SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.3 build 24087 on Microsoft Windows 10 Home
SMAPI: 4.0.4
Folder: C:\GOG Games\Stardew Valley
Log started: 2024-04-13 05:26 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.3 build 24087 2 errors
SMAPI 4.0.4 Pathoschild 1 error
Better Fruit Trees 2.6.0 Cat no errors
CJB Cheats Menu 1.35.1 CJBok and Pathoschild no errors
CJB Item Spawner 2.3.3 CJBok and Pathoschild no errors
Console Commands 4.0.4 SMAPI no errors
Content Patcher 2.0.5
+ (CP)Fixed Basement 1.1.0
+ (CP)Restored Farmhouse Basement Mod 4.0.0
+ Antique TV Sets 1.0.0
+ Lumisteria's Interior Recolor 3.3.0
+ Snow Goon Scarecrow 1.1.0
(+ 5 content packs)
Pathoschild
+ Rasmodius
+ coldkingnowhere/Moragaine/MiniPantsu
+ Medinaquirin
+ Lumisteria
+ SchrodingersKit
no errors
Garden Pot Options 1.0.1 NCarigon no errors
Pond Painter 1.0.1
+ Pond Colors
(+ 1 content packs)
MouseyPounds
+ Water Type 1.0.0 by MouseyPounds
no errors
Save Backup 4.0.4 SMAPI no errors
UI Info Suite 2 2.3.1 Annosz no errors
[01:26:10 INFO  SMAPI] SMAPI 4.0.4 with Stardew Valley 1.6.3 build 24087 on Microsoft Windows 10 Home
[01:26:10 INFO  SMAPI] Mods go here: C:\GOG Games\Stardew Valley\Mods
[01:26:10 TRACE SMAPI] Log started at 2024-04-13T05:26:10 UTC
[01:26:15 DEBUG SMAPI] Waiting for game to launch...
[01:26:16 DEBUG SMAPI] Loading mod metadata...
[01:26:16 DEBUG SMAPI] Loading mods...
[01:26:16 TRACE SMAPI]    Better Fruit Trees (from Mods\BetterFruitTrees\BetterFruitTrees.dll)...
[01:26:16 TRACE SMAPI]       Failed loading PDB for 'BetterFruitTrees.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[01:26:16 TRACE SMAPI]       Detected game patcher in assembly BetterFruitTrees.dll.
[01:26:16 TRACE SMAPI]       Loading BetterFruitTrees.dll...
[01:26:16 TRACE SMAPI]    CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll)...
[01:26:17 TRACE SMAPI]    CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll)...
[01:26:17 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
[01:26:17 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)...
[01:26:17 TRACE SMAPI]    Garden Pot Options (from Mods\GardenPotOptions\GardenPotOptions.dll)...
[01:26:17 TRACE SMAPI]       Detected game patcher in assembly GardenPotOptions.dll.
[01:26:17 TRACE SMAPI]    Pond Painter (from Mods\PondPainter\PondPainter.dll)...
[01:26:17 TRACE SMAPI]       Failed loading PDB for 'PondPainter.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[01:26:17 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
[01:26:17 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SaveBackup.dll.
[01:26:17 TRACE SMAPI]    UI Info Suite 2 (from Mods\UIInfoSuite2\UIInfoSuite2.dll)...
[01:26:17 TRACE SMAPI]       Failed loading PDB for 'UIInfoSuite2.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[01:26:17 TRACE SMAPI]    Antique TV Sets (from Mods\[CP] Antique TV Sets) [content pack]...
[01:26:17 TRACE SMAPI]    (CP)Fixed Basement (from Mods\[CP] Fixed Basement) [content pack]...
[01:26:17 TRACE SMAPI]    Lumisteria's Interior Recolor (from Mods\[CP] Lumisteria Interior Recolor) [content pack]...
[01:26:17 TRACE SMAPI]    (CP)Restored Farmhouse Basement Mod (from Mods\[CP] Restored Basement 1.5.1) [content pack]...
[01:26:17 TRACE SMAPI]    Snow Goon Scarecrow (from Mods\[CP] Snow Goon Scarecrow) [content pack]...
[01:26:17 TRACE SMAPI]    Pond Colors By Water Type (from Mods\[PP]PondColorsByWaterType) [content pack]...
