SMAPI log parser

Log info

Game info:
Stardew Valley: 1.3.36 on Microsoft Windows 10 Home
SMAPI: 2.11.1
Folder:
Log started: 2019-03-22 23:44 UTC ({{localTimeStarted}} your time)

Installed mods: click any mod to filter show all hide all
game 1.3.36 no errors
SMAPI 2.11.1 Pathoschild 74 errors
Auto Stacker 1.3 Cat no errors
Automate 1.11.1 Pathoschild no errors
AutomaticGates 2.3.1 Rakiin aKa ScheKaa no errors
Better Shop Menu 1.0.2 spacechase0 no errors
Better Sprinklers 2.3.1-unofficial.7-pathoschild MaurĂ­cio Gomes (Speeder) no errors
Chests Anywhere 1.15.1 Pathoschild no errors
Climates of Ferngill [Rebuild] 1.4.2 KoihimeNakamura no errors
Console Commands 2.11.1 SMAPI 1 error
Content Patcher 1.6.4
+ Cuter, Fatter Pigs for Content Patcher 1.1
+ Eemie's Grass Variety for CP 1.0
+ Eemie's Victorian Buildings [CP] 1.0
+ Farm Extended 1.1.1
+ Morgrim's Raptor Chickens 1.4
Pathoschild
+ BeneathThePlass
+ minervamaga and eemiestardew
+ eemiestardew
+ Forkmaster
+ Morgrim
13 errors
Data Layers 1.5.1 Pathoschild no errors
Deep Woods 1.5-beta.1 Max Vollmer no errors
Deluxe Auto-Grabber 2.5.2-unofficial.2-pathoschild stokastic no errors
Entoarox Framework 2.4.2 Entoarox 1 error
Experience Bars 1.2 spacechase0 no errors
Extended Minecart 1.8.1 Entoarox no errors
Farm Type Manager 1.3.1 Esca no errors
Harvest With Scythe 1.0 bcmpinc no errors
Health Bars 2.7.1 Zoryn 7 errors
IridiumToolsPatch 1.0.1 Redwood no errors
Kisekae 2.1.2-unofficial.2-pathoschild Kabigon 1 error
Lookup Anything 1.21.1 Pathoschild no errors
Mod Update Menu 1.4 Cat no errors
NetworkOptimizer 1.0 Ilyaki no errors
No Fence Decay 1.5 Cat no errors
No Soil Decay Redux 1.5.4 Platonymous no errors
Pony Weight Loss Program 0.8.2 BadNetCode no errors
PyTK 1.6.3 Platonymous no errors
Rotate Toolbar 1.3.2 Pathoschild no errors
Running Late 1.1.1 Coll1234567 no errors
Save Backup 2.11.1 SMAPI no errors
SelfServiceShop 1.2.2 GuiNoya no errors
Skip Intro 1.8.2 Pathoschild no errors
Smart Cursor 1.1.1-unofficial.1-pathoschild stokastic no errors
Stardew Locations 1.1.2 Mizzion no errors
StardewHack 1.0 bcmpinc no errors
Teh's Fishing Overhaul 2.1.4 TehPers no errors
Tool-Upgrade Delivery Service 1.3 Felix-Dev no errors
TVAnnouncements 1.0 Zyin no errors
UI Info Suite 1.7.23 Cdaragorn no errors
Vertical Toolbar 1.3.5-unofficial.6-pathoschild Brandon Marquis Markail Green (Space Baby) no errors
ZoomLevelKeybind 1.1.2 GuiNoya no errors
Filter messages: TRACE | DEBUG | INFO | ALERT | WARN | ERROR
19:44:36 INFO SMAPI SMAPI 2.11.1 with Stardew Valley 1.3.36 on Microsoft Windows 10 Home
19:44:36 DEBUG SMAPI Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
19:44:36 TRACE SMAPI Log started at 2019-03-22T23:44:36 UTC
19:44:37 DEBUG SMAPI Starting game...
19:44:42 TRACE game setGameMode( 'titleScreenGameMode (0)' )
19:44:42 TRACE game Steam logged on: True
19:44:42 TRACE game Initializing GalaxySDK
19:44:43 TRACE game Requesting Steam app ticket
19:44:43 TRACE SMAPI Detecting common issues...
19:44:43 TRACE SMAPI Loading mod metadata...
19:44:43 TRACE SMAPI Skipped .[CP] Medieval Modern Buildings (folder name starts with a dot).
19:44:43 TRACE SMAPI Loading mods...
19:44:43 TRACE SMAPI Automate (Automate\Automate.dll)...
19:44:43 TRACE SMAPI AutomaticGates (AutomaticGates\AutomaticGates.dll)...
19:44:43 TRACE SMAPI Auto Stacker (AutoStacker\AutoStacker.dll)...
19:44:43 TRACE SMAPI Better Shop Menu (BetterShopMenu\BetterShopMenu.dll)...
19:44:43 TRACE SMAPI Chests Anywhere (ChestsAnywhere\ChestsAnywhere.dll)...
19:44:43 TRACE SMAPI PyTK (PyTK\PyTK.dll)...
19:44:43 TRACE SMAPI Loading MoonSharp.Interpreter.dll...
19:44:44 TRACE SMAPI Loading NCalc.dll...
19:44:44 TRACE SMAPI Loading DotNetZip.dll...
19:44:44 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly PyTK.dll.
19:44:44 TRACE SMAPI Loading PyTK.dll...
19:44:44 TRACE SMAPI Climates of Ferngill [Rebuild] (ClimatesOfFerngill\ClimatesOfFerngill.dll)...
19:44:44 TRACE SMAPI Loading Enums.NET.dll...
19:44:44 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly ClimatesOfFerngill.dll.
19:44:44 TRACE SMAPI Loading ClimatesOfFerngill.dll...
19:44:44 TRACE SMAPI Console Commands (ConsoleCommands\ConsoleCommands.dll)...
19:44:44 TRACE SMAPI Content Patcher (ContentPatcher\ContentPatcher.dll)...
19:44:44 TRACE SMAPI Cuter, Fatter Pigs for Content Patcher (CuterFatterPigs) [content pack]...
19:44:44 TRACE SMAPI Data Layers (DataLayers\DataLayers.dll)...
19:44:44 TRACE SMAPI Deep Woods (DeepWoodsMod\DeepWoodsMod.dll)...
19:44:44 TRACE SMAPI Loading MaxVollmer.StardewValley.DeepWoodsMod.API.dll...
19:44:44 TRACE SMAPI Loading DeepWoodsMod.dll...
19:44:44 TRACE SMAPI Deluxe Auto-Grabber (DeluxeGrabber\DeluxeGrabber.dll)...
19:44:44 TRACE SMAPI Entoarox Framework (EntoaroxFramework\EntoaroxFramework.dll)...
19:44:44 TRACE SMAPI Detected possible save serialiser change (StardewValley.SaveGame.serializer field) in assembly EntoaroxFramework.dll.
19:44:44 TRACE SMAPI Detected possible save serialiser change (StardewValley.SaveGame.farmerSerializer field) in assembly EntoaroxFramework.dll.
19:44:44 TRACE SMAPI Detected possible save serialiser change (StardewValley.SaveGame.locationSerializer field) in assembly EntoaroxFramework.dll.
19:44:44 TRACE SMAPI Experience Bars (ExperienceBars\ExperienceBars.dll)...
19:44:44 TRACE SMAPI Extended Minecart (ExtendedMinecart\ExtendedMinecart.dll)...
19:44:44 TRACE SMAPI Farm Extended (FarmExtended) [content pack]...
19:44:44 TRACE SMAPI Farm Type Manager (FarmTypeManager\FarmTypeManager.dll)...
19:44:44 TRACE SMAPI StardewHack (StardewHack\StardewHack.dll)...
19:44:44 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly StardewHack.dll.
19:44:44 TRACE SMAPI Loading StardewHack.dll...
19:44:44 TRACE SMAPI Harvest With Scythe (HarvestWithScythe\HarvestWithScythe.dll)...
19:44:44 TRACE SMAPI Rewriting HarvestWithScythe.dll for OS...
19:44:45 TRACE SMAPI Health Bars (HealthBars\HealthBars.dll)...
19:44:45 TRACE SMAPI IridiumToolsPatch (IridiumToolsPatch\IridiumToolsPatch.dll)...
19:44:45 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly IridiumToolsPatch.dll.
19:44:45 TRACE SMAPI Loading IridiumToolsPatch.dll...
19:44:45 TRACE SMAPI Kisekae (Kisekae\Kisekae.dll)...
19:44:45 TRACE SMAPI Lookup Anything (LookupAnything\LookupAnything.dll)...
19:44:45 TRACE SMAPI Mod Update Menu (ModUpdateMenu\ModUpdateMenu.dll)...
19:44:45 TRACE SMAPI NetworkOptimizer (NetworkOptimizer\NetworkOptimizer.dll)...
19:44:45 TRACE SMAPI No Fence Decay (NoFenceDecay\NoFenceDecay.dll)...
19:44:45 TRACE SMAPI No Soil Decay Redux (NoSoilDecayRedux\NoSoilDecayRedux.dll)...
19:44:45 TRACE SMAPI Pony Weight Loss Program (PonyWeightLossProgram\PonyWeightLossProgram.dll)...
19:44:45 TRACE SMAPI Morgrim's Raptor Chickens (RaptorChickens) [content pack]...
19:44:45 TRACE SMAPI Rotate Toolbar (RotateToolbar\RotateToolbar.dll)...
19:44:45 TRACE SMAPI Running Late (RunningLate\RunningLate.dll)...
19:44:45 TRACE SMAPI Save Backup (SaveBackup\SaveBackup.dll)...
19:44:45 TRACE SMAPI SelfServiceShop (SelfServiceShop\SelfServiceShop.dll)...
19:44:45 TRACE SMAPI Skip Intro (SkipIntro\SkipIntro.dll)...
19:44:45 TRACE SMAPI Better Sprinklers (SMAPISprinklerMod\SMAPISprinklerMod.dll)...
19:44:45 TRACE SMAPI Smart Cursor (SmartCursor\SmartCursor.dll)...
19:44:45 TRACE SMAPI Stardew Locations (StardewLocations\StardewLocations.dll)...
19:44:45 TRACE SMAPI Teh's Fishing Overhaul (TehPers.FishingOverhaul\TehPers.FishingOverhaul.dll)...
19:44:45 TRACE SMAPI Loading TehPers.Core.Api.dll...
19:44:45 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly TehPers.Core.dll.
19:44:45 TRACE SMAPI Loading TehPers.Core.dll...
19:44:45 TRACE SMAPI Loading TehPers.FishingOverhaul.Api.dll...
19:44:45 TRACE SMAPI Loading TehPers.Core.Json.dll...
19:44:45 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly TehPers.FishingOverhaul.dll.
19:44:45 TRACE SMAPI Loading TehPers.FishingOverhaul.dll...
19:44:45 TRACE SMAPI Tool-Upgrade Delivery Service (ToolUpgradeDeliveryService\ToolUpgradeDeliveryService.dll)...
19:44:45 TRACE SMAPI TVAnnouncements (TVAnnouncements\TVAnnouncements.dll)...
19:44:45 TRACE SMAPI UI Info Suite (UI Info Suite\UIInfoSuite.dll)...
19:44:45 TRACE SMAPI Vertical Toolbar (VerticalToolbar\VerticalToolbar.dll)...
19:44:45 TRACE SMAPI ZoomLevelKeybind (ZoomLevelKeybind\ZoomLevelKeybind.dll)...
19:44:45 TRACE SMAPI Eemie's Grass Variety for CP ([CP] Eemie's Grass Variety) [content pack]...
19:44:45 TRACE SMAPI Eemie's Victorian Buildings [CP] ([CP] Eemie's Seasonal Victorian Buildings) [content pack]...
19:44:45 INFO SMAPI Loaded 41 mods:
19:44:45 INFO SMAPI Auto Stacker 1.3 by Cat | Press a key (K by default) to automatically stack the current items in the open inventory.
19:44:45 INFO SMAPI Automate 1.11.1 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
19:44:45 INFO SMAPI AutomaticGates 2.3.1 by Rakiin aKa ScheKaa | Opens and closes gates automatically
19:44:45 INFO SMAPI Better Shop Menu 1.0.2 by spacechase0 | Adds buttons to filter shops by category, and sort by item name or price.
