SMAPI log parser
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Suggested fixes
- You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.
Log info
[09:26:17 INFO SMAPI] SMAPI 2.4 with Stardew Valley 1.2.33 on Microsoft Windows 7 Home Premium
[09:26:17 DEBUG SMAPI] Mods go here: D:\spiele\Stardew Valley\Stardew Valley v2.33\Mods
[09:26:17 TRACE SMAPI] Log started at 2018-02-06T08:26:17 UTC
[09:26:18 TRACE SMAPI] Overriding content manager...
[09:26:18 TRACE SMAPI] Starting game...
[09:26:23 TRACE SMAPI] Detecting common issues...
[09:26:23 TRACE SMAPI] Loading mod metadata...
[09:26:23 TRACE SMAPI] Loading mods...
[09:26:23 TRACE SMAPI] Loading Better Quarry from BetterQuarryV121\BetterQuarry.dll...
[09:26:23 TRACE SMAPI] Loading Bigger Backpack from BiggerBackpack\BiggerBackpack.dll...
[09:26:23 TRACE SMAPI] Loading Calendar Anywhere from CalendarAnywhere\CalendarAnywhere.dll...
[09:26:23 TRACE SMAPI] Loading ChestsAnywhere from ChestsAnywhere\ChestsAnywhere.dll...
[09:26:23 TRACE SMAPI] Loading Children Like Parent from ChildrenLikeParent\ChildrenLikeParent.dll...
[09:26:23 TRACE SMAPI] Loading CJB Cheats Menu from CJBCheatsMenu\CJBCheatsMenu.dll...
[09:26:23 TRACE SMAPI] Loading CJB Show Item Sell Price from CJBShowItemSellPrice\CJBShowItemSellPrice.dll...
[09:26:23 TRACE SMAPI] Rewrote CJBShowItemSellPrice.dll to fix StardewValley.Game1.activeClickableMenu field...
[09:26:24 TRACE SMAPI] Loading Console Commands from ConsoleCommands\ConsoleCommands.dll...
[09:26:24 TRACE SMAPI] Loading CraftingCounter from CraftingCounter\CraftingCounter.dll...
[09:26:24 TRACE SMAPI] Loading SpaceCore from SpaceCore\SpaceCore.dll...
[09:26:24 TRACE SMAPI] Loading TiledNet.dll...
[09:26:24 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly 0Harmony.dll.
[09:26:24 WARN SMAPI] SpaceCore patches the game, which may impact game stability. If you encounter problems, try removing this mod first.
[09:26:24 TRACE SMAPI] Loading 0Harmony.dll...
[09:26:24 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly SpaceCore.dll.
[09:26:24 TRACE SMAPI] Loading SpaceCore.dll...
[09:26:24 TRACE SMAPI] Loading Custom Farm Types from CustomFarmTypes\CustomFarmTypes.dll...
[09:26:24 TRACE SMAPI] Loading Experience Bars from ExperienceBars\ExperienceBars.dll...
[09:26:24 TRACE SMAPI] Rewrote ExperienceBars.dll to fix Mod::Entry...
[09:26:24 TRACE SMAPI] Loading Extended Fridge from ExtendedFridge\ExtendedFridge.dll...
[09:26:24 TRACE SMAPI] Loading Fishing Mod from FishingMod\FishingMod.dll...
[09:26:24 TRACE SMAPI] Loading Friends Forever from FriendsForever\FriendsForever.dll...
[09:26:24 TRACE SMAPI] Rewriting FriendsForever.dll for OS...
[09:26:24 TRACE SMAPI] Loading GetDressed from GetDressed\GetDressed.dll...
[09:26:24 TRACE SMAPI] Loading GiftTasteHelper from GiftTasteHelper\GiftTasteHelper.dll...
[09:26:24 TRACE SMAPI] Loading Happy Birthday from HappyBirthday\HappyBirthday.dll...
[09:26:24 TRACE SMAPI] Loading Horse Whistle Mod from HorseWhistle\HorseWhistle.dll...
[09:26:24 TRACE SMAPI] Loading Love Bubbles from LoveBubbles\LoveBubbles.dll...
[09:26:24 TRACE SMAPI] Loading LoveBubbles.dll...
[09:26:24 TRACE SMAPI] Loading Mood Guard from MoodGuard\MoodGuard.dll...
[09:26:24 TRACE SMAPI] Loading Museum Rearranger from MuseumRearranger\MuseumRearranger.dll...