[01:26:17 INFO  SMAPI] Loaded 9 mods:
[01:26:17 INFO  SMAPI]    Better Fruit Trees 2.6.0 by Cat | Fruit trees can be placed and will grow even if there is something in the 3x3 area surrounding them. Also, Junimo Huts will harvest fruit trees.
[01:26:17 INFO  SMAPI]    CJB Cheats Menu 1.35.1 by CJBok and Pathoschild | Simple in-game cheats menu!
[01:26:17 INFO  SMAPI]    CJB Item Spawner 2.3.3 by CJBok and Pathoschild | Simple in-game item spawner!
[01:26:17 INFO  SMAPI]    Console Commands 4.0.4 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[01:26:17 INFO  SMAPI]    Content Patcher 2.0.5 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[01:26:17 INFO  SMAPI]    Garden Pot Options 1.0.1 by NCarigon | Enables additional options for how garden pots work.
[01:26:17 INFO  SMAPI]    Pond Painter 1.0.1 by MouseyPounds | More colors for fishing ponds
[01:26:17 INFO  SMAPI]    Save Backup 4.0.4 by SMAPI | Automatically backs up all your saves once per day into its folder.
[01:26:17 INFO  SMAPI]    UI Info Suite 2 2.3.1 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite.

[01:26:17 INFO  SMAPI] Loaded 6 content packs:
[01:26:17 INFO  SMAPI]    (CP)Fixed Basement 1.1.0 by Rasmodius | for Content Patcher | Removes all the cracks and the barrels.And have the option to resize your cellar.
[01:26:17 INFO  SMAPI]    (CP)Restored Farmhouse Basement Mod 4.0.0 by coldkingnowhere/Moragaine/MiniPantsu | for Content Patcher | Content Patcher version of MiniPantsu's basement mod updated for 1.5 and recreated in .tmx
[01:26:17 INFO  SMAPI]    Antique TV Sets 1.0.0 by Medinaquirin | for Content Patcher | Antique console-style television sets.
[01:26:17 INFO  SMAPI]    Lumisteria's Interior Recolor 3.3.0 by Lumisteria | for Content Patcher | This mod adds some color variation for the different beds, the kitchen and the stairs.
[01:26:17 INFO  SMAPI]    Pond Colors By Water Type 1.0.0 by MouseyPounds | for Pond Painter | Colors ponds in various shades of blue and green by whether the fish is a river fish, ocean fish, etc.
[01:26:17 INFO  SMAPI]    Snow Goon Scarecrow 1.1.0 by SchrodingersKit | for Content Patcher | Tired of the classic Snowman Rarecrow? This mod replaces it with your very own Snow Goon Rarecrow!

[01:26:17 INFO  SMAPI] Found 5 mods with warnings:
[01:26:17 INFO  SMAPI]    Patched game code
[01:26:17 INFO  SMAPI]    --------------------------------------------------
[01:26:17 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[01:26:17 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[01:26:17 INFO  SMAPI]       - Better Fruit Trees
[01:26:17 INFO  SMAPI]       - Garden Pot Options

[01:26:17 DEBUG SMAPI]    No update keys
[01:26:17 DEBUG SMAPI]    --------------------------------------------------
[01:26:17 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[01:26:17 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[01:26:17 DEBUG SMAPI]       - (CP)Restored Farmhouse Basement Mod
[01:26:17 DEBUG SMAPI]       - Pond Colors By Water Type

[01:26:17 DEBUG SMAPI] Launching mods...
[01:26:17 DEBUG Better Fruit Trees] Well Well Well
[01:26:17 TRACE CJB Cheats Menu] Started with menu key P.
[01:26:17 TRACE CJB Item Spawner] Started with menu key I.
[01:26:17 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[01:26:17 TRACE Pond Painter] Reading content pack: Pond Colors By Water Type 1.0.0 from C:\GOG Games\Stardew Valley\Mods\[PP]PondColorsByWaterType
[01:26:17 TRACE Pond Painter] Entry "Entry 1" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 2" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 3" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 4" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 5" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Crab Pots" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 7" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 8" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 9" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 10" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 11" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Ocean" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 13" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Entry "Entry 14" color definition 1 successfully added as a new static color.
