SMAPI log parser
Suggested fixes
-
Consider updating these mods to fix problems:
SMAPI 4.0.4 → 4.0.6 Content Patcher + Snow Goon Scarecrow
Log info
Stardew Valley: | 1.6.3 build 24087 on Microsoft Windows 10 Home |
---|---|
SMAPI: | 4.0.4 |
Folder: | C:\GOG Games\Stardew Valley |
Log started: | 2024-04-13 05:26 UTC ({{localTimeStarted}} your time) |
game 1.6.3 build 24087 | 2 errors | ||
SMAPI 4.0.4 | Pathoschild | 1 error | |
Better Fruit Trees 2.6.0 | Cat | no errors | |
CJB Cheats Menu 1.35.1 | CJBok and Pathoschild | no errors | |
CJB Item Spawner 2.3.3 | CJBok and Pathoschild | no errors | |
Console Commands 4.0.4 | SMAPI | no errors | |
Content Patcher 2.0.5
+ (CP)Fixed Basement 1.1.0
(+ 5 content packs)
+ (CP)Restored Farmhouse Basement Mod 4.0.0 + Antique TV Sets 1.0.0 + Lumisteria's Interior Recolor 3.3.0 + Snow Goon Scarecrow 1.1.0 |
Pathoschild
+ Rasmodius
+ coldkingnowhere/Moragaine/MiniPantsu + Medinaquirin + Lumisteria + SchrodingersKit |
no errors | |
Garden Pot Options 1.0.1 | NCarigon | no errors | |
Pond Painter 1.0.1
+ Pond Colors
(+ 1 content packs)
|
MouseyPounds
+ Water Type 1.0.0 by MouseyPounds
|
no errors | |
Save Backup 4.0.4 | SMAPI | no errors | |
UI Info Suite 2 2.3.1 | Annosz | no errors |
[01:26:10 INFO SMAPI] SMAPI 4.0.4 with Stardew Valley 1.6.3 build 24087 on Microsoft Windows 10 Home [01:26:10 INFO SMAPI] Mods go here: C:\GOG Games\Stardew Valley\Mods [01:26:10 TRACE SMAPI] Log started at 2024-04-13T05:26:10 UTC [01:26:15 DEBUG SMAPI] Waiting for game to launch... [01:26:16 DEBUG SMAPI] Loading mod metadata... [01:26:16 DEBUG SMAPI] Loading mods... [01:26:16 TRACE SMAPI] Better Fruit Trees (from Mods\BetterFruitTrees\BetterFruitTrees.dll)... [01:26:16 TRACE SMAPI] Failed loading PDB for 'BetterFruitTrees.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281 [01:26:16 TRACE SMAPI] Detected game patcher in assembly BetterFruitTrees.dll. [01:26:16 TRACE SMAPI] Loading BetterFruitTrees.dll... [01:26:16 TRACE SMAPI] CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll)... [01:26:17 TRACE SMAPI] CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll)... [01:26:17 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)... [01:26:17 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)... [01:26:17 TRACE SMAPI] Garden Pot Options (from Mods\GardenPotOptions\GardenPotOptions.dll)... [01:26:17 TRACE SMAPI] Detected game patcher in assembly GardenPotOptions.dll. [01:26:17 TRACE SMAPI] Pond Painter (from Mods\PondPainter\PondPainter.dll)... [01:26:17 TRACE SMAPI] Failed loading PDB for 'PondPainter.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281 [01:26:17 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)... [01:26:17 TRACE SMAPI] Detected direct console access (System.Console type) in assembly SaveBackup.dll. [01:26:17 TRACE SMAPI] UI Info Suite 2 (from Mods\UIInfoSuite2\UIInfoSuite2.dll)... [01:26:17 TRACE SMAPI] Failed loading PDB for 'UIInfoSuite2.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281 [01:26:17 TRACE SMAPI] Antique TV Sets (from Mods\[CP] Antique TV Sets) [content pack]... [01:26:17 TRACE SMAPI] (CP)Fixed Basement (from Mods\[CP] Fixed Basement) [content pack]... [01:26:17 TRACE SMAPI] Lumisteria's Interior Recolor (from Mods\[CP] Lumisteria Interior Recolor) [content pack]... [01:26:17 TRACE SMAPI] (CP)Restored Farmhouse Basement Mod (from Mods\[CP] Restored Basement 1.5.1) [content pack]... [01:26:17 TRACE SMAPI] Snow Goon Scarecrow (from Mods\[CP] Snow Goon Scarecrow) [content pack]... [01:26:17 TRACE SMAPI] Pond Colors By Water Type (from Mods\[PP]PondColorsByWaterType) [content pack]... [01:26:17 INFO SMAPI] Loaded 9 mods: [01:26:17 INFO SMAPI] Better Fruit Trees 2.6.0 by Cat | Fruit trees can be placed and will grow even if there is something in the 3x3 area surrounding them. Also, Junimo Huts will harvest fruit trees. [01:26:17 INFO SMAPI] CJB Cheats Menu 1.35.1 by CJBok and Pathoschild | Simple in-game cheats menu! [01:26:17 INFO SMAPI] CJB Item Spawner 2.3.3 by CJBok and Pathoschild | Simple in-game item spawner! [01:26:17 INFO SMAPI] Console Commands 4.0.4 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [01:26:17 INFO SMAPI] Content Patcher 2.0.5 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [01:26:17 INFO SMAPI] Garden Pot Options 1.0.1 by NCarigon | Enables additional options for how garden pots work. [01:26:17 INFO SMAPI] Pond Painter 1.0.1 by MouseyPounds | More colors for fishing ponds [01:26:17 INFO