SMAPI log parser

Suggested fixes

  • You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.

Log info

Game info:
Stardew Valley: 1.4.2 on Microsoft Windows 7 Home Premium
SMAPI: 3.0.1
Folder: D:\my stuff\Steam\steamapps\common\Stardew Valley
Log started: 2019-12-11 08:18 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.4.2 1 error
SMAPI 3.0.1 Pathoschild no errors
Automate 1.14.0 Pathoschild no errors
AutomaticGates 2.3.3 Rakiin aKa ScheKaa no errors
Console Commands 3.0.1 SMAPI no errors
Content Patcher 1.10.1
+ A Toned Down Stardew Valley 4.1.4
+ Babies Take After Spouse v1 1.3.0
+ Catsine's Victorian Era Vintage Beehouses, Edited and Recolored
+ Eemie's Just A New Map Recolour - CP Conversion 1.5.2
+ Flower Valley for ContentPatcher 4.0.0
+ FloweryBin 1.0.3
+ Lightning Rod to Crystal Spire 1.0.0
+ Medieval_buildings 1.7.1
+ Owl Scarecrows Patch 1.0.0
+ PufferChickens 1.0.0
+ Seasonal Villager Outfits for ContentPatcher 2.0.10
+ Shiny Ponyta Horse 1.1.0
+ Terracotta Garden Pots 1.0.0
(+ 13 content packs)
Pathoschild
+ LavenderLight and minervamaga
+ lakoria
+ Neonify 1.0.2 by xbukimina (Original Creator and Artwork: Catsine)
+ minervamaga and eemiestardew
+ KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge)
+ AndrAla
+ Zosa
+ Gweniaczek
+ Ankoku
+ cel10e
+ Tanpoponoko (Art) Paradigmnomad (Coding) & Various Contributors
+ smillingapple
+ Medinaquirin
no errors
Crop Transplant Mod 1.1.4-beta Digus no errors
Lookup Anything 1.23.0 Pathoschild no errors
Mail Framework Mod 1.5.1 Digus no errors
Pet Interaction 1.1.1 jahangmar no errors
Portraiture 1.8.1 Platonymous no errors
PyTK 1.12.13 Platonymous no errors
Save Backup 3.0.1 SMAPI no errors
UI Info Suite 1.8.4 Cdaragorn no errors
[03:18:25 INFO  SMAPI] SMAPI 3.0.1 with Stardew Valley 1.4.2 on Microsoft Windows 7 Home Premium 
[03:18:25 INFO  SMAPI] Mods go here: D:\my stuff\Steam\steamapps\common\Stardew Valley\Mods
[03:18:25 TRACE SMAPI] Log started at 2019-12-11T08:18:25 UTC
[03:18:26 DEBUG SMAPI] Starting game...
[03:18:29 TRACE SMAPI] Loading mod metadata...
[03:18:29 TRACE SMAPI]   Ignored loose files: [CP] Pencilstabs Hair.zip, ATDSV-CP-4080-4-1-4-1576034376.zip, Automate 1.14-1063-1-14-0-1574792892.zip, AutomaticGates 2.3.3-3109-2-3-3-1574861002.zip, Babies Take After Spouse v1-552-1-3-1559266234.zip, Content Patcher 1.10.1-1915-1-10-1-1575346038.zip, content patcher version-4367-1-1566874489.rar, CropTransplantMod-v1.1.4-2594-1-1-4-1574834042.zip, Crystal Seasonal Lightning Rods-2891-1-0.zip, DCBurger's Portrait Mod-4745-1-4-1575161192.zip, EemieMap-CP-2050-1-5-2-1575748622.zip, Enable path connectors (config.json)-1063-any-1560129821.zip, examples.png, Flower Valley for Content Patcher-2064-4-0-0-1574791396.zip, FloweryBin-4760-1-03-1575311099.zip, hairstyles.xnb, Lookup Anything 1.23-541-1-23-0-1574795667.zip, Magic Junimo Pet 1.2.2-3567-1-2-2-1574800824.zip, MailFrameworkMod-v1.5.1-1536-1-5-1-1575232743.zip, Main File-3996-2-2-1560816785.zip, Medieval Buildings-4542-1-7-1-1575545760.rar, More hairstyles V.1.6-91-1-6.zip, Multi Color Velociraptor-825-1-1.zip, new to 1.6.png, Owl Scarecrows CP Conversion-2533-1-0.rar, PetHouse-TMX-4589-1-1-0-1571876236.zip, PetInteraction-4232-1-1-1-1575229236.zip, Portraiture-999-1-8-1-1574796563.zip, PufferChickens-3479-1-1-1550024477.zip, PyTK - Platonymous Toolkit-1726-1-12-13-1575396700.zip, readme.txt, Seasonal Villager Outfits-2449-2-0-10-1575320448.zip, SeasonalPetHouse.tmx, SeedBag 1.3.zip, Terracotta Garden Pots-4363-1-0-0-1566495236.zip, TMX Loader-1820-1-10-6-1574796869.zip, Ui Info Suite-1150-1-8-4-1574866936.zip, Vine Fence-4708-1-0-1574622277.zip, Vintage Beehouses Darker Wood and Gold Craftables Recolor and Winter Version-4229-1-0-2-1573498134.zip
[03:18:29 TRACE SMAPI] Loading mods...
