SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.4.3 on Microsoft Windows 10 Home
SMAPI: 3.0.1
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2019-12-18 18:15 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.4.3 no errors
SMAPI 3.0.1 Pathoschild 77 errors
Animal Patting 1.0.4 DiddyP no errors
AutoAnimalDoors 2.3.0 Aaron Taggart no errors
Better Artisan Good Icons 1.5.0 Cat no errors
Better Ranching 1.7.2 Urbanyeti no errors
Chat Commands 1.14.0 Cat no errors
CJB Item Spawner 1.11.5 CJBok and Pathoschild no errors
Community Bundle Item Tooltip 1.2.1 Musbah Sinno no errors
Console Commands 3.0.1 SMAPI no errors
Content Patcher 1.11.0
+ 0mnomnom's Farm 1.0.3
+ A More Interesting (Updated) Sam 1.0.0
+ A Toned Down Stardew Valley 4.1.4
+ Ace Buildings Expanded Tilesheets 1.1.0
+ Ace's House and Cabin 3.4.0
+ Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.9
+ Coop and Barn Facelift 1.2.0
+ CP The Perks of Marriage 1.1.0
+ Dewdrop Forest Farm 1.2.0
+ Doki Doki Dialogue - Alex 2.1.0
+ Doki Doki Dialogue - Sam 3.1.1
+ Doki Doki Dialogue - Sebastian 2.1.1
+ DZK312's Fanciful Resources 1.2.0
+ Eemie's Just A New Map Recolour - CP Conversion 1.5.2
+ Elle's Cat Replacements 1.1.0
+ Elle's Critter and Butterfly Replacements 1.3.1
+ Elle's Dog Replacements 1.1.1
+ Elle's New Barn Animals 1.1.0
+ Elle's New Coop Animals 1.1.0
+ Flower Valley for ContentPatcher 4.0.0
+ George & Evelyn Developed 1.0.0
+ Glass Milk Bottles 1.0.0
+ Medieval_buildings 1.8.0
+ More Fish 4.0.2
+ New Scarecrows 1.0.0
+ Organized Hill-top Farm 1.0.0
+ Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher 1.1.0
+ Pookachus Four Corners Farm 2.0.3
+ Ran's Hearts 1.1.0
+ Seasonal Floorings 1.0.0
+ Senegal Parrot Kids 1.0.0
+ Shane's New Job
+ ShanesNewDialogues 1.0.0
+ Stardew Valley Reimagined 1.5.1
+ Tolerable Pierre 1.0.0
(+ 35 content packs)
Pathoschild
+ 0mnomnom
+ NostalgicPoet
+ LavenderLight and minervamaga
+ Acerbicon
+ Acerbicon
+ gizzymo
+ nykachu
+ TrentXV
+ Lanterncat
+ alistairweekend
+ alistairweekend
+ alistairweekend
+ DZK312
+ minervamaga and eemiestardew
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge)
+ Cakeguru
+ andiluxe
+ Gweniaczek
+ HisameArtWork&TrentXV
+ Sithurism
+ Froststar11
+ pencilstab (portraits) & sheetcakeghost (characters)
+ Pookachu
+ Ran
+ DustBeauty
+ DaisyNiko
+ Ran 1.1.0 by Ran
+ Rhapshie
+ DaisyNiko
+ Lavender
1 error
Custom Farming Redux 2.12.7
+ Goldfish Bowl and Koi Tan 1.0.1
+ Indoor Beehouse 2.0.0
(+ 2 content packs)
Platonymous
+ TrentXV&HisameArtwork
+ Slammy
no errors
Custom Furniture 0.10.4
+ Mioudew's Elegant Victorian Furniture for Custom Furniture 1.0.0
(+ 1 content packs)
Platonymous
+ Mioudew and Froststar11
no errors
Custom Greenhouse 1.0.2 Forkmaster no errors
Entoarox Framework 2.4.13 Entoarox no errors
Event Repeater 5.1.0 MissCoriel no errors
ExtraFishInformation 1.1.1 Ceasg no errors
Farm Type Manager 1.8.0 Esca no errors
Friends Forever 1.2.3 Isaac S. no errors
Gift Taste Helper 2.9.1 tstaples (aka catman) no errors
Health Bars 1.9.0 Maurício Gomes (Speeder) no errors
InteractionTweaks 1.3.0 jahangmar no errors
Json Assets 1.5.1
+ More Trees for JsonAssets 1.6.4
+ New Fish Recipes 1.0.1
(+ 2 content packs)
spacechase0
+ Project Populate JsonAssets
+ TrentXV and Hisame Artworks
93 errors
Lookup Anything 1.23.1 Pathoschild no errors
Mail Framework Mod 1.5.1
+ [MFM] More Trees 1.0.1
(+ 1 content packs)
Digus
+ Project Populate Json Assets
no errors
Mod Update Menu 1.5.0 Cat no errors
MTN 2.1.0-beta7
+ Ali's Foraging 1.0.0
+ Capitalist Dream Farm 2 MTN 1.0.7
(+ 2 content packs)
SgtPickles
+ Gui8515
+ DaisyNiko
no errors
No Fence Decay 1.5.0 Cat no errors
ObjectProgressBars 1.3.0 Adeel Tariq no errors
PyTK 1.12.13 Platonymous 1 error
Range Display 3.0.0 Cat no errors
Save Backup 3.0.1 SMAPI no errors
Simple Crop Label 5.5.4 TheMusketeer no errors
SpaceCore 1.3.1 spacechase0 1 error
SpriteMaster 0.9.8 mkukli no errors
TMXLoader 1.10.6 Platonymous no errors
Winter Grass 2.0.1 Cat no errors
[18:15:10 INFO  SMAPI] SMAPI 3.0.1 with Stardew Valley 1.4.3 on Microsoft Windows 10 Home
[18:15:10 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[18:15:10 TRACE SMAPI] Log started at 2019-12-18T18:15:10 UTC
[18:15:10 DEBUG SMAPI] Starting game...
[18:15:19 TRACE SMAPI] Loading mod metadata...
[18:15:20 TRACE SMAPI] Loading mods...
[18:15:20 TRACE SMAPI]    Black Forrest Bareback (from Mods\Black Forrest Bareback)...
[18:15:20 TRACE SMAPI]       Failed: it's an empty folder.
[18:15:20 TRACE SMAPI]    Heart based dialogue\Content\Characters\Dialogue (from Mods\Heart based dialogue\Content\Characters\Dialogue)...
[18:15:20 TRACE SMAPI]       Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info).
[18:15:20 TRACE SMAPI]    kisekae (from Mods\Kisekae\kisekae.dll)...
[18:15:20 TRACE SMAPI]       Failed: its EntryDll value 'kisekae.dll' doesn't match the actual file capitalization 'Kisekae.dll'. The capitalization must match for crossplatform compatibility.
[18:15:20 TRACE SMAPI]    Updated version flooring (from Mods\Updated version flooring)...
[18:15:20 TRACE SMAPI]       Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info).
[18:15:20 TRACE SMAPI]    Animal Patting (from Mods\AnimalPatting\AnimalPatting.dll)...
[18:15:21 TRACE SMAPI]    AutoAnimalDoors (from Mods\AutoAnimalDoors\AutoAnimalDoors.dll)...
[18:15:21 TRACE SMAPI]    Better Artisan Good Icons (from Mods\BetterArtisanGoodIcons\BetterArtisanGoodIcons.dll)...
[18:15:21 TRACE SMAPI]       Rewriting BetterArtisanGoodIcons.dll for OS...
[18:15:21 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterArtisanGoodIcons.dll.
[18:15:21 TRACE SMAPI]       Loading BetterArtisanGoodIcons.dll (rewritten in memory)...
[18:15:21 TRACE SMAPI]    Better Ranching (from Mods\BetterRanching\BetterRanching.dll)...
[18:15:21 TRACE SMAPI]    Chat Commands (from Mods\ChatCommands\ChatCommands.dll)...
[18:15:21 TRACE SMAPI]    CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll)...
[18:15:21 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
[18:15:21 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)...
[18:15:21 TRACE SMAPI]    Custom Critters (from Mods\CustomCritters\CustomCritters.dll)...
[18:15:21 TRACE SMAPI]       Broken code in CustomCritters.dll: reference to StardewModdingAPI.SemanticVersion..ctor (no matching constructor).
[18:15:21 TRACE SMAPI]    PyTK (from Mods\PyTK\PyTK.dll)...
[18:15:22 TRACE SMAPI]       Loading MoonSharp.Interpreter.dll...
[18:15:22 TRACE SMAPI]       Loading NCalc.dll...
[18:15:22 TRACE SMAPI]       Loading TMXTile.dll...
[18:15:22 TRACE SMAPI]       Loading DotNetZip.dll...
[18:15:22 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly PyTK.dll.
[18:15:22 TRACE SMAPI]       Loading PyTK.dll...
[18:15:22 TRACE SMAPI]    Custom Farming Redux (from Mods\CustomFarmingRedux\CustomFarmingRedux.dll)...
[18:15:22 TRACE SMAPI]    Custom Furniture (from Mods\CustomFurniture\CustomFurniture.dll)...
[18:15:22 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly CustomFurniture.dll.
[18:15:22 TRACE SMAPI]    Custom Greenhouse (from Mods\CustomGreenhouse\CustomGreenhouse.dll)...
[18:15:22 TRACE SMAPI]    Doki Doki Dialogue - Alex (from Mods\DokiDokiDialogue_Alex_CP) [content pack]...
[18:15:22 TRACE SMAPI]    Doki Doki Dialogue - Sam (from Mods\DokiDokiDialogue_Sam_CP) [content pack]...
[18:15:22 TRACE SMAPI]    Doki Doki Dialogue - Sebastian (from Mods\DokiDokiDialogue_Sebastian_CP) [content pack]...
[18:15:22 TRACE SMAPI]    Entoarox Framework (from Mods\EntoaroxFramework\EntoaroxFramework.dll)...
[18:15:22 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.serializer field) in assembly EntoaroxFramework.dll.
[18:15:22 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field) in assembly EntoaroxFramework.dll.
[18:15:22 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.locationSerializer field) in assembly EntoaroxFramework.dll.
[18:15:22 TRACE SMAPI]    Event Repeater (from Mods\EventRepeater\EventRepeater.dll)...
[18:15:22 TRACE SMAPI]    ExpandedFridge (from Mods\ExpandedFridge\ExpandedFridge.dll)...
[18:15:22 TRACE SMAPI]       Broken code in ExpandedFridge.dll: reference to StardewValley.Item.canStackWith (no such method).
[18:15:22 TRACE SMAPI]       Broken code in ExpandedFridge.dll: reference to StardewValley.Item.addToStack (no such method).
[18:15:22 TRACE SMAPI]       Broken code in ExpandedFridge.dll: reference to StardewValley.Menus.MenuWithInventory..ctor (no matching constructor).
[18:15:22 TRACE SMAPI]       Broken code in ExpandedFridge.dll: reference to StardewValley.Menus.InventoryMenu.rightClick (no such method).
[18:15:22 TRACE SMAPI]       Broken code in ExpandedFridge.dll: reference to StardewValley.Game1.createItemDebris (no such method).
[18:15:22 TRACE SMAPI]       Broken code in ExpandedFridge.dll: reference to StardewValley.Menus.MenuWithInventory.draw (no such method).
[18:15:22 TRACE SMAPI]       Broken code in ExpandedFridge.dll: reference to StardewValley.Game1.drawDialogueBox (no such method).
[18:15:22 TRACE SMAPI]       Broken code in ExpandedFridge.dll: reference to StardewValley.Menus.IClickableMenu.drawHoverText (no such method).
[18:15:22 TRACE SMAPI]    ExtraFishInformation (from Mods\ExtraFishInformation\ExtraFishInformation.dll)...
[18:15:22 TRACE SMAPI]    Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll)...
[18:15:22 TRACE SMAPI]    FeTK (from Mods\FeTK\FeTK.dll)...
[18:15:22 TRACE SMAPI]       Broken code in FeTK.dll: reference to StardewValley.Menus.LetterViewerMenu..ctor (no matching constructor).