SMAPI] Save Backup 4.0.4 by SMAPI | Automatically backs up all your saves once per day into its folder. [01:26:17 INFO SMAPI] UI Info Suite 2 2.3.1 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite. [01:26:17 INFO SMAPI] Loaded 6 content packs: [01:26:17 INFO SMAPI] (CP)Fixed Basement 1.1.0 by Rasmodius | for Content Patcher | Removes all the cracks and the barrels.And have the option to resize your cellar. [01:26:17 INFO SMAPI] (CP)Restored Farmhouse Basement Mod 4.0.0 by coldkingnowhere/Moragaine/MiniPantsu | for Content Patcher | Content Patcher version of MiniPantsu's basement mod updated for 1.5 and recreated in .tmx [01:26:17 INFO SMAPI] Antique TV Sets 1.0.0 by Medinaquirin | for Content Patcher | Antique console-style television sets. [01:26:17 INFO SMAPI] Lumisteria's Interior Recolor 3.3.0 by Lumisteria | for Content Patcher | This mod adds some color variation for the different beds, the kitchen and the stairs. [01:26:17 INFO SMAPI] Pond Colors By Water Type 1.0.0 by MouseyPounds | for Pond Painter | Colors ponds in various shades of blue and green by whether the fish is a river fish, ocean fish, etc. [01:26:17 INFO SMAPI] Snow Goon Scarecrow 1.1.0 by SchrodingersKit | for Content Patcher | Tired of the classic Snowman Rarecrow? This mod replaces it with your very own Snow Goon Rarecrow! [01:26:17 INFO SMAPI] Found 5 mods with warnings: [01:26:17 INFO SMAPI] Patched game code [01:26:17 INFO SMAPI] -------------------------------------------------- [01:26:17 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [01:26:17 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [01:26:17 INFO SMAPI] - Better Fruit Trees [01:26:17 INFO SMAPI] - Garden Pot Options [01:26:17 DEBUG SMAPI] No update keys [01:26:17 DEBUG SMAPI] -------------------------------------------------- [01:26:17 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [01:26:17 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [01:26:17 DEBUG SMAPI] - (CP)Restored Farmhouse Basement Mod [01:26:17 DEBUG SMAPI] - Pond Colors By Water Type [01:26:17 DEBUG SMAPI] Launching mods... [01:26:17 DEBUG Better Fruit Trees] Well Well Well [01:26:17 TRACE CJB Cheats Menu] Started with menu key P. [01:26:17 TRACE CJB Item Spawner] Started with menu key I. [01:26:17 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [01:26:17 TRACE Pond Painter] Reading content pack: Pond Colors By Water Type 1.0.0 from C:\GOG Games\Stardew Valley\Mods\[PP]PondColorsByWaterType [01:26:17 TRACE Pond Painter] Entry "Entry 1" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 2" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 3" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 4" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 5" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Crab Pots" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 7" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 8" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 9" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 10" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 11" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Ocean" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 13" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Entry "Entry 14" color definition 1 successfully added as a new static color. [01:26:17 TRACE Pond Painter] Finished loading content packs. Data has 14 entries. [01:26:17 TRACE Save Backup] Already backed up today. [01:26:17 DEBUG SMAPI] Mods loaded and ready! [01:26:17 TRACE SMAPI] Checking for known software conflicts... [01:26:17 TRACE SMAPI] None found! [01:26:17 TRACE SMAPI] Checking for updates... [01:26:18 ALERT SMAPI] You can update SMAPI to 4.0.6: https://smapi.io [01:26:18 TRACE SMAPI] Checking for updates to 13 mods... [01:26:18 ALERT SMAPI] You can update 1 mod: [01:26:18 ALERT SMAPI] Snow Goon Scarecrow 1.2.0: https://www.nexusmods.com/stardewvalley/mods/1874 (you have 1.1.0) [01:26:18 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [01:26:18 TRACE SMAPI] Running on GPU: Intel(R) UHD Graphics 620 [01:26:20 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [01:26:20 INFO Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP)Fixed Basement - (CP)Restored Farmhouse Basement Mod - Antique TV Sets - Lumisteria's Interior Recolor - Snow Goon Scarecrow For mod authors, see how to update a mod: https://smapi.io/cp-migrate. [01:26:20 TRACE game] Registered Data/Triggers action: Pathoschild.ContentPatcher_MigrateIds [01:26:20 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [01:26:20 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Snow Goon Scarecrow' content pack). [01:26:20 TRACE SMAPI] Invalidated 1 asset names (TileSheets/Craftables). Propagated 1 core assets (TileSheets/Craftables). [01:26:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:24 Width:1280 Height:720} [01:26:31 TRACE SMAPI] Synchronizing 'Find Save Games' task... [01:26:32 TRACE SMAPI] task complete. [01:26:35 ERROR game] Galaxy auth failure: FAILURE_REASON_GALAXY_SERVICE_NOT_AVAILABLE [01:26:35 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [01:26:35 TRACE SMAPI] Game loader synchronizing... [01:26:35 TRACE game] getLoadEnumerator('Maria_234826945') [01:26:35 TRACE game] regular stream detected... [01:26:35 TRACE SMAPI] Synchronizing 'Load_Deserialize' task... [01:26:37 TRACE SMAPI] task complete. [01:26:37 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [01:26:38 TRACE SMAPI] Content Patcher edited Data/Locations. [01:26:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/farmhouse_tiles' (for the '(CP)Restored Farmhouse Basement Mod' content pack). [01:26:38 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Antique TV Sets' content pack). [01:26:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Cellar' (for the '(CP)Fixed Basement' content pack). [01:26:40 TRACE SMAPI] task complete. [01:26:40 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [01:26:40 TRACE SMAPI] task complete. [01:26:40 TRACE SMAPI] Synchronizing 'Load_Locations' task... [01:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmHouse2_marriage' (for the '(CP)Restored Farmhouse Basement Mod' content pack). [01:26:41 TRACE SMAPI] task complete. [01:26:41 DEBUG game] Applying save fix: BedsToFurniture [01:26:41 DEBUG game] Applying save fix: ChildBedsToFurniture [01:26:41 DEBUG game] Applying save fix: ModularizeFarmStructures [01:26:41 DEBUG game] Applying save fix: FixFlooringFlags [01:26:41 DEBUG game] Applying save fix: FixStableOwnership [01:26:41 DEBUG game] Applying save fix: AddTownBush [01:26:41 DEBUG game] Applying save fix: ResetForges [01:26:41 DEBUG game] Applying save fix: MakeDarkSwordVampiric [01:26:41 DEBUG game] Applying save fix: FixBeachFarmBushes [01:26:41 DEBUG game] Applying save fix: OstrichIncubatorFragility [01:26:41 DEBUG game] Applying save fix: LeoChildrenFix [01:26:41 DEBUG game] Applying save fix: Leo6HeartGermanFix [01:26:41 DEBUG game] Applying save fix: BirdieQuestRemovedFix [01:26:41 DEBUG game] Applying save fix: SkippedSummit [01:26:41 DEBUG game] Applying save fix: MigrateBuildingsToData [01:26:41 DEBUG game] Applying save fix: ModularizeFarmhouse [01:26:41 DEBUG game] Applying save fix: ModularizePets [01:26:41 DEBUG game] Applying save fix: AddNpcRemovalFlags [01:26:41 DEBUG game] Applying save fix: MigrateFarmhands [01:26:41 DEBUG game] Applying save fix: MigrateLitterItemData [01:26:41 DEBUG game] Applying save fix: MigrateHoneyItems [01:26:41 DEBUG game] Applying save fix: MigrateMachineLastOutputRule [01:26:41 DEBUG game] Applying save fix: StandardizeBundleFields [01:26:41 DEBUG game] Applying save fix: MigrateAdventurerGoalFlags [01:26:41 DEBUG game] Applying save fix: SetCropSeedId [01:26:41 DEBUG game] Applying save fix: FixMineBoulderCollisions [01:26:41 DEBUG game] Applying save fix: MigratePetAndPetBowlIds [01:26:41 DEBUG game] Applying save fix: MigrateHousePaint [01:26:41 DEBUG game] Applying save fix: MigrateShedFloorWallIds [01:26:41 DEBUG game] Applying save fix: MigrateItemIds [01:26:41 DEBUG game] Applying save fix: RemoveMeatFromAnimalBundle [01:26:41 DEBUG game] Applying save fix: MigrateStatFields [01:26:41 DEBUG game] Applying save fix: RemoveMasteryRoomFoliage [01:26:41 DEBUG game] Applying save fix: AddTownTrees [01:26:41 DEBUG game] Applying save fix: MapAdjustments_1_6 [01:26:41 DEBUG game] Applying save fix: MigrateWalletItems [01:26:41 DEBUG game] Applying save fix: MigrateResourceClumps [01:26:41 DEBUG game] Applying save fix: MigrateFishingRodAttachmentSlots [01:26:41 DEBUG game] Applying save fix: MoveSlimeHutches [01:26:41 DEBUG game] Applying save fix: AddLocationsVisited [01:26:41 DEBUG game] Applying save fix: MarkStarterGiftBoxes [01:26:41 DEBUG game] Applying save fix: MigrateMailEventsToTriggerActions [01:26:41 DEBUG game] Applying save fix: ShiftFarmHouseFurnitureForExpansion [01:26:41 DEBUG game] Applying save fix: MigratePreservesTo16 [01:26:41 DEBUG game] Applying save fix: MigrateQuestDataTo16 [01:26:41 DEBUG game] Applying save fix: SetBushesInPots [01:26:41 DEBUG game] Applying save fix: FixItemsNotMarkedAsInInventory [01:26:41 DEBUG game] Applying save fix: BetaFixesFor16 [01:26:41 DEBUG game] Applying save fix: FixBasicWines [01:26:41 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [01:26:41 TRACE game] Maria was missing recipe Deluxe Bait from skill level up. [01:26:41 TRACE game] Maria was missing recipe Bait Maker from skill level up. [01:26:41 TRACE game] Maria was missing recipe Sonar Bobber from skill level up. [01:26:41 TRACE game] Maria was missing recipe Deluxe Worm Bin from skill level up. [01:26:41 TRACE game] Maria was missing recipe Cookout Kit from skill level up. [01:26:41 TRACE game] Maria was missing recipe Moss Soup from skill level up. [01:26:41 TRACE game] Maria was missing recipe Mushroom Log from skill level up. [01:26:41 TRACE game] Maria was missing recipe Tent Kit from skill level up. [01:26:41 TRACE game] Maria was missing recipe Glowstone Ring from skill level up. [01:26:41 TRACE game] Maria was missing recipe Bug Steak from skill level up. [01:26:41 TRACE game] Maria was missing recipe Thorns Ring from skill level up. [01:26:41 TRACE game] Maria was missing recipe Squid Ink Ravioli from skill level up. [01:26:41 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:06.5314623' [01:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmHouse_SouthernRoom_Remove' (for the '(CP)Restored Farmhouse Basement Mod' content pack). [01:26:41 ERROR SMAPI] An error occurred in the overridden update loop: IndexOutOfRangeException: Index was outside the bounds of the array. at xTile.Tiles.TileArray.set_Item(Int32 x, Int32 y, Tile value) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileArray.cs:line 70 at StardewValley.GameLocation.setMapTile(Int32 tileX, Int32 tileY, Int32 index, String layer, String action, Int32 whichTileSheet) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 15006 at StardewValley.Locations.FarmHouse._ApplyRenovations() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1379 at StardewValley.Locations.FarmHouse.updateFarmLayout() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1319 at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1519 at StardewValley.GameLocation.resetForPlayerEntry() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 6948 at StardewValley.SaveGame.getLoadEnumerator(String file)+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 2160 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 685 [01:26:41 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:31 Width:1280 Height:720} [01:26:41 TRACE SMAPI] Game loader synchronizing... [01:26:41 TRACE SMAPI] Game loader done. [01:26:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [01:26:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/farmhouse_tiles' (for the '(CP)Restored Farmhouse Basement Mod' content pack). [01:26:42 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Lumisteria's Interior Recolor' content pack). [01:26:42 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Antique TV Sets' content pack). [01:26:42 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Lumisteria's Interior Recolor' content pack). [01:26:42 TRACE SMAPI] Invalidated 2 asset names (Maps/farmhouse_tiles, TileSheets/furniture). Propagated 2 core assets (Maps/farmhouse_tiles, TileSheets/furniture). [01:26:42 ERROR game] An error occurred in the base update loop: IndexOutOfRangeException: Index was outside the bounds of the array. at xTile.Tiles.TileArray.set_Item(Int32 x, Int32 y, Tile value) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileArray.cs:line 70 at StardewValley.GameLocation.setMapTile(Int32 tileX, Int32 tileY, Int32 index, String layer, String action, Int32 whichTileSheet) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 15006 at StardewValley.Locations.FarmHouse._ApplyRenovations() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1379 at StardewValley.Locations.FarmHouse.updateFarmLayout() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1319 at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1519 at StardewValley.GameLocation.resetForPlayerEntry() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 6948 at StardewValley.Game1.OnDayStarted() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4173 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4151 