[03:18:29 TRACE SMAPI]    Automate (from Mods\Automate\Automate.dll)...
[03:18:30 TRACE SMAPI]    AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll)...
[03:18:30 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
[03:18:30 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)...
[03:18:30 TRACE SMAPI]    Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll)...
[03:18:30 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly MailFrameworkMod.dll.
[03:18:30 TRACE SMAPI]    Crop Transplant Mod (from Mods\CropTransplantMod\CropTransplantMod.dll)...
[03:18:30 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly CropTransplantMod.dll.
[03:18:30 TRACE SMAPI]    Lookup Anything (from Mods\LookupAnything\LookupAnything.dll)...
[03:18:30 TRACE SMAPI]    Pet Interaction (from Mods\PetInteraction\PetInteraction.dll)...
[03:18:30 TRACE SMAPI]       Rewriting PetInteraction.dll for OS...
[03:18:30 TRACE SMAPI]    PyTK (from Mods\PyTK\PyTK.dll)...
[03:18:30 TRACE SMAPI]       Loading MoonSharp.Interpreter.dll...
[03:18:30 TRACE SMAPI]       Loading NCalc.dll...
[03:18:30 TRACE SMAPI]       Loading TMXTile.dll...
[03:18:30 TRACE SMAPI]       Loading DotNetZip.dll...
[03:18:30 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly PyTK.dll.
[03:18:30 TRACE SMAPI]       Loading PyTK.dll...
[03:18:30 TRACE SMAPI]    Portraiture (from Mods\Portraiture\Portraiture.dll)...
[03:18:30 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly Portraiture.dll.
[03:18:30 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
[03:18:30 TRACE SMAPI]    UI Info Suite (from Mods\UI Info Suite\UIInfoSuite.dll)...
[03:18:30 TRACE SMAPI]    Eemie's Just A New Map Recolour - CP Conversion (from Mods\[CP] Eemie's Map Recolors) [content pack]...
[03:18:30 TRACE SMAPI]    A Toned Down Stardew Valley (from Mods\[CP] A Toned Down Stardew Valley) [content pack]...
[03:18:30 TRACE SMAPI]    Babies Take After Spouse v1 (from Mods\[CP] Babies Take After Spouse v1) [content pack]...
[03:18:30 TRACE SMAPI]    Flower Valley for ContentPatcher (from Mods\[CP] Flower Valley) [content pack]...
[03:18:30 TRACE SMAPI]    Medieval_buildings (from Mods\[CP] Medieval Buildings by Gweniaczek) [content pack]...
[03:18:30 TRACE SMAPI]    FloweryBin (from Mods\[CP] FloweryBin) [content pack]...
[03:18:30 TRACE SMAPI]    Owl Scarecrows Patch (from Mods\[CP] Owl Scarecrows) [content pack]...
[03:18:30 TRACE SMAPI]    PufferChickens (from Mods\[CP] PufferChickens) [content pack]...
[03:18:30 TRACE SMAPI]    Lightning Rod to Crystal Spire (from Mods\[CP] Seasonal Crystal Lightning Rod) [content pack]...
[03:18:30 TRACE SMAPI]    Seasonal Villager Outfits for ContentPatcher (from Mods\[CP] Seasonal Villager Outfits) [content pack]...