[18:15:22 TRACE SMAPI]       Broken code in FeTK.dll: reference to StardewValley.BellsAndWhistles.SpriteText.drawString (no such method).
[18:15:22 TRACE SMAPI]    Friends Forever (from Mods\FriendsForever\FriendsForever.dll)...
[18:15:22 TRACE SMAPI]       Rewriting FriendsForever.dll for OS...
[18:15:23 TRACE SMAPI]    Gift Taste Helper (from Mods\GiftTasteHelper\GiftTasteHelper.dll)...
[18:15:23 TRACE SMAPI]       Rewriting GiftTasteHelper.dll for OS...
[18:15:23 TRACE SMAPI]    Horse Whistle Mod (from Mods\HorseWhistle\HorseWhistle.dll)...
[18:15:23 TRACE SMAPI]       Broken code in HorseWhistle.dll: reference to StardewValley.Game1.audioEngine (field returns StardewValley.IAudioEngine, not Microsoft.Xna.Framework.Audio.AudioEngine).
[18:15:23 TRACE SMAPI]       Broken code in HorseWhistle.dll: reference to StardewModdingAPI.Events.InputEvents.add_ButtonPressed (no such method).
[18:15:23 TRACE SMAPI]       Broken code in HorseWhistle.dll: reference to StardewModdingAPI.Events.GameEvents.add_SecondUpdateTick (no such method).
[18:15:23 TRACE SMAPI]       Broken code in HorseWhistle.dll: reference to StardewModdingAPI.Events.GraphicsEvents.add_OnPostRenderEvent (no such method).
[18:15:23 TRACE SMAPI]       Broken code in HorseWhistle.dll: reference to StardewModdingAPI.Events.EventArgsInput.Button (no such property).
[18:15:23 TRACE SMAPI]    InteractionTweaks (from Mods\InteractionTweaks\InteractionTweaks.dll)...
[18:15:23 TRACE SMAPI]       Rewriting InteractionTweaks.dll for OS...
[18:15:23 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore\SpaceCore.dll)...
[18:15:23 TRACE SMAPI]       Loading TiledNet.dll...
[18:15:23 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly SpaceCore.dll.
[18:15:23 TRACE SMAPI]       Loading SpaceCore.dll...
[18:15:23 TRACE SMAPI]    Json Assets (from Mods\JsonAssets\JsonAssets.dll)...
[18:15:23 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly JsonAssets.dll.
[18:15:23 TRACE SMAPI]       Loading JsonAssets.dll...
[18:15:23 TRACE SMAPI]    Lookup Anything (from Mods\LookupAnything\LookupAnything.dll)...
[18:15:23 TRACE SMAPI]    Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll)...
[18:15:23 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly MailFrameworkMod.dll.
[18:15:23 TRACE SMAPI]    Mod Update Menu (from Mods\ModUpdateMenu\ModUpdateMenu.dll)...
[18:15:23 TRACE SMAPI]    MTN (from Mods\MTN2\MTN.dll)...
[18:15:23 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly MTN.dll.
[18:15:23 TRACE SMAPI]       Loading MTN.dll...
[18:15:23 TRACE SMAPI]    No Fence Decay (from Mods\NoFenceDecay\NoFenceDecay.dll)...
[18:15:23 TRACE SMAPI]    ObjectProgressBars (from Mods\ObjectProgressBars\ObjectProgressBars.dll)...
[18:15:23 TRACE SMAPI]       Rewriting ObjectProgressBars.dll for OS...
[18:15:23 TRACE SMAPI]    Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher (from Mods\Pencilstab's Completed Portraits PUT THIS IN MOD FOLDER) [content pack]...
[18:15:23 TRACE SMAPI]    petChoicePerks (from Mods\petChoicePerks\petChoicePerks.dll)...
[18:15:23 TRACE SMAPI]       Rewriting petChoicePerks.dll for OS...
[18:15:23 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly petChoicePerks.dll.
[18:15:23 TRACE SMAPI]       Broken code in petChoicePerks.dll: reference to StardewValley.Game1.dailyLuck (no such field).
[18:15:23 TRACE SMAPI]       Loading petChoicePerks.dll (rewritten in memory)...
[18:15:23 TRACE SMAPI]    Quality Products (from Mods\QualityProducts\QualityProducts.dll)...
[18:15:23 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly Patching.dll.
[18:15:23 TRACE SMAPI]       Loading Patching.dll...
[18:15:23 TRACE SMAPI]       Rewriting QualityProducts.dll for OS...
[18:15:23 TRACE SMAPI]       Broken code in QualityProducts.dll: reference to StardewValley.Game1.createItemDebris (no such method).
[18:15:23 TRACE SMAPI]       Broken code in QualityProducts.dll: reference to StardewValley.Item.canStackWith (no such method).
[18:15:23 TRACE SMAPI]       Broken code in QualityProducts.dll: reference to StardewValley.Menus.InventoryMenu.rightClick (no such method).
[18:15:23 TRACE SMAPI]       Broken code in QualityProducts.dll: reference to StardewValley.Game1.drawDialogueBox (no such method).
[18:15:23 TRACE SMAPI]       Broken code in QualityProducts.dll: reference to StardewValley.Menus.IClickableMenu.drawHorizontalPartition (no such method).
[18:15:23 TRACE SMAPI]       Rewrote QualityProducts.dll to fix SpriteBatch methods...
[18:15:23 TRACE SMAPI]       Broken code in QualityProducts.dll: reference to StardewValley.Menus.ClickableTextureComponent.draw (no such method).
[18:15:23 TRACE SMAPI]       Broken code in QualityProducts.dll: reference to StardewValley.Menus.IClickableMenu.drawHoverText (no such method).
[18:15:23 TRACE SMAPI]       Broken code in QualityProducts.dll: reference to StardewValley.GameLocation.playSound (no such method).
[18:15:23 TRACE SMAPI]       Loading QualityProducts.dll (rewritten in memory)...
[18:15:24 TRACE SMAPI]    Range Display (from Mods\RangeDisplay\RangeDisplay.dll)...
[18:15:24 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
[18:15:24 TRACE SMAPI]    Part of the Community (from Mods\SB_PotC\PartOfTheCommunity.dll)...
[18:15:24 TRACE SMAPI]       Rewriting PartOfTheCommunity.dll for OS...
[18:15:24 TRACE SMAPI]       Broken code in PartOfTheCommunity.dll: reference to StardewValley.Farmer.basicShipped (field returns StardewValley.Network.NetIntDictionary`2<System.Int32,Netcode.NetInt>, not StardewValley.SerializableDictionary`2<System.Int32,System.Int32>).
[18:15:24 TRACE SMAPI]       Broken code in PartOfTheCommunity.dll: reference to StardewValley.Utility.getAllCharacters (no such method).
[18:15:24 TRACE SMAPI]    ShanesNewDialogues (from Mods\Shane's New Dialogues) [content pack]...
[18:15:24 TRACE SMAPI]    Simple Crop Label (from Mods\SimpleCropLabel\SimpleCropLabel.dll)...
[18:15:24 TRACE SMAPI]    Health Bars (from Mods\SMAPIHealthBarMod\SMAPIHealthBarMod.dll)...
[18:15:24 TRACE SMAPI]    SpriteMaster (from Mods\SpriteMaster\SpriteMaster.dll)...
[18:15:24 TRACE SMAPI]       Loading System.Runtime.CompilerServices.Unsafe.dll...
[18:15:24 TRACE SMAPI]       Loading System.Buffers.dll...
[18:15:24 TRACE SMAPI]       Loading System.Memory.dll...
[18:15:24 TRACE SMAPI]       Loading xBRZNet.dll...
[18:15:24 TRACE SMAPI]       Loading System.ValueTuple.dll...
[18:15:24 TRACE SMAPI]       Loading System.Data.HashFunction.Interfaces.dll...
[18:15:24 TRACE SMAPI]       Loading System.Data.HashFunction.Core.dll...
[18:15:24 TRACE SMAPI]       Loading System.Data.HashFunction.xxHash.dll...
[18:15:24 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly SpriteMaster.dll.
[18:15:24 TRACE SMAPI]       Loading SpriteMaster.dll...
[18:15:24 TRACE SMAPI]    Community Bundle Item Tooltip (from Mods\StardewValleyBundleTooltips\StardewValleyBundleTooltips.dll)...
[18:15:24 TRACE SMAPI]    Teh's Fishing Overhaul (from Mods\TehPers.FishingOverhaul\TehPers.FishingOverhaul.dll)...
[18:15:24 TRACE SMAPI]       Loading TehPers.Core.Api.dll...
[18:15:24 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly TehPers.Core.dll.
[18:15:24 TRACE SMAPI]       Loading TehPers.Core.dll...
[18:15:24 TRACE SMAPI]       Loading TehPers.FishingOverhaul.Api.dll...
[18:15:24 TRACE SMAPI]       Loading TehPers.Core.Json.dll...
[18:15:24 TRACE SMAPI]       Rewriting TehPers.FishingOverhaul.dll for OS...
[18:15:24 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.BellsAndWhistles.SparklingText..ctor (no matching constructor).
[18:15:24 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Farmer.fishCaught (field returns StardewValley.NetIntIntArrayDictionary, not StardewValley.SerializableDictionary`2<System.Int32,System.Int32[]>).
[18:15:24 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Game1.dailyLuck (no such field).
[18:15:24 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.GameLocation.getFish (no such method).
[18:15:24 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Tools.FishingRod.pullFishFromWater (no such method).
[18:15:24 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Farmer.archaeologyFound (field returns StardewValley.NetIntIntArrayDictionary, not StardewValley.SerializableDictionary`2<System.Int32,System.Int32[]>).
[18:15:24 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly TehPers.FishingOverhaul.dll.
[18:15:24 TRACE SMAPI]       Rewrote TehPers.FishingOverhaul.dll to fix SpriteBatch methods...
[18:15:24 TRACE SMAPI]       Loading TehPers.FishingOverhaul.dll (rewritten in memory)...
[18:15:24 TRACE SMAPI]    TMXLoader (from Mods\TMXLoader\TMXLoader.dll)...
[18:15:24 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.locationSerializer field) in assembly TMXLoader.dll.
[18:15:24 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly TMXLoader.dll.
[18:15:24 TRACE SMAPI]    Tool-Upgrade Delivery Service (from Mods\ToolUpgradeDeliveryService\ToolUpgradeDeliveryService.dll)...
[18:15:24 TRACE SMAPI]    Winter Grass (from Mods\WinterGrass\WinterGrass.dll)...
[18:15:24 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly WinterGrass.dll.
[18:15:24 TRACE SMAPI]    More Fish (from Mods\[CP] New Fish) [content pack]...
[18:15:24 TRACE SMAPI]    Goldfish Bowl and Koi Tan (from Mods\[CFR] Goldfish Bowl and Koi Tank) [content pack]...
[18:15:24 TRACE SMAPI]    Indoor Beehouse (from Mods\[CFR]Indoor Beehouse) [content pack]...
[18:15:24 TRACE SMAPI]    Mioudew's Elegant Victorian Furniture for Custom Furniture (from Mods\[CF] Mioudew's Elegant Victorian Furniture) [content pack]...
[18:15:24 TRACE SMAPI]    0mnomnom's Farm (from Mods\[CP] 0mnomnom's Farm) [content pack]...
[18:15:24 TRACE SMAPI]    Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher (from Mods\[CP] Stardew Valley Dialogue Expansion) [content pack]...
[18:15:24 TRACE SMAPI]    A More Interesting (Updated) Sam (from Mods\[CP] A More Interesting (Updated) Sam) [content pack]...
[18:15:24 TRACE SMAPI]    Eemie's Just A New Map Recolour - CP Conversion (from Mods\[CP] Eemie's Map Recolors) [content pack]...
[18:15:24 TRACE SMAPI]    A Toned Down Stardew Valley (from Mods\[CP] A Toned Down Stardew Valley) [content pack]...
[18:15:24 TRACE SMAPI]    Ace Buildings Expanded Tilesheets (from Mods\[CP] Ace Buildings Expanded Tilesheets) [content pack]...
[18:15:24 TRACE SMAPI]    Ace's House and Cabin (from Mods\[CP] Ace's Houses) [content pack]...
