SMAPI log parser
Suggested fixes
- You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.
Log info
Stardew Valley: | 1.4.2 on Microsoft Windows 7 Home Premium |
---|---|
SMAPI: | 3.0.1 |
Folder: | D:\my stuff\Steam\steamapps\common\Stardew Valley |
Log started: | 2019-12-11 08:18 UTC ({{localTimeStarted}} your time) |
game 1.4.2 | 1 error | ||
SMAPI 3.0.1 | Pathoschild | no errors | |
Automate 1.14.0 | Pathoschild | no errors | |
AutomaticGates 2.3.3 | Rakiin aKa ScheKaa | no errors | |
Console Commands 3.0.1 | SMAPI | no errors | |
Content Patcher 1.10.1
+ A Toned Down Stardew Valley 4.1.4
(+ 13 content packs)
+ Babies Take After Spouse v1 1.3.0 + Catsine's Victorian Era Vintage Beehouses, Edited and Recolored + Eemie's Just A New Map Recolour - CP Conversion 1.5.2 + Flower Valley for ContentPatcher 4.0.0 + FloweryBin 1.0.3 + Lightning Rod to Crystal Spire 1.0.0 + Medieval_buildings 1.7.1 + Owl Scarecrows Patch 1.0.0 + PufferChickens 1.0.0 + Seasonal Villager Outfits for ContentPatcher 2.0.10 + Shiny Ponyta Horse 1.1.0 + Terracotta Garden Pots 1.0.0 |
Pathoschild
+ LavenderLight and minervamaga
+ lakoria + Neonify 1.0.2 by xbukimina (Original Creator and Artwork: Catsine) + minervamaga and eemiestardew + KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge) + AndrAla + Zosa + Gweniaczek + Ankoku + cel10e + Tanpoponoko (Art) Paradigmnomad (Coding) & Various Contributors + smillingapple + Medinaquirin |
no errors | |
Crop Transplant Mod 1.1.4-beta | Digus | no errors | |
Lookup Anything 1.23.0 | Pathoschild | no errors | |
Mail Framework Mod 1.5.1 | Digus | no errors | |
Pet Interaction 1.1.1 | jahangmar | no errors | |
Portraiture 1.8.1 | Platonymous | no errors | |
PyTK 1.12.13 | Platonymous | no errors | |
Save Backup 3.0.1 | SMAPI | no errors | |
UI Info Suite 1.8.4 | Cdaragorn | no errors |
[03:18:25 INFO SMAPI] SMAPI 3.0.1 with Stardew Valley 1.4.2 on Microsoft Windows 7 Home Premium [03:18:25 INFO SMAPI] Mods go here: D:\my stuff\Steam\steamapps\common\Stardew Valley\Mods [03:18:25 TRACE SMAPI] Log started at 2019-12-11T08:18:25 UTC [03:18:26 DEBUG SMAPI] Starting game... [03:18:29 TRACE SMAPI] Loading mod metadata... [03:18:29 TRACE SMAPI] Ignored loose files: [CP] Pencilstabs Hair.zip, ATDSV-CP-4080-4-1-4-1576034376.zip, Automate 1.14-1063-1-14-0-1574792892.zip, AutomaticGates 2.3.3-3109-2-3-3-1574861002.zip, Babies Take After Spouse v1-552-1-3-1559266234.zip, Content Patcher 1.10.1-1915-1-10-1-1575346038.zip, content patcher version-4367-1-1566874489.rar, CropTransplantMod-v1.1.4-2594-1-1-4-1574834042.zip, Crystal Seasonal Lightning Rods-2891-1-0.zip, DCBurger's Portrait Mod-4745-1-4-1575161192.zip, EemieMap-CP-2050-1-5-2-1575748622.zip, Enable path connectors (config.json)-1063-any-1560129821.zip, examples.png, Flower Valley for Content Patcher-2064-4-0-0-1574791396.zip, FloweryBin-4760-1-03-1575311099.zip, hairstyles.xnb, Lookup Anything 1.23-541-1-23-0-1574795667.zip, Magic Junimo Pet 1.2.2-3567-1-2-2-1574800824.zip, MailFrameworkMod-v1.5.1-1536-1-5-1-1575232743.zip, Main File-3996-2-2-1560816785.zip, Medieval Buildings-4542-1-7-1-1575545760.rar, More hairstyles V.1.6-91-1-6.zip, Multi Color Velociraptor-825-1-1.zip, new to 1.6.png, Owl Scarecrows CP Conversion-2533-1-0.rar, PetHouse-TMX-4589-1-1-0-1571876236.zip, PetInteraction-4232-1-1-1-1575229236.zip, Portraiture-999-1-8-1-1574796563.zip, PufferChickens-3479-1-1-1550024477.zip, PyTK - Platonymous Toolkit-1726-1-12-13-1575396700.zip, readme.txt, Seasonal Villager Outfits-2449-2-0-10-1575320448.zip, SeasonalPetHouse.tmx, SeedBag 1.3.zip, Terracotta Garden Pots-4363-1-0-0-1566495236.zip, TMX Loader-1820-1-10-6-1574796869.zip, Ui Info Suite-1150-1-8-4-1574866936.zip, Vine Fence-4708-1-0-1574622277.zip, Vintage Beehouses Darker Wood and Gold Craftables Recolor and Winter Version-4229-1-0-2-1573498134.zip [03:18:29 TRACE SMAPI] Loading mods... [03:18:29 TRACE SMAPI] Automate (from Mods\Automate\Automate.dll)... [03:18:30 TRACE SMAPI] AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll)... [03:18:30 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)... [03:18:30 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)... [03:18:30 TRACE SMAPI] Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll)... [03:18:30 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly MailFrameworkMod.dll. [03:18:30 TRACE SMAPI] Crop Transplant Mod (from Mods\CropTransplantMod\CropTransplantMod.dll)... [03:18:30 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly CropTransplantMod.dll. [03:18:30 TRACE SMAPI] Lookup Anything (from Mods\LookupAnything\LookupAnything.dll)... [03:18:30 TRACE SMAPI] Pet Interaction (from Mods\PetInteraction\PetInteraction.dll)... [03:18:30 TRACE SMAPI] Rewriting PetInteraction.dll for OS... [03:18:30 TRACE SMAPI] PyTK (from Mods\PyTK\PyTK.dll)... [03:18:30 TRACE SMAPI] Loading MoonSharp.Interpreter.dll... [03:18:30 TRACE