[03:18:30 TRACE SMAPI]    Shiny Ponyta Horse (from Mods\[CP] Shiny Ponyta Horse Replacement) [content pack]...
[03:18:30 TRACE SMAPI]    Terracotta Garden Pots (from Mods\[CP] Terracotta Garden Pots) [content pack]...
[03:18:30 TRACE SMAPI]    Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify (from Mods\[CP] Vintage Beehouses - Darker Wood and Gold Craftables Recolor) [content pack]...
[03:18:30 INFO  SMAPI] Loaded 12 mods:
[03:18:30 INFO  SMAPI]    Automate 1.14.0 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[03:18:30 INFO  SMAPI]    AutomaticGates 2.3.3 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[03:18:30 INFO  SMAPI]    Console Commands 3.0.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[03:18:30 INFO  SMAPI]    Content Patcher 1.10.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[03:18:30 INFO  SMAPI]    Crop Transplant Mod 1.1.4-beta by Digus | Adds a way to transplant crops.
[03:18:30 INFO  SMAPI]    Lookup Anything 1.23.0 by Pathoschild | View metadata about anything by pressing a button.
[03:18:30 INFO  SMAPI]    Mail Framework Mod 1.5.1 by Digus | Utility classes to send mail in the game.
[03:18:30 INFO  SMAPI]    Pet Interaction 1.1.1 by jahangmar | Lets your pet follow you, do silly stuff, and play fetch
[03:18:30 INFO  SMAPI]    Portraiture 1.8.1 by Platonymous | Helper Mod for Portraits.
[03:18:30 INFO  SMAPI]    PyTK 1.12.13 by Platonymous | Platonymous Toolkit
[03:18:30 INFO  SMAPI]    Save Backup 3.0.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
[03:18:30 INFO  SMAPI]    UI Info Suite 1.8.4 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.

[03:18:30 INFO  SMAPI] Loaded 13 content packs:
[03:18:30 INFO  SMAPI]    A Toned Down Stardew Valley 4.1.4 by LavenderLight and minervamaga | for Content Patcher
[03:18:30 INFO  SMAPI]    Babies Take After Spouse v1 1.3.0 by lakoria | for Content Patcher | Changes the baby and toddler spritesheets based on your spouse.
[03:18:30 INFO  SMAPI]    Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify 1.0.2 by xbukimina (Original Creator and Artwork: Catsine) | for Content Patcher | A standalone craftables retexture and recolor - victorain style beehouses.
[03:18:30 INFO  SMAPI]    Eemie's Just A New Map Recolour - CP Conversion 1.5.2 by minervamaga and eemiestardew | for Content Patcher | A conversion of Eemie's map palette mod
[03:18:30 INFO  SMAPI]    Flower Valley for ContentPatcher 4.0.0 by KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge) | for Content Patcher | A port of KAYA's Flower Valley - Town and Farm Buildings Redone for Content Patcher
[03:18:30 INFO  SMAPI]    FloweryBin 1.0.3 by AndrAla | for Content Patcher | A matching bin to both Flower Valley and Gweniaczek's buildings.
[03:18:30 INFO  SMAPI]    Lightning Rod to Crystal Spire 1.0.0 by Zosa | for Content Patcher | Changes the lightning rod to a crystal spire.
[03:18:30 INFO  SMAPI]    Medieval_buildings 1.7.1 by Gweniaczek | for Content Patcher | Medieval buildings matching Flower Valley
[03:18:30 INFO  SMAPI]    Owl Scarecrows Patch 1.0.0 by Ankoku | for Content Patcher | Replaces Scarecrows and Rarecrows with owls
[03:18:30 INFO  SMAPI]    PufferChickens 1.0.0 by cel10e | for Content Patcher | Turns all chickens into PufferChicks!
[03:18:30 INFO  SMAPI]    Seasonal Villager Outfits for ContentPatcher 2.0.10 by Tanpoponoko (Art) Paradigmnomad (Coding) & Various Contributors | for Content Patcher | Changes what the villagers wear to match the season.
[03:18:30 INFO  SMAPI]    Shiny Ponyta Horse 1.1.0 by smillingapple | for Content Patcher | Replaces horse with a shiny Ponyta.
[03:18:30 INFO  SMAPI]    Terracotta Garden Pots 1.0.0 by Medinaquirin | for Content Patcher | Simple terracotta reskin for the garden pots.