[18:15:24 TRACE SMAPI]    Coop and Barn Facelift (from Mods\[CP] Coop and Barn Facelift) [content pack]...
[18:15:24 TRACE SMAPI]    Dewdrop Forest Farm (from Mods\[CP] Dewdrop Forest Farm) [content pack]...
[18:15:24 TRACE SMAPI]    DZK312's Fanciful Resources (from Mods\[CP] DZK312's Fanciful Resources) [content pack]...
[18:15:24 TRACE SMAPI]    Elle's Cat Replacements (from Mods\[CP] Elle's Cat Replacements) [content pack]...
[18:15:24 TRACE SMAPI]    Elle's Critter and Butterfly Replacements (from Mods\[CP] Elle's Critter and Butterfly Replacements) [content pack]...
[18:15:24 TRACE SMAPI]    Elle's Dog Replacements (from Mods\[CP] Elle's Dog Replacements) [content pack]...
[18:15:24 TRACE SMAPI]    Elle's New Barn Animals (from Mods\[CP] Elle's New Barn Animals) [content pack]...
[18:15:24 TRACE SMAPI]    Elle's New Coop Animals (from Mods\[CP] Elle's New Coop Animals) [content pack]...
[18:15:24 TRACE SMAPI]    Flower Valley for ContentPatcher (from Mods\[CP] Flower Valley) [content pack]...
[18:15:24 TRACE SMAPI]    Pookachus Four Corners Farm (from Mods\[CP] Four Corners) [content pack]...
[18:15:24 TRACE SMAPI]    Organized Hill-top Farm (from Mods\[CP] Froststar11's Organized Hilltop Farm Layout) [content pack]...
[18:15:24 TRACE SMAPI]    George & Evelyn Developed (from Mods\[CP] George & Evelyn Developed) [content pack]...
[18:15:24 TRACE SMAPI]    Glass Milk Bottles (from Mods\[CP] Glass Milk Bottles) [content pack]...
[18:15:24 TRACE SMAPI]    Medieval_buildings (from Mods\[CP] Medieval Buildings by Gweniaczek) [content pack]...
[18:15:24 TRACE SMAPI]    New Scarecrows (from Mods\[CP] New Scarecrows) [content pack]...
[18:15:24 TRACE SMAPI]    Ran's Hearts (from Mods\[CP] Ran's Hearts) [content pack]...
[18:15:24 TRACE SMAPI]    Seasonal Floorings (from Mods\[CP] Seasonal Floorings) [content pack]...
[18:15:24 TRACE SMAPI]    Senegal Parrot Kids (from Mods\[CP] Senegal Parrot Kids) [content pack]...
[18:15:24 TRACE SMAPI]    Shane's New Job by Ran (from Mods\[CP] Shane's New Job by Ran 1.1.0) [content pack]...
[18:15:24 TRACE SMAPI]    Stardew Valley Reimagined (from Mods\[CP] Stardew Valley Reimagined) [content pack]...
[18:15:24 TRACE SMAPI]    CP The Perks of Marriage (from Mods\[CP] The Perks of Being Married) [content pack]...
[18:15:24 TRACE SMAPI]    Tolerable Pierre (from Mods\[CP] Tolerable Pierre) [content pack]...
[18:15:24 TRACE SMAPI]    More Trees for JsonAssets (from Mods\[JA] More Trees (Fruits and Veggies)) [content pack]...
[18:15:24 TRACE SMAPI]    New Fish Recipes (from Mods\[JA] New Fish Recipes) [content pack]...
[18:15:24 TRACE SMAPI]    [MFM] More Trees (from Mods\[MFM] More Trees) [content pack]...
[18:15:24 TRACE SMAPI]    Ali's Foraging (from Mods\[MTN] AlisForaging) [content pack]...
[18:15:24 TRACE SMAPI]    Capitalist Dream Farm 2 MTN (from Mods\[MTN] Capitalist Dream Farm 2) [content pack]...
[18:15:24 INFO  SMAPI] Loaded 35 mods:
[18:15:24 INFO  SMAPI]    Animal Patting 1.0.4 by DiddyP | Your spouse will pat the animals at the start of the day.
[18:15:24 INFO  SMAPI]    AutoAnimalDoors 2.3.0 by Aaron Taggart | Open and close the doors automatically for your animals.
[18:15:24 INFO  SMAPI]    Better Artisan Good Icons 1.5.0 by Cat | Makes jelly, pickles, wine, juice, and honey icons be based on the fruit, vegetable, or flower used to make them.
[18:15:24 INFO  SMAPI]    Better Ranching 1.7.2 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[18:15:24 INFO  SMAPI]    Chat Commands 1.14.0 by Cat | Lets you run SMAPI commands from the chat window!
[18:15:24 INFO  SMAPI]    CJB Item Spawner 1.11.5 by CJBok and Pathoschild | Simple in-game item spawner!
[18:15:24 INFO  SMAPI]    Community Bundle Item Tooltip 1.2.1 by Musbah Sinno | Adding a tooltip to items telling you if they are needed in a bundle.
[18:15:24 INFO  SMAPI]    Console Commands 3.0.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[18:15:24 INFO  SMAPI]    Content Patcher 1.11.0 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[18:15:24 INFO  SMAPI]    Custom Farming Redux 2.12.7 by Platonymous | Mod for Custom Machine creation.
[18:15:24 INFO  SMAPI]    Custom Furniture 0.10.4 by Platonymous | Helper Mod for Custom Furniture creation.
[18:15:24 INFO  SMAPI]    Custom Greenhouse 1.0.2 by Forkmaster | 15x15 Greenhouse with Cellar.
[18:15:24 INFO  SMAPI]    Entoarox Framework 2.4.13 by Entoarox | A collection of APIs to make modding easier.
[18:15:24 INFO  SMAPI]    Event Repeater 5.1.0 by MissCoriel | Adds Repeating capability to Content Patcher.
[18:15:24 INFO  SMAPI]    ExtraFishInformation 1.1.1 by Ceasg | Updates fish descriptions to include when and where they can be caught.
[18:15:24 INFO  SMAPI]    Farm Type Manager 1.8.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[18:15:24 INFO  SMAPI]    Friends Forever 1.2.3 by Isaac S. | Makes it so friendship levels never decay!
[18:15:24 INFO  SMAPI]    Gift Taste Helper 2.9.1 by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[18:15:24 INFO  SMAPI]    Health Bars 1.9.0 by Maurício Gomes (Speeder) | Add health bars to monsters.
[18:15:25 INFO  SMAPI]    InteractionTweaks 1.3.0 by jahangmar | Allows eating of multiple items, improves some menus, and more.
[18:15:25 INFO  SMAPI]    Json Assets 1.5.1 by spacechase0 | Allow custom stuff.
[18:15:25 INFO  SMAPI]    Lookup Anything 1.23.1 by Pathoschild | View metadata about anything by pressing a button.
[18:15:25 INFO  SMAPI]    Mail Framework Mod 1.5.1 by Digus | Utility classes to send mail in the game.
[18:15:25 INFO  SMAPI]    Mod Update Menu 1.5.0 by Cat | Shows an in game menu on the title screen about mods that need updates.
[18:15:25 INFO  SMAPI]    MTN 2.1.0-beta7 by SgtPickles | Greatly Customizes farms, along with managing multitude amount of custom farm types.
[18:15:25 INFO  SMAPI]    No Fence Decay 1.5.0 by Cat | Makes all fences and gates last forever.
[18:15:25 INFO  SMAPI]    ObjectProgressBars 1.3.0 by Adeel Tariq | Show progress bar on machines and such
[18:15:25 INFO  SMAPI]    PyTK 1.12.13 by Platonymous | Platonymous Toolkit
[18:15:25 INFO  SMAPI]    Range Display 3.0.0 by Cat | Press a key to view the range of sprinklers, scarecrows, bee houses, and junimo huts.
[18:15:25 INFO  SMAPI]    Save Backup 3.0.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
[18:15:25 INFO  SMAPI]    Simple Crop Label 5.5.4 by TheMusketeer | Identify crops and trees on farm
[18:15:25 INFO  SMAPI]    SpaceCore 1.3.1 by spacechase0 | Required by a few mods.
[18:15:25 INFO  SMAPI]    SpriteMaster 0.9.8 by mkukli | Resample's sprites on the fly to improve resolution and quality.
[18:15:25 INFO  SMAPI]    TMXLoader 1.10.6 by Platonymous | Load TMX Maps into the Game
[18:15:25 INFO  SMAPI]    Winter Grass 2.0.1 by Cat | Grass will stay around in winter.

[18:15:25 INFO  SMAPI] Loaded 43 content packs:
[18:15:25 INFO  SMAPI]    [MFM] More Trees 1.0.1 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
[18:15:25 INFO  SMAPI]    0mnomnom's Farm 1.0.3 by 0mnomnom | for Content Patcher
[18:15:25 INFO  SMAPI]    A More Interesting (Updated) Sam 1.0.0 by NostalgicPoet | for Content Patcher | An updated, Content Patcher version of my previous 'A More Interesting Sam.' New dialogue for every season and heart level, and planned expansions into marriage dialogue and events.
[18:15:25 INFO  SMAPI]    A Toned Down Stardew Valley 4.1.4 by LavenderLight and minervamaga | for Content Patcher
[18:15:25 INFO  SMAPI]    Ace Buildings Expanded Tilesheets 1.1.0 by Acerbicon | for Content Patcher | Loads the Tilesheets for all of my building mods
[18:15:25 INFO  SMAPI]    Ace's House and Cabin 3.4.0 by Acerbicon | for Content Patcher | Modifies the interior of the player house.
[18:15:25 INFO  SMAPI]    Ali's Foraging 1.0.0 by Gui8515 | for MTN | The Forest Farm with a swimming hole and other goodies!
[18:15:25 INFO  SMAPI]    Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.9 by gizzymo | for Content Patcher | Adds about 2400 new lines of dialogue across all 33 characters who have a heart level - Content Patcher version
[18:15:25 INFO  SMAPI]    Capitalist Dream Farm 2 MTN 1.0.7 by DaisyNiko | for MTN | a massive immersive farm with quarry, hot springs, private beach, and more
[18:15:25 INFO  SMAPI]    Coop and Barn Facelift 1.2.0 by nykachu | for Content Patcher | Cleans up barn and coop, extends space slightly and optionally retextures. Now with optional recolor options to better match A Toned Down Stardew Valley
[18:15:25 INFO  SMAPI]    CP The Perks of Marriage 1.1.0 by TrentXV | for Content Patcher | Adds perks depending on the Bachelor or Bachelorette you marry.
[18:15:25 INFO  SMAPI]    Dewdrop Forest Farm 1.2.0 by Lanterncat | for Content Patcher | Replaces the forest farm; a huge personalized farm map with enough room for anything and everything
[18:15:25 INFO  SMAPI]    Doki Doki Dialogue - Alex 2.1.0 by alistairweekend | for Content Patcher | 21 new lines of romance dialogue for Alex, George, and Evelyn. Includes English, German, and Portuguese translations.
[18:15:25 INFO  SMAPI]    Doki Doki Dialogue - Sam 3.1.1 by alistairweekend | for Content Patcher | 21 new lines of romance dialogue for Sam, Jodi, and Kent. Includes English, German, and Portuguese translations.
[18:15:25 INFO  SMAPI]    Doki Doki Dialogue - Sebastian 2.1.1 by alistairweekend | for Content Patcher | 18 new lines of romance dialogue for Sebastian and Robin. Includes English, German, and Portuguese translations.
[18:15:25 INFO  SMAPI]    DZK312's Fanciful Resources 1.2.0 by DZK312 | for Content Patcher | Changes basic resources into more fanciful or realistic versions
[18:15:25 INFO  SMAPI]    Eemie's Just A New Map Recolour - CP Conversion 1.5.2 by minervamaga and eemiestardew | for Content Patcher | A conversion of Eemie's map palette mod
[18:15:25 INFO  SMAPI]    Elle's Cat Replacements 1.1.0 by Elle/Junimods | for Content Patcher | A CP replacement for your pet cat!
