rejectNPCA#?!...#$r 10001 0 rejectNPCA#[Give Bouquet] Is: $q 10001 rejectNPCA#?!...#$r 10001 0 rejectNPCA#[Give Bouquet] [21:10:28 TRACE Unique Response Core] NPC.cs.3956 verified! 5 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3957! Should be: $q 10001 rejectNPCB#?!...#$r 10001 0 rejectNPCB#[Give Bouquet] Is: $q 10001 rejectNPCB#?!...#$r 10001 0 rejectNPCB#[Give Bouquet] [21:10:28 TRACE Unique Response Core] NPC.cs.3957 verified! 6 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3958! Should be: $q 10001 reject_two_heartA#?!...#$r 10001 0 reject_two_heartA#[Give Bouquet] Is: $q 10001 reject_two_heartA#?!...#$r 10001 0 reject_two_heartA#[Give Bouquet] [21:10:28 TRACE Unique Response Core] NPC.cs.3958 verified! 7 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3959! Should be: $q 10001 reject_two_heartB#?!...#$r 10001 0 reject_two_heartB#[Give Bouquet] Is: $q 10001 reject_two_heartB#?!...#$r 10001 0 reject_two_heartB#[Give Bouquet] [21:10:28 TRACE Unique Response Core] NPC.cs.3959 verified! 8 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3960! Should be: $q 10001 reject_four_heartA#?!...#$r 10001 0 reject_four_heartA#[Give Bouquet] Is: $q 10001 reject_four_heartA#?!...#$r 10001 0 reject_four_heartA#[Give Bouquet] [21:10:28 TRACE Unique Response Core] NPC.cs.3960 verified! 9 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3961! Should be: $q 10001 reject_four_heartB#?!...#$r 10001 0 reject_four_heartB#[Give Bouquet] Is: $q 10001 reject_four_heartB#?!...#$r 10001 0 reject_four_heartB#[Give Bouquet] [21:10:28 TRACE Unique Response Core] NPC.cs.3961 verified! 10 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3965! Should be: $q 10001 engageA#?!...#$r 10001 0 engageA# Will you marry me? Is: $q 10001 engageA#?!...#$r 10001 0 engageA# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3965 verified! 11 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3966! Should be: $q 10001 engageB#?!...#$r 10001 0 engageB# Will you marry me? Is: $q 10001 engageB#?!...#$r 10001 0 engageB# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3966 verified! 12 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3967! Should be: $q 10001 marriedA#?!...#$r 10001 0 marriedA# Will you marry me? Is: $q 10001 marriedA#?!...#$r 10001 0 marriedA# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3967 verified! 13 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3968! Should be: $q 10001 marriedB#?!...#$r 10001 0 marriedB# Will you marry me? Is: $q 10001 marriedB#?!...#$r 10001 0 marriedB# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3968 verified! 14 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3970! Should be: $q 10001 refusal_no_heartsA#?!...#$r 10001 0 refusal_no_heartsA# Will you marry me? Is: $q 10001 refusal_no_heartsA#?!...#$r 10001 0 refusal_no_heartsA# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3970 verified! 15 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3971! Should be: $q 10001 refusal_no_heartsB#?!...#$r 10001 0 refusal_no_heartsB# Will you marry me? Is: $q 10001 refusal_no_heartsB#?!...#$r 10001 0 refusal_no_heartsB# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3971 verified! 16 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3972! Should be: $q 10001 refusal_knownA#?!...#$r 10001 0 refusal_knownA# Will you marry me? Is: $q 10001 refusal_knownA#?!...#$r 10001 0 refusal_knownA# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3972 verified! 17 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3973! Should be: $q 10001 refusal_knownB#?!...#$r 10001 0 refusal_knownB# Will you marry me? Is: $q 10001 refusal_knownB#?!...#$r 10001 0 refusal_knownB# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3973 verified! 18 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3974! Should be: $q 10001 refusal_botherA#?!...#$r 10001 0 refusal_botherA# Will you marry me? Is: $q 10001 refusal_botherA#?!...#$r 10001 0 refusal_botherA# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3974 verified! 19 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3975! Should be: $q 10001 refusal_botherB#?!...#$r 10001 0 refusal_botherB# Will you marry me? Is: $q 10001 refusal_botherB#?!...#$r 10001 0 refusal_botherB# Will you marry me? [21:10:28 TRACE Unique Response Core] NPC.cs.3975 verified! 20 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4274! Should be: $q 10001 birthdayLoveA#...#$r 10001 0 birthdayLoveA# [Happy Birthday] Is: $q 10001 birthdayLoveA#...#$r 10001 0 birthdayLoveA# [Happy Birthday] [21:10:28 TRACE Unique Response Core] NPC.cs.4274 verified! 21 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4275! Should be: $q 10001 birthdayLoveB#...#$r 10001 0 birthdayLoveB# [Happy Birthday] Is: $q 10001 birthdayLoveB#...#$r 10001 0 birthdayLoveB# [Happy Birthday] [21:10:28 TRACE Unique Response Core] NPC.cs.4275 verified! 22 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4276! Should be: $q 10001 birthdayLikeA#...#$r 10001 0 birthdayLikeA# [Happy Birthday] Is: $q 10001 birthdayLikeA#...#$r 10001 0 birthdayLikeA# [Happy Birthday] [21:10:28 TRACE Unique Response Core] NPC.cs.4276 verified! 23 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4277! Should be: $q 10001 birthdayLikeB#...#$r 10001 0 birthdayLikeB# [Happy Birthday] Is: $q 10001 birthdayLikeB#...#$r 10001 0 birthdayLikeB# [Happy Birthday] [21:10:28 TRACE Unique Response Core] NPC.cs.4277 verified! 24 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4278! Should be: $q 10001 birthdayDislikeA#...#$r 10001 0 birthdayDislikeA# [Happy Birthday] Is: $q 10001 birthdayDislikeA#...#$r 10001 0 birthdayDislikeA# [Happy Birthday] [21:10:28 TRACE Unique Response Core] NPC.cs.4278 verified! 25 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4279! Should be: $q 10001 birthdayDislikeB#...#$r 10001 0 birthdayDislikeB# [Happy Birthday] Is: $q 10001 birthdayDislikeB#...#$r 10001 0 birthdayDislikeB# [Happy Birthday] [21:10:28 TRACE Unique Response Core] NPC.cs.4279 verified! 26 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4280! Should be: $q 10001 birthdayNeutralA#...#$r 10001 0 birthdayNeutralA# [Happy Birthday] Is: $q 10001 birthdayNeutralA#...#$r 10001 0 birthdayNeutralA# [Happy Birthday] [21:10:28 TRACE Unique Response Core] NPC.cs.4280 verified! 27 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4281! Should be: $q 10001 birthdayNeutralB#...#$r 10001 0 birthdayNeutralB# [Happy Birthday] Is: $q 10001 birthdayNeutralB#...#$r 10001 0 birthdayNeutralB# [Happy Birthday] [21:10:28 TRACE Unique Response Core] NPC.cs.4281 verified! 28 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.3985! Should be: @, I heard that you gave {0} a gift today...#$b#$q 798999999 giftquestion_yes#Is this true?