[03:18:30 INFO  SMAPI] Found 7 mods with warnings:
[03:18:30 INFO  SMAPI]    Patched game code
[03:18:30 INFO  SMAPI]    --------------------------------------------------
[03:18:30 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[03:18:30 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[03:18:30 INFO  SMAPI]       - Mail Framework Mod
[03:18:30 INFO  SMAPI]       - Crop Transplant Mod
[03:18:30 INFO  SMAPI]       - PyTK
[03:18:30 INFO  SMAPI]       - Portraiture

[03:18:30 DEBUG SMAPI]    No update keys
[03:18:30 DEBUG SMAPI]    --------------------------------------------------
[03:18:30 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[03:18:30 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[03:18:30 DEBUG SMAPI]       - Owl Scarecrows Patch
[03:18:30 DEBUG SMAPI]       - Lightning Rod to Crystal Spire
[03:18:30 DEBUG SMAPI]       - Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify

[03:18:31 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[03:18:31 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[03:18:33 TRACE SMAPI]    Found mod-provided API (PyTK.APIs.PyTKAPI).
[03:18:33 TRACE Save Backup] Backing up saves to D:\my stuff\Steam\steamapps\common\Stardew Valley\save-backups\2019-12-11 - SMAPI 3.0.1 with Stardew Valley 1.4.2.zip...
[03:18:33 DEBUG UI Info Suite] starting.
[03:18:33 TRACE SMAPI] Checking for updates...
[03:18:33 TRACE Save Backup] Backup done!
[03:18:33 TRACE Save Backup] Deleting 2019-05-09 - SMAPI 2.11.2 with Stardew Valley 1.3.36.zip...
[03:18:33 TRACE SMAPI]    SMAPI okay.
[03:18:33 TRACE SMAPI]    Checking for updates to 23 mods...
[03:18:33 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[03:18:33 TRACE SMAPI] Got update-check errors for some mods:
   FloweryBin: The update key 'Nexus:4760' matches a mod with invalid semantic version '1.05'.
   Shiny Ponyta Horse: The update key 'Nexus:4367' matches a mod with invalid semantic version '1'.
[03:18:33 TRACE SMAPI]    All mods up to date.
[03:18:34 TRACE game] Steam logged on: True
[03:18:34 TRACE game] Initializing GalaxySDK
[03:18:34 TRACE game] Requesting Steam app ticket
[03:18:35 TRACE SMAPI] Detecting common issues...
[03:18:35 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[03:18:35 TRACE SMAPI] Invalidating cache entries for new asset editors...
[03:18:35 TRACE SMAPI] Invalidated 0 cache entries.
[03:18:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:101 Width:1280 Height:720}
[03:18:35 TRACE game] Signing into GalaxySDK
[03:18:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:18:38 TRACE SMAPI] Invalidated 0 cache entries.
[03:18:38 TRACE SMAPI] Invalidating cache entries for new asset loaders...
[03:18:38 TRACE SMAPI] Invalidated 0 cache entries.
[03:18:38 TRACE SMAPI] Invalidating cache entries for new asset editors...
[03:18:38 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[03:18:38 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors.
[03:18:38 TRACE Content Patcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[03:18:38 TRACE Content Patcher] FloweryBin edited LooseSprites\Cursors.
[03:18:38 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors.
[03:18:38 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors2.
[03:18:38 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors2.
[03:18:38 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\springobjects.
[03:18:38 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\springobjects.
[03:18:38 TRACE SMAPI] Content Patcher edited Maps\springobjects.
[03:18:38 TRACE Content Patcher] Owl Scarecrows Patch edited TileSheets\Craftables.
[03:18:38 TRACE Content Patcher] Terracotta Garden Pots edited TileSheets\Craftables.
[03:18:38 TRACE Content Patcher] Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify edited TileSheets\Craftables.
[03:18:38 TRACE SMAPI] Content Patcher edited TileSheets\Craftables.
[03:18:38 TRACE SMAPI] Invalidated 5 asset names: LooseSprites\Cursors, LooseSprites\Cursors2, Maps\springobjects, Strings\StringsFromCSFiles, TileSheets\Craftables. Reloaded 4 core assets.
[03:18:38 TRACE game] Galaxy auth success
[03:18:38 TRACE game] Galaxy signed in
[03:18:38 TRACE game] Galaxy logged on
[03:18:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1440 Height:900}
[03:18:39 TRACE Content Patcher] A Toned Down Stardew Valley edited Strings\StringsFromCSFiles.
