23:14:26 | INFO | SMAPI | SMAPI 4.2.1 with Stardew Valley 1.6.15 build 24354 on Microsoft Windows 11 Pro |
23:14:26 | INFO | SMAPI | Mods go here: C:\XboxGames\Stardew Valley\Content\Mods |
23:15:10 | DEBUG | SMAPI | Waiting for game to launch... |
23:15:11 | DEBUG | SMAPI | Loading mod metadata... |
23:15:11 | DEBUG | SMAPI | Loading mods... |
23:15:12 | INFO | SMAPI | Loaded 11 mods: This section is hidden. Click here to show it. |
23:15:12 | INFO | SMAPI | Loaded 4 content packs: This section is hidden. Click here to show it. |
23:15:12 | INFO | SMAPI | Patched game code |
23:15:12 | INFO | SMAPI | -------------------------------------------------- |
23:15:12 | INFO | SMAPI | These mods directly change the game code. They're more likely to cause errors or bugs in-game; if |
23:15:12 | INFO | SMAPI | your game has issues, try removing these first. Otherwise you can ignore this warning.
|
23:15:12 | INFO | SMAPI | - Convenient Inventory |
23:15:12 | INFO | SMAPI | - Stardew Realty Framework |
23:15:12 | INFO | SMAPI | - StardewHack |
23:15:12 | INFO | SMAPI | - Wear More Rings
|
23:15:12 | DEBUG | SMAPI | Launching mods... |
23:15:12 | INFO | Stardew Realty Framework | Logger debug mode: False |
23:15:13 | INFO | StardewHack | Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0. |
23:15:13 | DEBUG | Wear More Rings | Applying bytecode patches for bcmpinc.WearMoreRings. |
23:15:13 | DEBUG | SMAPI | Mods loaded and ready! |
23:15:14 | INFO | SMAPI | Type 'help' for help, or 'help <cmd>' for a command's usage |
23:15:15 | INFO | Stardew Realty Framework | Add custom BigCraftable prism99.advize.stardewrealty.cheesevat |
23:15:15 | INFO | Stardew Realty Framework | Custom Machinedata for (BC)prism99.advize.stardewrealty.cheesevat added |
23:15:17 | INFO | Content Patcher | Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.
Affected content packs:
- Wren's Extended Cellar
For mod authors, see how to update a mod: https://smapi.io/cp-migrate. |
23:15:36 | ERROR | game | Couldn't create the 'prism99.sdr.stardewmeadows' location. Is its data in Data/Locations invalid?
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> ArgumentException: The asset name can't be null or empty. (Parameter 'rawName')
at StardewModdingAPI.Framework.ContentCoordinator.ParseAssetName(String rawName, Boolean allowLocales) in SMAPI\Framework\ContentCoordinator.cs:line 282
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
at StardewValley.GameLocation.loadMap(String mapPath, Boolean force_reload) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2023
at StardewValley.GameLocation.reloadMap() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2187
at StardewValley.GameLocation..ctor(String mapPath, String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1477
at SDV_Realty_Core.Framework.Expansions.FarmExpansionLocation..ctor(String mapPath, String a) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\SDV_StardewRealty\Source V3.1\shared\v1.6_Components\Framework\CustomEntities\Expansions\FarmExpansionLocation.cs:line 69
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at StardewValley.Game1.CreateGameLocation(String id, CreateLocationData createData) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8080
at StardewValley.Game1.AddLocations() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8095 |
23:15:37 | INFO | Wear More Rings | Save loaded for Cody. |