[18:15:25 INFO  SMAPI]    Elle's Critter and Butterfly Replacements 1.3.1 by Elle/Junimods | for Content Patcher | Replaces butterflies and citters!
[18:15:25 INFO  SMAPI]    Elle's Dog Replacements 1.1.1 by Elle/Junimods | for Content Patcher | A CP replacement for your pet dog!
[18:15:25 INFO  SMAPI]    Elle's New Barn Animals 1.1.0 by Elle/Junimods | for Content Patcher | A CP replacement for all your barn animals!
[18:15:25 INFO  SMAPI]    Elle's New Coop Animals 1.1.0 by Elle/Junimods | for Content Patcher | A CP replacement for all your coop animals!
[18:15:25 INFO  SMAPI]    Flower Valley for ContentPatcher 4.0.0 by KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge) | for Content Patcher | A port of KAYA's Flower Valley - Town and Farm Buildings Redone for Content Patcher
[18:15:25 INFO  SMAPI]    George & Evelyn Developed 1.0.0 by Cakeguru | for Content Patcher | Expands George and Evelyn's dialogue by several dozen lines each. Keeps vanilla dialogue but changes some slightly. New lines for every season and various heart levels. Not compatible with other George and/or Evelyn dialogue mods.
[18:15:25 INFO  SMAPI]    Glass Milk Bottles 1.0.0 by andiluxe | for Content Patcher | A graphic replacement for both large and small sizes of milk and goat milk.
[18:15:25 INFO  SMAPI]    Goldfish Bowl and Koi Tan 1.0.1 by TrentXV&HisameArtwork | for Custom Farming Redux | Adds a bowl and a tank that lets you breed goldfish breeds and koi.
[18:15:25 INFO  SMAPI]    Indoor Beehouse 2.0.0 by Slammy | for Custom Farming Redux | Adds a brand new beehouse for use indoors or in winter!
[18:15:25 INFO  SMAPI]    Medieval_buildings 1.8.0 by Gweniaczek | for Content Patcher | Medieval buildings matching Flower Valley
[18:15:25 INFO  SMAPI]    Mioudew's Elegant Victorian Furniture for Custom Furniture 1.0.0 by Mioudew and Froststar11 | for Custom Furniture | A CF pack containing Mioudew's Elegant Victorian furniture, converted by Froststar11
[18:15:25 INFO  SMAPI]    More Fish 4.0.2 by HisameArtWork&TrentXV | for Content Patcher | Adds new fish to the game
[18:15:25 INFO  SMAPI]    More Trees for JsonAssets 1.6.4 by Project Populate JsonAssets | for Json Assets | A collection of new trees for JsonAssets
[18:15:25 INFO  SMAPI]    New Fish Recipes 1.0.1 by TrentXV and Hisame Artworks | for Json Assets | Add recipes to use with new fish mod and some new others
[18:15:25 INFO  SMAPI]    New Scarecrows 1.0.0 by Sithurism | for Content Patcher | Recolors the scarecrow and eight rarecrows in the game.
[18:15:25 INFO  SMAPI]    Organized Hill-top Farm 1.0.0 by Froststar11 | for Content Patcher | An organized farm map
[18:15:25 INFO  SMAPI]    Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher 1.1.0 by pencilstab (portraits) & sheetcakeghost (characters) | for Content Patcher | An Official CP of the completed version of Pencilstab's Portraits & Sheetcakeghost Characters for Content Patcher.
[18:15:25 INFO  SMAPI]    Pookachus Four Corners Farm 2.0.3 by Pookachu | for Content Patcher | Preplanned farm layout
[18:15:25 INFO  SMAPI]    Ran's Hearts 1.1.0 by Ran | for Content Patcher | Friendship dots to hearts or flowers
[18:15:25 INFO  SMAPI]    Seasonal Floorings 1.0.0 by DustBeauty | for Content Patcher | flooring objects
[18:15:25 INFO  SMAPI]    Senegal Parrot Kids 1.0.0 by DaisyNiko | for Content Patcher | replace your gross human children with cute birbs
[18:15:25 INFO  SMAPI]    Shane's New Job by Ran 1.1.0 by Ran | for Content Patcher | Give Shane a new job after Joja
[18:15:25 INFO  SMAPI]    ShanesNewDialogues 1.0.0 by Rhapshie | for Content Patcher | Over 75 New Dialogues for Shane.
[18:15:25 INFO  SMAPI]    Stardew Valley Reimagined 1.5.1 by DaisyNiko | for Content Patcher | just a massive visual overhaul of every outdoor map in the game
[18:15:25 INFO  SMAPI]    Tolerable Pierre 1.0.0 by Lavender | for Content Patcher | dialogue tweaks to make pierre more likeable

[18:15:25 INFO  SMAPI] Found 31 mods with warnings:
[18:15:25 ERROR SMAPI]    Skipped mods
[18:15:25 ERROR SMAPI]    --------------------------------------------------
[18:15:25 ERROR SMAPI]       These mods could not be added to your game.

[18:15:25 ERROR SMAPI]       - Black Forrest Bareback because it's an empty folder.
[18:15:25 ERROR SMAPI]       - Custom Critters 1.2.7 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[18:15:25 ERROR SMAPI]       - ExpandedFridge 2.0.3 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[18:15:25 ERROR SMAPI]       - FeTK 1.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[18:15:25 ERROR SMAPI]       - Heart based dialogue\Content\Characters\Dialogue because it's not a SMAPI mod (see https://smapi.io/xnb for info).
[18:15:25 ERROR SMAPI]       - Horse Whistle Mod 1.2.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[18:15:25 ERROR SMAPI]       - kisekae 2.1.1 because its EntryDll value 'kisekae.dll' doesn't match the actual file capitalization 'Kisekae.dll'. The capitalization must match for crossplatform compatibility.
[18:15:25 ERROR SMAPI]       - Part of the Community 1.1.5 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[18:15:25 ERROR SMAPI]       - petChoicePerks 1.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[18:15:25 ERROR SMAPI]       - Quality Products 2.1.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[18:15:25 ERROR SMAPI]       - Teh's Fishing Overhaul 2.1.4 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[18:15:25 ERROR SMAPI]       - Tool-Upgrade Delivery Service 1.4.0 because it needs the 'FeTK' mod, which couldn't be loaded.
[18:15:25 ERROR SMAPI]       - Updated version flooring because it's not a SMAPI mod (see https://smapi.io/xnb for info).

[18:15:25 WARN  SMAPI]    Changed save serializer
[18:15:25 WARN  SMAPI]    --------------------------------------------------
[18:15:25 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[18:15:25 WARN  SMAPI]       you uninstall these mods.

[18:15:25 WARN  SMAPI]       - Entoarox Framework
[18:15:25 WARN  SMAPI]       - TMXLoader

[18:15:25 INFO  SMAPI]    Patched game code
[18:15:25 INFO  SMAPI]    --------------------------------------------------
[18:15:25 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[18:15:25 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[18:15:25 INFO  SMAPI]       - Better Artisan Good Icons
[18:15:25 INFO  SMAPI]       - PyTK
[18:15:25 INFO  SMAPI]       - Custom Furniture
[18:15:25 INFO  SMAPI]       - SpaceCore
[18:15:25 INFO  SMAPI]       - Json Assets
[18:15:25 INFO  SMAPI]       - Mail Framework Mod
[18:15:25 INFO  SMAPI]       - MTN
[18:15:25 INFO  SMAPI]       - SpriteMaster
[18:15:25 INFO  SMAPI]       - TMXLoader
[18:15:25 INFO  SMAPI]       - Winter Grass

[18:15:25 DEBUG SMAPI]    No update keys
[18:15:25 DEBUG SMAPI]    --------------------------------------------------
[18:15:25 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[18:15:25 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[18:15:25 DEBUG SMAPI]       - Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher
[18:15:25 DEBUG SMAPI]       - Goldfish Bowl and Koi Tan
[18:15:25 DEBUG SMAPI]       - Dewdrop Forest Farm
[18:15:25 DEBUG SMAPI]       - George & Evelyn Developed
[18:15:25 DEBUG SMAPI]       - CP The Perks of Marriage
[18:15:25 DEBUG SMAPI]       - New Fish Recipes
[18:15:25 DEBUG SMAPI]       - [MFM] More Trees

[18:15:25 TRACE CJB Item Spawner] Started with menu key I.
[18:15:25 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[18:15:29 TRACE SMAPI]    Found mod-provided API (PyTK.APIs.PyTKAPI).
[18:15:29 TRACE SMAPI]    Found mod-provided API (CustomFarmingRedux.CustomFarmingReduxAPI).
[18:15:29 INFO  Custom Furniture] Furniture Pack 1.0.0 by Mioudew and Froststar11
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.0
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.1
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.2
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.3
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.4
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.5
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.6
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.7
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.8
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.9
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.10
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.11
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.12
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.13
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.14
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.15
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.16
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.17
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.18
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.19
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.20
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.21
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.22
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.23
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.24
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.25
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.26
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.27
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.28
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.29
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.30
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.31
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.32
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.33
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.34
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.35
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.36
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.37
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.38
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.39
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.40
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.41
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.42
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.43
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.44
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.45
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.46
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.47
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.48
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.49
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.50
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.51
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.52
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.53
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.54
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.55
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.56
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.57
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.58
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.59
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.60
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.61
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.62
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.63
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.64
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.65
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.66
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.67
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.68
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.69
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.70
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.71
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.72
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.73
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.74
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.75
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.76
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.77
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.78
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.79
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.80
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.81
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.82
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.83
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.125
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.84
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.85
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.86
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.124
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.87
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.88
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.89
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.90
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.91
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.92
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.93
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.94
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.95
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.96
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.123
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.97
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.98
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.99
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.100
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.101
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.102
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.103
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.104
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.105
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.106
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.107
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.108
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.109
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.110
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.111
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.112
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.113
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.114
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.115
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.116
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.117
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.118
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.119
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.120
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.121
[18:15:29 TRACE Custom Furniture] Load:Mioudew.CF.ElegantVictorianFurniture.content.json.122
[18:15:29 TRACE Custom Furniture] 1 Content Packs with 126 Objects found.
[18:15:29 TRACE SMAPI]    Found mod-provided API (Entoarox.Framework.EntoaroxFrameworkAPI).
[18:15:29 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:15:29 TRACE InteractionTweaks] Configuration:
[18:15:29 TRACE InteractionTweaks] config.EatingFeature: True
[18:15:29 TRACE InteractionTweaks] config.AdventurersGuildShopFeature: True
[18:15:29 TRACE InteractionTweaks] config.CarpenterMenuFeature: True
[18:15:29 TRACE InteractionTweaks] config.SellableItemsFeature: True
[18:15:29 TRACE SpaceCore] showEndOfNightStuff: Void <showEndOfNightStuff>b__618_0()
[18:15:29 TRACE SpaceCore] Doing prefix patch Void dayUpdate(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.TerrainFeatures.HoeDirt, StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2)...
[18:15:29 TRACE SpaceCore] Doing postfix patch StardewValley.Events.FarmEvent pickFarmEvent():Void Postfix(StardewValley.Events.FarmEvent ByRef)...
[18:15:29 TRACE SpaceCore] Doing transpiler patch Void <showEndOfNightStuff>b__618_0():System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction] Transpiler(System.Reflection.Emit.ILGenerator, System.Reflection.MethodBase, System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction])...
[18:15:29 TRACE SpaceCore] Doing postfix patch Void doneEating():Void Postfix(StardewValley.Farmer)...
[18:15:29 TRACE SpaceCore] Doing prefix patch Void drawDuringUse(Int32, Int32, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, StardewValley.Farmer, Microsoft.Xna.Framework.Rectangle, Int32, Boolean):Boolean Prefix(Int32, Int32, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, StardewValley.Farmer, Microsoft.Xna.Framework.Rectangle, Int32, Boolean)...
[18:15:29 TRACE SpaceCore] Doing prefix patch Void processIncomingMessage(StardewValley.Network.IncomingMessage):Boolean Prefix(StardewValley.Multiplayer, StardewValley.Network.IncomingMessage)...