[03:18:39 TRACE SMAPI] Content Patcher edited Strings\StringsFromCSFiles.
[03:18:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1440 Height:900}
[03:18:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:101 Width:1264 Height:682}
[03:18:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:101 Width:1280 Height:720}
[03:18:51 TRACE Content Patcher] A Toned Down Stardew Valley edited Strings\StringsFromCSFiles.
[03:18:51 TRACE SMAPI] Content Patcher edited Strings\StringsFromCSFiles.
[03:19:04 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[03:19:04 TRACE SMAPI] Game loader synchronizing...
[03:19:04 TRACE game] getLoadEnumerator('64574163_183433953')
[03:19:04 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt.
[03:19:04 TRACE SMAPI] Content Patcher edited TerrainFeatures\hoeDirt.
[03:19:04 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirtDark.
[03:19:04 TRACE SMAPI] Content Patcher edited TerrainFeatures\hoeDirtDark.
[03:19:04 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\townInterior.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\townInterior.
[03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\farmhouse_tiles.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\farmhouse_tiles.
[03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\spring_outdoorsTileSheet.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\spring_outdoorsTileSheet.
[03:19:06 TRACE Content Patcher] Flower Valley for ContentPatcher edited TileSheets\bushes.
[03:19:06 TRACE SMAPI] Content Patcher edited TileSheets\bushes.
[03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\spring_town.
[03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\townInterior_2.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\townInterior_2.
[03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\ElliottHouseTiles.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\ElliottHouseTiles.
[03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet2.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\spring_outdoorsTileSheet2.
[03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Characters\Marnie.
[03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Characters\Marnie.
[03:19:06 TRACE SMAPI] Content Patcher edited Characters\Marnie.
[03:19:06 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\SewerTiles.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\SewerTiles.
[03:19:06 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\bugLandTiles.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\bugLandTiles.
[03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\DesertTiles_Extended.
[03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\DesertTiles_Extended.
[03:19:06 TRACE SMAPI] Content Patcher edited Maps\DesertTiles_Extended.
[03:19:07 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\DesertTiles.
[03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\DesertTiles.
[03:19:07 TRACE SMAPI] Content Patcher edited Maps\DesertTiles.
[03:19:07 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\witchSwampTiles.
[03:19:07 TRACE SMAPI] Content Patcher edited Maps\witchSwampTiles.
[03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\night_market_tilesheet_objects.
[03:19:07 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\night_market_tilesheet_objects.
[03:19:07 TRACE SMAPI] Content Patcher edited Maps\night_market_tilesheet_objects.
[03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\JojaRuins_TileSheet.
[03:19:07 TRACE SMAPI] Content Patcher edited Maps\JojaRuins_TileSheet.
[03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\MovieTheater_TileSheet.
[03:19:07 TRACE SMAPI] Content Patcher edited Maps\MovieTheater_TileSheet.
[03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\CarolineGreenhouseTiles.
[03:19:07 TRACE SMAPI] Content Patcher edited Maps\CarolineGreenhouseTiles.
[03:19:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:19:07 TRACE Content Patcher] Medieval_buildings edited TileSheets\Craftables.
[03:19:07 TRACE Content Patcher] Owl Scarecrows Patch edited TileSheets\Craftables.
[03:19:07 TRACE Content Patcher] Lightning Rod to Crystal Spire edited TileSheets\Craftables.
[03:19:07 TRACE Content Patcher] Terracotta Garden Pots edited TileSheets\Craftables.
[03:19:07 TRACE Content Patcher] Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify edited TileSheets\Craftables.
[03:19:07 TRACE SMAPI] Content Patcher edited TileSheets\Craftables.
[03:19:07 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors.
[03:19:07 TRACE Content Patcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[03:19:08 TRACE Content Patcher] FloweryBin edited LooseSprites\Cursors.
[03:19:08 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\George.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\George.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Evelyn.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Alex.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Alex.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Emily.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Emily.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Haley.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Haley.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Jodi.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Jodi.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sam.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Sam.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Vincent.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Vincent.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Clint.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Clint.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Lewis.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Lewis.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Caroline.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Caroline.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Abigail.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Abigail.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Pierre.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Pierre.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Gus.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Gus.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Pam.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Pam.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Penny.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Penny.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Harvey.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Harvey.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Elliott.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Elliott.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Maru.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Maru.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Robin.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Robin.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Demetrius.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Demetrius.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sebastian.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Sebastian.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Linus.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Linus.