[01:26:17 TRACE Pond Painter] Finished loading content packs. Data has 14 entries.
[01:26:17 TRACE Save Backup] Already backed up today.
[01:26:17 DEBUG SMAPI] Mods loaded and ready!
[01:26:17 TRACE SMAPI] Checking for known software conflicts...
[01:26:17 TRACE SMAPI]    None found!
[01:26:17 TRACE SMAPI] Checking for updates...
[01:26:18 ALERT SMAPI] You can update SMAPI to 4.0.6: https://smapi.io
[01:26:18 TRACE SMAPI]    Checking for updates to 13 mods...

[01:26:18 ALERT SMAPI] You can update 1 mod:
[01:26:18 ALERT SMAPI]    Snow Goon Scarecrow 1.2.0: https://www.nexusmods.com/stardewvalley/mods/1874 (you have 1.1.0)
[01:26:18 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[01:26:18 TRACE SMAPI] Running on GPU: Intel(R) UHD Graphics 620
[01:26:20 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[01:26:20 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- (CP)Fixed Basement
- (CP)Restored Farmhouse Basement Mod
- Antique TV Sets
- Lumisteria's Interior Recolor
- Snow Goon Scarecrow

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[01:26:20 TRACE game] Registered Data/Triggers action: Pathoschild.ContentPatcher_MigrateIds
[01:26:20 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[01:26:20 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Snow Goon Scarecrow' content pack).
[01:26:20 TRACE SMAPI] Invalidated 1 asset names (TileSheets/Craftables).
Propagated 1 core assets (TileSheets/Craftables).
[01:26:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:24 Width:1280 Height:720}
[01:26:31 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[01:26:32 TRACE SMAPI]    task complete.
[01:26:35 ERROR game] Galaxy auth failure: FAILURE_REASON_GALAXY_SERVICE_NOT_AVAILABLE
[01:26:35 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[01:26:35 TRACE SMAPI] Game loader synchronizing...
[01:26:35 TRACE game] getLoadEnumerator('Maria_234826945')
[01:26:35 TRACE game] regular stream detected...
[01:26:35 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
[01:26:37 TRACE SMAPI]    task complete.
[01:26:37 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[01:26:38 TRACE SMAPI] Content Patcher edited Data/Locations.
[01:26:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/farmhouse_tiles' (for the '(CP)Restored Farmhouse Basement Mod' content pack).
[01:26:38 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Antique TV Sets' content pack).
[01:26:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Cellar' (for the '(CP)Fixed Basement' content pack).
[01:26:40 TRACE SMAPI]    task complete.
[01:26:40 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[01:26:40 TRACE SMAPI]    task complete.
[01:26:40 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[01:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmHouse2_marriage' (for the '(CP)Restored Farmhouse Basement Mod' content pack).
[01:26:41 TRACE SMAPI]    task complete.
[01:26:41 DEBUG game] Applying save fix: BedsToFurniture
[01:26:41 DEBUG game] Applying save fix: ChildBedsToFurniture
[01:26:41 DEBUG game] Applying save fix: ModularizeFarmStructures
[01:26:41 DEBUG game] Applying save fix: FixFlooringFlags
[01:26:41 DEBUG game] Applying save fix: FixStableOwnership
[01:26:41 DEBUG game] Applying save fix: AddTownBush
[01:26:41 DEBUG game] Applying save fix: ResetForges
[01:26:41 DEBUG game] Applying save fix: MakeDarkSwordVampiric
[01:26:41 DEBUG game] Applying save fix: FixBeachFarmBushes
[01:26:41 DEBUG game] Applying save fix: OstrichIncubatorFragility
[01:26:41 DEBUG game] Applying save fix: LeoChildrenFix
[01:26:41 DEBUG game] Applying save fix: Leo6HeartGermanFix
[01:26:41 DEBUG game] Applying save fix: BirdieQuestRemovedFix
[01:26:41 DEBUG game] Applying save fix: SkippedSummit
[01:26:41 DEBUG game] Applying save fix: MigrateBuildingsToData
[01:26:41 DEBUG game] Applying save fix: ModularizeFarmhouse
[01:26:41 DEBUG game] Applying save fix: ModularizePets
[01:26:41 DEBUG game] Applying save fix: AddNpcRemovalFlags
[01:26:41 DEBUG game] Applying save fix: MigrateFarmhands
[01:26:41 DEBUG game] Applying save fix: MigrateLitterItemData
[01:26:41 DEBUG game] Applying save fix: MigrateHoneyItems
[01:26:41 DEBUG game] Applying save fix: MigrateMachineLastOutputRule