[18:15:29 TRACE SpaceCore] Doing prefix patch Boolean performAction(System.String, StardewValley.Farmer, xTile.Dimensions.Location):Boolean Prefix(StardewValley.GameLocation, System.String, StardewValley.Farmer, xTile.Dimensions.Location)...
[18:15:31 TRACE SpaceCore] Doing prefix patch Void performTouchAction(System.String, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.GameLocation, System.String, Microsoft.Xna.Framework.Vector2)...
[18:15:31 TRACE SpaceCore] Doing postfix patch Void sendServerIntroduction(Int64):Void Postfix(StardewValley.Network.GameServer, Int64)...
[18:15:31 TRACE SpaceCore] Doing postfix patch Void receiveGift(StardewValley.Object, StardewValley.Farmer, Boolean, Single, Boolean):Void Postfix(StardewValley.NPC, StardewValley.Object, StardewValley.Farmer, Boolean, Single, Boolean)...
[18:15:31 TRACE SpaceCore] Doing postfix patch Void loadForNewGame(Boolean):Void Postfix(Boolean)...
[18:15:31 TRACE SpaceCore] Doing prefix patch Void warpFarmer(StardewValley.LocationRequest, Int32, Int32, Int32):Boolean Prefix(StardewValley.LocationRequest ByRef, Int32, Int32, Int32)...
[18:15:31 TRACE SpaceCore] Doing postfix patch Int32 getTabNumberFromName(System.String):Void Postfix(SpaceCore.Overrides.GameMenuTabNameHook, System.String, Int32 ByRef)...
[18:15:31 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single):Void Prefix1(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)...
[18:15:31 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color):Void Prefix2(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color)...
[18:15:31 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single):Void Prefix3(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)...
[18:15:31 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single):Void Prefix4(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)...
[18:15:31 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color):Void Prefix5(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color)...
[18:15:31 TRACE Json Assets] Doing prefix patch Boolean canBePlacedHere(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.Object, StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, Boolean ByRef)...
[18:15:31 TRACE Json Assets] Doing prefix patch Boolean checkForAction(StardewValley.Farmer, Boolean):Boolean Prefix(StardewValley.Object)...
[18:15:31 TRACE Json Assets] Doing prefix patch System.String loadDisplayName():Boolean Prefix(StardewValley.Object, System.String ByRef)...
[18:15:31 TRACE Json Assets] Doing prefix patch System.String getCategoryName():Boolean Prefix(StardewValley.Object, System.String ByRef)...
[18:15:31 TRACE Json Assets] Doing prefix patch Microsoft.Xna.Framework.Color getCategoryColor():Boolean Prefix(StardewValley.Object, Microsoft.Xna.Framework.Color ByRef)...
[18:15:31 TRACE Json Assets] Doing postfix patch Boolean isIndexOkForBasicShippedCategory(Int32):Void Postfix(Int32, Boolean ByRef)...
[18:15:31 TRACE Json Assets] Doing prefix patch Boolean loadDisplayFields():Boolean Prefix(StardewValley.Objects.Ring, Boolean ByRef)...
[18:15:31 TRACE Json Assets] Doing prefix patch Boolean isPaddyCrop():Boolean Prefix(StardewValley.Crop, Boolean ByRef)...
[18:15:31 TRACE Json Assets] Doing transpiler patch Void newDay(Int32, Int32, Int32, Int32, StardewValley.GameLocation):System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction] Transpiler(System.Reflection.Emit.ILGenerator, System.Reflection.MethodBase, System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction])...
[18:15:31 TRACE SMAPI]    Found mod-provided API (JsonAssets.Api).
[18:15:31 TRACE MTN] Begin: Harmony Patching
[18:15:33 TRACE SMAPI] Invalidating cached assets for new editors & loaders...
[18:15:33 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:15:33 TRACE SMAPI] Invalidated 1 asset names: Data\ObjectInformation. Reloaded 1 core assets.
[18:15:33 TRACE SMAPI] Checking for updates...
[18:15:34 TRACE SMAPI] InteractionTweaks edited Data\weapons.
[18:15:34 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[18:15:34 TRACE SMAPI]    SMAPI okay.
[18:15:34 TRACE SMAPI]    Checking for updates to 86 mods...
[18:15:34 TRACE game] Steam logged on: True
[18:15:34 TRACE game] Initializing GalaxySDK
[18:15:35 TRACE game] Requesting Steam app ticket
[18:15:35 TRACE SMAPI] Detecting common issues...
[18:15:35 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[18:15:35 TRACE SMAPI] Invalidating cache entries for new asset editors...
[18:15:35 TRACE SMAPI] PyTK edited Data\BigCraftablesInformation.
[18:15:35 TRACE SMAPI] Invalidated 1 asset names: Data\BigCraftablesInformation. Reloaded 1 core assets.
[18:15:35 TRACE Custom Farming Redux] Added:[CFR] Goldfish Bowl and Koi Tank.GFKT.json.25
[18:15:35 TRACE Custom Farming Redux] Added:[CFR] Goldfish Bowl and Koi Tank.GFKT.json.125
[18:15:35 TRACE Custom Farming Redux] Added:[CFR] Goldfish Bowl and Koi Tank.GFKT.json.126
[18:15:35 TRACE Custom Farming Redux] Added:[CFR] Goldfish Bowl and Koi Tank.GFKT.json.127
[18:15:35 TRACE Custom Farming Redux] Added:[CFR] Goldfish Bowl and Koi Tank.GFKT.json.128
[18:15:35 TRACE Custom Farming Redux] Added:Slammy.IndoorBeehouse.indoorbeehouse.json.0
[18:15:35 TRACE Custom Farming Redux] Added:Slammy.IndoorBeehouse.indoorbeehouse.json.1
[18:15:35 TRACE Custom Farming Redux] 2 Content Packs with 7 machines found.
[18:15:35 TRACE Entoarox Framework] Accessed mod-provided API for Json Assets.
[18:15:39 TRACE SMAPI] Got update-check errors for some mods:
   Event Repeater: CurseForge mod 317347 has no downloads which specify the version in a recognised format.
   New Scarecrows: The update key 'Nexus:3700' matches a mod with invalid semantic version '1'.
   ShanesNewDialogues: The update key 'Nexus:1061' matches a mod with invalid semantic version '1'.

[18:15:39 ALERT SMAPI] You can update 4 mods:
[18:15:39 ALERT SMAPI]    Health Bars 1.23.1: https://www.nexusmods.com/stardewvalley/mods/541
[18:15:39 ALERT SMAPI]    Organized Hill-top Farm 1.2.0: https://www.nexusmods.com/stardewvalley/mods/4746
[18:15:39 ALERT SMAPI]    Simple Crop Label 5.5.5: https://www.nexusmods.com/stardewvalley/mods/314
[18:15:39 ALERT SMAPI]    Tolerable Pierre 1.1.0: https://www.nexusmods.com/stardewvalley/mods/4101
[18:15:39 TRACE Json Assets] Accessed mod-provided API for Content Patcher.
[18:15:39 TRACE Json Assets] Accessed mod-provided API for Json Assets.
[18:15:39 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/ObjectId
[18:15:39 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/ObjectId
[18:15:39 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/BigCraftableId
[18:15:39 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/BigCraftableId
[18:15:39 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/CropId
[18:15:39 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/CropId
[18:15:39 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/FruitTreeId
[18:15:39 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/FruitTreeId
[18:15:39 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/HatId
[18:15:39 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/HatId
[18:15:39 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/WeaponId
[18:15:39 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/WeaponId
[18:15:39 TRACE Lookup Anything] Accessed mod-provided API for Json Assets.
[18:15:39 TRACE Lookup Anything] Accessed mod-provided API for Custom Farming Redux.
[18:15:39 TRACE SMAPI] Invalidating cache entries for new asset editors...
[18:15:39 TRACE SMAPI] Invalidated 0 cache entries.
[18:15:40 TRACE MTN] Reading content pack: Ali's Foraging 1.0.0.
[18:15:40 TRACE MTN] 	 + Contains a custom farm.
[18:15:40 TRACE MTN] 	 - Content Pack is for FarmType 1.0 (MTN1). Using Backwards Compatibility.
[18:15:40 TRACE MTN] Reading content pack: Capitalist Dream Farm 2 MTN 1.0.7.
[18:15:40 TRACE MTN] 	 + Contains a custom farm.
[18:15:40 TRACE MTN] 	 - Content Pack is using FarmType 2.0. Using Backwards Compatibility.
[18:15:40 TRACE SMAPI] Invalidating cache entries for new asset loaders...
[18:15:40 TRACE SMAPI] Invalidated 0 cache entries.
[18:15:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:36 Width:1280 Height:720}
[18:15:40 TRACE game] Signing into GalaxySDK
[18:15:53 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[18:15:53 TRACE SMAPI] Invalidated 0 cache entries.
[18:15:53 TRACE SMAPI] Invalidating cache entries for new asset loaders...
[18:15:53 TRACE SMAPI] Invalidated 0 cache entries.
[18:15:53 TRACE SMAPI] Invalidating cache entries for new asset editors...
[18:15:53 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:15:53 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:15:53 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:15:53 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:15:53 TRACE Content Patcher] More Fish edited Data\CraftingRecipes.
[18:15:53 TRACE SMAPI] Content Patcher edited Data\CraftingRecipes.
[18:15:53 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[18:15:53 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors.
[18:15:54 TRACE Content Patcher] Elle's Cat Replacements edited LooseSprites\Cursors.
[18:15:54 TRACE Content Patcher] Elle's Dog Replacements edited LooseSprites\Cursors.
[18:15:54 TRACE Content Patcher] Elle's New Barn Animals edited LooseSprites\Cursors.
[18:15:54 TRACE Content Patcher] Elle's New Coop Animals edited LooseSprites\Cursors.
[18:15:54 TRACE Content Patcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[18:15:54 TRACE Content Patcher] Ran's Hearts edited LooseSprites\Cursors.
[18:15:54 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors.
[18:15:54 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors2.
[18:15:54 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors2.
[18:15:54 TRACE Content Patcher] More Fish edited Data\NPCGiftTastes.
[18:15:54 TRACE SMAPI] Content Patcher edited Data\NPCGiftTastes.
[18:15:54 TRACE Content Patcher] More Fish edited Maps\springobjects.
[18:15:54 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\springobjects.
[18:15:54 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\springobjects.
[18:15:54 TRACE Content Patcher] DZK312's Fanciful Resources edited Maps\springobjects.
[18:15:54 TRACE Content Patcher] Glass Milk Bottles edited Maps\springobjects.
[18:15:54 TRACE Content Patcher] Seasonal Floorings edited Maps\springobjects.
[18:15:54 TRACE SMAPI] Content Patcher edited Maps\springobjects.
[18:15:54 TRACE Content Patcher] Coop and Barn Facelift edited TileSheets\Craftables.
[18:15:54 TRACE Content Patcher] New Scarecrows edited TileSheets\Craftables.
[18:15:54 TRACE SMAPI] Content Patcher edited TileSheets\Craftables.
[18:15:54 TRACE Content Patcher] More Fish edited Data\ObjectContextTags.
[18:15:54 TRACE SMAPI] Content Patcher edited Data\ObjectContextTags.
[18:15:54 TRACE SMAPI] Invalidated 12 asset names: Data\Bundles, Data\CraftingRecipes, Data\Fish, Data\Locations, Data\NPCGiftTastes, Data\ObjectContextTags, Data\ObjectInformation, LooseSprites\Cursors, LooseSprites\Cursors2, Maps\springobjects, Strings\StringsFromCSFiles, TileSheets\Craftables. Reloaded 8 core assets.
[18:15:54 INFO  Json Assets] Loading content packs...
[18:15:54 INFO  Json Assets] 	More Trees for JsonAssets 1.6.4 by Project Populate JsonAssets - A collection of new trees for JsonAssets
[18:15:55 INFO  Json Assets] 	New Fish Recipes 1.0.1 by TrentXV and Hisame Artworks - Add recipes to use with new fish mod and some new others
[18:15:55 TRACE Json Assets] Event: ItemsRegistered
[18:15:56 TRACE game] Galaxy auth success
[18:15:56 TRACE game] Galaxy signed in
[18:15:56 TRACE game] Galaxy logged on
[18:15:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:15:56 TRACE Content Patcher] A Toned Down Stardew Valley edited Strings\StringsFromCSFiles.