[03:19:08 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Characters\Marnie.
[03:19:08 TRACE Content Patcher] A Toned Down Stardew Valley edited Characters\Marnie.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Marnie.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Marnie.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Shane.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Shane.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Jas.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Jas.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Leah.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Leah.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Willy.
[03:19:08 TRACE SMAPI] Content Patcher edited Characters\Willy.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\George.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\George.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Evelyn.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Evelyn.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Alex.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Alex.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Haley.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Haley.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Emily.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Emily.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Sam.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Sam.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Jodi.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Jodi.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Vincent.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Vincent.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Clint.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Clint.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Lewis.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Lewis.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Pierre.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Pierre.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Caroline.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Caroline.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Abigail.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Abigail.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Gus.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Gus.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Pam.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Pam.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Penny.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Penny.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Harvey.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Harvey.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Elliott.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Elliott.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Demetrius.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Demetrius.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Robin.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Robin.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Maru.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Maru.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Sebastian.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Sebastian.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Linus.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Linus.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Marnie.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Marnie.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Jas.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Jas.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Shane.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Shane.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Leah.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Leah.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Gunther.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Gunther.
[03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Willy.
[03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Willy.
[03:19:08 TRACE SMAPI] Invalidated 60 asset names: Characters\Abigail, Characters\Alex, Characters\Caroline, Characters\Clint, Characters\Demetrius, Characters\Elliott, Characters\Emily, Characters\Evelyn, Characters\George, Characters\Gus, Characters\Haley, Characters\Harvey, Characters\Jas, Characters\Jodi, Characters\Leah, Characters\Lewis, Characters\Linus, Characters\Marnie, Characters\Maru, Characters\Pam, Characters\Penny, Characters\Pierre, Characters\Robin, Characters\Sam, Characters\Sebastian, Characters\Shane, Characters\Vincent, Characters\Willy, LooseSprites\Cursors, Portraits\Abigail, Portraits\Alex, Portraits\Caroline, Portraits\Clint, Portraits\Demetrius, Portraits\Elliott, Portraits\Emily, Portraits\Evelyn, Portraits\George, Portraits\Gunther, Portraits\Gus, Portraits\Haley, Portraits\Harvey, Portraits\Jas, Portraits\Jodi, Portraits\Leah, Portraits\Lewis, Portraits\Linus, Portraits\Marnie, Portraits\Maru, Portraits\Pam, Portraits\Penny, Portraits\Pierre, Portraits\Robin, Portraits\Sam, Portraits\Sebastian, Portraits\Shane, Portraits\Vincent, Portraits\Willy, TileSheets\bushes, TileSheets\Craftables. Reloaded 89 core assets.
[03:19:08 TRACE Content Patcher] Flower Valley for ContentPatcher edited Buildings\Silo.
[03:19:08 TRACE Content Patcher] Medieval_buildings edited Buildings\Silo.
[03:19:08 TRACE SMAPI] Content Patcher edited Buildings\Silo.
[03:19:10 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes.
[03:19:10 TRACE Content Patcher] Flower Valley for ContentPatcher edited TileSheets\bushes.
[03:19:10 TRACE SMAPI] Content Patcher edited TileSheets\bushes.
[03:19:10 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_outdoorsTileSheet.
[03:19:10 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\summer_outdoorsTileSheet.
[03:19:10 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\summer_outdoorsTileSheet.
[03:19:10 TRACE Content Patcher] Medieval_buildings edited Maps\summer_outdoorsTileSheet.
[03:19:10 TRACE Content Patcher] FloweryBin edited Maps\summer_outdoorsTileSheet.
[03:19:10 TRACE SMAPI] Content Patcher edited Maps\summer_outdoorsTileSheet.
[03:19:10 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_town.
[03:19:10 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\summer_town.
[03:19:10 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\summer_town.
[03:19:10 TRACE SMAPI] Content Patcher edited Maps\summer_town.
[03:19:10 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_beach.
[03:19:10 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\summer_beach.
[03:19:10 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\summer_beach.
[03:19:11 TRACE SMAPI] Content Patcher edited Maps\summer_beach.