[01:26:41 DEBUG game] Applying save fix: StandardizeBundleFields
[01:26:41 DEBUG game] Applying save fix: MigrateAdventurerGoalFlags
[01:26:41 DEBUG game] Applying save fix: SetCropSeedId
[01:26:41 DEBUG game] Applying save fix: FixMineBoulderCollisions
[01:26:41 DEBUG game] Applying save fix: MigratePetAndPetBowlIds
[01:26:41 DEBUG game] Applying save fix: MigrateHousePaint
[01:26:41 DEBUG game] Applying save fix: MigrateShedFloorWallIds
[01:26:41 DEBUG game] Applying save fix: MigrateItemIds
[01:26:41 DEBUG game] Applying save fix: RemoveMeatFromAnimalBundle
[01:26:41 DEBUG game] Applying save fix: MigrateStatFields
[01:26:41 DEBUG game] Applying save fix: RemoveMasteryRoomFoliage
[01:26:41 DEBUG game] Applying save fix: AddTownTrees
[01:26:41 DEBUG game] Applying save fix: MapAdjustments_1_6
[01:26:41 DEBUG game] Applying save fix: MigrateWalletItems
[01:26:41 DEBUG game] Applying save fix: MigrateResourceClumps
[01:26:41 DEBUG game] Applying save fix: MigrateFishingRodAttachmentSlots
[01:26:41 DEBUG game] Applying save fix: MoveSlimeHutches
[01:26:41 DEBUG game] Applying save fix: AddLocationsVisited
[01:26:41 DEBUG game] Applying save fix: MarkStarterGiftBoxes
[01:26:41 DEBUG game] Applying save fix: MigrateMailEventsToTriggerActions
[01:26:41 DEBUG game] Applying save fix: ShiftFarmHouseFurnitureForExpansion
[01:26:41 DEBUG game] Applying save fix: MigratePreservesTo16
[01:26:41 DEBUG game] Applying save fix: MigrateQuestDataTo16
[01:26:41 DEBUG game] Applying save fix: SetBushesInPots
[01:26:41 DEBUG game] Applying save fix: FixItemsNotMarkedAsInInventory
[01:26:41 DEBUG game] Applying save fix: BetaFixesFor16
[01:26:41 DEBUG game] Applying save fix: FixBasicWines
[01:26:41 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[01:26:41 TRACE game] Maria was missing recipe Deluxe Bait from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Bait Maker from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Sonar Bobber from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Deluxe Worm Bin from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Cookout Kit from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Moss Soup from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Mushroom Log from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Tent Kit from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Glowstone Ring from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Bug Steak from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Thorns Ring from skill level up.
[01:26:41 TRACE game] Maria was missing recipe Squid Ink Ravioli from skill level up.
[01:26:41 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:06.5314623'
[01:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmHouse_SouthernRoom_Remove' (for the '(CP)Restored Farmhouse Basement Mod' content pack).
[01:26:41 ERROR SMAPI] An error occurred in the overridden update loop: IndexOutOfRangeException: Index was outside the bounds of the array.
   at xTile.Tiles.TileArray.set_Item(Int32 x, Int32 y, Tile value) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileArray.cs:line 70
   at StardewValley.GameLocation.setMapTile(Int32 tileX, Int32 tileY, Int32 index, String layer, String action, Int32 whichTileSheet) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 15006
   at StardewValley.Locations.FarmHouse._ApplyRenovations() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1379
   at StardewValley.Locations.FarmHouse.updateFarmLayout() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1319
   at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1519
   at StardewValley.GameLocation.resetForPlayerEntry() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 6948
   at StardewValley.SaveGame.getLoadEnumerator(String file)+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 2160
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 685
[01:26:41 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:31 Width:1280 Height:720}
[01:26:41 TRACE SMAPI] Game loader synchronizing...
[01:26:41 TRACE SMAPI] Game loader done.
[01:26:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[01:26:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/farmhouse_tiles' (for the '(CP)Restored Farmhouse Basement Mod' content pack).