SMAPI] Loading NCalc.dll... [03:18:30 TRACE SMAPI] Loading TMXTile.dll... [03:18:30 TRACE SMAPI] Loading DotNetZip.dll... [03:18:30 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly PyTK.dll. [03:18:30 TRACE SMAPI] Loading PyTK.dll... [03:18:30 TRACE SMAPI] Portraiture (from Mods\Portraiture\Portraiture.dll)... [03:18:30 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly Portraiture.dll. [03:18:30 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)... [03:18:30 TRACE SMAPI] UI Info Suite (from Mods\UI Info Suite\UIInfoSuite.dll)... [03:18:30 TRACE SMAPI] Eemie's Just A New Map Recolour - CP Conversion (from Mods\[CP] Eemie's Map Recolors) [content pack]... [03:18:30 TRACE SMAPI] A Toned Down Stardew Valley (from Mods\[CP] A Toned Down Stardew Valley) [content pack]... [03:18:30 TRACE SMAPI] Babies Take After Spouse v1 (from Mods\[CP] Babies Take After Spouse v1) [content pack]... [03:18:30 TRACE SMAPI] Flower Valley for ContentPatcher (from Mods\[CP] Flower Valley) [content pack]... [03:18:30 TRACE SMAPI] Medieval_buildings (from Mods\[CP] Medieval Buildings by Gweniaczek) [content pack]... [03:18:30 TRACE SMAPI] FloweryBin (from Mods\[CP] FloweryBin) [content pack]... [03:18:30 TRACE SMAPI] Owl Scarecrows Patch (from Mods\[CP] Owl Scarecrows) [content pack]... [03:18:30 TRACE SMAPI] PufferChickens (from Mods\[CP] PufferChickens) [content pack]... [03:18:30 TRACE SMAPI] Lightning Rod to Crystal Spire (from Mods\[CP] Seasonal Crystal Lightning Rod) [content pack]... [03:18:30 TRACE SMAPI] Seasonal Villager Outfits for ContentPatcher (from Mods\[CP] Seasonal Villager Outfits) [content pack]... [03:18:30 TRACE SMAPI] Shiny Ponyta Horse (from Mods\[CP] Shiny Ponyta Horse Replacement) [content pack]... [03:18:30 TRACE SMAPI] Terracotta Garden Pots (from Mods\[CP] Terracotta Garden Pots) [content pack]... [03:18:30 TRACE SMAPI] Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify (from Mods\[CP] Vintage Beehouses - Darker Wood and Gold Craftables Recolor) [content pack]... [03:18:30 INFO SMAPI] Loaded 12 mods: [03:18:30 INFO SMAPI] Automate 1.14.0 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [03:18:30 INFO SMAPI] AutomaticGates 2.3.3 by Rakiin aKa ScheKaa | Opens and closes gates automatically [03:18:30 INFO SMAPI] Console Commands 3.0.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [03:18:30 INFO SMAPI] Content Patcher 1.10.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [03:18:30 INFO SMAPI] Crop Transplant Mod 1.1.4-beta by Digus | Adds a way to transplant crops. [03:18:30 INFO SMAPI] Lookup Anything 1.23.0 by Pathoschild | View metadata about anything by pressing a button. [03:18:30 INFO SMAPI] Mail Framework Mod 1.5.1 by Digus | Utility classes to send mail in the game. [03:18:30 INFO SMAPI] Pet Interaction 1.1.1 by jahangmar | Lets your pet follow you, do silly stuff, and play fetch [03:18:30 INFO SMAPI] Portraiture 1.8.1 by Platonymous | Helper Mod for Portraits. [03:18:30 INFO SMAPI] PyTK 1.12.13 by Platonymous | Platonymous Toolkit [03:18:30 INFO SMAPI] Save Backup 3.0.1 by SMAPI | Automatically backs up all your saves once per day into its folder. [03:18:30 INFO SMAPI] UI Info Suite 1.8.4 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite. [03:18:30 INFO SMAPI] Loaded 13 content packs: [03:18:30 INFO SMAPI] A Toned Down Stardew Valley 4.1.4 by LavenderLight and minervamaga | for Content Patcher [03:18:30 INFO SMAPI] Babies Take After Spouse v1 1.3.0 by lakoria | for Content Patcher | Changes the baby and toddler spritesheets based on your spouse. [03:18:30 INFO SMAPI] Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify 1.0.2 by xbukimina (Original Creator and Artwork: Catsine) | for Content Patcher | A standalone craftables retexture and recolor - victorain style beehouses. [03:18:30 INFO SMAPI] Eemie's Just A New Map Recolour - CP Conversion 1.5.2 by minervamaga and eemiestardew | for Content Patcher | A conversion of Eemie's map palette mod [03:18:30 INFO SMAPI] Flower Valley for ContentPatcher 4.0.0 by KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge) | for Content Patcher | A port of KAYA's Flower Valley - Town and Farm Buildings Redone for Content Patcher [03:18:30 INFO SMAPI] FloweryBin 1.0.3 by AndrAla | for Content Patcher | A matching bin to both Flower Valley and Gweniaczek's buildings. [03:18:30 INFO SMAPI] Lightning Rod to Crystal Spire 1.0.0 by Zosa | for Content Patcher | Changes the lightning rod to a crystal spire. [03:18:30 INFO SMAPI] Medieval_buildings 1.7.1 by Gweniaczek | for Content Patcher | Medieval buildings matching Flower Valley [03:18:30 INFO SMAPI] Owl Scarecrows Patch 1.0.0 by Ankoku | for Content Patcher | Replaces Scarecrows and Rarecrows with owls [03:18:30 INFO SMAPI] PufferChickens 1.0.0 by cel10e | for Content Patcher | Turns all chickens into PufferChicks! [03:18:30 INFO SMAPI] Seasonal Villager Outfits for