SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.8 build 24119 on Microsoft Windows 11 Pro
SMAPI: 4.0.8
Folder: D:\SteamLibrary\steamapps\common\Stardew Valley
Log started: 2024-06-09 03:50 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.8 build 24119 no errors
SMAPI 4.0.8 Pathoschild 61 errors
Console Commands 4.0.8 SMAPI no errors
Content Patcher 2.2.0
+ (CP) Polyamory Sweet! 1.1.8
(+ 1 content packs)
Pathoschild
+ ApryllForever
no errors
Fishing Info Overlays 1.2.0 barteke22 no errors
Free Love 1.3.0-unofficial.2-LKbosss aedenthorn no errors
Gift Taste Helper Continued x2 1.2.0 JoXW, Isi0, tstaples (aka catman) no errors
Lookup Anything 1.44.1 Pathoschild no errors
NPC Map Locations 3.1.0 Bouhm no errors
Polyamory Sweet Bed 1.1.8 ApryllForever no errors
Polyamory Sweet Love 1.1.8 ApryllForever no errors
Polyamory Sweet Wedding 1.1.8 ApryllForever no errors
PolyamorySweet Kiss 1.1.8 ApryllForever no errors
PolyamorySweet Rooms 1.1.8 ApryllForever no errors
Save Backup 4.0.8 SMAPI no errors
SpaceCore 1.23.1 spacechase0 no errors
UI Info Suite 2 2.3.3 Annosz no errors
[22:50:44 INFO  SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 11 Pro
[22:50:44 INFO  SMAPI] Mods go here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods
[22:50:44 TRACE SMAPI] Log started at 2024-06-09T03:50:44 UTC
[22:50:48 DEBUG SMAPI] Waiting for game to launch...
[22:50:52 DEBUG SMAPI] Loading mod metadata...
[22:50:52 TRACE SMAPI]   Ignored loose files: Content Patcher 2.2.0-1915-2-2-0-1717881521.zip, Lookup Anything 1.44.1-541-1-44-1-1717880681.zip
[22:50:53 DEBUG SMAPI] Loading mods...
[22:50:53 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands)...
[22:50:53 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher)...
[22:50:53 TRACE SMAPI]    Fishing Info Overlays (from Mods\FishingInfoOverlays\FishingInfoOverlays.dll, ID: barteke22.FishingInfoOverlays)...
[22:50:54 TRACE SMAPI]       Failed loading PDB for 'FishingInfoOverlays.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:50:54 TRACE SMAPI]    Free Love (from Mods\FreeLove\FreeLove.dll, ID: aedenthorn.FreeLove)...
[22:50:54 TRACE SMAPI]       Failed loading PDB for 'FreeLove.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:50:54 TRACE SMAPI]       Rewrote FreeLove.dll to fix Game1.getCharacterFromName method...
[22:50:54 TRACE SMAPI]       Detected game patcher in assembly FreeLove.dll.
[22:50:54 TRACE SMAPI]    Gift Taste Helper Continued x2 (from Mods\GiftTasteHelper\GiftTasteHelper.dll, ID: JoXW.GiftTasteHelper)...
[22:50:54 TRACE SMAPI]       Failed loading PDB for 'GiftTasteHelper.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:50:54 TRACE SMAPI]    Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything)...
[22:50:55 TRACE SMAPI]    NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations)...
[22:50:55 TRACE SMAPI]       Loading NPCMapLocations.dll...
[22:50:55 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore)...
[22:50:55 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[22:50:55 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[22:50:55 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SpaceCore.dll.
[22:50:55 TRACE SMAPI]    Polyamory Sweet Bed (from Mods\Polyamory Sweet\PolyamorySweetBed\PolyamorySweetBed.dll, ID: ApryllForever.PolyamorySweetBed)...
[22:50:55 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetBed.dll.
[22:50:55 TRACE SMAPI]    PolyamorySweet Kiss (from Mods\Polyamory Sweet\PolyamorySweetKiss\PolyamorySweetKiss.dll, ID: ApryllForever.PolyamorySweetKiss)...
[22:50:55 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetKiss.dll.
[22:50:55 TRACE SMAPI]    Polyamory Sweet Love (from Mods\Polyamory Sweet\PolyamorySweetLove\PolyamorySweetLove.dll, ID: ApryllForever.PolyamorySweetLove)...
[22:50:55 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetLove.dll.
[22:50:55 TRACE SMAPI]    PolyamorySweet Rooms (from Mods\Polyamory Sweet\PolyamorySweetRooms\PolyamorySweetRooms.dll, ID: ApryllForever.PolyamorySweetRooms)...
[22:50:55 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetRooms.dll.
[22:50:55 TRACE SMAPI]    Polyamory Sweet Wedding (from Mods\Polyamory Sweet\PolyamorySweetWedding\PolyamorySweetWedding.dll, ID: ApryllForever.PolyamorySweetWedding)...
[22:50:55 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetWedding.dll.
[22:50:55 TRACE SMAPI]    (CP) Polyamory Sweet! (from Mods\Polyamory Sweet\[CP] Polyamory Sweet, ID: ApryllForever.CPPolyamorySweet) [content pack]...
[22:50:55 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup)...
[22:50:55 TRACE SMAPI]    UI Info Suite 2 (from Mods\UIInfoSuite2\UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2)...
[22:50:55 INFO  SMAPI] Loaded 15 mods:
[22:50:55 INFO  SMAPI]    Console Commands 4.0.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[22:50:55 INFO  SMAPI]    Content Patcher 2.2.0 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[22:50:55 INFO  SMAPI]    Fishing Info Overlays 1.2.0 by barteke22 | Adds a preview showing fish in current location when holding a fishing rod, which fish you're currently catching, and more!
[22:50:55 INFO  SMAPI]    Free Love 1.3.0-unofficial.2-LKbosss by aedenthorn | Free Love
[22:50:55 INFO  SMAPI]    Gift Taste Helper Continued x2 1.2.0 by JoXW, Isi0, tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[22:50:55 INFO  SMAPI]    Lookup Anything 1.44.1 by Pathoschild | View metadata about anything by pressing a button.
[22:50:55 INFO  SMAPI]    NPC Map Locations 3.1.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[22:50:55 INFO  SMAPI]    Polyamory Sweet Bed 1.1.8 by ApryllForever | Bed part of the Polyamory Sweet!
[22:50:55 INFO  SMAPI]    Polyamory Sweet Love 1.1.8 by ApryllForever | Love part of the Polyamory Sweet!
[22:50:55 INFO  SMAPI]    Polyamory Sweet Wedding 1.1.8 by ApryllForever | Wedding part of the Polyamory Sweet!
[22:50:55 INFO  SMAPI]    PolyamorySweet Kiss 1.1.8 by ApryllForever | Polyamory Affection! Hugs and kisses!
[22:50:55 INFO  SMAPI]    PolyamorySweet Rooms 1.1.8 by ApryllForever | Rooms!
[22:50:55 INFO  SMAPI]    Save Backup 4.0.8 by SMAPI | Automatically backs up all your saves once per day into its folder.
[22:50:55 INFO  SMAPI]    SpaceCore 1.23.1 by spacechase0 | A framework mod used by some of my other mods.
[22:50:55 INFO  SMAPI]    UI Info Suite 2 2.3.3 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite.