19:44:45 INFO SMAPI Better Sprinklers 2.3.1-unofficial.7-pathoschild by MaurĂ­cio Gomes (Speeder) | Lets you customise the sprinkler coverage.
19:44:45 INFO SMAPI Chests Anywhere 1.15.1 by Pathoschild | Access your chests from anywhere and organise them your way.
19:44:45 INFO SMAPI Climates of Ferngill [Rebuild] 1.4.2 by KoihimeNakamura | Create a unique climate system with custom weathers, a moon and stamina changes, as well as add weather related events and commands.
19:44:45 INFO SMAPI Console Commands 2.11.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
19:44:45 INFO SMAPI Content Patcher 1.6.4 by Pathoschild | Loads content packs which edit game data and images without changing the game files.
19:44:45 INFO SMAPI Data Layers 1.5.1 by Pathoschild | Overlays the world with visual data like accessibility, bee/Junimo/scarecrow/sprinkler coverage, etc.
19:44:45 INFO SMAPI Deep Woods 1.5-beta.1 by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go?
19:44:45 INFO SMAPI Deluxe Auto-Grabber 2.5.2-unofficial.2-pathoschild by stokastic | Allows use of autograbber for coops, crops, and forage
19:44:45 INFO SMAPI Entoarox Framework 2.4.2 by Entoarox | A collection of APIs to make modding easier.
19:44:45 INFO SMAPI Experience Bars 1.2 by spacechase0 | Shows experience bars in the top-left corner.
19:44:45 INFO SMAPI Extended Minecart 1.8.1 by Entoarox | More destinations for your minecart needs!
19:44:45 INFO SMAPI Farm Type Manager 1.3.1 by Esca | Allows custom spawning of content from each farm type, such as ore and forage
19:44:45 INFO SMAPI Harvest With Scythe 1.0 by bcmpinc | Allows you to harvest all crops and forage using the scythe. They can also still be plucked.
19:44:45 INFO SMAPI Health Bars 2.7.1 by Zoryn | Shows monster health bars.
19:44:45 INFO SMAPI IridiumToolsPatch 1.0.1 by Redwood | Iridium farm tools affect a 5x5 area to match Iridium sprinklers.
19:44:45 INFO SMAPI Kisekae 2.1.2-unofficial.2-pathoschild by Kabigon | Modified version (works with SDV 1.3) of GetDressed which that lets you edit your character's appearance.
19:44:45 INFO SMAPI Lookup Anything 1.21.1 by Pathoschild | View metadata about anything by pressing a button.
19:44:45 INFO SMAPI Mod Update Menu 1.4 by Cat | Shows an in game menu on the title screen about mods that need updates.
19:44:45 INFO SMAPI NetworkOptimizer 1.0 by Ilyaki | Edit network settings to smoothen multiplayer.
19:44:45 INFO SMAPI No Fence Decay 1.5 by Cat | Makes all fences and gates last forever.
19:44:45 INFO SMAPI No Soil Decay Redux 1.5.4 by Platonymous | Stops soil from decaying
19:44:45 INFO SMAPI Pony Weight Loss Program 0.8.2 by BadNetCode | Allows horses to pass vertically through single tile openings
19:44:45 INFO SMAPI PyTK 1.6.3 by Platonymous | Platonymous Toolkit
19:44:45 INFO SMAPI Rotate Toolbar 1.3.2 by Pathoschild | Rotate the toolbar by pressing a button.
19:44:45 INFO SMAPI Running Late 1.1.1 by Coll1234567 | Changes the digital clock on the HUD to update every in-game minute instead of every 10
19:44:45 INFO SMAPI Save Backup 2.11.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
19:44:45 INFO SMAPI SelfServiceShop 1.2.2 by GuiNoya | Enables you to buy in the shop if no one is at the counter but the owner is at the location
19:44:45 INFO SMAPI Skip Intro 1.8.2 by Pathoschild | Skips the game's loading intro.
19:44:45 INFO SMAPI Smart Cursor 1.1.1-unofficial.1-pathoschild by stokastic | Allows smart targeting of adjacent 8 tiles
19:44:45 INFO SMAPI Stardew Locations 1.1.2 by Mizzion | A mod that shows your current location in the game.
19:44:45 INFO SMAPI StardewHack 1.0 by bcmpinc | Library mod used by my other mods. Doesn't do much on its own.
19:44:45 INFO SMAPI Teh's Fishing Overhaul 2.1.4 by TehPers | A complete overhaul of vanilla fishing, with a huge amount of customization.
19:44:45 INFO SMAPI Tool-Upgrade Delivery Service 1.3 by Felix-Dev | Clint sends you a mail when he finished upgrading your tool. Tool included.
19:44:45 INFO SMAPI TVAnnouncements 1.0 by Zyin | Shows TV messages when the day starts.
19:44:45 INFO SMAPI UI Info Suite 1.7.23 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.
19:44:45 INFO SMAPI Vertical Toolbar 1.3.5-unofficial.6-pathoschild by Brandon Marquis Markail Green (Space Baby) | Enables an extra vertical bar
19:44:45 INFO SMAPI ZoomLevelKeybind 1.1.2 by GuiNoya | Add keybinds to decrease and increase zoom levels
19:44:45 INFO SMAPI Loaded 5 content packs:
19:44:45 INFO SMAPI Cuter, Fatter Pigs for Content Patcher 1.1 by BeneathThePlass | for Content Patcher | Cuter, Fatter Pigs, made to match Identitypollution's Cuter, Fatter Cows!
19:44:45 INFO SMAPI Eemie's Grass Variety for CP 1.0 by minervamaga and eemiestardew | for Content Patcher | A conversion of Eemie's wildflower grass to Content Patcher, with bonus included Eemie's Recolor grass.
19:44:45 INFO SMAPI Eemie's Victorian Buildings [CP] 1.0 by eemiestardew | for Content Patcher | A conversion of Eemie's Seasonal Victorian Buildings. Flowers not included.
19:44:45 INFO SMAPI Farm Extended 1.1.1 by Forkmaster | for Content Patcher | Standardmap replacement
19:44:45 INFO SMAPI Morgrim's Raptor Chickens 1.4 by Morgrim | for Content Patcher | Replaces the chicken sprites with colourful raptors
19:44:45 INFO SMAPI Found 6 mods with warnings:
19:44:45 WARN SMAPI Changed save serialiser
19:44:45 WARN SMAPI --------------------------------------------------
19:44:45 WARN SMAPI These mods change the save serialiser. They may corrupt your save files, or make them unusable if
19:44:45 WARN SMAPI you uninstall these mods.
19:44:45 WARN SMAPI - Entoarox Framework
19:44:45 INFO SMAPI Patched game code
19:44:45 INFO SMAPI --------------------------------------------------
19:44:45 INFO SMAPI These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
19:44:45 INFO SMAPI your game has issues, try removing these first. Otherwise you can ignore this warning.
19:44:45 INFO SMAPI - PyTK
19:44:45 INFO SMAPI - Climates of Ferngill [Rebuild]
19:44:45 INFO SMAPI - StardewHack
19:44:45 INFO SMAPI - IridiumToolsPatch
19:44:45 INFO SMAPI - Teh's Fishing Overhaul
19:44:46 TRACE SMAPI Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [19:44:48 TRACE Climates of Ferngill [Rebuild]] Loading climate type: normal from file [19:44:48 TRACE Climates of Ferngill [Rebuild]] Patching Void drawAboveAlwaysFrontLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch) with Transpiler: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=] [19:44:48 TRACE Climates of Ferngill [Rebuild]] Patching Void DrawImpl(Microsoft.Xna.Framework.GameTime) with Transpiler: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=]
19:44:49 TRACE SMAPI Found mod-provided API (ClimatesOfFerngillRebuild.ClimatesOfFerngillAPI).
19:44:49 TRACE SMAPI Found mod-provided API (DeepWoodsMod.API.Impl.DeepWoodsAPI).
19:44:49 TRACE SMAPI Found mod-provided API (DeluxeGrabber.ModAPI).
19:44:49 TRACE SMAPI Found mod-provided API (Entoarox.Framework.EntoaroxFrameworkAPI).
19:44:49 TRACE SMAPI Found mod-provided API (ExperienceBars.Api).
19:44:49 INFO StardewHack Loaded StardewHack library v1.0 using Harmony v1.2.0.1.
19:44:49 DEBUG Harvest With Scythe Applying bytecode patches for bcmpinc.HarvestWithScythe.
19:44:49 TRACE Harvest With Scythe Applying patch Crop_harvest to Boolean harvest(Int32, Int32, StardewValley.TerrainFeatures.HoeDirt, StardewValley.Characters.JunimoHarvester) in StardewValley.Crop.
19:44:49 TRACE Harvest With Scythe Applying patch HoeDirt_performToolAction to Boolean performToolAction(StardewValley.Tool, Int32, Microsoft.Xna.Framework.Vector2, StardewValley.GameLocation) in StardewValley.TerrainFeatures.HoeDirt.
19:44:50 TRACE Harvest With Scythe Applying patch Object_performToolAction to Boolean performToolAction(StardewValley.Tool, StardewValley.GameLocation) in StardewValley.Object.
19:44:50 DEBUG Health Bars Initialized (press F5 to reload config)
19:44:50 TRACE Content Patcher Cuter, Fatter Pigs for Content Patcher edited LooseSprites\Cursors.
19:44:50 TRACE Content Patcher Morgrim's Raptor Chickens edited LooseSprites\Cursors.
19:44:50 TRACE SMAPI Content Patcher edited LooseSprites\Cursors.
19:44:50 TRACE SMAPI Found mod-provided API (BetterSprinklers.Framework.BetterSprinklersApi).
19:44:50 DEBUG Teh's Fishing Overhaul [TehPers.Core - Core] Core API created
19:44:50 DEBUG Teh's Fishing Overhaul [TehPers.Core - Json] JSON API created
19:44:50 TRACE SMAPI Found mod-provided API (TehPers.FishingOverhaul.FishingApi).
19:44:50 DEBUG UI Info Suite starting.
19:44:50 TRACE SMAPI Invalidating cached assets for new editors & loaders...
19:44:50 TRACE Content Patcher Cuter, Fatter Pigs for Content Patcher edited LooseSprites\Cursors.
19:44:50 TRACE Content Patcher Morgrim's Raptor Chickens edited LooseSprites\Cursors.
19:44:50 TRACE SMAPI Content Patcher edited LooseSprites\Cursors.
19:44:50 TRACE Content Patcher Eemie's Victorian Buildings [CP] edited TileSheets\Craftables.
19:44:50 TRACE SMAPI Content Patcher edited TileSheets\Craftables.
19:44:50 TRACE Content Patcher Morgrim's Raptor Chickens edited Data\ObjectInformation.
19:44:50 TRACE SMAPI Content Patcher edited Data\ObjectInformation.
19:44:50 TRACE SMAPI Kisekae loaded asset 'Characters\Farmer\accessories'.
19:44:50 TRACE SMAPI Invalidated 5 asset names: Characters\Farmer\accessories, Data\ObjectInformation, LooseSprites\Cursors, Strings\StringsFromCSFiles, TileSheets\Craftables. Reloaded 4 core assets.
19:44:50 INFO SMAPI Type 'help' for help, or 'help <cmd>' for a command's usage
19:44:50 TRACE SMAPI Checking for updates... [19:44:50 DEBUG Climates of Ferngill [Rebuild]] KoihimeNakamura.LunarDisturbances not present. Skipping integration feature. [19:44:50 DEBUG Climates of Ferngill [Rebuild]] cat.safelightning not present. Skipping integration feature. [19:44:50 DEBUG Climates of Ferngill [Rebuild]] knakamura.dynamicnighttime not present. Skipping integration feature.
19:44:50 TRACE Data Layers Accessed mod-provided API for Automate.
19:44:50 TRACE Data Layers Accessed mod-provided API for Better Sprinklers.
19:44:51 TRACE SMAPI SMAPI okay.
19:44:51 TRACE SMAPI Checking for updates to 44 mods...
19:44:52 TRACE SMAPI All mods up to date.
19:44:54 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:128 Y:84 Width:1280 Height:720}
19:44:54 TRACE Content Patcher Morgrim's Raptor Chickens edited Strings\StringsFromCSFiles.
19:44:54 TRACE SMAPI Content Patcher edited Strings\StringsFromCSFiles.
19:44:54 TRACE game Signing into GalaxySDK
19:44:54 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
repeats [1] times.