[09:26:24 TRACE SMAPI] Loading NPC Map Locations Mod from NPCMapLocations\NPCMapLocations.dll...
[09:26:24 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix StardewValley.Game1.activeClickableMenu field...
[09:26:24 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix StardewValley.Game1.player field...
[09:26:24 TRACE SMAPI] Loading PersistentGameOptions from PersistentGameOptions\PersistentGameOptions.dll...
[09:26:24 TRACE SMAPI] Loading PrairieKingMadeEasy from PrairieKingMadeEasy\PrairieKingMadeEasy.dll...
[09:26:24 TRACE SMAPI] Loading Rotate Toolbar from RotateToolbar\RotateToolbar.dll...
[09:26:24 TRACE SMAPI] Loading Seasonal Immersion from SeasonalImmersion\SeasonalImmersion.dll...
[09:26:25 TRACE SMAPI] Loading Ionic.Zip.dll...
[09:26:25 TRACE SMAPI] Loading SeasonalImmersion.dll...
[09:26:25 TRACE SMAPI] Loading Simple Crop Label from SimpleCropLabel\SimpleCropLabel.dll...
[09:26:25 TRACE SMAPI] Loading SkipIntro from SkipIntro\SkipIntro.dll...
[09:26:25 TRACE SMAPI] Loading SkullCavernElevator from SkullCavernElevator\SkullCavernElevator.dll...
[09:26:25 TRACE SMAPI] Loading Health Bars from SMAPIHealthBarMod\SMAPIHealthBarMod.dll...
[09:26:25 TRACE SMAPI] Rewrote SMAPIHealthBarMod.dll to fix StardewValley.Game1.currentMinigame field...
[09:26:25 TRACE SMAPI] Rewrote SMAPIHealthBarMod.dll to fix StardewValley.Game1.activeClickableMenu field...
[09:26:25 TRACE SMAPI] Rewrote SMAPIHealthBarMod.dll to fix StardewValley.Game1.player field...
[09:26:25 TRACE SMAPI] Loading Better Sprinklers from SMAPISprinklerMod\SMAPISprinklerMod.dll...
[09:26:25 TRACE SMAPI] Loading StackSplitX from StackSplitX\StackSplitX.dll...
[09:26:25 TRACE SMAPI] Loading Stardew Notification from StardewNotification\StardewNotification.dll...
[09:26:25 TRACE SMAPI] Loading 3-heart Dance Partner from ThreeHeartDancePartner\ThreeHeartDancePartner.dll...
[09:26:25 TRACE SMAPI] Loading To Do List from ToDoList\ToDoMod.dll...
[09:26:25 TRACE SMAPI] Loading Tractor Mod from TractorMod\TractorMod.dll...
[09:26:25 TRACE SMAPI] Loading WhatAMush from WhatAMush\WhatAMush.dll...
[09:26:25 INFO SMAPI] Loaded 38 mods:
[09:26:25 INFO SMAPI] 3-heart Dance Partner 1.0.2 by spacechase0 | Makes you only need 3 hearts for a dance partner at the flower festival.
[09:26:25 INFO SMAPI] Better Quarry 1.2.1 by Nishtra | Improves the spawn rates and items quality for Stardew Vally quarry and makes it generally more interesting.
[09:26:25 INFO SMAPI] Better Sprinklers 2.3.1-pathoschild-update.3 by Maurício Gomes (Speeder) | Make the Sprinklers work better.
[09:26:25 INFO SMAPI] Bigger Backpack 1.0 by spacechase0, yoseiri | Adds another backpack size.
[09:26:25 INFO SMAPI] Calendar Anywhere 1.8 by Zoryn | Lets you open the calendar from anywhere.
[09:26:25 INFO SMAPI] ChestsAnywhere 1.12.3 by Pathoschild | Access your chests from anywhere and organise them your way.
[09:26:25 INFO SMAPI] Children Like Parent 1.0 by CroiDorcha | Makes your children look similar to your spouse
[09:26:25 INFO SMAPI] CJB Cheats Menu 1.16 by CJ Bok | Simple in-game cheats menu!
[09:26:25 INFO SMAPI] CJB Show Item Sell Price 1.7 by CJ Bok | Show item sell price in your inventory!
[09:26:25 INFO SMAPI] Console Commands 2.4 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[09:26:25 INFO SMAPI] CraftingCounter 1.0 by lolpcgaming | Displays a tooltip showing the number of an item crafted
[09:26:25 INFO SMAPI] Custom Farm Types 1.1.7 by spacechase0 | Allow custom farm types.