[18:15:56 TRACE Content Patcher] Senegal Parrot Kids edited Strings\StringsFromCSFiles.
[18:15:56 TRACE SMAPI] Content Patcher edited Strings\StringsFromCSFiles.
[18:15:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:16:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Strings\StringsFromCSFiles.
[18:16:07 TRACE Content Patcher] Senegal Parrot Kids edited Strings\StringsFromCSFiles.
[18:16:07 TRACE SMAPI] Content Patcher edited Strings\StringsFromCSFiles.
[18:16:09 TRACE Content Patcher] Senegal Parrot Kids edited Strings\UI.
[18:16:09 TRACE SMAPI] Content Patcher edited Strings\UI.
[18:16:33 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[18:16:33 TRACE SMAPI] Game loader synchronizing...
[18:16:33 TRACE game] getLoadEnumerator('Lintu_236102829')
[18:16:34 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt.
[18:16:34 TRACE SMAPI] Content Patcher edited TerrainFeatures\hoeDirt.
[18:16:34 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirtDark.
[18:16:34 TRACE SMAPI] Content Patcher edited TerrainFeatures\hoeDirtDark.
[18:16:34 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Gil.
[18:16:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Gil'.
[18:16:34 TRACE Content Patcher] More Fish edited Data\Bundles.
[18:16:34 TRACE SMAPI] Content Patcher edited Data\Bundles.
[18:16:35 DEBUG Json Assets] Loading stuff early (loading)
[18:16:35 TRACE Json Assets] Resetting max shirt/pants value
[18:16:35 TRACE Json Assets] Event: IdsAssigned
[18:16:35 TRACE SMAPI] Invalidating cache entries for new asset editors...
[18:16:35 TRACE SMAPI] Json Assets edited TileSheets\crops.
[18:16:35 TRACE SpaceCore] Tilesheet target:0 800
[18:16:35 TRACE SpaceCore] Tilesheet target:0 880
[18:16:35 TRACE SpaceCore] Tilesheet target:0 960
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1040
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1120
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1200
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1280
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1360
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1440
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1520
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1600
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1680
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1760
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1840
[18:16:35 TRACE SpaceCore] Tilesheet target:0 1920
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2000
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2080
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2160
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2240
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2320
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2400
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2480
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2560
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2640
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2720
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2800
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2880
[18:16:35 TRACE SpaceCore] Tilesheet target:0 2960
[18:16:35 TRACE SpaceCore] Tilesheet target:0 3040
[18:16:35 TRACE SpaceCore] Tilesheet target:0 3120
[18:16:35 TRACE SMAPI] Json Assets edited TileSheets\fruitTrees.
[18:16:35 TRACE Json Assets] Shirts are now (256, 4096)
[18:16:35 TRACE SMAPI] Json Assets edited Characters\Farmer\shirts.
[18:16:35 TRACE Json Assets] Pants are now (1920, 4096)
[18:16:35 TRACE SMAPI] Json Assets edited Characters\Farmer\pants.
[18:16:35 TRACE Content Patcher] More Fish edited Data\ObjectContextTags.
[18:16:35 TRACE SMAPI] Content Patcher edited Data\ObjectContextTags.
[18:16:35 TRACE SMAPI] Json Assets edited Data\ObjectContextTags.
[18:16:35 TRACE SMAPI] Json Assets edited Data\CookingRecipes.
[18:16:35 TRACE Content Patcher] Coop and Barn Facelift edited TileSheets\Craftables.
[18:16:35 TRACE Content Patcher] New Scarecrows edited TileSheets\Craftables.
[18:16:35 TRACE SMAPI] Content Patcher edited TileSheets\Craftables.
[18:16:35 TRACE Json Assets] Big craftables are now (128, 4096)
[18:16:35 TRACE SMAPI] Json Assets edited TileSheets\Craftables.
[18:16:35 TRACE Content Patcher] More Fish edited Maps\springobjects.
[18:16:35 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\springobjects.
[18:16:35 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\springobjects.
[18:16:35 TRACE Content Patcher] DZK312's Fanciful Resources edited Maps\springobjects.
[18:16:35 TRACE Content Patcher] Glass Milk Bottles edited Maps\springobjects.
[18:16:35 TRACE Content Patcher] Seasonal Floorings edited Maps\springobjects.
[18:16:35 TRACE SMAPI] Content Patcher edited Maps\springobjects.
[18:16:35 TRACE SMAPI] Json Assets edited Maps\springobjects.
[18:16:35 TRACE Content Patcher] More Fish edited Data\NPCGiftTastes.
[18:16:35 TRACE SMAPI] Content Patcher edited Data\NPCGiftTastes.
[18:16:35 TRACE SMAPI] Json Assets edited Data\NPCGiftTastes.
[18:16:35 TRACE SMAPI] Json Assets edited Data\ClothingInformation.
[18:16:35 TRACE Content Patcher] More Fish edited Data\CraftingRecipes.
[18:16:35 TRACE SMAPI] Content Patcher edited Data\CraftingRecipes.
[18:16:35 TRACE SMAPI] Json Assets edited Data\CraftingRecipes.
[18:16:35 TRACE SMAPI] PyTK edited Data\BigCraftablesInformation.
[18:16:35 TRACE SMAPI] Json Assets edited Data\BigCraftablesInformation.
[18:16:35 TRACE Json Assets] Hats are now (240, 4096)
[18:16:35 TRACE SMAPI] Json Assets edited Characters\Farmer\hats.
[18:16:35 TRACE Json Assets] Weapons are now (128, 4096)
[18:16:35 TRACE SMAPI] Json Assets edited TileSheets\weapons.
[18:16:35 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:35 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:35 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:35 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:35 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:35 TRACE SMAPI] Invalidated 17 asset names: Characters\Farmer\hats, Characters\Farmer\pants, Characters\Farmer\shirts, Data\BigCraftablesInformation, Data\ClothingInformation, Data\CookingRecipes, Data\CraftingRecipes, Data\hats, Data\NPCGiftTastes, Data\ObjectContextTags, Data\ObjectInformation, Data\weapons, Maps\springobjects, TileSheets\Craftables, TileSheets\crops, TileSheets\fruitTrees, TileSheets\weapons. Reloaded 15 core assets.
[18:16:35 TRACE Content Patcher] Ace's House and Cabin loaded Maps\FarmHouse.
[18:16:35 TRACE Content Patcher] A Toned Down Stardew Valley edited townInterior.
[18:16:38 TRACE SMAPI] Content Patcher edited townInterior.
[18:16:38 TRACE Content Patcher] Ace's House and Cabin edited farmhouse_tiles.
[18:16:38 TRACE SMAPI] Content Patcher edited farmhouse_tiles.
[18:16:38 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceDecor.
[18:16:38 TRACE SMAPI] Content Patcher loaded asset 'AceDecor'.
[18:16:38 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceWallFloor.
[18:16:38 TRACE SMAPI] Content Patcher loaded asset 'AceWallFloor'.
[18:16:38 TRACE SMAPI] Content Patcher loaded asset 'Maps\FarmHouse'.
[18:16:38 TRACE Content Patcher] Ace's House and Cabin edited Maps\FarmHouse.
[18:16:38 TRACE SMAPI] Content Patcher edited Maps\FarmHouse.
[18:16:38 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\townInterior.
[18:16:40 TRACE SMAPI] Content Patcher edited Maps\townInterior.
[18:16:40 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\farmhouse_tiles.
[18:16:41 TRACE Content Patcher] Ace's House and Cabin edited Maps\farmhouse_tiles.
[18:16:41 TRACE Content Patcher] Senegal Parrot Kids edited Maps\farmhouse_tiles.
[18:16:41 TRACE SMAPI] Content Patcher edited Maps\farmhouse_tiles.
[18:16:41 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded Maps\AceDecor.
[18:16:41 TRACE SMAPI] Content Patcher loaded asset 'Maps\AceDecor'.
[18:16:41 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded Maps\AceWallFloor.
[18:16:41 TRACE SMAPI] Content Patcher loaded asset 'Maps\AceWallFloor'.
[18:16:41 TRACE Content Patcher] Dewdrop Forest Farm loaded Maps\Farm_Foraging.
[18:16:41 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited DesertTiles.
[18:16:41 TRACE SMAPI] Content Patcher edited DesertTiles.
[18:16:41 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[18:16:41 TRACE SMAPI] Content Patcher edited spring_outdoorsTileSheet.
[18:16:41 TRACE SMAPI] Content Patcher loaded asset 'Maps\Farm_Foraging'.
[18:16:41 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\DesertTiles.
[18:16:41 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\DesertTiles.
[18:16:41 TRACE SMAPI] Content Patcher edited Maps\DesertTiles.
[18:16:41 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[18:16:41 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\spring_outdoorsTileSheet.
[18:16:42 TRACE SMAPI] Content Patcher edited Maps\spring_outdoorsTileSheet.
[18:16:42 TRACE Content Patcher] Flower Valley for ContentPatcher edited TileSheets\bushes.
[18:16:42 TRACE SMAPI] Content Patcher edited TileSheets\bushes.
[18:16:42 TRACE Content Patcher] Dewdrop Forest Farm loaded Maps\FarmCave.
[18:16:42 TRACE SMAPI] Content Patcher loaded asset 'Maps\FarmCave'.
[18:16:42 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\Town.
[18:16:42 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[18:16:42 TRACE SMAPI] Content Patcher edited spring_outdoorsTileSheet.
[18:16:42 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
[18:16:42 TRACE SMAPI] Content Patcher edited spring_town.
[18:16:42 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\spring_dnextras.
[18:16:42 TRACE SMAPI] Content Patcher loaded asset 'Maps\spring_dnextras'.
[18:16:42 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Festivals.
[18:16:42 TRACE Content Patcher] A Toned Down Stardew Valley edited Festivals.
[18:16:42 TRACE SMAPI] Content Patcher edited Festivals.
[18:16:42 TRACE Content Patcher] A Toned Down Stardew Valley edited townInterior.
[18:16:45 TRACE SMAPI] Content Patcher edited townInterior.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Maps\Town'.
[18:16:45 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
[18:16:45 TRACE SMAPI] Content Patcher edited Maps\spring_town.
[18:16:45 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\spring_dnextras.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Maps\spring_dnextras'.
[18:16:45 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\Festivals.
[18:16:45 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\Festivals.
[18:16:45 TRACE SMAPI] Content Patcher edited Maps\Festivals.
[18:16:45 TRACE Content Patcher] More Fish edited Data\Locations.
[18:16:45 TRACE SMAPI] Content Patcher edited Data\Locations.
[18:16:45 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\George.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Portraits\George'.
[18:16:45 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Evelyn.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Evelyn'.
[18:16:45 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Alex.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Characters\Alex'.
[18:16:45 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Alex.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Alex'.
[18:16:45 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\townInterior_2.
[18:16:45 TRACE SMAPI] Content Patcher edited Maps\townInterior_2.
[18:16:45 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Emily.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Emily'.
[18:16:45 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Haley.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Haley'.
[18:16:45 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Jodi.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Jodi'.
[18:16:45 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Sam.
[18:16:45 TRACE SMAPI] Content Patcher loaded asset 'Characters\Sam'.
[18:16:45 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Sam.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Sam'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Vincent.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Vincent'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Clint.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Characters\Clint'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Clint.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Clint'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Lewis.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Lewis'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Caroline.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Caroline'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Abigail.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Characters\Abigail'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Abigail.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Abigail'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Pierre.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Pierre'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Gus.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Gus'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Pam.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Pam'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Penny.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Characters\Penny'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Penny.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Penny'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Harvey.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Characters\Harvey'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Harvey.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Harvey'.
[18:16:46 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\Beach.
[18:16:46 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\desert_dnextras.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Maps\desert_dnextras'.
[18:16:46 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited DesertTiles.
[18:16:46 TRACE SMAPI] Content Patcher edited DesertTiles.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Maps\Beach'.
[18:16:46 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\desert_dnextras.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Maps\desert_dnextras'.
[18:16:46 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\ElliottHouseTiles.