ContentPatcher 2.0.10 by Tanpoponoko (Art) Paradigmnomad (Coding) & Various Contributors | for Content Patcher | Changes what the villagers wear to match the season. [03:18:30 INFO SMAPI] Shiny Ponyta Horse 1.1.0 by smillingapple | for Content Patcher | Replaces horse with a shiny Ponyta. [03:18:30 INFO SMAPI] Terracotta Garden Pots 1.0.0 by Medinaquirin | for Content Patcher | Simple terracotta reskin for the garden pots. [03:18:30 INFO SMAPI] Found 7 mods with warnings: [03:18:30 INFO SMAPI] Patched game code [03:18:30 INFO SMAPI] -------------------------------------------------- [03:18:30 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [03:18:30 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [03:18:30 INFO SMAPI] - Mail Framework Mod [03:18:30 INFO SMAPI] - Crop Transplant Mod [03:18:30 INFO SMAPI] - PyTK [03:18:30 INFO SMAPI] - Portraiture [03:18:30 DEBUG SMAPI] No update keys [03:18:30 DEBUG SMAPI] -------------------------------------------------- [03:18:30 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [03:18:30 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [03:18:30 DEBUG SMAPI] - Owl Scarecrows Patch [03:18:30 DEBUG SMAPI] - Lightning Rod to Crystal Spire [03:18:30 DEBUG SMAPI] - Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify [03:18:31 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [03:18:31 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [03:18:33 TRACE SMAPI] Found mod-provided API (PyTK.APIs.PyTKAPI). [03:18:33 TRACE Save Backup] Backing up saves to D:\my stuff\Steam\steamapps\common\Stardew Valley\save-backups\2019-12-11 - SMAPI 3.0.1 with Stardew Valley 1.4.2.zip... [03:18:33 DEBUG UI Info Suite] starting. [03:18:33 TRACE SMAPI] Checking for updates... [03:18:33 TRACE Save Backup] Backup done! [03:18:33 TRACE Save Backup] Deleting 2019-05-09 - SMAPI 2.11.2 with Stardew Valley 1.3.36.zip... [03:18:33 TRACE SMAPI] SMAPI okay. [03:18:33 TRACE SMAPI] Checking for updates to 23 mods... [03:18:33 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [03:18:33 TRACE SMAPI] Got update-check errors for some mods: FloweryBin: The update key 'Nexus:4760' matches a mod with invalid semantic version '1.05'. Shiny Ponyta Horse: The update key 'Nexus:4367' matches a mod with invalid semantic version '1'. [03:18:33 TRACE SMAPI] All mods up to date. [03:18:34 TRACE game] Steam logged on: True [03:18:34 TRACE game] Initializing GalaxySDK [03:18:34 TRACE game] Requesting Steam app ticket [03:18:35 TRACE SMAPI] Detecting common issues... [03:18:35 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [03:18:35 TRACE SMAPI] Invalidating cache entries for new asset editors... [03:18:35 TRACE SMAPI] Invalidated 0 cache entries. [03:18:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:101 Width:1280 Height:720} [03:18:35 TRACE game] Signing into GalaxySDK [03:18:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:18:38 TRACE SMAPI] Invalidated 0 cache entries. [03:18:38 TRACE SMAPI] Invalidating cache entries for new asset loaders... [03:18:38 TRACE SMAPI] Invalidated 0 cache entries. [03:18:38 TRACE SMAPI] Invalidating cache entries for new asset editors... [03:18:38 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [03:18:38 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors. [03:18:38 TRACE Content Patcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [03:18:38 TRACE Content Patcher] FloweryBin edited LooseSprites\Cursors. [03:18:38 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors. [03:18:38 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors2. [03:18:38 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors2. [03:18:38 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\springobjects. [03:18:38 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\springobjects. [03:18:38 TRACE SMAPI] Content Patcher edited Maps\springobjects. [03:18:38 TRACE Content Patcher] Owl Scarecrows Patch edited TileSheets\Craftables. [03:18:38 TRACE Content Patcher] Terracotta Garden Pots edited TileSheets\Craftables. [03:18:38 TRACE Content Patcher] Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify edited TileSheets\Craftables. [03:18:38 TRACE SMAPI] Content Patcher edited TileSheets\Craftables. [03:18:38 TRACE SMAPI] Invalidated 5 asset names: LooseSprites\Cursors, LooseSprites\Cursors2, Maps\springobjects, Strings\StringsFromCSFiles, TileSheets\Craftables. Reloaded 4 core assets. [03:18:38 TRACE game] Galaxy auth success [03:18:38 TRACE game] Galaxy signed in [03:18:38 TRACE game] Galaxy logged on [03:18:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1440 Height:900} [03:18:39 TRACE Content Patcher] A Toned Down Stardew Valley edited Strings\StringsFromCSFiles. [03:18:39 TRACE SMAPI] Content Patcher edited Strings\StringsFromCSFiles. [03:18:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1440 Height:900} [03:18:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:101 