19:44:55 TRACE game Galaxy auth success
19:44:55 TRACE game Galaxy signed in
19:44:55 TRACE game Galaxy logged on
19:47:11 TRACE Content Patcher Morgrim's Raptor Chickens edited Strings\StringsFromCSFiles.
19:47:11 TRACE SMAPI Content Patcher edited Strings\StringsFromCSFiles.
19:47:11 TRACE game Starting client. Protocol version: 1.3-54
19:47:15 TRACE game Lobby entered: 124177639324575185
19:47:28 TRACE Content Patcher Farm Extended loaded Maps\Farm.
19:47:28 TRACE SMAPI Content Patcher loaded asset 'Maps\Farm'.
19:47:29 TRACE Content Patcher Morgrim's Raptor Chickens edited Characters\Shane.
19:47:29 TRACE SMAPI Content Patcher edited Characters\Shane.
19:47:29 TRACE Content Patcher Morgrim's Raptor Chickens edited Portraits\Shane.
19:47:29 TRACE SMAPI Content Patcher edited Portraits\Shane.
19:47:29 TRACE Content Patcher Farm Extended loaded Maps\Woods.
19:47:29 TRACE SMAPI Content Patcher loaded asset 'Maps\Woods'.
19:47:29 TRACE game gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
19:47:29 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
19:47:29 TRACE SMAPI Received context for host 4106740347852183350 running SMAPI 2.11.1 with 45 mods.
19:47:30 TRACE game gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
19:47:30 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
19:47:30 TRACE SMAPI Context: loaded save 'Tina_212374015', starting spring 13 Y1, locale set to en. Farmhand with 2 players online.
19:47:30 WARN Automate Disabled automation (only the main player can automate machines in multiplayer mode).
19:47:31 INFO Chests Anywhere Multiplayer limitations: you can only access chests in your current location (since you're not the main player). This is due to limitations in the game's sync logic.
19:47:31 DEBUG PyTK Rebuilding Custom Objects from Save
19:47:31 TRACE Deep Woods SaveEvents_AfterLoad
19:47:31 TRACE Deep Woods InitGameIfNecessary(False)
19:47:31 TRACE Content Patcher Requested cache invalidation for all assets matching a predicate.
19:47:31 TRACE Content Patcher Eemie's Victorian Buildings [CP] loaded Buildings\houses.
19:47:31 TRACE SMAPI Content Patcher loaded asset 'Buildings\houses'.
19:47:31 TRACE SMAPI Invalidated 1 asset names: Buildings\houses. Reloaded 1 core assets.
19:47:31 TRACE Deep Woods TimeEvents_AfterDayStarted
19:47:31 TRACE Deep Woods InitGameIfNecessary(False)
19:47:31 TRACE Deluxe Auto-Grabber No auto-grabber at Desert: <6, 35>
19:47:31 TRACE Deep Woods [farmhand] Received Metadata from 4106740347852183350.
19:47:31 DEBUG Deep Woods DeepWoodsInitServerAnswerReceived
19:47:31 TRACE Deep Woods [farmhand] Received Metadata from 4106740347852183350.
19:47:31 DEBUG Deep Woods DeepWoodsInitServerAnswerReceived
19:47:31 TRACE Deep Woods PlayerWarped from: , to:
repeats [1] times.
19:47:32 WARN Extended Minecart Multiplayer game detected, you are using Extended Minecarts at your own risk!
19:47:39 TRACE Content Patcher Morgrim's Raptor Chickens edited Characters\Dialogue\Marnie.
19:47:39 TRACE SMAPI Content Patcher edited Characters\Dialogue\Marnie.
19:47:54 TRACE Content Patcher Morgrim's Raptor Chickens edited Characters\Dialogue\Shane.
19:47:54 TRACE SMAPI Content Patcher edited Characters\Dialogue\Shane.
19:48:06 TRACE game Warping to Farm
19:48:07 TRACE Deep Woods PlayerWarped from: , to:
19:48:07 TRACE SMAPI Kisekae loaded asset 'KisekaeBase_male_1_0_1_1'.
19:48:07 TRACE SMAPI Kisekae loaded asset 'KisekaeBase_male_1_0_0_0'.
19:48:07 TRACE SMAPI Kisekae loaded asset 'KisekaeBase_male_1_1_0_0'.
19:48:07 TRACE Content Patcher Eemie's Victorian Buildings [CP] loaded Buildings\Plank Cabin.
19:48:07 TRACE SMAPI Content Patcher loaded asset 'Buildings\Plank Cabin'.
19:48:07 TRACE Content Patcher Eemie's Grass Variety for CP edited TerrainFeatures\grass.
19:48:07 TRACE SMAPI Content Patcher edited TerrainFeatures\grass.
19:48:07 TRACE Content Patcher Eemie's Victorian Buildings [CP] loaded Buildings\Well.
19:48:07 TRACE SMAPI Content Patcher loaded asset 'Buildings\Well'.
19:48:40 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
repeats [29] times.
19:51:40 TRACE Content Patcher Farm Extended edited LooseSprites\map.
19:51:40 TRACE SMAPI Content Patcher edited LooseSprites\map.
19:51:44 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
repeats [25] times.
19:52:04 TRACE game setGameMode( 'titleScreenGameMode (0)' )
19:52:04 TRACE Content Patcher Morgrim's Raptor Chickens edited Strings\StringsFromCSFiles.
19:52:04 TRACE SMAPI Content Patcher edited Strings\StringsFromCSFiles.
19:52:04 TRACE game CleanupReturningToTitle()
19:52:04 TRACE game Disconnecting from server 124177639324575185
19:52:05 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
19:52:05 TRACE Deep Woods PlayerWarped from: , to:
repeats [2] times.
19:52:05 ERROR Health Bars This mod failed in the Display.Rendered event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at HealthBars.ModEntry.OnRendered(Object sender, RenderedEventArgs e) in C:\source\_Stardew\Mods.Zoryn4163\HealthBars\ModEntry.cs:line 58 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
19:52:05 TRACE SMAPI Context: returned to title
19:52:05 TRACE Content Patcher Requested cache invalidation for all assets matching a predicate.
19:52:05 TRACE SMAPI Invalidated 3 asset names: Buildings\houses, Buildings\Plank Cabin, Buildings\Well. Reloaded 1 core assets.
19:52:05 TRACE Deep Woods GameEvents_AfterReturnToTitle
19:52:05 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
19:52:37 TRACE game Starting client. Protocol version: 1.3-54
19:52:39 TRACE game Lobby entered: 124177650780983493
19:52:43 TRACE Content Patcher Farm Extended loaded Maps\Farm.
19:52:43 TRACE SMAPI Content Patcher loaded asset 'Maps\Farm'.
19:52:43 TRACE Content Patcher Farm Extended loaded Maps\Woods.
19:52:43 TRACE SMAPI Content Patcher loaded asset 'Maps\Woods'.
19:52:44 TRACE game gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
19:52:44 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
19:52:44 TRACE SMAPI Received context for host 4106740347852183350 running SMAPI 2.11.1 with 45 mods.
19:52:44 TRACE game gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
19:52:44 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
19:52:44 TRACE SMAPI Context: loaded save 'Tina_212374015', starting spring 13 Y1, locale set to en. Farmhand with 2 players online.
19:52:44 WARN Automate Disabled automation (only the main player can automate machines in multiplayer mode).
19:52:44 INFO Chests Anywhere Multiplayer limitations: you can only access chests in your current location (since you're not the main player). This is due to limitations in the game's sync logic.
19:52:44 DEBUG PyTK Rebuilding Custom Objects from Save
19:52:44 TRACE Deep Woods SaveEvents_AfterLoad
19:52:44 TRACE Deep Woods InitGameIfNecessary(False)
19:52:44 TRACE Content Patcher Requested cache invalidation for all assets matching a predicate.
19:52:45 TRACE Content Patcher Eemie's Victorian Buildings [CP] loaded Buildings\houses.
19:52:45 TRACE SMAPI Content Patcher loaded asset 'Buildings\houses'.
19:52:45 TRACE SMAPI Invalidated 1 asset names: Buildings\houses. Reloaded 1 core assets.
19:52:45 TRACE Deep Woods TimeEvents_AfterDayStarted
19:52:45 TRACE Deep Woods InitGameIfNecessary(False)
19:52:45 TRACE Deluxe Auto-Grabber No auto-grabber at Desert: <6, 35>
19:52:45 TRACE Deep Woods [farmhand] Received Metadata from 4106740347852183350.
19:52:45 DEBUG Deep Woods DeepWoodsInitServerAnswerReceived
19:52:45 TRACE Deep Woods [farmhand] Received Metadata from 4106740347852183350.
19:52:45 DEBUG Deep Woods DeepWoodsInitServerAnswerReceived
19:52:45 TRACE Deep Woods PlayerWarped from: , to:
repeats [2] times.
19:52:50 TRACE game Warping to Farm
19:52:51 TRACE Deep Woods PlayerWarped from: , to:
19:52:51 TRACE Content Patcher Eemie's Victorian Buildings [CP] loaded Buildings\Plank Cabin.
19:52:51 TRACE SMAPI Content Patcher loaded asset 'Buildings\Plank Cabin'.
19:52:51 TRACE Content Patcher Eemie's Victorian Buildings [CP] loaded Buildings\Well.
19:52:51 TRACE SMAPI Content Patcher loaded asset 'Buildings\Well'.
19:52:59 TRACE Deep Woods PlayerWarped from: , to:
19:52:59 TRACE SMAPI Kisekae loaded asset 'KisekaeBase_male_1_1_0_0'.
19:57:19 TRACE Content Patcher Morgrim's Raptor Chickens edited Data\mail.
19:57:19 TRACE SMAPI Content Patcher edited Data\mail.
19:57:19 TRACE SMAPI Deep Woods edited Data\mail.
19:57:19 TRACE SMAPI Tool-Upgrade Delivery Service edited Data\mail.
19:57:27 TRACE Deep Woods PlayerWarped from: , to:
19:57:28 TRACE game Warping to BusStop
19:57:29 ERROR Health Bars This mod failed in the Display.Rendered event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at HealthBars.ModEntry.OnRendered(Object sender, RenderedEventArgs e) in C:\source\_Stardew\Mods.Zoryn4163\HealthBars\ModEntry.cs:line 58 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
19:57:29 TRACE Deep Woods PlayerWarped from: , to:
19:57:52 TRACE game Warping to Town
19:57:52 ERROR Health Bars This mod failed in the Display.Rendered event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at HealthBars.ModEntry.OnRendered(Object sender, RenderedEventArgs e) in C:\source\_Stardew\Mods.Zoryn4163\HealthBars\ModEntry.cs:line 58 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
repeats [2] times.
19:57:53 TRACE Deep Woods PlayerWarped from: , to:
repeats [2] times.
19:57:59 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
repeats [15] times.
20:00:31 TRACE game Warping to Farm
20:00:31 TRACE Deep Woods PlayerWarped from: , to:
repeats [2] times.
20:00:46 TRACE game setGameMode( 'titleScreenGameMode (0)' )
20:00:46 TRACE Content Patcher Morgrim's Raptor Chickens edited Strings\StringsFromCSFiles.
20:00:46 TRACE SMAPI Content Patcher edited Strings\StringsFromCSFiles.
20:00:46 TRACE game CleanupReturningToTitle()
20:00:46 TRACE game Disconnecting from server 124177650780983493
20:00:46 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
20:00:46 TRACE Deep Woods PlayerWarped from: , to:
repeats [2] times.
20:00:46 ERROR Health Bars This mod failed in the Display.Rendered event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at HealthBars.ModEntry.OnRendered(Object sender, RenderedEventArgs e) in C:\source\_Stardew\Mods.Zoryn4163\HealthBars\ModEntry.cs:line 58 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
20:00:46 TRACE SMAPI Context: returned to title
20:00:46 TRACE Content Patcher Requested cache invalidation for all assets matching a predicate.
20:00:46 TRACE SMAPI Invalidated 3 asset names: Buildings\houses, Buildings\Plank Cabin, Buildings\Well. Reloaded 1 core assets.
20:00:46 TRACE Deep Woods GameEvents_AfterReturnToTitle
20:00:46 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
20:06:29 TRACE game Starting client. Protocol version: 1.3-54
20:06:31 TRACE game Lobby entered: 124177673453962882
20:06:38 TRACE Content Patcher Farm Extended loaded Maps\Farm.
20:06:38 TRACE SMAPI Content Patcher loaded asset 'Maps\Farm'.
20:06:39 TRACE Content Patcher Farm Extended loaded Maps\Woods.