#$r 798999999 50 giftquestion_yes#Yes, I gave a friendly gift.#$r 798999998 0 giftquestion_lie#What? Me? No...(Lie) Is: @, I heard that you gave {0} a gift today...#$b#$q 798999999 giftquestion_yes#Is this true?#$r 798999999 50 giftquestion_yes#Yes, I gave a friendly gift.#$r 798999998 0 giftquestion_lie#What? Me? No...(Lie) [21:10:28 TRACE Unique Response Core] NPC.cs.3985 verified! 29 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4439! Should be: $q 10001 baby_anxiety#...#r 10001 0 baby_anxiety#What's wrong dear? Is: $q 10001 baby_anxiety#...#r 10001 0 baby_anxiety#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4439 verified! 30 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4440! Should be: $q 10001 adopt_excitedA#...#r 10001 0 adopt_excitedA#What's wrong dear? Is: $q 10001 adopt_excitedA#...#r 10001 0 adopt_excitedA#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4440 verified! 31 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4441! Should be: $q 10001 adopt_excitedB#...#r 10001 0 adopt_excitedB#What's wrong dear? Is: $q 10001 adopt_excitedB#...#r 10001 0 adopt_excitedB#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4441 verified! 32 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4442! Should be: $q 10001 morningsick#...#r 10001 0 morningsick#What's wrong dear? Is: $q 10001 morningsick#...#r 10001 0 morningsick#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4442 verified! 33 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4443! Should be: $q 10001 moodyPregnant#...#r 10001 0 moodyPregnant#What's wrong dear? Is: $q 10001 moodyPregnant#...#r 10001 0 moodyPregnant#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4443 verified! 34 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4444! Should be: $q 10001 informPregnancyA#...#r 10001 0 informPregnancyA#What's wrong dear? Is: $q 10001 informPregnancyA#...#r 10001 0 informPregnancyA#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4444 verified! 35 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4445! Should be: $q 10001 informPregnancyB#...#r 10001 0 informPregnancyB#What's wrong dear? Is: $q 10001 informPregnancyB#...#r 10001 0 informPregnancyB#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4445 verified! 36 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4447! Should be: $q 10001 yourePregnantA#...#r 10001 0 yourePregnantA#What's wrong dear? Is: $q 10001 yourePregnantA#...#r 10001 0 yourePregnantA#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4447 verified! 37 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4448! Should be: $q 10001 yourePregnantB#...#r 10001 0 yourePregnantB#What's wrong dear? Is: $q 10001 yourePregnantB#...#r 10001 0 yourePregnantB#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4448 verified! 38 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4449! Should be: $q 10001 annoyedParent#...#r 10001 0 annoyedParent#What's wrong dear? Is: $q 10001 annoyedParent#...#r 10001 0 annoyedParent#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4449 verified! 39 out of 40 verified! [21:10:28 TRACE Unique Response Core] Verifying NPC.cs.4452! Should be: $q 10001 aloneTime#...#r 10001 0 aloneTime#What's wrong dear? Is: $q 10001 aloneTime#...#r 10001 0 aloneTime#What's wrong dear? [21:10:28 TRACE Unique Response Core] NPC.cs.4452 verified! 40 out of 40 verified! [21:10:28 INFO Unique Response Core] CORE Dialog has been verified! If you have no UCR dialog after this, please run a patch export of the npc in question: example: patch export Characters/Dialogue/Haley Also prepare a log at SMAPI.io/log and Contact MissCoriel through Discord! [21:10:28 TRACE Unique Children] UniqueChildren_childlist_sent new day: [21:10:28 TRACE Farm Type Manager] Day is starting. Loading config data. [21:10:28 TRACE Farm Type Manager] Beginning file loading process... [21:10:28 TRACE Farm Type Manager] All available content packs checked. [21:10:28 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [21:10:28 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [21:10:28 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [21:10:28 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [21:10:28 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [21:10:28 TRACE Farm Type Manager] Checking file conditions... [21:10:28 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [21:10:28 TRACE Farm Type Manager] Checking for saved objects that went missing overnight. [21:10:28 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [21:10:28 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Dreamlight_388943151.json [21:10:28 TRACE Farm Type Manager] Forage generation is disabled for this file. [21:10:28 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [21:10:28 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Dreamlight_388943151.json [21:10:28 TRACE Farm Type Manager] Large object generation is disabled for this file. [21:10:28 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [21:10:29 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Dreamlight_388943151.json [21:10:29 TRACE Farm Type Manager] Ore generation is disabled for this file. [21:10:29 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [21:10:29 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Dreamlight_388943151.json [21:10:29 TRACE Farm Type Manager] Monster generation is disabled for this file. [21:10:29 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [21:10:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 600... [21:10:29 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 0. [21:10:29 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'. [21:10:29 TRACE SMAPI] Invalidated 0 cache entries. [21:10:29 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'. [21:10:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Dwarf. [21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Willy. [21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Immersive Family' content pack). [21:10:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack). [21:10:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MermaidLantana. [21:10:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 610... [21:10:35 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0. [21:10:38 TRACE SpaceCore] Event: BeforeWarp [21:10:38 TRACE game] Warping to Farm [21:10:38 TRACE SMAPI] Lasting Conversation Topics edited Data/Events/Farm. [21:10:38 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the '(CP) Polyamory Sweet!' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Earthy Recolour' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Shipping_chest' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Pet Bowl (for the 'Earthy Recolour' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'IDAIDA's Muted Fairy Buildings' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited Buildings/Well (for the 'IDAIDA's Muted Fairy Buildings' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/Flooring (for the 'IdaIda's Flooring and Paths' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'IDAIDA's Muted Fairy Buildings' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_fall (for the 'Earthy Recolour' content pack). [21:10:38 TRACE Visible Fish] Warped to Farm [21:10:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:10:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack). [21:10:38 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:38 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:10:39 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:10:39 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). Propagated 10 core assets (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). [21:10:39 TRACE Visible Fish] Spawning fish in Farm. [21:10:39 TRACE Visible Fish] found 403 water tiles [21:10:39 TRACE SMAPI] Visible Fish loaded asset 'Mods/shekurika.VisibleFish/LocationData'. [21:10:39 TRACE Visible Fish] Attempted Spawns 66 Failed Spawns: 52 [21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Clint. [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Immersive Family' content pack). [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pierre. [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Immersive Family' content pack). [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Marnie. [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Immersive Family' content pack). [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Krobus. [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Immersive Family' content pack). [21:10:44 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:44 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Mister Qi. [21:10:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 620... [21:10:44 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0. [21:10:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'. [21:10:50 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_fall (for the 'Earthy Recolour' content pack). [21:10:51 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/George. [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Immersive Family' content pack). [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:51 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sam. [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Immersive Family' content pack). [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Possessive Sebastian Dialogue Expansion' content pack). [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:51 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sandy. [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Immersive Family' content pack). [21:10:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 630... [21:10:51 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0. [21:10:54 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_fall (for the 'Earthy Recolour' content pack). [21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Haley. [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Immersive Family' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Possessive Sebastian Dialogue Expansion' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Emily. [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Immersive Family' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Vincent. [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Immersive Family' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Harvey. [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Immersive Family' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Linus. [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Immersive Family' content pack). [21:10:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:10:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 640... [21:10:59 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0. [21:11:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 650... [21:11:06 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 0. [21:11:06 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Earthy Recolour' content pack). [21:11:06 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Cottagecore_Fences' content pack). [21:11:07 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'Earthy Recolour' content pack). [21:11:08 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'IDAIDA's Muted Fairy Buildings' content pack). [21:11:08 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'IDAIDA's Muted Fairy Buildings' content pack). [21:11:15 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sebastian. [21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Immersive Family' content pack). [21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Possessive Sebastian Dialogue Expansion' content pack). [21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:15 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Shane. [21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Immersive Family' content pack). [21:11:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:15 TRACE Farm Type Manager] Spawning objects set to appear at time: 700... [21:11:15 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 0. [21:11:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Alex. [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Immersive Family' content pack). [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Possessive Sebastian Dialogue Expansion' content pack). [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Penny. [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Immersive Family' content pack). [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Wizard. [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Immersive Family' content pack). [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:25 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Leah. [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Immersive Family' content pack). [21:11:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 710... [21:11:25 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 0. [21:11:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gus. [21:11:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Immersive Family' content pack). [21:11:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 720... [21:11:32 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 0. [21:11:37 TRACE SMAPI] Content Patcher edited LooseSprites/Fence5 (for the 'Cottagecore_Fences' content