[18:16:46 TRACE SMAPI] Content Patcher edited Maps\ElliottHouseTiles.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Elliott.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Characters\Elliott'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Elliott.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Elliott'.
[18:16:46 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\Mountain.
[18:16:46 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet2.
[18:16:46 TRACE SMAPI] Content Patcher edited spring_outdoorsTileSheet2.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Maps\Mountain'.
[18:16:46 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet2.
[18:16:46 TRACE SMAPI] Content Patcher edited Maps\spring_outdoorsTileSheet2.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Maru.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Characters\Maru'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Maru.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Maru'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Robin.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Characters\Robin'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Robin.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Robin'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Demetrius.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Demetrius'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Sebastian.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Characters\Sebastian'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Sebastian.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Sebastian'.
[18:16:46 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Linus.
[18:16:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Linus'.
[18:16:46 TRACE Content Patcher] 0mnomnom's Farm loaded Maps\Forest.
[18:16:46 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[18:16:47 TRACE SMAPI] Content Patcher edited spring_outdoorsTileSheet.
[18:16:47 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet2.
[18:16:47 TRACE SMAPI] Content Patcher edited spring_outdoorsTileSheet2.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Maps\Forest'.
[18:16:47 TRACE Content Patcher] Elle's New Barn Animals loaded Animals\BabyWhite Cow.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Animals\BabyWhite Cow'.
[18:16:47 TRACE Content Patcher] Elle's New Barn Animals loaded Animals\BabyBrown Cow.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Animals\BabyBrown Cow'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Wizard.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Characters\Wizard'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Wizard.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Wizard'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Marnie.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Characters\Marnie'.
[18:16:47 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Characters\Marnie.
[18:16:47 TRACE Content Patcher] A Toned Down Stardew Valley edited Characters\Marnie.
[18:16:47 TRACE SMAPI] Content Patcher edited Characters\Marnie.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Marnie.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Marnie'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Shane.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Characters\Shane'.
[18:16:47 TRACE Content Patcher] Shane's New Job by Ran edited Characters\Shane.
[18:16:47 TRACE SMAPI] Content Patcher edited Characters\Shane.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Shane.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Shane'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Jas.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Characters\Jas'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Jas.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Jas'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Leah.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Characters\Leah'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Leah.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Leah'.
[18:16:47 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\BusStop.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Maps\BusStop'.
[18:16:47 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\Mine.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Maps\Mine'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Dwarf.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Dwarf'.
[18:16:47 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\SewerTiles.
[18:16:47 TRACE SMAPI] Content Patcher edited Maps\SewerTiles.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Krobus.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Krobus'.
[18:16:47 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\bugLandTiles.
[18:16:47 TRACE SMAPI] Content Patcher edited Maps\bugLandTiles.
[18:16:47 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\Desert.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Maps\Desert'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\MrQi.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\MrQi'.
[18:16:47 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\SandyHouse.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Maps\SandyHouse'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Sandy.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Characters\Sandy'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Sandy.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Sandy'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Bouncer.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Bouncer'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Gunther.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Gunther'.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Marlon.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Marlon'.
[18:16:47 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\Woods.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Maps\Woods'.
[18:16:47 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\Railroad.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Maps\Railroad'.
[18:16:47 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\witchSwampTiles.
[18:16:47 TRACE SMAPI] Content Patcher edited Maps\witchSwampTiles.
[18:16:47 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Henchman.
[18:16:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Henchman'.
[18:16:48 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Willy.
[18:16:48 TRACE SMAPI] Content Patcher loaded asset 'Characters\Willy'.
[18:16:48 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Willy.
[18:16:48 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Willy'.
[18:16:48 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\BathHouse_Entry.
[18:16:48 TRACE SMAPI] Content Patcher loaded asset 'Maps\BathHouse_Entry'.
[18:16:48 TRACE Content Patcher] A Toned Down Stardew Valley edited townInterior.
[18:16:50 TRACE SMAPI] Content Patcher edited townInterior.
[18:16:50 TRACE SMAPI] Custom Greenhouse loaded asset 'Maps\Greenhouse'.
[18:16:50 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\SkullCave.
[18:16:50 TRACE SMAPI] Content Patcher loaded asset 'Maps\SkullCave'.
[18:16:50 ERROR Content Patcher] Multiple patches want to load Maps\Backwoods (0mnomnom's Farm > Load maps/backwoods, Stardew Valley Reimagined > Load Maps/Backwoods). None will be applied.
[18:16:50 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\Beach-NightMarket.
[18:16:51 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\winter_dnextras.
[18:16:51 TRACE SMAPI] Content Patcher loaded asset 'Maps\winter_dnextras'.
[18:16:51 TRACE SMAPI] Content Patcher loaded asset 'Maps\Beach-NightMarket'.
[18:16:51 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\night_market_tilesheet_objects.
[18:16:51 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\night_market_tilesheet_objects.
[18:16:51 TRACE SMAPI] Content Patcher edited Maps\night_market_tilesheet_objects.
[18:16:51 TRACE Content Patcher] Stardew Valley Reimagined loaded Maps\winter_dnextras.
[18:16:51 TRACE SMAPI] Content Patcher loaded asset 'Maps\winter_dnextras'.
[18:16:51 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\winter_town.
[18:16:51 TRACE SMAPI] Content Patcher edited Maps\winter_town.
[18:16:51 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\JojaRuins_TileSheet.
[18:16:51 TRACE SMAPI] Content Patcher edited Maps\JojaRuins_TileSheet.
[18:16:51 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\MovieTheater_TileSheet.
[18:16:51 TRACE SMAPI] Content Patcher edited Maps\MovieTheater_TileSheet.
[18:16:51 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\CarolineGreenhouseTiles.
[18:16:51 TRACE SMAPI] Content Patcher edited Maps\CarolineGreenhouseTiles.
[18:16:51 TRACE Content Patcher] More Fish edited Data\Quests.
[18:16:51 TRACE SMAPI] Content Patcher edited Data\Quests.
[18:16:51 TRACE SpaceCore] Event: OnBlankSave
[18:16:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[18:16:52 TRACE Content Patcher] Flower Valley for ContentPatcher edited Buildings\houses.
[18:16:52 TRACE Content Patcher] Medieval_buildings edited Buildings\houses.
[18:16:52 TRACE SMAPI] Content Patcher edited Buildings\houses.
[18:16:52 TRACE Content Patcher] Coop and Barn Facelift edited TileSheets\Craftables.
[18:16:52 TRACE Content Patcher] Medieval_buildings edited TileSheets\Craftables.
[18:16:52 TRACE Content Patcher] New Scarecrows edited TileSheets\Craftables.
[18:16:52 TRACE SMAPI] Content Patcher edited TileSheets\Craftables.
[18:16:52 TRACE Json Assets] Big craftables are now (128, 4096)
[18:16:52 TRACE SMAPI] Json Assets edited TileSheets\Craftables.
[18:16:52 TRACE SMAPI] Invalidated 10 asset names: Buildings\houses, Maps\spring_beach, Maps\spring_monsterGraveTiles, Maps\spring_outdoorsTileSheet, Maps\spring_town, spring_beach, spring_outdoorsTileSheet, spring_town, TileSheets\bushes, TileSheets\Craftables. Reloaded 3 core assets.
[18:16:52 TRACE Content Patcher] Stardew Valley Reimagined edited Characters\schedules\Evelyn.
[18:16:52 TRACE SMAPI] Content Patcher edited Characters\schedules\Evelyn.
[18:16:52 TRACE Content Patcher] Stardew Valley Reimagined edited Characters\schedules\George.
[18:16:52 TRACE SMAPI] Content Patcher edited Characters\schedules\George.
[18:16:53 TRACE Content Patcher] Stardew Valley Reimagined edited Characters\schedules\Abigail.
[18:16:53 TRACE SMAPI] Content Patcher edited Characters\schedules\Abigail.
[18:16:53 TRACE Content Patcher] Stardew Valley Reimagined edited Characters\schedules\Maru.
[18:16:53 TRACE SMAPI] Content Patcher edited Characters\schedules\Maru.
[18:16:53 TRACE Content Patcher] Stardew Valley Reimagined edited Characters\schedules\Sebastian.
[18:16:53 TRACE SMAPI] Content Patcher edited Characters\schedules\Sebastian.
[18:16:53 TRACE Content Patcher] Stardew Valley Reimagined edited Characters\schedules\Linus.
[18:16:53 TRACE SMAPI] Content Patcher edited Characters\schedules\Linus.
[18:16:53 TRACE Content Patcher] Shane's New Job by Ran edited Characters\schedules\Shane.
[18:16:53 TRACE SMAPI] Content Patcher edited Characters\schedules\Shane.
[18:16:54 TRACE Content Patcher] Stardew Valley Reimagined edited Characters\schedules\Willy.
[18:16:54 TRACE SMAPI] Content Patcher edited Characters\schedules\Willy.
[18:16:54 DEBUG Json Assets] Fixing IDs
[18:16:54 TRACE SMAPI] Json Assets edited Data\Crops.
[18:16:54 TRACE SMAPI] Json Assets edited Data\fruitTrees.
[18:16:54 TRACE SMAPI] Json Assets edited Data\hats.
[18:16:54 TRACE SMAPI] InteractionTweaks edited Data\weapons.
[18:16:54 TRACE SMAPI] Json Assets edited Data\weapons.
[18:16:54 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes.
[18:16:54 TRACE Content Patcher] Flower Valley for ContentPatcher edited TileSheets\bushes.
[18:16:54 TRACE SMAPI] Content Patcher edited TileSheets\bushes.
[18:16:54 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[18:16:54 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\spring_outdoorsTileSheet.
[18:16:54 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\spring_outdoorsTileSheet.
[18:16:54 TRACE Content Patcher] Medieval_buildings edited Maps\spring_outdoorsTileSheet.
[18:16:54 TRACE SMAPI] Content Patcher edited Maps\spring_outdoorsTileSheet.
[18:16:54 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
[18:16:54 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\spring_town.
[18:16:55 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\spring_town.
[18:16:55 TRACE SMAPI] Content Patcher edited Maps\spring_town.
[18:16:55 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_beach.
[18:16:55 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\spring_beach.
[18:16:55 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\spring_beach.
[18:16:55 TRACE SMAPI] Content Patcher edited Maps\spring_beach.
[18:16:55 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_monsterGraveTiles.
[18:16:55 TRACE SMAPI] Content Patcher edited Maps\spring_monsterGraveTiles.
[18:16:55 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[18:16:55 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:21.9536025'
[18:16:55 TRACE SMAPI] Game loader done.
[18:16:55 DEBUG Json Assets] Adding default recipes
[18:16:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:16:56 TRACE SMAPI] Context: loaded save 'Lintu_236102829', starting spring 1 Y1, locale set to en. Single-player.
[18:16:56 TRACE Chat Commands] Replaced Chatbox
[18:16:56 TRACE Entoarox Framework] Unpacking custom objects...
[18:16:56 TRACE Mail Framework Mod] Reading content pack: [MFM] More Trees 1.0.1 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[MFM] More Trees
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:16:56 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:16:56 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:16:56 ERROR PyTK] This mod failed in the GameLoop.DayStarted event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at PyTK.PyTKMod.<>c.<Entry>b__22_0(Object s, DayStartedEventArgs e) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\PyTKMod.cs:line 82
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[18:16:56 TRACE Event Repeater] Forgetting event id: 2000000001
[18:16:56 TRACE Event Repeater] Forgetting event id: 2000000002
[18:16:56 DEBUG Event Repeater] New Day, Forget events!
[18:16:56 TRACE Event Repeater] Forgetting Mail ID: fl_1
[18:16:56 TRACE Event Repeater] Forgetting Mail ID: b_i_l_l
[18:16:56 DEBUG Event Repeater] New Day, Removed Flagged Mail!
[18:16:56 DEBUG Event Repeater] New Day, Everyone Forgot what you said!
[18:16:56 TRACE Farm Type Manager] Beginning file loading process...
[18:16:56 TRACE Farm Type Manager] All available content packs checked.
[18:16:56 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[18:16:56 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[18:16:56 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[18:16:56 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[18:16:56 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[18:16:56 TRACE Farm Type Manager] Checking file conditions...