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083 [01:26:42 TRACE SMAPI] Context: loaded save 'Maria_234826945', starting summer 1 Y4, locale set to . Single-player. [01:26:42 INFO UI Info Suite 2] Setting up icon sheet [01:26:42 TRACE Pond Painter] Checking pond at 21, 18. [01:26:42 TRACE Pond Painter] Found a match on entry Entry 10 with tags fish_lake. [01:26:42 TRACE Pond Painter] Set the color for the pond at 21, 18 with population 10 to static Color 1: {R:135 G:206 B:235 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 32, 17. [01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river. [01:26:42 TRACE Pond Painter] Set the color for the pond at 32, 17 with population 10 to static Color 1: {R:65 G:105 B:225 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 37, 17. [01:26:42 TRACE Pond Painter] Found a match on entry Entry 13 with tags fish_mines. [01:26:42 TRACE Pond Painter] Set the color for the pond at 37, 17 with population 10 to static Color 1: {R:112 G:128 B:144 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 23, 24. [01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river. [01:26:42 TRACE Pond Painter] Set the color for the pond at 23, 24 with population 10 to static Color 1: {R:65 G:105 B:225 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 32, 22. [01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean. [01:26:42 TRACE Pond Painter] Set the color for the pond at 32, 22 with population 10 to static Color 1: {R:0 G:128 B:128 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 37, 22. [01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean. [01:26:42 TRACE Pond Painter] Set the color for the pond at 37, 22 with population 10 to static Color 1: {R:0 G:128 B:128 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 18, 24. [01:26:42 TRACE Pond Painter] Found a match on entry Entry 3 with tags item_void_salmon. [01:26:42 TRACE Pond Painter] Set the color for the pond at 18, 24 with population 10 to static Color 1: {R:120 G:20 B:110 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 31, 28. [01:26:42 TRACE Pond Painter] Found a match on entry Entry 8 with tags fish_night_market. [01:26:42 TRACE Pond Painter] Set the color for the pond at 31, 28 with population 10 to static Color 1: {R:25 G:25 B:112 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 36, 28. [01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean. [01:26:42 TRACE Pond Painter] Set the color for the pond at 36, 28 with population 10 to static Color 1: {R:0 G:128 B:128 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 23, 40. [01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean. [01:26:42 TRACE Pond Painter] Set the color for the pond at 23, 40 with population 10 to static Color 1: {R:0 G:128 B:128 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 23, 35. [01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river. [01:26:42 TRACE Pond Painter] Set the color for the pond at 23, 35 with population 10 to static Color 1: {R:65 G:105 B:225 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 36, 11. [01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river. [01:26:42 TRACE Pond Painter] Set the color for the pond at 36, 11 with population 10 to static Color 1: {R:65 G:105 B:225 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 23, 29. [01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean. [01:26:42 TRACE Pond Painter] Set the color for the pond at 23, 29 with population 10 to static Color 1: {R:0 G:128 B:128 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 18, 29. [01:26:42 TRACE Pond Painter] Found a match on entry Crab Pots with tags fish_crab_pot. [01:26:42 TRACE Pond Painter] Set the color for the pond at 18, 29 with population 10 to static Color 1: {R:255 G:160 B:122 A:255} [01:26:42 TRACE Pond Painter] Checking pond at 34, 33. [01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river. [01:26:42 TRACE Pond Painter] Set the color for the pond at 34, 33 with population 10 to static Color 1: {R:65 G:105 B:225 A:255} [01:26:42 TRACE Pond Painter] Finished Day Update. There are 0 active animations. [01:26:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:31 Width:1280 Height:720} [01:26:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:31 Width:1280 Height:720} [01:26:47 TRACE game] Disconnected: ClosedGame [01:26:47 TRACE SMAPI] Disposing... [01:26:47 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.view parsed log | download