pack). [21:11:37 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'IDAIDA's Muted Fairy Buildings' content pack). [21:11:37 TRACE SpaceCore] Event: BeforeWarp [21:11:37 TRACE game] Warping to Coop058b0cc7-8539-4333-95a1-e8700b89e59e [21:11:38 TRACE Visible Fish] Warped to Deluxe Coop [21:11:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:11:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:11:38 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:38 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [21:11:38 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Coop. [21:11:40 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Maru. [21:11:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Immersive Family' content pack). [21:11:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Possessive Sebastian Dialogue Expansion' content pack). [21:11:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 730... [21:11:40 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 0. [21:11:47 TRACE SpaceCore] Event: BeforeWarp [21:11:47 TRACE game] Warping to Farm [21:11:47 TRACE Visible Fish] Warped to Farm [21:11:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:11:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:11:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:11:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:11:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:11:47 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:11:47 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:48 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [21:11:48 TRACE Visible Fish] Spawning fish in Farm. [21:11:48 TRACE Visible Fish] found 403 water tiles [21:11:48 TRACE Visible Fish] Attempted Spawns 66 Failed Spawns: 50 [21:11:48 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jodi. [21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Immersive Family' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:48 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pam. [21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Immersive Family' content pack). [21:11:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 740... [21:11:48 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 0. [21:11:55 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Demetrius. [21:11:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:11:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Immersive Family' content pack). [21:11:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:11:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 750... [21:11:55 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 0. [21:11:58 TRACE SpaceCore] Event: BeforeWarp [21:11:58 TRACE game] Warping to Barn2dcf1c06-39d8-4006-8b09-488f0fc56cba [21:11:58 TRACE Visible Fish] Warped to Deluxe Barn [21:11:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:11:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:11:58 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:11:58 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [21:11:58 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Barn. [21:12:01 TRACE SMAPI] Polyamory Sweet Love edited Strings/Locations. [21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the 'Earthy Recolour' content pack). [21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the 'Elle's Town Buildings' content pack). [21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the '(CP) Overgrown Flowery Interface' content pack). [21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map_fall (for the 'Earthy Recolour' content pack). [21:12:01 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map_fall (for the 'Elle's Town Buildings' content pack). [21:12:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/ApryllForever.CPPolyamorySweet/AineFlower' (for the '(CP) Polyamory Sweet!' content pack). [21:12:02 TRACE SMAPI] Happy Home Designer edited Data/mail. [21:12:02 TRACE SMAPI] Fashion Sense edited Data/mail. [21:12:02 TRACE SMAPI] Greenhouse Sprinklers edited Data/mail. [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)390 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)346 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)422 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)223 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)212 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)591 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)66 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)611 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)420 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)286 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)337 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)200 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)425 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)614 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)422 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)607 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)421 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)346 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)351 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)705 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)396 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)16 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)634 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)645 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)286 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)575 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)186 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)421 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)18 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)66 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)768 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)184 [21:12:02 TRACE Happy Birthday] Requesting gift with id:(O)433 [21:12:02 TRACE SMAPI] Happy Birthday edited Data/mail. [21:12:02 TRACE SMAPI] Mail Framework Mod edited Data/mail. [21:12:02 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Immersive Family' content pack). [21:12:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:12:02 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Earthy Recolour' content pack). [21:12:09 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Evelyn. [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Immersive Family' content pack). [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:12:09 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lewis. [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Immersive Family' content pack). [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:12:09 