[09:26:25 INFO SMAPI] Experience Bars 1.1.1 by spacechase0 | Shows experience bars in the top-left corner.
[09:26:25 INFO SMAPI] Extended Fridge 1.0.1-pathoschild-update by Crystalmir | Lets you add more items to the fridge.
[09:26:25 INFO SMAPI] Fishing Mod 1.8 by Zoryn | Lets you change some things about fishing based on a config file.
[09:26:25 INFO SMAPI] Friends Forever 1.1.1 by Isaac S. | Makes it so friendship levels never decay!
[09:26:25 INFO SMAPI] GetDressed 3.5.2 by Advize & Jinxiewinxie | Adds a dresser in the farmhouse that lets you edit your character's appearance.
[09:26:25 INFO SMAPI] GiftTasteHelper 2.6.4 by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[09:26:25 INFO SMAPI] Happy Birthday 1.4.3 by Alpha_Omegasis | Adds the farmer's birthday to the game.
[09:26:25 INFO SMAPI] Health Bars 1.7.1-pathoschild-update by Maurício Gomes (Speeder) | Add health bars to monsters.
[09:26:25 INFO SMAPI] Horse Whistle Mod 1.1.1 by icepuente | Press V to call horse to any outdoor location with a whistle audio clip. Also enables a grid when G is pressed
[09:26:25 INFO SMAPI] Love Bubbles 1.2 by Don Collins | Show bubbles above animals that need petting.
[09:26:25 INFO SMAPI] Mood Guard 1.1 by YonKuma | Fixes bugs associated with animals' moods.
[09:26:25 INFO SMAPI] Museum Rearranger 1.4.1 by Alpha_Omegasis | Lets you rearrange the museum without needing to donate something.
[09:26:25 INFO SMAPI] NPC Map Locations Mod 1.4.6 by Bouhm | Shows NPC locations on the map
[09:26:25 INFO SMAPI] PersistentGameOptions 1.0 by Xangria | Saves chosen game options between saves.
[09:26:25 INFO SMAPI] PrairieKingMadeEasy 1.0.1-pathoschild-update by Mucchan | Adds cheat options for the 'Journey of the Prairie King' minigame.
[09:26:25 INFO SMAPI] Rotate Toolbar 1.2.1 by Pathoschild | Rotate the toolbar by pressing a button.
[09:26:25 INFO SMAPI] Seasonal Immersion 1.9-pathoschild-update by Entoarox | Immerse yourself in a more seasonal world!
[09:26:25 INFO SMAPI] Simple Crop Label 5.3 by TheMusketeer | Identify crops and trees on farm
[09:26:25 INFO SMAPI] SkipIntro 1.7.1 by Pathoschild | Skips the game's loading intro.
[09:26:25 INFO SMAPI] SkullCavernElevator 1.1.1 by lestoph | Elevator for the Skull Cavern
[09:26:25 INFO SMAPI] SpaceCore 1.0.5 by spacechase0 | ...
[09:26:25 INFO SMAPI] StackSplitX 1.3.1 by tstaples (aka Catman) | Custom Stack splitting.
[09:26:25 INFO SMAPI] Stardew Notification 1.7.2-kylindra-update by monopandora | Daily Notification mod for Stardew Valley
[09:26:25 INFO SMAPI] To Do List 1.0 by Eleanor | Record the other little tasks you were up to.
[09:26:25 INFO SMAPI] Tractor Mod 4.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[09:26:25 INFO SMAPI] WhatAMush 1.1 by OOxyligen | WhatAMush
[09:26:25 INFO Better Quarry] Config: Initialized
[09:26:25 DEBUG SpaceCore] Hijacking method "StardewValley.Game1: Void performTenMinuteClockUpdate()", replacing with "CustomFarmTypes.TypeFixes+NewGame1: Void performTenMinuteClockUpdate()".
[09:26:25 TRACE SpaceCore] Offset: 2
[09:26:25 TRACE SpaceCore] Debugger is not attached.
[09:26:25 TRACE SpaceCore] Data: 2275520=182565744 104022512=182568024
[09:26:25 TRACE SpaceCore] Done
[09:26:25 DEBUG SpaceCore] Hijacking method "StardewValley.FarmAnimal: Boolean updateWhenCurrentLocation(Microsoft.Xna.Framework.GameTime, StardewValley.GameLocation)", replacing with "CustomFarmTypes.TypeFixes+NewFarmAnimal: Boolean updateWhenCurrentLocation(Microsoft.Xna.Framework.GameTime, StardewValley.GameLocation)".