[03:19:11 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_outdoorsTileSheet2.
[03:19:11 TRACE SMAPI] Content Patcher edited Maps\summer_outdoorsTileSheet2.
[03:19:11 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_monsterGraveTiles.
[03:19:11 TRACE SMAPI] Content Patcher edited Maps\summer_monsterGraveTiles.
[03:19:11 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[03:19:11 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:07.1534007'
[03:19:11 TRACE SMAPI] Game loader done.
[03:19:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:101 Width:1280 Height:720}
[03:19:11 TRACE SMAPI] Context: loaded save '64574163_183433953', starting summer 12 Y1, locale set to en. Single-player.
[03:19:11 TRACE Pet Interaction] Removing TempPet
[03:19:14 TRACE Mail Framework Mod] Requested cache invalidation for 'Data\mail'.
[03:19:14 TRACE SMAPI] Invalidated 0 cache entries.
[03:19:14 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:19:14 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn.
[03:19:14 TRACE SMAPI] Content Patcher edited Characters\Evelyn.
[03:19:14 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Alex.
[03:19:15 TRACE SMAPI] Content Patcher edited Characters\Alex.
[03:19:15 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Clint.
[03:19:15 TRACE SMAPI] Content Patcher edited Characters\Clint.
[03:19:15 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Elliott.
[03:19:15 TRACE SMAPI] Content Patcher edited Characters\Elliott.
[03:19:15 TRACE SMAPI] Invalidated 8 asset names: Characters\Alex, Characters\Clint, Characters\Elliott, Characters\Evelyn, Portraits\Alex, Portraits\Clint, Portraits\Elliott, Portraits\Evelyn. Reloaded 4 core assets.
[03:19:17 TRACE game] Warping to Farm
[03:19:17 TRACE Content Patcher] Flower Valley for ContentPatcher edited Buildings\houses.
[03:19:18 TRACE Content Patcher] Medieval_buildings edited Buildings\houses.
[03:19:18 TRACE SMAPI] Content Patcher edited Buildings\houses.
[03:19:18 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_summer.
[03:19:18 TRACE Content Patcher] Flower Valley for ContentPatcher edited TerrainFeatures\tree1_summer.
[03:19:18 TRACE SMAPI] Content Patcher edited TerrainFeatures\tree1_summer.
[03:19:18 TRACE Pet Interaction] Removing TempPet
[03:19:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn.
[03:19:18 TRACE SMAPI] Content Patcher edited Characters\Evelyn.
[03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Lewis.
[03:19:18 TRACE SMAPI] Content Patcher edited Characters\Lewis.
[03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Caroline.
[03:19:18 TRACE SMAPI] Content Patcher edited Characters\Caroline.
[03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Penny.
[03:19:18 TRACE SMAPI] Content Patcher edited Characters\Penny.
[03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sebastian.
[03:19:18 TRACE SMAPI] Content Patcher edited Characters\Sebastian.
[03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Shane.
[03:19:18 TRACE SMAPI] Content Patcher edited Characters\Shane.
[03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Leah.
[03:19:18 TRACE SMAPI] Content Patcher edited Characters\Leah.
[03:19:18 TRACE SMAPI] Invalidated 18 asset names: Characters\Caroline, Characters\Evelyn, Characters\Leah, Characters\Lewis, Characters\Penny, Characters\Sebastian, Characters\Shane, Portraits\Caroline, Portraits\Demetrius, Portraits\George, Portraits\Haley, Portraits\Leah, Portraits\Lewis, Portraits\Penny, Portraits\Robin, Portraits\Sam, Portraits\Sebastian, Portraits\Shane. Reloaded 7 core assets.
[03:19:22 TRACE game] Warping to BusStop
[03:19:22 TRACE Pet Interaction] Adding TempPet
[03:19:22 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:19:22 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn.
[03:19:22 TRACE SMAPI] Content Patcher edited Characters\Evelyn.
[03:19:22 TRACE SMAPI] Invalidated 1 asset names: Characters\Evelyn. Reloaded 1 core assets.
[03:19:24 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1.
[03:19:24 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1.
[03:19:24 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1.
[03:19:30 TRACE game] Warping to Town
[03:19:30 TRACE Pet Interaction] Adding TempPet
[03:19:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:19:30 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn.
[03:19:30 TRACE SMAPI] Content Patcher edited Characters\Evelyn.