[01:26:42 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Lumisteria's Interior Recolor' content pack).
[01:26:42 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Antique TV Sets' content pack).
[01:26:42 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Lumisteria's Interior Recolor' content pack).
[01:26:42 TRACE SMAPI] Invalidated 2 asset names (Maps/farmhouse_tiles, TileSheets/furniture).
Propagated 2 core assets (Maps/farmhouse_tiles, TileSheets/furniture).
[01:26:42 ERROR game] An error occurred in the base update loop: IndexOutOfRangeException: Index was outside the bounds of the array.
   at xTile.Tiles.TileArray.set_Item(Int32 x, Int32 y, Tile value) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileArray.cs:line 70
   at StardewValley.GameLocation.setMapTile(Int32 tileX, Int32 tileY, Int32 index, String layer, String action, Int32 whichTileSheet) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 15006
   at StardewValley.Locations.FarmHouse._ApplyRenovations() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1379
   at StardewValley.Locations.FarmHouse.updateFarmLayout() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1319
   at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1519
   at StardewValley.GameLocation.resetForPlayerEntry() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 6948
   at StardewValley.Game1.OnDayStarted() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4173
   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4151
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[01:26:42 TRACE SMAPI] Context: loaded save 'Maria_234826945', starting summer 1 Y4, locale set to . Single-player.
[01:26:42 INFO  UI Info Suite 2] Setting up icon sheet
[01:26:42 TRACE Pond Painter] Checking pond at 21, 18.
[01:26:42 TRACE Pond Painter] Found a match on entry Entry 10 with tags fish_lake.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 21, 18 with population 10 to static Color 1: {R:135 G:206 B:235 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 32, 17.
[01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 32, 17 with population 10 to static Color 1: {R:65 G:105 B:225 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 37, 17.
[01:26:42 TRACE Pond Painter] Found a match on entry Entry 13 with tags fish_mines.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 37, 17 with population 10 to static Color 1: {R:112 G:128 B:144 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 23, 24.
[01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 23, 24 with population 10 to static Color 1: {R:65 G:105 B:225 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 32, 22.
[01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 32, 22 with population 10 to static Color 1: {R:0 G:128 B:128 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 37, 22.
[01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 37, 22 with population 10 to static Color 1: {R:0 G:128 B:128 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 18, 24.
[01:26:42 TRACE Pond Painter] Found a match on entry Entry 3 with tags item_void_salmon.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 18, 24 with population 10 to static Color 1: {R:120 G:20 B:110 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 31, 28.
[01:26:42 TRACE Pond Painter] Found a match on entry Entry 8 with tags fish_night_market.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 31, 28 with population 10 to static Color 1: {R:25 G:25 B:112 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 36, 28.
[01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 36, 28 with population 10 to static Color 1: {R:0 G:128 B:128 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 23, 40.
[01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 23, 40 with population 10 to static Color 1: {R:0 G:128 B:128 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 23, 35.
[01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 23, 35 with population 10 to static Color 1: {R:65 G:105 B:225 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 36, 11.
[01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 36, 11 with population 10 to static Color 1: {R:65 G:105 B:225 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 23, 29.
[01:26:42 TRACE Pond Painter] Found a match on entry Ocean with tags fish_ocean.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 23, 29 with population 10 to static Color 1: {R:0 G:128 B:128 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 18, 29.
[01:26:42 TRACE Pond Painter] Found a match on entry Crab Pots with tags fish_crab_pot.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 18, 29 with population 10 to static Color 1: {R:255 G:160 B:122 A:255}
[01:26:42 TRACE Pond Painter] Checking pond at 34, 33.
[01:26:42 TRACE Pond Painter] Found a match on entry Entry 11 with tags fish_river.
[01:26:42 TRACE Pond Painter] Set the color for the pond at 34, 33 with population 10 to static Color 1: {R:65 G:105 B:225 A:255}
[01:26:42 TRACE Pond Painter] Finished Day Update. There are 0 active animations.
[01:26:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:31 Width:1280 Height:720}
[01:26:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:31 Width:1280 Height:720}
[01:26:47 TRACE game] Disconnected: ClosedGame
[01:26:47 TRACE SMAPI] Disposing...
[01:26:47 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.
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