20:06:39 TRACE SMAPI Content Patcher loaded asset 'Maps\Woods'.
20:06:39 TRACE game gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
20:06:39 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
20:06:39 TRACE SMAPI Received context for host 4106740347852183350 running SMAPI 2.11.1 with 45 mods.
20:06:39 TRACE game gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
20:06:39 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
20:06:39 TRACE SMAPI Context: loaded save 'Tina_212374015', starting spring 13 Y1, locale set to en. Farmhand with 2 players online.
20:06:39 WARN Automate Disabled automation (only the main player can automate machines in multiplayer mode).
20:06:39 INFO Chests Anywhere Multiplayer limitations: you can only access chests in your current location (since you're not the main player). This is due to limitations in the game's sync logic.
20:06:39 DEBUG PyTK Rebuilding Custom Objects from Save
20:06:40 TRACE Deep Woods SaveEvents_AfterLoad
20:06:40 TRACE Deep Woods InitGameIfNecessary(False)
20:06:40 TRACE Content Patcher Requested cache invalidation for all assets matching a predicate.
20:06:40 TRACE Content Patcher Eemie's Victorian Buildings [CP] loaded Buildings\houses.
20:06:40 TRACE SMAPI Content Patcher loaded asset 'Buildings\houses'.
20:06:40 TRACE SMAPI Invalidated 1 asset names: Buildings\houses. Reloaded 1 core assets.
20:06:40 TRACE Deep Woods TimeEvents_AfterDayStarted
20:06:40 TRACE Deep Woods InitGameIfNecessary(False)
20:06:40 TRACE Deluxe Auto-Grabber No auto-grabber at Desert: <6, 35>
20:06:40 TRACE Deep Woods [farmhand] Received Metadata from 4106740347852183350.
20:06:40 DEBUG Deep Woods DeepWoodsInitServerAnswerReceived
20:06:40 TRACE Deep Woods PlayerWarped from: , to:
repeats [2] times.
20:06:40 TRACE Deep Woods [farmhand] Received Metadata from 4106740347852183350.
20:06:40 DEBUG Deep Woods DeepWoodsInitServerAnswerReceived
20:06:43 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
repeats [5] times.
20:06:50 TRACE game Warping to Farm
20:06:51 TRACE Deep Woods PlayerWarped from: , to:
20:06:51 TRACE SMAPI Kisekae loaded asset 'KisekaeBase_male_1_1_0_0'.
20:06:51 TRACE Content Patcher Eemie's Victorian Buildings [CP] loaded Buildings\Plank Cabin.
20:06:51 TRACE SMAPI Content Patcher loaded asset 'Buildings\Plank Cabin'.
20:06:51 TRACE Content Patcher Eemie's Victorian Buildings [CP] loaded Buildings\Well.
20:06:51 TRACE SMAPI Content Patcher loaded asset 'Buildings\Well'.
20:07:58 TRACE Deep Woods PlayerWarped from: , to:
20:08:17 TRACE game Warping to BusStop
20:08:17 ERROR Health Bars This mod failed in the Display.Rendered event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at HealthBars.ModEntry.OnRendered(Object sender, RenderedEventArgs e) in C:\source\_Stardew\Mods.Zoryn4163\HealthBars\ModEntry.cs:line 58 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
repeats [1] times.
20:08:17 TRACE Deep Woods PlayerWarped from: , to:
20:08:25 TRACE game Warping to Town
20:08:26 ERROR Health Bars This mod failed in the Display.Rendered event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at HealthBars.ModEntry.OnRendered(Object sender, RenderedEventArgs e) in C:\source\_Stardew\Mods.Zoryn4163\HealthBars\ModEntry.cs:line 58 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
repeats [1] times.
20:08:26 TRACE Deep Woods PlayerWarped from: , to:
repeats [2] times.
20:12:42 TRACE Better Shop Menu Found shop menu!
20:15:51 TRACE game Warping to Farm
20:15:51 TRACE Deep Woods PlayerWarped from: , to:
repeats [3] times.
20:16:43 TRACE game Warping to Cabin7e61b0fa-220d-4379-8c59-5f95e24e39c0
20:16:44 TRACE Deep Woods PlayerWarped from: , to:
20:16:52 TRACE SMAPI New day task synchronising...
20:16:53 TRACE SMAPI New day task done.
20:16:53 TRACE SMAPI Context: before save.
20:16:53 DEBUG PyTK Replacing Custom Objects
20:16:53 TRACE Deep Woods SaveEvents_BeforeSave
20:16:53 TRACE Deep Woods [farmhand] Received RemoveLocation from 4106740347852183350.
20:17:11 TRACE SMAPI Context: after save, starting spring 14 Y1.
20:17:11 TRACE Deep Woods SaveEvents_AfterSave
20:17:11 TRACE Entoarox Framework Unpacking custom objects...
20:17:11 ERROR Entoarox Framework This mod failed in the GameLoop.Saved event. Technical details: System.InvalidOperationException: Can't use Helper.Data.ReadSaveData because this isn't the main player. (Save files are stored on the main player's computer.) at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadSaveData[TModel](String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\DataHelper.cs:line 83 at Entoarox.Framework.Core.EntoaroxFrameworkMod.OnSaved(Object sender, SavedEventArgs e) in C:\source\_Stardew\Mods.Entoarox\Framework\Core\EntoaroxFrameworkMod.cs:line 415 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
20:17:11 TRACE Deep Woods TimeEvents_AfterDayStarted
20:17:11 TRACE Deep Woods InitGameIfNecessary(True)
20:17:11 TRACE Deluxe Auto-Grabber No auto-grabber at Desert: <6, 35>
20:17:11 TRACE Deep Woods [farmhand] Received AddLocation from 4106740347852183350.
20:17:11 TRACE Deep Woods [farmhand] Received RemoveLocation from 4106740347852183350.
20:17:11 TRACE Deep Woods [farmhand] Received AddLocation from 4106740347852183350.
20:17:39 TRACE Deep Woods PlayerWarped from: , to:
20:17:48 TRACE game Warping to Farm
20:17:49 TRACE Deep Woods PlayerWarped from: , to:
20:21:49 TRACE Teh's Fishing Overhaul Events overridden for fishing rod
20:22:01 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
repeats [15] times.
20:22:23 TRACE Lookup Anything Received a lookup request... searching the on-screen 'DayTimeMoneyBox' menu... no target found.
20:22:43 TRACE Lookup Anything Received a lookup request... searching the open 'Billboard' menu...
20:22:43 TRACE Lookup Anything Showing CharacterSubject::Villager::Haley.
20:30:02 TRACE Deep Woods PlayerWarped from: , to:
repeats [1] times.
20:34:37 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:128 Y:84 Width:1264 Height:681}
20:34:37 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:128 Y:84 Width:1280 Height:720}
20:34:39 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:-32000 Y:-32000 Width:0 Height:0}
20:35:28 INFO SMAPI $>ax
20:35:28 ERROR SMAPI Unknown command; type 'help' for a list of available commands.
20:35:32 INFO SMAPI $>help
20:35:32 INFO SMAPI The following commands are registered: SMAPI: help reload_i18n Climates of Ferngill [Rebuild]: debug_clearspecial debug_weatherstatus world_setweather world_tmrwweather Console Commands: debug list_item_types list_items player_add player_changecolor player_changestyle player_sethealth player_setimmunity player_setmaxhealth player_setmaxstamina player_setmoney player_setname player_setstamina show_data_files show_game_files world_clear world_downminelevel world_freezetime world_setday world_setminelevel world_setseason world_settime world_setyear Content Patcher: patch Deluxe Auto-Grabber: printlocation setforagerlocation Entoarox Framework: farm_clear farm_settype player_warp world_bushreset Farm Type Manager: whereami NetworkOptimizer: networkoptimizer_reloadconfig PyTK: allready getstamina lua messages ping pytk_cleanup pytk_clearspace pytk_savecheck pytk_skip rebuild_objects send setstamina syncmap For more information about a command, type 'help command_name'.
20:35:52 INFO SMAPI $>player_add ax
20:35:52 ERROR Console Commands Argument 0 (item type) must be one of BigCraftable, Boots, Flooring, Furniture, Hat, Object, Ring, Tool, Wallpaper, Weapon, Name. Type 'help player_add' for usage.
20:36:08 INFO SMAPI $>help player_add
20:36:08 INFO SMAPI player_add: Gives the player an item. Usage: player_add <type> <item> [count] [quality] - type: the item type (one of BigCraftable, Boots, Flooring, Furniture, Hat, Object, Ring, Tool, Wallpaper, Weapon). - item: the item ID (use the 'list_items' command to see a list). - count (optional): how many of the item to give. - quality (optional): one of 0 (normal), 1 (silver), 2 (gold), or 4 (iridium). Usage: player_add name "<name>" [count] [quality] - name: the item name to search (use the 'list_items' command to see a list). This will add the item immediately if it's an exact match, else show a table of matching items. - count (optional): how many of the item to give. - quality (optional): one of 0 (normal), 1 (silver), 2 (gold), or 4 (iridium). These examples both add the galaxy sword to your inventory: player_add weapon 4 player_add name "Galaxy Sword" (Added by Console Commands.)