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Caroline. [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Immersive Family' content pack). [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:12:09 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Elliott. [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Immersive Family' content pack). [21:12:09 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:12:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 800... [21:12:09 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 0. [21:12:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 810... [21:12:17 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 0. [21:12:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SolidCreamSheared' (for the 'Elle's Cuter Barn Animals' content pack). [21:12:27 TRACE SpaceCore] Event: BeforeWarp [21:12:27 TRACE game] Warping to Farm [21:12:27 TRACE Visible Fish] Warped to Farm [21:12:27 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:12:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:12:27 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:12:28 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:12:28 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:12:28 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:12:28 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [21:12:28 TRACE Visible Fish] Spawning fish in Farm. [21:12:28 TRACE Visible Fish] found 403 water tiles [21:12:28 TRACE Visible Fish] Attempted Spawns 70 Failed Spawns: 58 [21:12:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 820... [21:12:28 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 0. [21:12:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Abigail. [21:12:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:12:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Immersive Family' content pack). [21:12:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Possessive Sebastian Dialogue Expansion' content pack). [21:12:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:12:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 830... [21:12:35 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 0. [21:12:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 840... [21:12:47 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 0. [21:12:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 850... [21:12:58 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 0. [21:13:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'. [21:13:10 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jas. [21:13:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Canon-Friendly Dialogue Expansion' content pack). [21:13:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Immersive Family' content pack). [21:13:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [21:13:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 900... [21:13:10 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 0. [21:13:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 910... [21:13:17 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 0. [21:13:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 920... [21:13:24 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 0. [21:13:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:13:30 TRACE SMAPI] Content Patcher edited Portraits/Maru_Hospital (for the 'UXI's Cute Anime Style Portraits' content pack). [21:13:38 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote. [21:13:38 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) Overgrown Flowery Interface' content pack). [21:13:38 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote. [21:13:38 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) Overgrown Flowery Interface' content pack). [21:13:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 930... [21:13:56 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 0. [21:14:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:14:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 940... [21:14:11 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 0. [21:14:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 950... [21:14:18 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 0. [21:14:21 TRACE SpaceCore] Event: BeforeWarp [21:14:21 TRACE game] Warping to Forest [21:14:21 TRACE Visible Fish] Warped to Forest [21:14:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:14:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:14:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:14:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:14:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:14:21 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:14:21 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:14:21 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:14:21 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:14:21 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:14:22 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:14:22 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [21:14:22 TRACE Visible Fish] Spawning fish in Forest. [21:14:22 TRACE Visible Fish] found 3260 water tiles [21:14:22 TRACE Visible Fish] Attempted Spawns 470 Failed Spawns: 282 [21:14:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000... [21:14:26 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 0. [21:14:33 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010... [21:14:33 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 0. [21:14:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020... [21:14:40 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 0. [21:14:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030... [21:14:48 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 0. [21:14:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040... [21:14:55 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 0. [21:15:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050... [21:15:02 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 0. [21:15:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100... [21:15:10 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 0. [21:15:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110... [21:15:17 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 0. [21:15:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120... [21:15:24 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 0. [21:15:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1130... [21:15:32 TRACE Farm Type Manager] Spawn process complete. Time: 1130. Total objects spawned: 0. [21:15:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 1140... [21:15:39 TRACE