[09:26:25 TRACE SpaceCore] Done
[09:26:25 DEBUG SpaceCore] Hijacking method "StardewValley.Menus.BlueprintsMenu: Void receiveLeftClick(Int32, Int32, Boolean)", replacing with "CustomFarmTypes.TypeFixes+NewBlueprintsMenu: Void receiveLeftClick(Int32, Int32, Boolean)".
[09:26:25 TRACE SpaceCore] Done
[09:26:25 INFO Custom Farm Types] Creating list of custom farm types...
[09:26:25 INFO Custom Farm Types] Farm type: Alis Wald-Hof (Ali.FarmType.ForagingMap)
[09:26:25 INFO Custom Farm Types] Farm type: Alis Standard-Hof (Ali.FarmType.Standard)
[09:26:25 INFO Custom Farm Types] Farm type: Alis Standard-Hof (ohne Schluchten) (Ali.FarmType.StandardSchluchtlos)
[09:26:25 INFO Custom Farm Types] Farm type: Memory Farm (Memory.FarmType.ForagingMap)
[09:26:25 INFO Custom Farm Types] Farm type: Riverbend Fischer-Farm (Riverbend.FarmType.FishingMap)
[09:26:25 INFO Custom Farm Types] Farm type: Monsterfreie Wildnis (StardewValley.Farm_Combat.Monsterfrei)
[09:26:25 DEBUG Extended Fridge] ExtendedFridge Entry
[09:26:25 DEBUG Fishing Mod] Initialized (press F5 to reload config)
[09:26:25 INFO Mood Guard] Mode is [Standard]
[09:26:25 INFO Seasonal Immersion] Loading Seasonal Immersion ContentPack...
[09:26:25 TRACE Seasonal Immersion] Attempting to resolve content pack...
[09:26:25 TRACE Seasonal Immersion] Content pack resolved to mode: 1
[09:26:25 INFO Seasonal Immersion] Using the `Elle's Seasonal Buildings` content pack, version 1.0.0 by junimods
[09:26:25 TRACE Seasonal Immersion] Checking if file is seasonal: Barn
[09:26:25 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Barn.xnb
[09:26:25 TRACE Seasonal Immersion] Checking if file is seasonal: Big Barn
[09:26:25 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Big Barn.xnb
[09:26:25 TRACE Seasonal Immersion] Checking if file is seasonal: Big Coop
[09:26:25 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Big Coop.xnb
[09:26:25 TRACE Seasonal Immersion] Checking if file is seasonal: Coop
[09:26:25 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Coop.xnb
[09:26:25 TRACE Seasonal Immersion] Checking if file is seasonal: Deluxe Barn
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Deluxe Barn.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Deluxe Coop
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Deluxe Coop.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Earth Obelisk(savE)
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Earth Obelisk(savE).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Earth Obelisk(savE).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Earth Obelisk(savE).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Earth Obelisk(savE).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Earth Obelisk(savE).xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Earth Obelisk
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Earth Obelisk.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Gold Clock(save)
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Gold Clock(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Gold Clock(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Gold Clock(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Gold Clock(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Gold Clock(save).xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Gold Clock
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Gold Clock.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: houses
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\houses.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Junimo Hut(save)
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Junimo Hut(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Junimo Hut(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Junimo Hut(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Junimo Hut(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Junimo Hut(save).xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Junimo Hut
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Junimo Hut.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Junimo Hut.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Junimo Hut.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Junimo Hut.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Junimo Hut.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Mill
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Mill.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Shed
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Shed.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Silo(save)
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Silo(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Silo(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Silo(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Silo(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Silo(save).xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Silo
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Silo.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Slime Hutch(save)
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Slime Hutch(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Slime Hutch(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Slime Hutch(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Slime Hutch(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Slime Hutch(save).xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Slime Hutch
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Slime Hutch.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Stable
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Stable.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Water Obelisk(save)
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Water Obelisk(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Water Obelisk(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Water Obelisk(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Water Obelisk(save).png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Water Obelisk(save).xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Water Obelisk
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Water Obelisk.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Well
[09:26:26 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Well.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Flooring
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Flooring.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Flooring.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Flooring.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Flooring.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Flooring.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Craftables
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Craftables.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Craftables.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Craftables.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Craftables.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Craftables.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Craftables_outdoor
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Craftables_outdoor.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Craftables_outdoor.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Craftables_outdoor.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Craftables_outdoor.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Craftables_outdoor.xnb
[09:26:26 TRACE Seasonal Immersion] Checking if file is seasonal: Craftables_indoor
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Craftables_indoor.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Craftables_indoor.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Craftables_indoor.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Craftables_indoor.png
[09:26:26 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Craftables_indoor.xnb
[09:26:26 INFO Seasonal Immersion] ContentPack processed, found [16] seasonal files
[09:26:26 INFO Simple Crop Label] config file value "mouse_hover" is False
[09:26:26 TRACE SMAPI] Context: locale set to de.