20:36:50 INFO SMAPI $>list_items
20:36:50 INFO Console Commands Searching... type | name | id ------------ | -------------------------- | ---- BigCraftable | ??Foroguemon?? | 162 BigCraftable | ??HMTGF?? | 155 BigCraftable | ??Pinky Lemon?? | 161 BigCraftable | Ancient Stool | 67 BigCraftable | Ancient Table | 66 BigCraftable | Auto-Grabber | 165 BigCraftable | Barrel | 118 BigCraftable | Barrel | 120 BigCraftable | Barrel | 122 BigCraftable | Barrel | 124 BigCraftable | Barrel Brazier | 150 BigCraftable | Basic Log | 35 BigCraftable | Bee House | 10 BigCraftable | Big Green Cane | 40 BigCraftable | Big Red Cane | 44 BigCraftable | Bonfire | 74 BigCraftable | Bongo | 75 BigCraftable | Bookcase | 64 BigCraftable | Boulder | 78 BigCraftable | Camera | 106 BigCraftable | Campfire | 146 BigCraftable | Carved Brazier | 148 BigCraftable | Cask | 163 BigCraftable | Charcoal Kiln | 114 BigCraftable | Cheese Press | 16 BigCraftable | Chest | 130 BigCraftable | Chicken Statue | 31 BigCraftable | Crate | 119 BigCraftable | Crate | 121 BigCraftable | Crate | 123 BigCraftable | Crate | 125 BigCraftable | Crystal Chair | 90 BigCraftable | Crystalarium | 21 BigCraftable | Dead Tree | 70 BigCraftable | Decorative Pitcher | 111 BigCraftable | Decorative Spears | 76 BigCraftable | Door | 79 BigCraftable | Door | 80 BigCraftable | Dried Sunflowers | 112 BigCraftable | Empty Capsule | 98 BigCraftable | Fancy Table | 65 BigCraftable | Feed Hopper | 99 BigCraftable | Furnace | 13 BigCraftable | Garden Pot | 62 BigCraftable | Gold Brazier | 145 BigCraftable | Grandfather Clock | 68 BigCraftable | Grave Stone | 47 BigCraftable | Green Canes | 41 BigCraftable | Heater | 104 BigCraftable | House Plant | 0 BigCraftable | House Plant | 1 BigCraftable | House Plant | 2 BigCraftable | House Plant | 3 BigCraftable | House Plant | 4 BigCraftable | House Plant | 5 BigCraftable | House Plant | 6 BigCraftable | House Plant | 7 BigCraftable | Incubator | 101 BigCraftable | Iron Lamp-post | 153 BigCraftable | Junimo Kart Arcade System | 159 BigCraftable | Keg | 12 BigCraftable | Lawn Flamingo | 36 BigCraftable | Lightning Rod | 9 BigCraftable | Locked Door | 81 BigCraftable | Locked Door | 82 BigCraftable | Log Section | 46 BigCraftable | Loom | 17 BigCraftable | Marble Brazier | 151 BigCraftable | Mayonnaise Machine | 24 BigCraftable | Mixed Cane | 42 BigCraftable | Mushroom Box | 128 BigCraftable | Obelisk | 29 BigCraftable | Obsidian Vase | 89 BigCraftable | Oil Maker | 19 BigCraftable | Ornamental Hay Bale | 45 BigCraftable | Plush Bunny | 107 BigCraftable | Prairie King Arcade System | 141 BigCraftable | Preserves Jar | 15 BigCraftable | Rarecrow | 110 BigCraftable | Rarecrow | 113 BigCraftable | Rarecrow | 126 BigCraftable | Rarecrow | 136 BigCraftable | Rarecrow | 137 BigCraftable | Rarecrow | 138 BigCraftable | Rarecrow | 139 BigCraftable | Rarecrow | 140 BigCraftable | Recycling Machine | 20 BigCraftable | Red Canes | 43 BigCraftable | Ritual Mask | 73 BigCraftable | Scarecrow | 8 BigCraftable | Seasonal Decor | 48 BigCraftable | Seasonal Plant | 184 BigCraftable | Seasonal Plant | 188 BigCraftable | Seasonal Plant | 192 BigCraftable | Seasonal Plant | 196 BigCraftable | Seasonal Plant | 200 BigCraftable | Seasonal Plant | 204 BigCraftable | Seed Maker | 25 BigCraftable | Sign Of The Vessel | 34 BigCraftable | Singing Stone | 94 BigCraftable | Skeleton Model | 28 BigCraftable | Skull Brazier | 149 BigCraftable | Slime Ball | 56 BigCraftable | Slime Egg-Press | 158 BigCraftable | Slime Incubator | 156 BigCraftable | Sloth Skeleton L | 85 BigCraftable | Sloth Skeleton M | 86 BigCraftable | Sloth Skeleton R | 87 BigCraftable | Soda Machine | 117 BigCraftable | Solid Gold Lewis | 164 BigCraftable | Staircase | 71 BigCraftable | Standing Geode | 88 BigCraftable | Stardew Hero Trophy | 116 BigCraftable | Statue Of Endless Fortune | 127 BigCraftable | Statue Of Perfection | 160 BigCraftable | Stone Brazier | 144 BigCraftable | Stone Cairn | 32 BigCraftable | Stone Frog | 52 BigCraftable | Stone Junimo | 55 BigCraftable | Stone Owl | 54 BigCraftable | Stone Owl | 95 BigCraftable | Stone Parrot | 53 BigCraftable | Stone Sign | 38 BigCraftable | Strange Capsule | 96 BigCraftable | Stump Brazier | 147 BigCraftable | Suit Of Armor | 33 BigCraftable | Table Piece L | 22 BigCraftable | Table Piece R | 23 BigCraftable | Tall Torch | 72 BigCraftable | Tapper | 105 BigCraftable | Teddy Timer | 69 BigCraftable | Tub o' Flowers | 108 BigCraftable | Tub o' Flowers | 109 BigCraftable | Wicked Statue | 83 BigCraftable | Wicked Statue | 84 BigCraftable | Wood Chair | 26 BigCraftable | Wood Chair | 27 BigCraftable | Wood Lamp-post | 152 BigCraftable | Wood Sign | 37 BigCraftable | Wooden Brazier | 143 BigCraftable | Worm Bin | 154 Boots | Combat Boots | 508 Boots | Cowboy Boots | 515 Boots | Dark Boots | 511 Boots | Firewalker Boots | 512 Boots | Genie Shoes | 513 Boots | Leather Boots | 506 Boots | Rubber Boots | 505 Boots | Sneakers | 504 Boots | Space Boots | 514 Boots | Thermal Boots | 510 Boots | Tundra Boots | 509 Boots | Work Boots | 507 Flooring | Flooring | 0 Flooring | Flooring | 1 Flooring | Flooring | 2 Flooring | Flooring | 3 Flooring | Flooring | 4 Flooring | Flooring | 5 Flooring | Flooring | 6 Flooring | Flooring | 7 Flooring | Flooring | 8 Flooring | Flooring | 9 Flooring | Flooring | 10 Flooring | Flooring | 11 Flooring | Flooring | 12 Flooring | Flooring | 13 Flooring | Flooring | 14 Flooring | Flooring | 15 Flooring | Flooring | 16 Flooring | Flooring | 17 Flooring | Flooring | 18 Flooring | Flooring | 19 Flooring | Flooring | 20 Flooring | Flooring | 21 Flooring | Flooring | 22 Flooring | Flooring | 23 Flooring | Flooring | 24 Flooring | Flooring | 25 Flooring | Flooring | 26 Flooring | Flooring | 27 Flooring | Flooring | 28 Flooring | Flooring | 29 Flooring | Flooring | 30 Flooring | Flooring | 31 Flooring | Flooring | 32 Flooring | Flooring | 33 Flooring | Flooring | 34 Flooring | Flooring | 35 Flooring | Flooring | 36 Flooring | Flooring | 37 Flooring | Flooring | 38 Flooring | Flooring | 39 Furniture | '1000 Years From Now' | 1846 Furniture | 'A Night On Eco-Hill' | 1541 Furniture | Anchor | 1675 Furniture | Artist Bookcase | 1283 Furniture | Bamboo Mat | 1755 Furniture | Basic Window | 1614 Furniture | Bear Statue | 1671 Furniture | Birch Bench | 202 Furniture | Birch Chair | 6 Furniture | Birch Dresser | 714 Furniture | Birch End Table | 1395 Furniture | Birch Table | 1124 Furniture | Birch Tea-Table | 1220 Furniture | Blue Armchair | 288 Furniture | 'Blue City' | 1604 Furniture | Blue Couch | 416 Furniture | Blue Diner Chair | 15 Furniture | Blue Stool | 95 Furniture | 'Blueberries' | 1603 Furniture | Boarded Window | 1630 Furniture | Bonsai Tree | 1748 Furniture | Box Lamp | 1445 Furniture | Breakfast Chair | 21 Furniture | Brick Fireplace | 1792 Furniture | Brown Armchair | 312 Furniture | Brown Couch | 512 Furniture | Budget TV | 1466 Furniture | Burlap Rug | 1742 Furniture | 'Burnt Offering' | 1545 Furniture | Calendar | 1402 Furniture | Calico Falls | 1565 Furniture | Candle Lamp | 1751 Furniture | Candy Table | 1146 Furniture | Carved Window | 1682 Furniture | Catalogue | 1308 Furniture | Ceiling Flags | 1814 Furniture | Ceramic Pillar | 1291 Furniture | Chicken Statue | 1305 Furniture | China Cabinet | 1280 Furniture | Classic Lamp | 1449 Furniture | 'Clouds' | 1844 Furniture | Coffee Table | 724 Furniture | Country Chair | 18 Furniture | Country Lamp | 1443 Furniture | Crystal Chair | 131 Furniture | Cute Chair | 85 Furniture | 'Dancing Grass' | 1606 Furniture | Dark Bookcase | 1289 Furniture | Dark Couch | 520 Furniture | Dark Rug | 1461 Furniture | Dark Table | 1150 Furniture | Dark Throne | 64 Furniture | Decorative Bowl | 1364 Furniture | Decorative Lantern | 1369 Furniture | Dining Chair | 67 Furniture | Dining Chair | 70 Furniture | Diviner Table | 1138 Furniture | Dried Sunflowers | 1307 Furniture | Festive Dining Table | 807 Furniture | Floor TV | 1680 Furniture | Furniture Catalogue | 1226 Furniture | Futan Bear | 1365 Furniture | Globe | 1366 Furniture | Gold Pillar | 1292 Furniture | Grandmother End Table | 1400 Furniture | Green Armchair | 300 Furniture | Green Cottage Rug | 1623 Furniture | Green Couch | 432 Furniture | Green Office Stool | 30 Furniture | Green Plush Seat | 73 Furniture | Green Stool | 94 Furniture | Groovy Chair | 82 Furniture | Hanging Shield | 1811 Furniture | 'Highway 89' | 1563 Furniture | House Plant | 1376 Furniture | House Plant | 1377 Furniture | House Plant | 1378 Furniture | House Plant | 1379 Furniture | House Plant | 1380 Furniture | House Plant | 1381 Furniture | House Plant | 1382 Furniture | House Plant | 1383 Furniture | House Plant | 1384 Furniture | House Plant | 1385 Furniture | House Plant | 1386 Furniture | House Plant | 1387 Furniture | House Plant | 1388 Furniture | House Plant | 1389 Furniture | House Plant | 1390 Furniture | Indoor Palm | 1294 Furniture | Industrial Pipe | 1293 Furniture | Iridium Fireplace | 1796 Furniture | J. Cola Light | 1609 Furniture | 'Jade Hills' | 1554 Furniture | Junimo Plush | 1733 Furniture | King Chair | 128 Furniture | 'Kitemaster '95' | 1612 Furniture | L. Light String | 1745 Furniture | 'Land Of Clay' | 1854 Furniture | Leah's Sculpture | 1306 Furniture | Lg. Futan Bear | 1669 Furniture | Little Photos | 1605 Furniture | 'Little Tree' | 1602 Furniture | Luau Table | 1148 Furniture | Luxury Bookcase | 1285 Furniture | Luxury Table | 1136 Furniture | Mahogany Bench | 207 Furniture | Mahogany Chair | 9 Furniture | Mahogany Dining Table | 814 Furniture | Mahogany Dresser | 719 Furniture | Mahogany End Table | 1397 Furniture | Mahogany Table | 1126 Furniture | Mahogany Tea-Table | 1222 Furniture | Manicured Pine | 1296 Furniture | Metal Chair | 91 Furniture | Metal Window | 1749 Furniture | Miner's Crest | 1753 Furniture | Model Ship | 1367 Furniture | Modern Bench | 212 Furniture | Modern Bookcase | 1287 Furniture | Modern Dining Table | 821 Furniture | Modern End Table | 1399 Furniture | Modern Lamp | 1447 Furniture | Modern Table | 1132 Furniture | Modern Tea-Table | 1224 Furniture | Monster Danglers | 1812 Furniture | Monster Fireplace | 1800 Furniture | Monster Rug | 1628 Furniture | Moon Table | 1130 Furniture | Mystic Rug | 1664 Furniture | Nautical Rug | 1737 Furniture | Needlepoint Flower | 1567 Furniture | Neolithic Table | 1140 Furniture | Oak Bench | 192 Furniture | Oak Chair | 0 Furniture | Oak Dresser | 704 Furniture | Oak End Table | 1391 Furniture | Oak Table | 1120 Furniture | Oak Tea-Table | 1216 Furniture | Obsidian Vase | 1299 Furniture | Orange Office Stool | 31 Furniture | Ornate Lamp | 1758 Furniture | Ornate Window | 1678 Furniture | Patchwork Rug | 1456 Furniture | 'Pathways' | 1543 Furniture | Pink Office Chair | 