Farm Type Manager] Spawn process complete. Time: 1140. Total objects spawned: 0. [21:15:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1150... [21:15:46 TRACE Farm Type Manager] Spawn process complete. Time: 1150. Total objects spawned: 0. [21:15:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_greenRain_fall (for the 'Earthy Recolour' content pack). [21:15:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1200... [21:15:54 TRACE Farm Type Manager] Spawn process complete. Time: 1200. Total objects spawned: 0. [21:16:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 1210... [21:16:01 TRACE Farm Type Manager] Spawn process complete. Time: 1210. Total objects spawned: 0. [21:16:05 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_greenRain_fall (for the 'Earthy Recolour' content pack). [21:16:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1220... [21:16:08 TRACE Farm Type Manager] Spawn process complete. Time: 1220. Total objects spawned: 0. [21:16:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1230... [21:16:16 TRACE Farm Type Manager] Spawn process complete. Time: 1230. Total objects spawned: 0. [21:16:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 1240... [21:16:23 TRACE Farm Type Manager] Spawn process complete. Time: 1240. Total objects spawned: 0. [21:16:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 1250... [21:16:30 TRACE Farm Type Manager] Spawn process complete. Time: 1250. Total objects spawned: 0. [21:16:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 1300... [21:16:38 TRACE Farm Type Manager] Spawn process complete. Time: 1300. Total objects spawned: 0. [21:16:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 1310... [21:16:45 TRACE Farm Type Manager] Spawn process complete. Time: 1310. Total objects spawned: 0. [21:16:49 TRACE SpaceCore] Event: BeforeWarp [21:16:49 TRACE game] Warping to Town [21:16:49 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Immersive Family' content pack). [21:16:49 TRACE Visible Fish] Warped to Town [21:16:49 TRACE Visible Fish] Spawning fish in Town. [21:16:49 TRACE Visible Fish] found 983 water tiles [21:16:49 TRACE Visible Fish] Attempted Spawns 177 Failed Spawns: 48 [21:16:51 TRACE SpaceCore] Event: OnEventFinished [21:16:51 TRACE SpaceCore] Event: BeforeWarp [21:16:51 TRACE game] Warping to Town [21:16:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1320... [21:16:55 TRACE Farm Type Manager] Spawn process complete. Time: 1320. Total objects spawned: 0. [21:17:01 TRACE SMAPI] Content Patcher edited LooseSprites/SpecialOrdersBoard (for the '(CP) Overgrown Flowery Interface' content pack). [21:17:04 TRACE Farm Type Manager] Spawning objects set to appear at time: 1330... [21:17:04 TRACE Farm Type Manager] Spawn process complete. Time: 1330. Total objects spawned: 0. [21:17:08 TRACE SpaceCore] Event: BeforeWarp [21:17:08 TRACE game] Warping to Beach [21:17:08 TRACE Visible Fish] Warped to Beach [21:17:08 TRACE Visible Fish] Spawning fish in Beach. [21:17:08 TRACE Visible Fish] found 2693 water tiles [21:17:08 TRACE Visible Fish] Attempted Spawns 462 Failed Spawns: 86 [21:17:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1340... [21:17:12 TRACE Farm Type Manager] Spawn process complete. Time: 1340. Total objects spawned: 0. [21:17:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1350... [21:17:19 TRACE Farm Type Manager] Spawn process complete. Time: 1350. Total objects spawned: 0. [21:17:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1400... [21:17:28 TRACE Farm Type Manager] Spawn process complete. Time: 1400. Total objects spawned: 0. [21:17:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 1410... [21:17:35 TRACE Farm Type Manager] Spawn process complete. Time: 1410. Total objects spawned: 0. [21:17:42 TRACE Farm Type Manager] Spawning objects set to appear at time: 1420... [21:17:42 TRACE Farm Type Manager] Spawn process complete. Time: 1420. Total objects spawned: 0. [21:17:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 1430... [21:17:52 TRACE Farm Type Manager] Spawn process complete. Time: 1430. Total objects spawned: 0. [21:17:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 1440... [21:17:59 TRACE Farm Type Manager] Spawn process complete. Time: 1440. Total objects spawned: 0. [21:18:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1450... [21:18:06 TRACE Farm Type Manager] Spawn process complete. Time: 1450. Total objects spawned: 0. [21:18:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 1500... [21:18:14 TRACE Farm Type Manager] Spawn process complete. Time: 1500. Total objects spawned: 0. [21:18:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 1510... [21:18:21 TRACE Farm Type Manager] Spawn process complete. Time: 1510. Total objects spawned: 0. [21:18:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:18:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 1520... [21:18:44 TRACE Farm Type Manager] Spawn process complete. Time: 1520. Total objects spawned: 0. [21:18:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 1530... [21:18:51 TRACE Farm Type Manager] Spawn process complete. Time: 1530. Total objects spawned: 0. [21:18:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1540... [21:18:58 TRACE Farm Type Manager] Spawn process complete. Time: 1540. Total objects spawned: 0. [21:19:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1550... [21:19:06 TRACE Farm Type Manager] Spawn process complete. Time: 1550. Total objects spawned: 0. [21:19:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1600... [21:19:13 TRACE Farm Type Manager] Spawn process complete. Time: 1600. Total objects spawned: 0. [21:19:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 1610... [21:19:22 TRACE Farm Type Manager] Spawn process complete. Time: 1610. Total objects spawned: 0. [21:19:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1620... [21:19:29 TRACE Farm Type Manager] Spawn process complete. Time: 1620. Total objects spawned: 0. [21:19:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 1630... [21:19:37 TRACE Farm Type Manager] Spawn process complete. Time: 1630. Total objects spawned: 0. [21:19:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1640... [21:19:46 TRACE Farm Type Manager] Spawn process complete. Time: 1640. Total objects spawned: 0. [21:19:53 TRACE Farm Type Manager] Spawning objects set to appear at time: 1650... [21:19:53 TRACE Farm Type Manager] Spawn process complete. Time: 1650. Total objects spawned: 0. [21:20:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 1700... [21:20:02 TRACE Farm Type Manager] Spawn process complete. Time: 1700. Total objects spawned: 0. [21:20:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1710... [21:20:10 