Width:1264 Height:682} [03:18:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:101 Width:1280 Height:720} [03:18:51 TRACE Content Patcher] A Toned Down Stardew Valley edited Strings\StringsFromCSFiles. [03:18:51 TRACE SMAPI] Content Patcher edited Strings\StringsFromCSFiles. [03:19:04 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [03:19:04 TRACE SMAPI] Game loader synchronizing... [03:19:04 TRACE game] getLoadEnumerator('64574163_183433953') [03:19:04 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt. [03:19:04 TRACE SMAPI] Content Patcher edited TerrainFeatures\hoeDirt. [03:19:04 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirtDark. [03:19:04 TRACE SMAPI] Content Patcher edited TerrainFeatures\hoeDirtDark. [03:19:04 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\townInterior. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\townInterior. [03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\farmhouse_tiles. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\farmhouse_tiles. [03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\spring_outdoorsTileSheet. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\spring_outdoorsTileSheet. [03:19:06 TRACE Content Patcher] Flower Valley for ContentPatcher edited TileSheets\bushes. [03:19:06 TRACE SMAPI] Content Patcher edited TileSheets\bushes. [03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\spring_town. [03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\townInterior_2. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\townInterior_2. [03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\ElliottHouseTiles. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\ElliottHouseTiles. [03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet2. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\spring_outdoorsTileSheet2. [03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Characters\Marnie. [03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Characters\Marnie. [03:19:06 TRACE SMAPI] Content Patcher edited Characters\Marnie. [03:19:06 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\SewerTiles. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\SewerTiles. [03:19:06 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\bugLandTiles. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\bugLandTiles. [03:19:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\DesertTiles_Extended. [03:19:06 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\DesertTiles_Extended. [03:19:06 TRACE SMAPI] Content Patcher edited Maps\DesertTiles_Extended. [03:19:07 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\DesertTiles. [03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\DesertTiles. [03:19:07 TRACE SMAPI] Content Patcher edited Maps\DesertTiles. [03:19:07 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\witchSwampTiles. [03:19:07 TRACE SMAPI] Content Patcher edited Maps\witchSwampTiles. [03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\night_market_tilesheet_objects. [03:19:07 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\night_market_tilesheet_objects. [03:19:07 TRACE SMAPI] Content Patcher edited Maps\night_market_tilesheet_objects. [03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\JojaRuins_TileSheet. [03:19:07 TRACE SMAPI] Content Patcher edited Maps\JojaRuins_TileSheet. [03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\MovieTheater_TileSheet. [03:19:07 TRACE SMAPI] Content Patcher edited Maps\MovieTheater_TileSheet. [03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\CarolineGreenhouseTiles. [03:19:07 TRACE SMAPI] Content Patcher edited Maps\CarolineGreenhouseTiles. [03:19:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:19:07 TRACE Content Patcher] Medieval_buildings edited TileSheets\Craftables. [03:19:07 TRACE Content Patcher] Owl Scarecrows Patch edited TileSheets\Craftables. [03:19:07 TRACE Content Patcher] Lightning Rod to Crystal Spire edited TileSheets\Craftables. [03:19:07 TRACE Content Patcher] Terracotta Garden Pots edited TileSheets\Craftables. [03:19:07 TRACE Content Patcher] Catsine's Victorian Era Vintage Beehouses, Edited and Recolored by Neonify edited TileSheets\Craftables. [03:19:07 TRACE SMAPI] Content Patcher edited TileSheets\Craftables. [03:19:07 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [03:19:07 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors. [03:19:07 TRACE Content Patcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [03:19:08 TRACE Content Patcher] FloweryBin edited LooseSprites\Cursors. [03:19:08 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\George. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\George. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Evelyn. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Alex. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Alex. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Emily. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Emily. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Haley. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Haley. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Jodi. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Jodi. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sam. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Sam. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Vincent. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Vincent. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Clint. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Clint. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Lewis. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Lewis. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Caroline. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Caroline. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Abigail. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Abigail. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Pierre. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Pierre. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Gus. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Gus. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Pam. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Pam. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Penny. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Penny. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Harvey. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Harvey. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Elliott. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Elliott. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Maru. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Maru. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Robin. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Robin. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Demetrius. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Demetrius. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sebastian. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Sebastian. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Linus. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Linus. [03:19:08 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Characters\Marnie. [03:19:08 TRACE Content Patcher] A Toned Down Stardew Valley edited Characters\Marnie. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Marnie. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Marnie. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Shane. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Shane. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Jas. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Jas. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Leah. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Leah. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Willy. [03:19:08 TRACE SMAPI] Content Patcher edited Characters\Willy. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\George. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\George. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Evelyn. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Evelyn. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Alex. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Alex. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Haley. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Haley. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Emily. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Emily. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Sam. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Sam. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Jodi. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Jodi. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Vincent. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Vincent. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Clint. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Clint. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Lewis. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Lewis. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Pierre. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Pierre. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Caroline. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Caroline. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Abigail. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Abigail. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Gus. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Gus. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Pam. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Pam. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Penny. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Penny. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Harvey. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Harvey. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Elliott. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Elliott. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Demetrius. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Demetrius. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Robin. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Robin. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Maru. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Maru. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Sebastian. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Sebastian. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Linus. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Linus. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Marnie. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Marnie. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Jas. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Jas. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Shane. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Shane. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Leah. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Leah. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Gunther. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Gunther. [03:19:08 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Portraits\Willy. [03:19:08 TRACE SMAPI] Content Patcher edited Portraits\Willy. [03:19:08 TRACE SMAPI] Invalidated 60 asset names: Characters\Abigail, Characters\Alex, Characters\Caroline, Characters\Clint, Characters\Demetrius, Characters\Elliott, Characters\Emily, Characters\Evelyn, Characters\George, Characters\Gus, Characters\Haley, Characters\Harvey, Characters\Jas, Characters\Jodi, Characters\Leah, Characters\Lewis, Characters\Linus, Characters\Marnie, Characters\Maru, Characters\Pam, Characters\Penny, Characters\Pierre, Characters\Robin, Characters\Sam, Characters\Sebastian, Characters\Shane, Characters\Vincent, Characters\Willy, LooseSprites\Cursors, Portraits\Abigail, Portraits\Alex, Portraits\Caroline, Portraits\Clint, Portraits\Demetrius, Portraits\Elliott, Portraits\Emily, Portraits\Evelyn, Portraits\George, Portraits\Gunther, Portraits\Gus, Portraits\Haley, Portraits\Harvey, Portraits\Jas, Portraits\Jodi, Portraits\Leah, Portraits\Lewis, Portraits\Linus, Portraits\Marnie, Portraits\Maru, Portraits\Pam, Portraits\Penny, Portraits\Pierre, Portraits\Robin, Portraits\Sam, Portraits\Sebastian, Portraits\Shane, Portraits\Vincent, Portraits\Willy, TileSheets\bushes, TileSheets\Craftables. Reloaded 89 core assets. [03:19:08 TRACE Content Patcher] Flower Valley for ContentPatcher edited Buildings\Silo. [03:19:08 TRACE Content Patcher] Medieval_buildings edited Buildings\Silo. [03:19:08 TRACE SMAPI] Content Patcher edited Buildings\Silo. [03:19:10 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes. [03:19:10 TRACE Content Patcher] Flower Valley for ContentPatcher edited TileSheets\bushes. [03:19:10 TRACE SMAPI] Content Patcher edited TileSheets\bushes. [03:19:10 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_outdoorsTileSheet. [03:19:10 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\summer_outdoorsTileSheet. [03:19:10 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\summer_outdoorsTileSheet. [03:19:10 TRACE Content Patcher] Medieval_buildings edited Maps\summer_outdoorsTileSheet. [03:19:10 TRACE Content Patcher] FloweryBin edited Maps\summer_outdoorsTileSheet. [03:19:10 TRACE SMAPI] Content Patcher edited Maps\summer_outdoorsTileSheet. [03:19:10 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_town. [03:19:10 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\summer_town. [03:19:10 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\summer_town. [03:19:10 TRACE SMAPI] Content Patcher edited Maps\summer_town. [03:19:10 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_beach. [03:19:10 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\summer_beach. [03:19:10 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\summer_beach. [03:19:11 TRACE SMAPI] Content Patcher edited Maps\summer_beach. [03:19:11 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_outdoorsTileSheet2. [03:19:11 TRACE SMAPI] Content Patcher edited Maps\summer_outdoorsTileSheet2. [03:19:11 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_monsterGraveTiles. [03:19:11 TRACE SMAPI] Content Patcher edited Maps\summer_monsterGraveTiles. [03:19:11 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [03:19:11 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:07.1534007' [03:19:11 