24 Furniture | Pink Plush Seat | 76 Furniture | Plasma TV | 1468 Furniture | Porthole | 1673 Furniture | 'Portrait Of A Mermaid' | 1840 Furniture | 'Primal Motion' | 1552 Furniture | Pub Table | 1134 Furniture | Purple Office Chair | 27 Furniture | Puzzle Table | 1142 Furniture | 'Queen of the Gem Sea' | 1547 Furniture | Red Armchair | 294 Furniture | Red Cottage Rug | 1618 Furniture | Red Couch | 424 Furniture | Red Diner Chair | 12 Furniture | 'Red Eagle' | 1838 Furniture | Red Rug | 1451 Furniture | S. Pine | 1747 Furniture | Singing Stone | 1300 Furniture | Skeleton | 1304 Furniture | Skull Poster | 1600 Furniture | Sloth Skeleton L | 1301 Furniture | Sloth Skeleton M | 1302 Furniture | Sloth Skeleton R | 1303 Furniture | Small Crystal | 1368 Furniture | Small Plant | 1362 Furniture | Small Window | 1616 Furniture | 'Solar Kingdom' | 1842 Furniture | 'Spires' | 1561 Furniture | Standing Geode | 1298 Furniture | Stone Fireplace | 1794 Furniture | Stone Slab | 727 Furniture | Stove Fireplace | 1798 Furniture | Stump Seat | 88 Furniture | 'Sun #44' | 1557 Furniture | 'Sun #45' | 1601 Furniture | Sun Table | 1128 Furniture | Table Plant | 1363 Furniture | 'The Muzzamaroo' | 1539 Furniture | 'The Serpent' | 1850 Furniture | 'Three Trees' | 1848 Furniture | Topiary Tree | 1297 Furniture | Totem Pole | 1295 Furniture | Tree Column | 1744 Furniture | Tree of the Winter Star | 1440 Furniture | 'Tropical Fish #173' | 1852 Furniture | 'Vanilla Villa' | 1550 Furniture | 'VGA Paradise' | 1607 Furniture | Wallflower Pal | 1559 Furniture | Walnut Bench | 197 Furniture | Walnut Chair | 3 Furniture | Walnut Dresser | 709 Furniture | Walnut End Table | 1393 Furniture | Walnut Table | 1122 Furniture | Walnut Tea-Table | 1218 Furniture | Winter Chair | 79 Furniture | Winter Dining Table | 800 Furniture | Winter End Table | 1401 Furniture | Winter Table | 1144 Furniture | Wizard Couch | 528 Furniture | Woodcut Rug | 1777 Furniture | Woodsy Couch | 536 Furniture | World Map | 1676 Furniture | Yellow Armchair | 306 Furniture | Yellow Couch | 440 Hat | Archer's Cap | 35 Hat | Blue Bonnet | 6 Hat | Blue Cowboy Hat | 37 Hat | Bowler Hat | 1 Hat | Butterfly Bow | 14 Hat | Cat Ears | 32 Hat | Chicken Mask | 10 Hat | Cone Hat | 39 Hat | Cool Cap | 20 Hat | Cowboy Hat | 0 Hat | Cowgal Hat | 33 Hat | Cowpoke Hat | 34 Hat | Daisy | 29 Hat | Delicate Bow | 12 Hat | Earmuffs | 11 Hat | Eye Patch | 24 Hat | Fedora | 19 Hat | Gnome's Cap | 23 Hat | Goblin Mask | 9 Hat | Good Ol' Cap | 18 Hat | Hard Hat | 27 Hat | Hunter's Cap | 15 Hat | Lucky Bow | 21 Hat | Mouse Ears | 31 Hat | Official Cap | 5 Hat | Panda Hat | 36 Hat | Plum Chapeau | 7 Hat | Polka Bow | 22 Hat | Red Cowboy Hat | 38 Hat | Sailor's Cap | 17 Hat | Santa Hat | 25 Hat | Skeleton Mask | 8 Hat | Sombrero | 3 Hat | Sou'wester | 28 Hat | Straw Hat | 4 Hat | Tiara | 26 Hat | Top Hat | 2 Hat | Tropiclip | 13 Hat | Trucker Hat | 16 Hat | Watermelon Band | 30 Object | Acorn | 309 Object | Aerinite | 541 Object | Alamite | 538 Object | Albacore | 705 Object | Algae Soup | 456 Object | Amaranth | 300 Object | Amaranth Juice | 4300 Object | Amaranth Seeds | 299 Object | Amethyst | 66 Object | Amphibian Fossil | 587 Object | Anchor | 117 Object | Anchovy | 129 Object | Ancient Doll | 103 Object | Ancient Drum | 123 Object | Ancient Fruit | 454 Object | Ancient Fruit Jelly | 3454 Object | Ancient Fruit Wine | 2454 Object | Ancient Seed | 114 Object | Ancient Seeds | 499 Object | Ancient Sword | 109 Object | Angler | 160 Object | Apple | 613 Object | Apple Jelly | 3613 Object | Apple Sapling | 633 Object | Apple Wine | 2613 Object | Apricot | 634 Object | Apricot Jelly | 3634 Object | Apricot Sapling | 629 Object | Apricot Wine | 2634 Object | Aquamarine | 62 Object | Arrowhead | 101 Object | Artichoke | 274 Object | Artichoke Dip | 605 Object | Artichoke Juice | 4274 Object | Artichoke Seeds | 489 Object | Artifact Spot | 590 Object | Autumn's Bounty | 235 Object | Bait | 685 Object | Baked Fish | 198 Object | Barbed Hook | 691 Object | Baryte | 540 Object | Basalt | 570 Object | Basic Fertilizer | 368 Object | Basic Retaining Soil | 370 Object | Bat Wing | 767 Object | Battery Pack | 787 Object | Bean Hotpot | 207 Object | Bean Starter | 473 Object | Beer | 346 Object | Beet | 284 Object | Beet Juice | 4284 Object | Beet Seeds | 494 Object | Berry Basket | 790 Object | Bixite | 539 Object | Blackberry | 410 Object | Blackberry Cobbler | 611 Object | Blackberry Jelly | 3410 Object | Blackberry Wine | 2410 Object | Blobfish | 800 Object | Blue Jazz | 597 Object | Blue Jazz Honey | 5597 Object | Blue Slime Egg | 413 Object | Blueberry | 258 Object | Blueberry Jelly | 3258 Object | Blueberry Seeds | 481 Object | Blueberry Tart | 234 Object | Blueberry Wine | 2258 Object | Bok Choy | 278 Object | Bok Choy Juice | 4278 Object | Bok Choy Seeds | 491 Object | Bomb | 287 Object | Bone Flute | 119 Object | Bouquet | 458 Object | Bread | 216 Object | Bream | 132 Object | Broken CD | 171 Object | Broken Glasses | 170 Object | Bruschetta | 618 Object | Bug Meat | 684 Object | Bullhead | 700 Object | Cactus Fruit | 90 Object | Cactus Fruit Jelly | 3090 Object | Cactus Fruit Wine | 2090 Object | Cactus Seeds | 802 Object | Calcite | 542 Object | Carp | 142 Object | Carp Surprise | 209 Object | Catfish | 143 Object | Cauliflower | 190 Object | Cauliflower Juice | 4190 Object | Cauliflower Seeds | 474 Object | Cave Carrot | 78 Object | Celestine | 566 Object | Chanterelle | 281 Object | Cheese | 424 Object | Cheese Cauliflower | 197 Object | Cherry | 638 Object | Cherry Bomb | 286 Object | Cherry Jelly | 3638 Object | Cherry Sapling | 628 Object | Cherry Wine | 2638 Object | Chewing Stick | 105 Object | Chicken Statue | 113 Object | Chipped Amphora | 100 Object | Chocolate Cake | 220 Object | Chowder | 727 Object | Chub | 702 Object | Clam | 372 Object | Clay | 330 Object | Cloth | 428 Object | Coal | 382 Object | Cobblestone Path | 411 Object | Cockle | 718 Object | Coconut | 88 Object | Coconut Jelly | 3088 Object | Coconut Wine | 2088 Object | Coffee | 395 Object | Coffee Bean | 433 Object | Coleslaw | 648 Object | Common Mushroom | 404 Object | Complete Breakfast | 201 Object | Cookie | 223 Object | Copper Bar | 334 Object | Copper Ore | 378 Object | Coral | 393 Object | Cork Bobber | 695 Object | Corn | 270 Object | Corn Juice | 4270 Object | Corn Seeds | 487 Object | Crab | 717 Object | Crab Cakes | 732 Object | Crab Pot | 710 Object | Cranberries | 282 Object | Cranberries Jelly | 3282 Object | Cranberries Wine | 2282 Object | Cranberry Candy | 612 Object | Cranberry Sauce | 238 Object | Cranberry Seeds | 493 Object | Crayfish | 716 Object | Crimsonfish | 159 Object | Crispy Bass | 214 Object | Crocus | 418 Object | Crystal Floor | 333 Object | Crystal Fruit | 414 Object | Crystal Fruit Jelly | 3414 Object | Crystal Fruit Wine | 2414 Object | Crystal Path | 409 Object | Daffodil | 18 Object | Dandelion | 22 Object | Decorative Pot | 461 Object | Deluxe Speed-Gro | 466 Object | Diamond | 72 Object | Dinosaur Egg | 107 Object | Dish O' The Sea | 242 Object | Dolomite | 543 Object | Dorado | 704 Object | Dressed Spinner | 687 Object | Dried Starfish | 116 Object | Driftwood | 169 Object | Drum Block | 463 Object | Duck Egg | 442 Object | Duck Feather | 444 Object | Duck Mayonnaise | 307 Object | Dwarf Gadget | 122 Object | Dwarf Scroll I | 96 Object | Dwarf Scroll II | 97 Object | Dwarf Scroll III | 98 Object | Dwarf Scroll IV | 99 Object | Dwarvish Helm | 121 Object | Dwarvish Translation Guide | 326 Object | Earth Crystal | 86 Object | Eel | 148 Object | Egg | 176 Object | Egg | 180 Object | Eggplant | 272 Object | Eggplant Juice | 4272 Object | Eggplant Parmesan | 231 Object | Eggplant Seeds | 488 Object | Elvish Jewelry | 104 Object | Emerald | 60 Object | Energy Tonic | 349 Object | Escargot | 729 Object | Esperite | 544 Object | Explosive Ammo | 441 Object | Fairy Rose | 595 Object | Fairy Rose Honey | 5595 Object | Fairy Seeds | 425 Object | Fairy Stone | 577 Object | Fall Seeds | 497 Object | Farmer's Lunch | 240 Object | Fiber | 771 Object | Fiddlehead Fern | 259 Object | Fiddlehead Fern Juice | 4259 Object | Fiddlehead Risotto | 649 Object | Field Snack | 403 Object | Fire Opal | 565 Object | Fire Quartz | 82 Object | Fish Stew | 728 Object | Fish Taco | 213 Object | Fluorapatite | 545 Object | Flute Block | 464 Object | Fried Calamari | 202 Object | Fried Eel | 225 Object | Fried Egg | 194 Object | Fried Mushroom | 205 Object | Frozen Geode | 536 Object | Frozen Tear | 84 Object | Fruit Salad | 610 Object | Garlic | 248 Object | Garlic Juice | 4248 Object | Garlic Seeds | 476 Object | Gate | 325 Object | Geminite | 546 Object | Geode | 535 Object | Ghost Crystal | 561 Object | Ghostfish | 156 Object | Glacierfish | 775 Object | Glass Shards | 118 Object | Glazed Yams | 208 Object | Goat Cheese | 426 Object | Goat Milk | 436 Object | Gold Bar | 336 Object | Gold Ore | 384 Object | Golden Mask | 124 Object | Golden Pumpkin | 373 Object | Golden Relic | 125 Object | Granite | 569 Object | Grape | 398 Object | Grape Jelly | 3398 Object | Grape Starter | 301 Object | Grape Wine | 2398 Object | Grass Starter | 297 Object | Gravel Path | 407 Object | Green Algae | 153 Object | Green Bean | 188 Object | Green Bean Juice | 4188 Object | Green Slime Egg | 680 Object | Halibut | 708 Object | Hardwood | 709 Object | Hardwood Fence | 298 Object | Hashbrowns | 210 Object | Hay | 178 Object | Hazelnut | 408 Object | Helvite | 547 Object | Hematite | 573 Object | Herring | 147 Object | Holly | 283 Object | Honey | 340 Object | Hops | 304 Object | Hops Juice | 4304 Object | Hops Starter | 302 Object | Hot Pepper | 260 Object | Hot Pepper Jelly | 3260 Object | Hot Pepper Wine | 2260 Object | Ice Cream | 233 Object | Ice Pip | 161 Object | Iridium Bar | 337 Object | Iridium Milk | 803 Object | Iridium Ore | 386 Object | Iridium Sprinkler | 645 Object | Iron Bar | 335 Object | Iron Fence | 324 Object | Iron Ore | 380 Object | Jack-O-Lantern | 746 Object | Jade | 70 Object | Jagoite | 549 Object | Jamborite | 548 Object | Jasper | 563 Object | Jazz Seeds | 429 Object | Jelly | 344 Object | Joja Cola | 167 Object | Juice | 350 Object | Kale | 250 Object | Kale Juice | 4250 Object | Kale Seeds | 477 Object | Kyanite | 550 Object | L. Goat Milk | 438 Object | Large Egg | 174 Object | Large Egg | 182 Object | Large Milk | 186 Object | Largemouth Bass | 136 Object | Lava Eel | 162 Object | Lead Bobber | 692 Object | Leek | 20 Object | Legend | 163 Object | Lemon Stone | 554 Object | Life Elixir | 773 Object | Limestone | 571 Object | Lingcod | 707 Object | Lobster | 715 Object | Lobster Bisque | 730 Object | Lost Axe | 788 Object | Lost Book | 102 Object | Lucky Lunch | 204 Object | Lucky Purple Shorts | 789 