[18:16:56 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[18:16:56 TRACE Farm Type Manager] Checking for saved objects that went missing overnight...
[18:16:56 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Lintu_236102829.json
[18:16:56 TRACE Farm Type Manager] Forage generation is disabled for this file.
[18:16:56 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[18:16:56 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Lintu_236102829.json
[18:16:56 TRACE Farm Type Manager] Large object generation is disabled for this file.
[18:16:56 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[18:16:56 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Lintu_236102829.json
[18:16:56 TRACE Farm Type Manager] Ore generation is disabled for this file.
[18:16:56 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[18:16:56 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Lintu_236102829.json
[18:16:56 TRACE Farm Type Manager] Monster generation is disabled for this file.
[18:16:56 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[18:16:56 TRACE Mail Framework Mod] Requested cache invalidation for 'Data\mail'.
[18:16:56 TRACE SMAPI] Invalidated 0 cache entries.
[18:16:59 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\map.
[18:16:59 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\map.
[18:16:59 TRACE SMAPI] Content Patcher edited LooseSprites\map.
[18:17:00 TRACE Content Patcher] More Fish edited Data\mail.
[18:17:00 TRACE Content Patcher] Senegal Parrot Kids edited Data\mail.
[18:17:00 TRACE SMAPI] Content Patcher edited Data\mail.
[18:17:00 TRACE SMAPI] Mail Framework Mod edited Data\mail.
[18:17:23 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:17:23 TRACE game] Vsync toggled: False
[18:17:23 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:17:23 TRACE game] Vsync toggled: False
[18:17:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:17:25 TRACE game] Vsync toggled: False
[18:17:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:17:25 TRACE game] Vsync toggled: False
[18:17:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:17:26 TRACE game] Vsync toggled: False
[18:17:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:17:26 TRACE game] Vsync toggled: False
[18:17:26 TRACE Content Patcher] More Fish edited Data\CraftingRecipes.
[18:17:26 TRACE SMAPI] Content Patcher edited Data\CraftingRecipes.
[18:17:26 TRACE SMAPI] Json Assets edited Data\CraftingRecipes.
[18:17:26 TRACE SMAPI] Json Assets edited Data\CookingRecipes.
[18:17:26 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[18:17:26 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors.
[18:17:27 TRACE Content Patcher] Elle's Cat Replacements edited LooseSprites\Cursors.
[18:17:27 TRACE Content Patcher] Elle's Dog Replacements edited LooseSprites\Cursors.
[18:17:27 TRACE Content Patcher] Elle's New Barn Animals edited LooseSprites\Cursors.
[18:17:27 TRACE Content Patcher] Elle's New Coop Animals edited LooseSprites\Cursors.
[18:17:27 TRACE Content Patcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[18:17:27 TRACE Content Patcher] Ran's Hearts edited LooseSprites\Cursors.
[18:17:27 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors.
[18:17:27 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors2.
[18:17:27 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors2.
[18:17:27 TRACE Content Patcher] More Fish edited Data\NPCGiftTastes.
[18:17:27 TRACE SMAPI] Content Patcher edited Data\NPCGiftTastes.
[18:17:27 TRACE SMAPI] Json Assets edited Data\NPCGiftTastes.
[18:17:27 TRACE Content Patcher] More Fish edited Maps\springobjects.
[18:17:27 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\springobjects.
[18:17:27 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\springobjects.
[18:17:27 TRACE Content Patcher] DZK312's Fanciful Resources edited Maps\springobjects.
[18:17:27 TRACE Content Patcher] Glass Milk Bottles edited Maps\springobjects.
[18:17:27 TRACE Content Patcher] Seasonal Floorings edited Maps\springobjects.
[18:17:27 TRACE SMAPI] Content Patcher edited Maps\springobjects.
[18:17:27 ERROR Json Assets] Exception injecting sprite for Almond: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Asian Pear: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Avocado: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Banana: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Breadfruit: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Camphor Leaves: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Cashew: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Cinnamon Sticks: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Cocoa Pod: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Dragon Fruit: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Durian: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Eucalyptus Leaves: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Fig: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Fragrant Wisteria: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Granny Smith Apple: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Grapefruit: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Lemon: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Lime: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Lychee: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Mango: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Melaleuca Leaves: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Olive: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Papaya: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Pear: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Pecan: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Persimmon: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Pomelo: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Vanilla: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Walnut: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Ylang Ylang: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Almond Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Asian Pear Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Avocado Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Banana Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Breadfruit Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Camphor Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Cashew Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Cinnamon Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Cocoa Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Dragon Fruit Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Durian Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Eucalyptus Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Fig Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Fragrant Wisteria Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Granny Smith Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:27 ERROR Json Assets] Exception injecting sprite for Grapefruit Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Lemon Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Lime Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Lychee Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Mango Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Melaleuca Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Olive Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Papaya Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Pear Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Pecan Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Persimmon Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Pomelo Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Vanilla Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Walnut Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Ylang Ylang Sapling: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Fish Food: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Love Potion: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 ERROR Json Assets] Exception injecting sprite for Void Poison: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 347
[18:17:28 TRACE SMAPI] Json Assets edited Maps\springobjects.
[18:17:28 TRACE SMAPI] Json Assets edited TileSheets\crops.
[18:17:28 TRACE Content Patcher] Coop and Barn Facelift edited TileSheets\Craftables.
[18:17:28 TRACE Content Patcher] Medieval_buildings edited TileSheets\Craftables.
[18:17:28 TRACE Content Patcher] New Scarecrows edited TileSheets\Craftables.
[18:17:28 TRACE SMAPI] Content Patcher edited TileSheets\Craftables.
[18:17:28 TRACE Json Assets] Big craftables are now (128, 4096)
[18:17:28 TRACE SMAPI] Json Assets edited TileSheets\Craftables.
[18:17:28 TRACE Content Patcher] More Fish edited Data\ObjectInformation.
[18:17:28 TRACE Content Patcher] DZK312's Fanciful Resources edited Data\ObjectInformation.
[18:17:28 TRACE SMAPI] Content Patcher edited Data\ObjectInformation.
[18:17:28 TRACE SMAPI] ExtraFishInformation edited Data\ObjectInformation.
[18:17:28 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[18:17:28 TRACE SMAPI] Json Assets edited Data\ClothingInformation.
[18:17:28 TRACE Content Patcher] More Fish edited Data\ObjectContextTags.
[18:17:28 TRACE SMAPI] Content Patcher edited Data\ObjectContextTags.
[18:17:28 TRACE SMAPI] Json Assets edited Data\ObjectContextTags.
[18:17:28 TRACE SMAPI] PyTK edited Data\BigCraftablesInformation.
[18:17:28 TRACE SMAPI] Json Assets edited Data\BigCraftablesInformation.
[18:17:28 TRACE Json Assets] Shirts are now (256, 4096)
[18:17:28 TRACE SMAPI] Json Assets edited Characters\Farmer\shirts.
[18:17:28 TRACE Json Assets] Pants are now (1920, 4096)
[18:17:28 TRACE SMAPI] Json Assets edited Characters\Farmer\pants.
[18:17:28 TRACE Json Assets] Hats are now (240, 4096)
[18:17:28 TRACE SMAPI] Json Assets edited Characters\Farmer\hats.
[18:17:28 TRACE Json Assets] Weapons are now (128, 4096)
[18:17:28 TRACE SMAPI] Json Assets edited TileSheets\weapons.
[18:17:28 TRACE Content Patcher] More Fish edited Data\Bundles.
[18:17:28 TRACE SMAPI] Content Patcher edited Data\Bundles.
[18:17:28 TRACE SMAPI] InteractionTweaks edited Data\weapons.
[18:17:28 TRACE SMAPI] Json Assets edited Data\weapons.
[18:17:28 TRACE Content Patcher] Senegal Parrot Kids edited Strings\UI.
[18:17:28 TRACE SMAPI] Content Patcher edited Strings\UI.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Robin.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Robin'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Robin.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Robin'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Lewis.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Lewis'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\George.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\George'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Evelyn.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Evelyn'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Alex.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Alex'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Alex.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Alex'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Emily.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Emily'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Haley.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Haley'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Jodi.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Jodi'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Sam.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Sam'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Sam.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Sam'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Vincent.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Vincent'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Clint.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Clint'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Clint.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Clint'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Caroline.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Caroline'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Abigail.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Abigail'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Abigail.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Abigail'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Pierre.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Pierre'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Gus.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Gus'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Pam.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Pam'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Penny.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Penny'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Penny.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Penny'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Harvey.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Harvey'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Harvey.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Harvey'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Elliott.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Elliott'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Elliott.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Elliott'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Maru.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Maru'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Maru.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Maru'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Demetrius.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Demetrius'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Sebastian.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Sebastian'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Sebastian.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Sebastian'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Linus.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Linus'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Wizard.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Wizard'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Wizard.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Wizard'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Marnie.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Marnie'.
[18:17:28 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Characters\Marnie.
[18:17:28 TRACE Content Patcher] A Toned Down Stardew Valley edited Characters\Marnie.
[18:17:28 TRACE SMAPI] Content Patcher edited Characters\Marnie.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Marnie.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Marnie'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Shane.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Shane'.
[18:17:28 TRACE Content Patcher] Shane's New Job by Ran edited Characters\Shane.
[18:17:28 TRACE SMAPI] Content Patcher edited Characters\Shane.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Shane.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Shane'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Jas.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Jas'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Jas.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Jas'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Leah.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Leah'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Leah.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Leah'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Characters\Willy.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters\Willy'.
[18:17:28 TRACE Content Patcher] Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher loaded Portraits\Willy.
[18:17:28 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Willy'.
[18:17:28 TRACE Content Patcher] A Toned Down Stardew Valley edited Strings\StringsFromCSFiles.
[18:17:28 TRACE Content Patcher] Senegal Parrot Kids edited Strings\StringsFromCSFiles.
[18:17:28 TRACE SMAPI] Content Patcher edited Strings\StringsFromCSFiles.
[18:17:28 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\map.
[18:17:28 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\map.
[18:17:28 TRACE SMAPI] Content Patcher edited LooseSprites\map.
[18:17:28 TRACE Content Patcher] More Fish edited Data\mail.
[18:17:28 TRACE Content Patcher] Senegal Parrot Kids edited Data\mail.
[18:17:28 TRACE SMAPI] Content Patcher edited Data\mail.
[18:17:28 TRACE SMAPI] Mail Framework Mod edited Data\mail.
[18:17:28 TRACE SpaceCore] Tilesheet target:0 800
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Almond: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 880
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Asian Pear: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 960
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Avocado Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1040
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Banana Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1120
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Breadfruit Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1200
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Camphor Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1280
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Cashew: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1360
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Cinnamon Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1440
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Cocoa Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1520
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Dragon Fruit Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1600
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Durian: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1680
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Eucalyptus Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1760
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Fig Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1840
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Fragrant Wisteria Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 1920
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Granny Smith Apple Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2000
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Grapefruit Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2080
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Lemon Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2160
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Lime Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2240
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Lychee Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2320
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Mango: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2400
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Melaleuca Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2480
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Olive Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2560
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Papaya Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2640
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Pear Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2720
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Pecan Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2800
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Persimmon Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2880
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Pomelo Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 2960
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Vanilla Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 3040
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Walnut: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SpaceCore] Tilesheet target:0 3120
[18:17:28 ERROR Json Assets] Exception injecting fruit tree sprite for Ylang Ylang Tree: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59
   at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 115
   at JsonAssets.ContentInjector.Edit[T](IAssetData asset) in G:\StardewValley\Mods_1.4\JsonAssets\ContentInjector.cs:line 392
[18:17:28 TRACE SMAPI] Json Assets edited TileSheets\fruitTrees.
[18:17:29 ERROR SpaceCore] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
   at SpaceCore.TileSheetExtensions.UpdateReferences() in G:\StardewValley\Mods_1.4\SpaceCore_SDV\TileSheetExtensions.cs:line 143
   at SpaceCore.SpaceCore.onUpdate(Object sender, UpdateTickedEventArgs e) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\SpaceCore.cs:line 157
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:29 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:29 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 TRACE SMAPI] Recovering sprite batch from error...
[18:17:30 ERROR SMAPI] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156
   at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445
   at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1055
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 772
[18:17:30 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
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