TRACE SMAPI] Game loader done. [03:19:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:101 Width:1280 Height:720} [03:19:11 TRACE SMAPI] Context: loaded save '64574163_183433953', starting summer 12 Y1, locale set to en. Single-player. [03:19:11 TRACE Pet Interaction] Removing TempPet [03:19:14 TRACE Mail Framework Mod] Requested cache invalidation for 'Data\mail'. [03:19:14 TRACE SMAPI] Invalidated 0 cache entries. [03:19:14 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:19:14 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn. [03:19:14 TRACE SMAPI] Content Patcher edited Characters\Evelyn. [03:19:14 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Alex. [03:19:15 TRACE SMAPI] Content Patcher edited Characters\Alex. [03:19:15 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Clint. [03:19:15 TRACE SMAPI] Content Patcher edited Characters\Clint. [03:19:15 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Elliott. [03:19:15 TRACE SMAPI] Content Patcher edited Characters\Elliott. [03:19:15 TRACE SMAPI] Invalidated 8 asset names: Characters\Alex, Characters\Clint, Characters\Elliott, Characters\Evelyn, Portraits\Alex, Portraits\Clint, Portraits\Elliott, Portraits\Evelyn. Reloaded 4 core assets. [03:19:17 TRACE game] Warping to Farm [03:19:17 TRACE Content Patcher] Flower Valley for ContentPatcher edited Buildings\houses. [03:19:18 TRACE Content Patcher] Medieval_buildings edited Buildings\houses. [03:19:18 TRACE SMAPI] Content Patcher edited Buildings\houses. [03:19:18 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_summer. [03:19:18 TRACE Content Patcher] Flower Valley for ContentPatcher edited TerrainFeatures\tree1_summer. [03:19:18 TRACE SMAPI] Content Patcher edited TerrainFeatures\tree1_summer. [03:19:18 TRACE Pet Interaction] Removing TempPet [03:19:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn. [03:19:18 TRACE SMAPI] Content Patcher edited Characters\Evelyn. [03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Lewis. [03:19:18 TRACE SMAPI] Content Patcher edited Characters\Lewis. [03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Caroline. [03:19:18 TRACE SMAPI] Content Patcher edited Characters\Caroline. [03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Penny. [03:19:18 TRACE SMAPI] Content Patcher edited Characters\Penny. [03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sebastian. [03:19:18 TRACE SMAPI] Content Patcher edited Characters\Sebastian. [03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Shane. [03:19:18 TRACE SMAPI] Content Patcher edited Characters\Shane. [03:19:18 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Leah. [03:19:18 TRACE SMAPI] Content Patcher edited Characters\Leah. [03:19:18 TRACE SMAPI] Invalidated 18 asset names: Characters\Caroline, Characters\Evelyn, Characters\Leah, Characters\Lewis, Characters\Penny, Characters\Sebastian, Characters\Shane, Portraits\Caroline, Portraits\Demetrius, Portraits\George, Portraits\Haley, Portraits\Leah, Portraits\Lewis, Portraits\Penny, Portraits\Robin, Portraits\Sam, Portraits\Sebastian, Portraits\Shane. Reloaded 7 core assets. [03:19:22 TRACE game] Warping to BusStop [03:19:22 TRACE Pet Interaction] Adding TempPet [03:19:22 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:19:22 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn. [03:19:22 TRACE SMAPI] Content Patcher edited Characters\Evelyn. [03:19:22 TRACE SMAPI] Invalidated 1 asset names: Characters\Evelyn. Reloaded 1 core assets. [03:19:24 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1. [03:19:24 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1. [03:19:24 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1. [03:19:30 TRACE game] Warping to Town [03:19:30 TRACE Pet Interaction] Adding TempPet [03:19:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:19:30 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn. [03:19:30 TRACE SMAPI] Content Patcher edited Characters\Evelyn. [03:19:30 TRACE SMAPI] Invalidated 1 asset names: Characters\Evelyn. Reloaded 1 core assets. [03:19:32 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1. [03:19:32 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1. [03:19:32 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1. [03:21:53 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Shane_JojaMart. [03:21:53 TRACE SMAPI] Content Patcher edited Characters\Shane_JojaMart. [03:22:21 TRACE game] Warping to SeedShop [03:22:21 TRACE Pet Interaction] Adding TempPet [03:22:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn. [03:22:21 TRACE SMAPI] Content Patcher edited Characters\Evelyn. [03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Lewis. [03:22:21 TRACE SMAPI] Content Patcher edited Characters\Lewis. [03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sebastian. [03:22:21 TRACE SMAPI] Content Patcher edited