Object | Lumber | 30 Object | Lunarite | 551 Object | Magma Geode | 537 Object | Magnet | 703 Object | Maki Roll | 228 Object | Malachite | 552 Object | Maple Bar | 731 Object | Maple Seed | 310 Object | Maple Syrup | 724 Object | Marble | 567 Object | Mayonnaise | 306 Object | Mead | 459 Object | Mega Bomb | 288 Object | Melon | 254 Object | Melon Jelly | 3254 Object | Melon Seeds | 479 Object | Melon Wine | 2254 Object | Mermaid's Pendant | 460 Object | Midnight Squid | 798 Object | Milk | 184 Object | Miner's Treat | 243 Object | Mixed Seeds | 770 Object | Morel | 257 Object | Mudstone | 574 Object | Muscle Remedy | 351 Object | Mussel | 719 Object | Mutant Carp | 682 Object | Nautilus Fossil | 586 Object | Nautilus Shell | 392 Object | Nekoite | 555 Object | Neptunite | 553 Object | Oak Resin | 725 Object | Obsidian | 575 Object | Ocean Stone | 560 Object | Octopus | 149 Object | Oil | 247 Object | Oil of Garlic | 772 Object | Omelet | 195 Object | Omni Geode | 749 Object | Opal | 564 Object | Orange | 635 Object | Orange Jelly | 3635 Object | Orange Sapling | 630 Object | Orange Wine | 2635 Object | Ornamental Fan | 106 Object | Orpiment | 556 Object | Oyster | 723 Object | Pale Ale | 303 Object | Pale Broth | 457 Object | Palm Fossil | 588 Object | Pancakes | 211 Object | Parsnip | 24 Object | Parsnip Juice | 4024 Object | Parsnip Seeds | 472 Object | Parsnip Soup | 199 Object | Peach | 636 Object | Peach Jelly | 3636 Object | Peach Sapling | 631 Object | Peach Wine | 2636 Object | Pearl | 797 Object | Pepper Poppers | 215 Object | Pepper Seeds | 482 Object | Perch | 141 Object | Periwinkle | 722 Object | Petrified Slime | 557 Object | Pickled Amaranth | 5300 Object | Pickled Artichoke | 5274 Object | Pickled Beet | 5284 Object | Pickled Bok Choy | 5278 Object | Pickled Cauliflower | 5190 Object | Pickled Corn | 5270 Object | Pickled Eggplant | 5272 Object | Pickled Fiddlehead Fern | 5259 Object | Pickled Garlic | 5248 Object | Pickled Green Bean | 5188 Object | Pickled Hops | 5304 Object | Pickled Kale | 5250 Object | Pickled Parsnip | 5024 Object | Pickled Potato | 5192 Object | Pickled Pumpkin | 5276 Object | Pickled Radish | 5264 Object | Pickled Red Cabbage | 5266 Object | Pickled Tomato | 5256 Object | Pickled Wheat | 5262 Object | Pickled Yam | 5280 Object | Pickles | 342 Object | Pike | 144 Object | Pine Cone | 311 Object | Pine Tar | 726 Object | Pink Cake | 221 Object | Pizza | 206 Object | Plum Pudding | 604 Object | Pomegranate | 637 Object | Pomegranate Jelly | 3637 Object | Pomegranate Sapling | 632 Object | Pomegranate Wine | 2637 Object | Poppy | 376 Object | Poppy Honey | 5376 Object | Poppy Seeds | 453 Object | Poppyseed Muffin | 651 Object | Potato | 192 Object | Potato Juice | 4192 Object | Potato Seeds | 475 Object | Prehistoric Handaxe | 120 Object | Prehistoric Rib | 583 Object | Prehistoric Scapula | 579 Object | Prehistoric Skull | 581 Object | Prehistoric Tibia | 580 Object | Prehistoric Tool | 115 Object | Prehistoric Vertebra | 584 Object | Prismatic Shard | 74 Object | Pufferfish | 128 Object | Pumpkin | 276 Object | Pumpkin Juice | 4276 Object | Pumpkin Pie | 608 Object | Pumpkin Seeds | 490 Object | Pumpkin Soup | 236 Object | Purple Mushroom | 422 Object | Purple Slime Egg | 439 Object | Pyrite | 559 Object | Quality Fertilizer | 369 Object | Quality Retaining Soil | 371 Object | Quality Sprinkler | 621 Object | Quartz | 80 Object | Rabbit's Foot | 446 Object | Radish | 264 Object | Radish Juice | 4264 Object | Radish Salad | 609 Object | Radish Seeds | 484 Object | Rain Totem | 681 Object | Rainbow Shell | 394 Object | Rainbow Trout | 138 Object | Rare Disc | 108 Object | Rare Seed | 347 Object | Red Cabbage | 266 Object | Red Cabbage Juice | 4266 Object | Red Cabbage Seeds | 485 Object | Red Mullet | 146 Object | Red Mushroom | 420 Object | Red Plate | 230 Object | Red Slime Egg | 437 Object | Red Snapper | 150 Object | Refined Quartz | 338 Object | Rhubarb | 252 Object | Rhubarb Jelly | 3252 Object | Rhubarb Pie | 222 Object | Rhubarb Seeds | 478 Object | Rhubarb Wine | 2252 Object | Rice | 423 Object | Rice Pudding | 232 Object | Roasted Hazelnuts | 607 Object | Roots Platter | 244 Object | Rotten Plant | 747 Object | Rotten Plant | 748 Object | Ruby | 64 Object | Rusty Cog | 112 Object | Rusty Spoon | 110 Object | Rusty Spur | 111 Object | Salad | 196 Object | Salmon | 139 Object | Salmon Dinner | 212 Object | Salmonberry | 296 Object | Salmonberry Jelly | 3296 Object | Salmonberry Wine | 2296 Object | Sandfish | 164 Object | Sandstone | 568 Object | Sap | 92 Object | Sardine | 131 Object | Sashimi | 227 Object | Scorpion Carp | 165 Object | Sea Cucumber | 154 Object | Sea Urchin | 397 Object | Seaweed | 152 Object | Secret Note #1 | 1001 Object | Secret Note #10 | 1010 Object | Secret Note #11 | 1011 Object | Secret Note #12 | 1012 Object | Secret Note #13 | 1013 Object | Secret Note #14 | 1014 Object | Secret Note #15 | 1015 Object | Secret Note #16 | 1016 Object | Secret Note #17 | 1017 Object | Secret Note #18 | 1018 Object | Secret Note #19 | 1019 Object | Secret Note #2 | 1002 Object | Secret Note #20 | 1020 Object | Secret Note #21 | 1021 Object | Secret Note #22 | 1022 Object | Secret Note #23 | 1023 Object | Secret Note #3 | 1003 Object | Secret Note #4 | 1004 Object | Secret Note #5 | 1005 Object | Secret Note #6 | 1006 Object | Secret Note #7 | 1007 Object | Secret Note #8 | 1008 Object | Secret Note #9 | 1009 Object | Shad | 706 Object | Shrimp | 720 Object | Skeletal Hand | 582 Object | Skeletal Tail | 585 Object | Slate | 576 Object | Slime | 766 Object | Slimejack | 796 Object | Smallmouth Bass | 137 Object | Snail | 721 Object | Snow Yam | 416 Object | Soapstone | 572 Object | Soggy Newspaper | 172 Object | Solar Essence | 768 Object | Spaghetti | 224 Object | Spangle Seeds | 455 Object | Speed-Gro | 465 Object | Spice Berry | 396 Object | Spice Berry Jelly | 3396 Object | Spice Berry Wine | 2396 Object | Spicy Eel | 226 Object | Spinner | 686 Object | Spirit Torch | 94 Object | Spook Fish | 799 Object | Spring Onion | 399 Object | Spring Seeds | 495 Object | Sprinkler | 599 Object | Squid | 151 Object | Star Shards | 578 Object | Stardrop | 434 Object | Starfruit | 268 Object | Starfruit Jelly | 3268 Object | Starfruit Seeds | 486 Object | Starfruit Wine | 2268 Object | Stepping Stone Path | 415 Object | Stir Fry | 606 Object | Stone | 2 Object | Stone | 4 Object | Stone | 75 Object | Stone | 76 Object | Stone | 77 Object | Stone | 290 Object | Stone | 343 Object | Stone | 390 Object | Stone | 450 Object | Stone | 668 Object | Stone | 670 Object | Stone | 751 Object | Stone | 760 Object | Stone | 762 Object | Stone | 764 Object | Stone | 765 Object | Stone Base | 449 Object | Stone Fence | 323 Object | Stone Floor | 329 Object | Stonefish | 158 Object | Strange Bun | 203 Object | Strange Doll | 126 Object | Strange Doll | 127 Object | Straw Floor | 401 Object | Strawberry | 400 Object | Strawberry Jelly | 3400 Object | Strawberry Seeds | 745 Object | Strawberry Wine | 2400 Object | Stuffing | 239 Object | Sturgeon | 698 Object | Sugar | 245 Object | Summer Seeds | 496 Object | Summer Spangle | 593 Object | Summer Spangle Honey | 5593 Object | Sunfish | 145 Object | Sunflower | 421 Object | Sunflower Seeds | 431 Object | Super Cucumber | 155 Object | Super Meal | 237 Object | Survival Burger | 241 Object | Sweet Gem Berry | 417 Object | Sweet Pea | 402 Object | Tea Set | 341 Object | Thunder Egg | 558 Object | Tiger Trout | 699 Object | Tigerseye | 562 Object | Tilapia | 701 Object | Tom Kha Soup | 218 Object | Tomato | 256 Object | Tomato Juice | 4256 Object | Tomato Seeds | 480 Object | Topaz | 68 Object | Torch | 93 Object | Tortilla | 229 Object | Trap Bobber | 694 Object | Trash | 168 Object | Treasure Chest | 166 Object | Treasure Hunter | 693 Object | Trilobite | 589 Object | Trout Soup | 219 Object | Truffle | 430 Object | Truffle Oil | 432 Object | Tulip | 591 Object | Tulip Bulb | 427 Object | Tulip Honey | 5591 Object | Tuna | 130 Object | Twig | 294 Object | Twig | 295 Object | Vegetable Medley | 200 Object | Vinegar | 419 Object | Void Egg | 305 Object | Void Essence | 769 Object | Void Mayonnaise | 308 Object | Void Salmon | 795 Object | Walleye | 140 Object | Warp Totem: Beach | 690 Object | Warp Totem: Farm | 688 Object | Warp Totem: Mountains | 689 Object | Weathered Floor | 331 Object | Wedding Ring | 801 Object | Weeds | 0 Object | Weeds | 313 Object | Weeds | 314 Object | Weeds | 315 Object | Weeds | 316 Object | Weeds | 317 Object | Weeds | 318 Object | Weeds | 319 Object | Weeds | 320 Object | Weeds | 321 Object | Weeds | 452 Object | Weeds | 674 Object | Weeds | 675 Object | Weeds | 676 Object | Weeds | 677 Object | Weeds | 678 Object | Weeds | 679 Object | Weeds | 750 Object | Weeds | 784 Object | Weeds | 785 Object | Weeds | 786 Object | Weeds | 792 Object | Weeds | 793 Object | Weeds | 794 Object | Wheat | 262 Object | Wheat Flour | 246 Object | Wheat Juice | 4262 Object | Wheat Seeds | 483 Object | White Algae | 157 Object | Wild Bait | 774 Object | Wild Honey | 5421 Object | Wild Horseradish | 16 Object | Wild Plum | 406 Object | Wild Plum Jelly | 3406 Object | Wild Plum Wine | 2406 Object | Wine | 348 Object | Winter Root | 412 Object | Winter Seeds | 498 Object | Wood | 388 Object | Wood Fence | 322 Object | Wood Floor | 328 Object | Wood Path | 405 Object | Woodskip | 734 Object | Wool | 440 Object | Yam | 280 Object | Yam Juice | 4280 Object | Yam Seeds | 492 Ring | Amethyst Ring | 529 Ring | Aquamarine Ring | 531 Ring | Burglar's Ring | 526 Ring | Emerald Ring | 533 Ring | Glow Ring | 517 Ring | Iridium Band | 527 Ring | Jade Ring | 532 Ring | Jukebox Ring | 528 Ring | Magnet Ring | 519 Ring | Ring of Yoba | 524 Ring | Ruby Ring | 534 Ring | Savage Ring | 523 Ring | Slime Charmer Ring | 520 Ring | Small Glow Ring | 516 Ring | Small Magnet Ring | 518 Ring | Sturdy Ring | 525 Ring | Topaz Ring | 530 Ring | Vampire Ring | 522 Ring | Warrior Ring | 521 Tool | Axe | 0 Tool | Bamboo Pole | 2 Tool | Copper Pan | 1002 Tool | Hoe | 1 Tool | Milk Pail | 1000 Tool | Pickaxe | 3 Tool | Return Scepter | 1003 Tool | Shears | 1001 Tool | Watering Can | 4 Wallpaper | Wallpaper | 0 Wallpaper | Wallpaper | 1 Wallpaper | Wallpaper | 2 Wallpaper | Wallpaper | 3 Wallpaper | Wallpaper | 4 Wallpaper | Wallpaper | 5 Wallpaper | Wallpaper | 6 Wallpaper | Wallpaper | 7 Wallpaper | Wallpaper | 8 Wallpaper | Wallpaper | 9 Wallpaper | Wallpaper | 10 Wallpaper | Wallpaper | 11 Wallpaper | Wallpaper | 12 Wallpaper | Wallpaper | 13 Wallpaper | Wallpaper | 14 Wallpaper | Wallpaper | 15 Wallpaper | Wallpaper | 16 Wallpaper | Wallpaper | 17 Wallpaper | Wallpaper | 18 Wallpaper | Wallpaper | 19 Wallpaper | Wallpaper | 20 Wallpaper | Wallpaper | 21 Wallpaper | Wallpaper | 22 Wallpaper | Wallpaper | 23 Wallpaper | Wallpaper | 24 Wallpaper | Wallpaper | 25 Wallpaper | Wallpaper | 26 Wallpaper | Wallpaper | 27 Wallpaper | Wallpaper | 28 Wallpaper | Wallpaper | 29 Wallpaper | Wallpaper | 30 Wallpaper | Wallpaper | 31 Wallpaper | Wallpaper | 32 Wallpaper | Wallpaper | 33 Wallpaper | Wallpaper | 34 Wallpaper | Wallpaper | 35 Wallpaper | Wallpaper | 36 Wallpaper | Wallpaper | 37 Wallpaper | Wallpaper | 38 Wallpaper | Wallpaper | 39 Wallpaper | Wallpaper | 40 Wallpaper | Wallpaper | 41 Wallpaper | Wallpaper | 42 Wallpaper | Wallpaper | 43 Wallpaper | Wallpaper | 44 Wallpaper | Wallpaper | 45 Wallpaper | Wallpaper | 46 Wallpaper | Wallpaper | 47 Wallpaper | Wallpaper | 48 Wallpaper | Wallpaper | 49 Wallpaper | Wallpaper | 50 Wallpaper | Wallpaper | 51 Wallpaper | Wallpaper | 52 Wallpaper | Wallpaper | 53 Wallpaper | Wallpaper | 54 Wallpaper | Wallpaper | 55 Wallpaper | Wallpaper | 56 Wallpaper | Wallpaper | 57 Wallpaper | Wallpaper | 58 Wallpaper | Wallpaper | 59 Wallpaper | Wallpaper | 60 Wallpaper | Wallpaper | 61 Wallpaper | Wallpaper | 62 Wallpaper | Wallpaper | 63 Wallpaper | Wallpaper | 64 Wallpaper | Wallpaper | 65 Wallpaper | Wallpaper | 66 Wallpaper | Wallpaper | 67 Wallpaper | Wallpaper | 68 Wallpaper | Wallpaper | 69 Wallpaper | Wallpaper | 70 Wallpaper | Wallpaper | 71 Wallpaper | Wallpaper | 72 Wallpaper | Wallpaper | 73 Wallpaper | Wallpaper | 74 Wallpaper | Wallpaper | 75 Wallpaper | Wallpaper | 76 Wallpaper | Wallpaper | 77 Wallpaper | Wallpaper | 78 Wallpaper | Wallpaper | 79 Wallpaper | Wallpaper | 80 Wallpaper | Wallpaper | 81 Wallpaper | Wallpaper | 82 Wallpaper | Wallpaper | 83 Wallpaper | Wallpaper | 84 Wallpaper | Wallpaper | 85 Wallpaper | Wallpaper | 86 Wallpaper | Wallpaper | 87 Wallpaper | Wallpaper | 88 Wallpaper | Wallpaper | 89 Wallpaper | Wallpaper | 90 Wallpaper | Wallpaper | 91 Wallpaper | Wallpaper | 92 Wallpaper | Wallpaper | 93 Wallpaper | Wallpaper | 94 Wallpaper | Wallpaper | 95 Wallpaper | Wallpaper | 96 Wallpaper | Wallpaper | 97 Wallpaper | Wallpaper | 98 Wallpaper | Wallpaper | 99 Wallpaper | Wallpaper | 100 Wallpaper | Wallpaper | 101 Wallpaper | Wallpaper | 102 Wallpaper | Wallpaper | 103 Wallpaper | Wallpaper | 104 Wallpaper | Wallpaper | 105 Wallpaper | Wallpaper | 106 Wallpaper | Wallpaper | 107 Wallpaper | Wallpaper | 108 Wallpaper | Wallpaper | 109 Wallpaper | Wallpaper | 110 Wallpaper | Wallpaper | 111 Weapon | Abby's Planchette | 40 Weapon | Alex's Bat | 25 Weapon | Bone Sword | 5 Weapon | Broken Trident | 51 Weapon | Burglar's Shank | 18 Weapon | Carving Knife | 16 Weapon | Claymore | 10 Weapon | Crystal Dagger | 21 Weapon | Cutlass | 44 Weapon | Dark Sword | 2 Weapon | Elf Blade | 20 Weapon | Elliott's Pencil | 35 Weapon | Femur | 31 Weapon | Forest Sword | 15 Weapon | Galaxy Dagger | 23 Weapon | Galaxy Hammer | 29 Weapon | Galaxy Slingshot | 34 Weapon | Galaxy Sword | 4 Weapon | Haley's Iron | 42 Weapon | Harvey's Mallet | 37 Weapon | Holy Blade | 3 Weapon | Insect Head | 13 Weapon | Iron Dirk | 17 Weapon | Iron Edge | 6 Weapon | Kudgel | 46 Weapon | Lava Katana | 9 Weapon | Lead Rod | 26 Weapon | Leah's Whittler | 39 Weapon | Maru's Wrench | 36 Weapon | Master Slingshot | 33 Weapon | Neptune's Glaive | 14 Weapon | Obsidian Edge | 8 Weapon | Penny's Fryer | 38 Weapon | Pirate's Sword | 43 Weapon | Rapier | 49 Weapon | Rusty Sword | 0 Weapon | Sam's Old Guitar | 30 Weapon | Scythe | 47 Weapon | Seb's Lost Mace | 41 Weapon | Shadow Dagger | 19 Weapon | Silver Saber | 1 Weapon | Slingshot | 32 Weapon | Steel Falchion | 50 Weapon | Steel Smallsword | 11 Weapon | Tempered Broadsword | 52 Weapon | Templar's Blade | 7 Weapon | The Slammer | 28 Weapon | Wicked Kris | 45 Weapon | Wind Spire | 22 Weapon | Wood Club | 24 Weapon | Wood Mallet | 27 Weapon | Wooden Blade | 12 Weapon | Yeti Tooth | 48
20:38:14 INFO SMAPI $>player_add tool 0 1 0
20:38:14 INFO Console Commands OK, added Axe (Tool #0) to your inventory.
20:38:23 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:128 Y:84 Width:1280 Height:720}
20:39:58 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1536 Height:801}
repeats [12] times.
20:42:26 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:128 Y:84 Width:1280 Height:720}
20:42:39 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1536 Height:801}
repeats [10] times.
20:44:33 TRACE Deep Woods PlayerWarped from: , to:
repeats [4] times.
20:47:20 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1536 Height:801}
repeats [5] times.
20:47:45 TRACE Deep Woods PlayerWarped from: , to:
repeats [1] times.
20:48:12 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1536 Height:801}
repeats [29] times.
20:49:22 TRACE Deep Woods PlayerWarped from: , to:
repeats [4] times.
20:50:27 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1536 Height:801}
repeats [21] times.
20:50:32 TRACE Deep Woods PlayerWarped from: , to:
20:50:40 TRACE game Warping to BusStop
20:50:41 ERROR Health Bars This mod failed in the Display.Rendered event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at HealthBars.ModEntry.OnRendered(Object sender, RenderedEventArgs e) in C:\source\_Stardew\Mods.Zoryn4163\HealthBars\ModEntry.cs:line 58 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
20:50:41 TRACE Deep Woods PlayerWarped from: , to:
20:51:14 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
20:51:15 TRACE Content Patcher Cuter, Fatter Pigs for Content Patcher edited LooseSprites\Cursors.
20:51:16 ERROR Content Patcher unhandled exception applying patch: Cuter, Fatter Pigs for Content Patcher > EditImage LooseSprites/Cursors. System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:16 TRACE Content Patcher Morgrim's Raptor Chickens edited LooseSprites\Cursors.
20:51:16 ERROR Content Patcher unhandled exception applying patch: Morgrim's Raptor Chickens > EditImage LooseSprites/Cursors. System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:16 TRACE SMAPI Content Patcher edited LooseSprites\Cursors.
20:51:16 TRACE Content Patcher Eemie's Victorian Buildings [CP] edited TileSheets\Craftables.
20:51:16 ERROR Content Patcher unhandled exception applying patch: Eemie's Victorian Buildings [CP] > entry #19 (EditImage TileSheets/Craftables). System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:16 ERROR Content Patcher unhandled exception applying patch: Eemie's Victorian Buildings [CP] > entry #20 (EditImage TileSheets/Craftables). System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:16 ERROR Content Patcher unhandled exception applying patch: Eemie's Victorian Buildings [CP] > entry #21 (EditImage TileSheets/Craftables). System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:16 ERROR Content Patcher unhandled exception applying patch: Eemie's Victorian Buildings [CP] > entry #22 (EditImage TileSheets/Craftables). System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:16 ERROR Content Patcher unhandled exception applying patch: Eemie's Victorian Buildings [CP] > entry #23 (EditImage TileSheets/Craftables). System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:16 ERROR Content Patcher unhandled exception applying patch: Eemie's Victorian Buildings [CP] > entry #24 (EditImage TileSheets/Craftables). System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:16 ERROR Content Patcher unhandled exception applying patch: Eemie's Victorian Buildings [CP] > entry #25 (EditImage TileSheets/Craftables). System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:16 ERROR Content Patcher unhandled exception applying patch: Eemie's Victorian Buildings [CP] > entry #26 (EditImage TileSheets/Craftables). System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:17 TRACE SMAPI Content Patcher edited TileSheets\Craftables.
20:51:17 TRACE Content Patcher Morgrim's Raptor Chickens edited Data\ObjectInformation.
20:51:17 TRACE SMAPI Content Patcher edited Data\ObjectInformation.
20:51:17 ERROR Kisekae Mod crashed when loading asset 'Characters\Farmer\accessories'. SMAPI will use the default asset instead. Error details: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](T[] data) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.CloneIfPossible[T](T asset) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 123 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 191
20:51:17 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
20:51:17 TRACE Content Patcher Morgrim's Raptor Chickens edited Characters\Shane.
20:51:17 ERROR Content Patcher unhandled exception applying patch: Morgrim's Raptor Chickens > EditImage Characters/Shane. System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:17 TRACE SMAPI Content Patcher edited Characters\Shane.
20:51:17 TRACE Content Patcher Morgrim's Raptor Chickens edited Portraits\Shane.
20:51:17 ERROR Content Patcher unhandled exception applying patch: Morgrim's Raptor Chickens > EditImage Portraits/Shane. System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:17 TRACE SMAPI Content Patcher edited Portraits\Shane.
20:51:17 TRACE Content Patcher Morgrim's Raptor Chickens edited Strings\StringsFromCSFiles.
20:51:17 TRACE SMAPI Content Patcher edited Strings\StringsFromCSFiles.
20:51:17 TRACE Content Patcher Farm Extended edited LooseSprites\map.
20:51:17 ERROR Content Patcher unhandled exception applying patch: Farm Extended > EditImage LooseSprites/map. System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 59 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 136
20:51:17 TRACE SMAPI Content Patcher edited LooseSprites\map.
20:51:17 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:93 Y:61 Width:1366 Height:768}
20:51:17 TRACE Deep Woods PlayerWarped from: , to:
repeats [2] times.
20:51:17 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:93 Y:61 Width:1366 Height:768}
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:17 TRACE SMAPI Recovering sprite batch from error...
20:51:17 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 TRACE SMAPI Recovering sprite batch from error...
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 156 at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 445 at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Layers\Layer.cs:line 238 at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:18 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:18 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:18 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
20:51:19 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at DrawImpl_Patch0(Object gameTime, GameTime ) at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
20:51:19 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
20:51:19 TRACE SMAPI SMAPI shutting down: aborting update.
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