TRACE Farm Type Manager] Spawn process complete. Time: 1710. Total objects spawned: 0. [21:20:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1720... [21:20:17 TRACE Farm Type Manager] Spawn process complete. Time: 1720. Total objects spawned: 0. [21:20:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 1730... [21:20:25 TRACE Farm Type Manager] Spawn process complete. Time: 1730. Total objects spawned: 0. [21:20:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:20:25 TRACE SMAPI] Invalidated 0 cache entries. [21:20:27 TRACE SpaceCore] Event: BeforeWarp [21:20:27 TRACE game] Warping to Town [21:20:27 TRACE Visible Fish] Warped to Town [21:20:27 TRACE Visible Fish] Spawning fish in Town. [21:20:27 TRACE Visible Fish] found 983 water tiles [21:20:27 TRACE Visible Fish] Attempted Spawns 181 Failed Spawns: 44 [21:20:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1740... [21:20:32 TRACE Farm Type Manager] Spawn process complete. Time: 1740. Total objects spawned: 0. [21:20:36 TRACE SpaceCore] Event: BeforeWarp [21:20:36 TRACE game] Warping to ArchaeologyHouse [21:20:37 TRACE Visible Fish] Warped to ArchaeologyHouse [21:20:37 TRACE Visible Fish] No water here. Stop spawning fish in ArchaeologyHouse. [21:20:49 TRACE SpaceCore] Event: BeforeWarp [21:20:49 TRACE game] Warping to Town [21:20:49 TRACE Visible Fish] Warped to Town [21:20:49 TRACE Visible Fish] Spawning fish in Town. [21:20:49 TRACE Visible Fish] found 983 water tiles [21:20:49 TRACE Visible Fish] Attempted Spawns 185 Failed Spawns: 50 [21:20:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 1750... [21:20:50 TRACE Farm Type Manager] Spawn process complete. Time: 1750. Total objects spawned: 0. [21:20:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 1800... [21:20:57 TRACE Farm Type Manager] Spawn process complete. Time: 1800. Total objects spawned: 0. [21:21:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 1810... [21:21:05 TRACE Farm Type Manager] Spawn process complete. Time: 1810. Total objects spawned: 0. [21:21:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1820... [21:21:12 TRACE Farm Type Manager] Spawn process complete. Time: 1820. Total objects spawned: 0. [21:21:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1830... [21:21:19 TRACE Farm Type Manager] Spawn process complete. Time: 1830. Total objects spawned: 0. [21:21:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1840... [21:21:28 TRACE Farm Type Manager] Spawn process complete. Time: 1840. Total objects spawned: 0. [21:21:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 1850... [21:21:35 TRACE Farm Type Manager] Spawn process complete. Time: 1850. Total objects spawned: 0. [21:21:40 TRACE SpaceCore] Event: BeforeWarp [21:21:40 TRACE game] Warping to CommunityCenter [21:21:40 TRACE Visible Fish] Warped to CommunityCenter [21:21:40 TRACE Visible Fish] No water here. Stop spawning fish in CommunityCenter. [21:21:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 1900... [21:21:43 TRACE Farm Type Manager] Spawn process complete. Time: 1900. Total objects spawned: 0. [21:21:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:21:43 TRACE SMAPI] Invalidated 0 cache entries. [21:21:43 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote. [21:21:43 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) Overgrown Flowery Interface' content pack). [21:22:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:22:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1910... [21:22:19 TRACE Farm Type Manager] Spawn process complete. Time: 1910. Total objects spawned: 0. [21:22:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:22:19 TRACE SMAPI] Invalidated 0 cache entries. [21:22:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1920... [21:22:32 TRACE Farm Type Manager] Spawn process complete. Time: 1920. Total objects spawned: 0. [21:22:33 TRACE SpaceCore] Event: BeforeWarp [21:22:33 TRACE game] Warping to Town [21:22:33 TRACE Visible Fish] Warped to Town [21:22:33 TRACE Visible Fish] Spawning fish in Town. [21:22:33 TRACE Visible Fish] found 983 water tiles [21:22:33 TRACE Visible Fish] Attempted Spawns 186 Failed Spawns: 59 [21:22:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:22:44 TRACE SpaceCore] Event: BeforeWarp [21:22:44 TRACE game] Warping to Farm [21:22:44 TRACE Visible Fish] Warped to Farm [21:22:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:22:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:22:44 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:22:44 TRACE SMAPI] Invalidated 7 asset names (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 7 core assets (Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [21:22:44 TRACE Visible Fish] Spawning fish in Farm. [21:22:44 TRACE Visible Fish] found 403 water tiles [21:22:44 TRACE Visible Fish] Attempted Spawns 64 Failed Spawns: 50 [21:22:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1930... [21:22:46 TRACE Farm Type Manager] Spawn process complete. Time: 1930. Total objects spawned: 0. [21:23:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 1940... [21:23:05 TRACE Farm Type Manager] Spawn process complete. Time: 1940. Total objects spawned: 0. [21:23:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:23:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1950... [21:23:26 TRACE Farm Type Manager] Spawn process complete. Time: 1950. Total objects spawned: 0. [21:23:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1600 Height:900} [21:23:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2000... [21:23:35 TRACE Farm Type Manager] Spawn process complete. Time: 2000. Total objects spawned: 0. [21:23:36 TRACE SpaceCore] Event: BeforeWarp [21:23:36 TRACE game] Warping to FarmHouse [21:23:37 TRACE Visible Fish] Warped to FarmHouse [21:23:37 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:23:37 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Lovely Kitchen' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack). [21:23:37 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Lovely Kitchen' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:23:37 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:37 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). Propagated 10 core assets (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). [21:23:37 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse. [21:23:39 TRACE SpaceCore] Event: BeforeWarp [21:23:39 TRACE game] Warping to Farm [21:23:39 TRACE Visible Fish] Warped to Farm [21:23:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:23:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack). [21:23:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack). [21:23:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack). [21:23:39 