Characters\Sebastian. [03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Leah. [03:22:21 TRACE SMAPI] Content Patcher edited Characters\Leah. [03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Penny. [03:22:21 TRACE SMAPI] Content Patcher edited Characters\Penny. [03:22:21 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Caroline. [03:22:21 TRACE SMAPI] Content Patcher edited Characters\Caroline. [03:22:21 TRACE SMAPI] Invalidated 7 asset names: Characters\Caroline, Characters\Evelyn, Characters\Leah, Characters\Lewis, Characters\Penny, Characters\Sebastian, Characters\Shane. Reloaded 6 core assets. [03:22:25 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1. [03:22:25 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1. [03:22:25 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1. [03:22:43 TRACE game] Warping to Town [03:22:44 TRACE Pet Interaction] Adding TempPet [03:22:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Lewis. [03:22:44 TRACE SMAPI] Content Patcher edited Characters\Lewis. [03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn. [03:22:44 TRACE SMAPI] Content Patcher edited Characters\Evelyn. [03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Sebastian. [03:22:44 TRACE SMAPI] Content Patcher edited Characters\Sebastian. [03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Leah. [03:22:44 TRACE SMAPI] Content Patcher edited Characters\Leah. [03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Penny. [03:22:44 TRACE SMAPI] Content Patcher edited Characters\Penny. [03:22:44 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Caroline. [03:22:44 TRACE SMAPI] Content Patcher edited Characters\Caroline. [03:22:44 TRACE SMAPI] Invalidated 6 asset names: Characters\Caroline, Characters\Evelyn, Characters\Leah, Characters\Lewis, Characters\Penny, Characters\Sebastian. Reloaded 6 core assets. [03:22:48 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1. [03:22:48 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1. [03:22:48 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1. [03:22:54 TRACE game] Warping to BusStop [03:22:54 TRACE Pet Interaction] Adding TempPet [03:22:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:22:54 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn. [03:22:54 TRACE SMAPI] Content Patcher edited Characters\Evelyn. [03:22:54 TRACE SMAPI] Invalidated 1 asset names: Characters\Evelyn. Reloaded 1 core assets. [03:22:57 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1. [03:22:57 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1. [03:22:57 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1. [03:23:02 TRACE game] Warping to Farm [03:23:03 TRACE Pet Interaction] Removing TempPet [03:23:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [03:23:03 TRACE Content Patcher] Seasonal Villager Outfits for ContentPatcher edited Characters\Evelyn. [03:23:03 TRACE SMAPI] Content Patcher edited Characters\Evelyn. [03:23:03 TRACE SMAPI] Invalidated 1 asset names: Characters\Evelyn. Reloaded 1 core assets. [03:23:06 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\temporary_sprites_1. [03:23:06 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\temporary_sprites_1. [03:23:06 TRACE SMAPI] Content Patcher edited LooseSprites\temporary_sprites_1. [03:23:07 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_summer. [03:23:07 TRACE Content Patcher] Flower Valley for ContentPatcher edited TerrainFeatures\tree2_summer. [03:23:07 TRACE SMAPI] Content Patcher edited TerrainFeatures\tree2_summer. [03:23:08 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [03:23:08 TRACE SMAPI] Content Patcher edited TerrainFeatures\grass. [03:23:08 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring. [03:23:08 TRACE Content Patcher] Flower Valley for ContentPatcher edited TerrainFeatures\tree3_spring. [03:23:08 TRACE SMAPI] Content Patcher edited TerrainFeatures\tree3_spring. [03:23:14 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:14 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:15 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [03:23:16 ERROR game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\fruitTrees". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String]. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 256 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 245 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 94 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 112 at StardewValley.TerrainFeatures.FruitTree..ctor(Int32 saplingIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 106 at StardewValley.Object.placementAction(GameLocation location, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 4002 at tryToPlaceItem_Patch1(GameLocation location, Item item, Int32 x, Int32 y) at pressUseToolButton_Patch1() at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime )view parsed log | download