[03:19:30 TRACE SMAPI] Invalidated 1 asset names: Characters\Evelyn. Reloaded 1 core assets.
[03:19:32 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1.
[03:19:32 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1.
[03:19:32 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1.
[03:21:53 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Shane_JojaMart.
[03:21:53 TRACE SMAPI] Content Patcher edited Characters\Shane_JojaMart.
[03:22:21 TRACE game] Warping to SeedShop
[03:22:21 TRACE Pet Interaction] Adding TempPet
[03:22:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn.
[03:22:21 TRACE SMAPI] Content Patcher edited Characters\Evelyn.
[03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Lewis.
[03:22:21 TRACE SMAPI] Content Patcher edited Characters\Lewis.
[03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sebastian.
[03:22:21 TRACE SMAPI] Content Patcher edited Characters\Sebastian.
[03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Leah.
[03:22:21 TRACE SMAPI] Content Patcher edited Characters\Leah.
[03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Penny.
[03:22:21 TRACE SMAPI] Content Patcher edited Characters\Penny.
[03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Caroline.
[03:22:21 TRACE SMAPI] Content Patcher edited Characters\Caroline.
[03:22:21 TRACE SMAPI] Invalidated 7 asset names: Characters\Caroline, Characters\Evelyn, Characters\Leah, Characters\Lewis, Characters\Penny, Characters\Sebastian, Characters\Shane. Reloaded 6 core assets.
[03:22:25 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1.
[03:22:25 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1.
[03:22:25 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1.
[03:22:43 TRACE game] Warping to Town
[03:22:44 TRACE Pet Interaction] Adding TempPet
[03:22:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Lewis.
[03:22:44 TRACE SMAPI] Content Patcher edited Characters\Lewis.
[03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn.
[03:22:44 TRACE SMAPI] Content Patcher edited Characters\Evelyn.
[03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sebastian.
[03:22:44 TRACE SMAPI] Content Patcher edited Characters\Sebastian.
[03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Leah.
[03:22:44 TRACE SMAPI] Content Patcher edited Characters\Leah.
[03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Penny.
[03:22:44 TRACE SMAPI] Content Patcher edited Characters\Penny.
[03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Caroline.
[03:22:44 TRACE SMAPI] Content Patcher edited Characters\Caroline.
[03:22:44 TRACE SMAPI] Invalidated 6 asset names: Characters\Caroline, Characters\Evelyn, Characters\Leah, Characters\Lewis, Characters\Penny, Characters\Sebastian. Reloaded 6 core assets.
[03:22:48 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1.
[03:22:48 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1.
[03:22:48 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1.
[03:22:54 TRACE game] Warping to BusStop
[03:22:54 TRACE Pet Interaction] Adding TempPet
[03:22:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:22:54 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn.
[03:22:54 TRACE SMAPI] Content Patcher edited Characters\Evelyn.
[03:22:54 TRACE SMAPI] Invalidated 1 asset names: Characters\Evelyn. Reloaded 1 core assets.
[03:22:57 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1.
[03:22:57 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1.
[03:22:57 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1.
[03:23:02 TRACE game] Warping to Farm
[03:23:03 TRACE Pet Interaction] Removing TempPet
[03:23:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[03:23:03 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn.
[03:23:03 TRACE SMAPI] Content Patcher edited Characters\Evelyn.
[03:23:03 TRACE SMAPI] Invalidated 1 asset names: Characters\Evelyn. Reloaded 1 core assets.
[03:23:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1.
[03:23:06 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1.
[03:23:06 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1.
[03:23:07 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_summer.
[03:23:07 TRACE Content Patcher] Flower Valley for ContentPatcher edited TerrainFeatures\tree2_summer.
[03:23:07 TRACE SMAPI] Content Patcher edited TerrainFeatures\tree2_summer.
[03:23:08 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[03:23:08 TRACE SMAPI] Content Patcher edited TerrainFeatures\grass.
[03:23:08 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[03:23:08 TRACE Content Patcher] Flower Valley for ContentPatcher edited TerrainFeatures\tree3_spring.
[03:23:08 TRACE SMAPI] Content Patcher edited TerrainFeatures\tree3_spring.
[03:23:14 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:14 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94
   at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112
   at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106
   at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002
   at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y)
   at pressUseToolButton_Patch1()
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
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