[09:26:26 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[09:26:26 TRACE SMAPI] Checking for updates...
[09:26:26 INFO Love Bubbles] Love Bubbles is up to date.
[09:26:27 TRACE SMAPI] SkipIntro uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3).
[09:26:27 TRACE SMAPI] SMAPI okay.
[09:26:27 TRACE SMAPI] Checking 34 mod update keys. 3 mods have no update keys: CraftingCounter, PersistentGameOptions, Seasonal Immersion.
[09:26:28 TRACE SMAPI] SkullCavernElevator (Nexus:963): update error: Mod has invalid semantic version '1.1.2a'.
[09:26:30 TRACE SMAPI] GetDressed uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3).
[09:26:35 TRACE Console.Out] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[09:26:35 TRACE Console.Out] getLoadEnumerator('Quinn_176001745')
[09:26:50 TRACE Console.Out] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[09:26:50 TRACE SMAPI] Context: loaded saved game 'Quinn_176001745', starting fall 25 Y2.
[09:26:50 DEBUG Custom Farm Types] Loading save data... 2 fall 25
[09:26:50 INFO PersistentGameOptions] Loading saved options.
[09:26:50 DEBUG Better Quarry] Number of items spawned: 1
[09:26:50 DEBUG Children Like Parent] Retexturing a child
[09:26:50 DEBUG Children Like Parent] File Harvey\Baby.xnb exists.
[09:26:50 DEBUG Extended Fridge] M007_ExtendedFridge lastGrabTileX:0 lastGrabTileY:0
[09:27:08 DEBUG Extended Fridge] M007_ExtendedFridge lastGrabTileX:0 lastGrabTileY:0
[09:27:10 TRACE Bigger Backpack] meow:-1
[09:27:13 DEBUG Extended Fridge] M007_ExtendedFridge lastGrabTileX:7 lastGrabTileY:18
[09:27:14 DEBUG Extended Fridge] M007_ExtendedFridge lastGrabTileX:7 lastGrabTileY:18
[09:27:15 DEBUG Extended Fridge] M007_ExtendedFridge lastGrabTileX:7 lastGrabTileY:18
[09:27:15 TRACE Bigger Backpack] meow:1
[09:27:16 DEBUG Extended Fridge] M007_ExtendedFridge lastGrabTileX:7 lastGrabTileY:18
[09:27:17 DEBUG Extended Fridge] M007_ExtendedFridge lastGrabTileX:7 lastGrabTileY:18
[09:27:18 DEBUG Extended Fridge] M007_ExtendedFridge lastGrabTileX:7 lastGrabTileY:18
[09:27:19 TRACE Bigger Backpack] meow:2
[09:27:23 DEBUG Extended Fridge] M007_ExtendedFridge lastGrabTileX:16 lastGrabTileY:5
[09:27:24 TRACE Bigger Backpack] meow:-1
[09:27:29 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
[09:27:29 ERROR SMAPI] A mod failed handling the LocationEvents.CurrentLocationChanged event:
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei StardewNotification.ProductionNotification.CheckShedProductions(ITranslationHelper Trans)
bei StardewNotification.ProductionNotification.CheckProductionAroundFarm(ITranslationHelper Trans)
bei StardewNotification.ModEntry.ReceiveCurrentLocationChanged(Object sender, EventArgsCurrentLocationChanged e)
bei StardewModdingAPI.Framework.InternalExtensions.SafelyRaiseGenericEvent[TEventArgs](IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\InternalExtensions.cs:Zeile 65.
[09:27:30 TRACE SMAPI] StackSplitX uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3).
[09:27:30 TRACE SMAPI] GiftTasteHelper uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3).
[09:27:30 TRACE SMAPI] CJB Show Item Sell Price uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3).
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