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack). [21:23:39 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack). [21:23:39 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack). [21:23:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:23:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:23:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:23:40 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:23:40 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). Propagated 10 core assets (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). [21:23:40 TRACE Visible Fish] Spawning fish in Farm. [21:23:40 TRACE Visible Fish] found 403 water tiles [21:23:40 TRACE Visible Fish] Attempted Spawns 65 Failed Spawns: 57 [21:23:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2010... [21:23:43 TRACE Farm Type Manager] Spawn process complete. Time: 2010. Total objects spawned: 0. [21:23:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 2020... [21:23:57 TRACE Farm Type Manager] Spawn process complete. Time: 2020. Total objects spawned: 0. [21:24:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 2030... [21:24:09 TRACE Farm Type Manager] Spawn process complete. Time: 2030. Total objects spawned: 0. [21:24:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 2040... [21:24:16 TRACE Farm Type Manager] Spawn process complete. Time: 2040. Total objects spawned: 0. [21:24:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 2050... [21:24:23 TRACE Farm Type Manager] Spawn process complete. Time: 2050. Total objects spawned: 0. [21:24:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 2100... [21:24:30 TRACE Farm Type Manager] Spawn process complete. Time: 2100. Total objects spawned: 0. [21:24:34 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:34 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:34 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVShippingMenu.postfix_parseItems(IList`1 items, List`1& ___categoryItems, List`1& ___categoryTotals, List`1& ___categoryDials, Dictionary`2& ___itemValues, Dictionary`2& ___singleItemValues) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 136 at StardewValley.Menus.ShippingMenu.parseItems_PatchedBy<mod.berkayylmao.ShipAnything>(ShippingMenu this, IList`1 items) at StardewValley.Menus.ShippingMenu..ctor(IList`1 items) at SaveAnywhere.Framework.SaveManager.BeginSaveData() at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) [21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:36 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:36 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:36 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:37 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:37 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:37 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:37 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:37 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:37 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:37 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:37 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:37 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:38 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:38 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:38 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:38 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:38 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:38 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:46 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:46 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:46 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:46 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:46 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:46 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:46 TRACE Farm Type Manager] Mid-day save event started. Saving and removing custom objects/data. [21:24:46 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:46 ERROR Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120 at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [21:24:48 TRACE SpaceCore] Event: BeforeWarp [21:24:48 TRACE game] Warping to FarmHouse [21:24:48 TRACE Visible Fish] Warped to FarmHouse [21:24:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:24:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack). [21:24:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack). [21:24:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Lovely Kitchen' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) Overgrown Flowery Interface' content pack). [21:24:49 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/Craftables' (for the 'IdaIda's Craftables' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Lovely Kitchen' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'witchy deco to seasonal decor' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Lovely Kitchen' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [21:24:49 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [21:24:49 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). Propagated 10 core assets (LooseSprites/Cursors2, Maps/fall_island_tilesheet_1, Maps/fall_outdoorsTileSheet, Maps/fall_outdoorsTileSheet2, Maps/fall_outdoorTileSheet_extra, Maps/farmhouse_tiles, Maps/island_tilesheet_1, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/Craftables). [21:24:49 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse. [21:24:51 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings. [21:24:51 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [21:24:51 TRACE Greenhouse Sprinklers] OnDayEnding hit. Greenhouse Level 0 [21:24:51 TRACE Greenhouse Sprinklers] Player has not unlocked the Greenhouse, further checks skipped [21:24:51 TRACE SMAPI] Synchronizing 'NewDay' task... [21:24:51 TRACE SMAPI] task complete. [21:24:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:24:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:24:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [21:25:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at ShipAnything.Main.Extensions.SVObjectEx..ctor(Item item) in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 76 at ShipAnything.Main.Extensions.SVGame1.prefix__newDayAfterFade() in C:\Users\berkay\source\repos\StardewValleyMods\ShipAnything\Main.cs:line 174 at StardewValley.Game1._newDayAfterFade_PatchedBy<mod.berkayylmao.ShipAnything>() at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:25:11 TRACE game] Disconnected: ClosedGame [21:25:11 TRACE SMAPI] Disposing... [21:25:11 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.view parsed log | download