[22:50:55 INFO  SMAPI] Loaded 1 content packs:
[22:50:55 INFO  SMAPI]    (CP) Polyamory Sweet! 1.1.8 by ApryllForever | for Content Patcher | Polyamory Stuff!

[22:50:55 INFO  SMAPI] Found 7 mods with warnings:
[22:50:55 WARN  SMAPI]    Changed save serializer
[22:50:55 WARN  SMAPI]    --------------------------------------------------
[22:50:55 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[22:50:55 WARN  SMAPI]       you uninstall these mods.

[22:50:55 WARN  SMAPI]       - SpaceCore

[22:50:55 INFO  SMAPI]    Patched game code
[22:50:55 INFO  SMAPI]    --------------------------------------------------
[22:50:55 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[22:50:55 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[22:50:55 INFO  SMAPI]       - Free Love
[22:50:55 INFO  SMAPI]       - Polyamory Sweet Bed
[22:50:55 INFO  SMAPI]       - Polyamory Sweet Love
[22:50:55 INFO  SMAPI]       - Polyamory Sweet Wedding
[22:50:55 INFO  SMAPI]       - PolyamorySweet Kiss
[22:50:55 INFO  SMAPI]       - PolyamorySweet Rooms
[22:50:55 INFO  SMAPI]       - SpaceCore

[22:50:58 DEBUG SMAPI] Launching mods...
[22:50:58 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[22:50:58 TRACE Free Love] got string!
[22:50:58 TRACE Free Love] got int!
[22:50:58 DEBUG Free Love] www.youtube.com/LKbosss
[22:50:58 TRACE SMAPI]    Found mod-provided API (FreeLove.FreeLoveAPI).
[22:50:59 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_PlaySound
[22:50:59 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_ShowHudMessage
[22:50:59 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_PlayEvent
[22:50:59 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_DamageCurrentFarmer
[22:50:59 TRACE game] Registered event command: damageFarmer
[22:50:59 TRACE game] Registered event command: giveHat
[22:50:59 TRACE game] Registered event command: setDating
[22:50:59 TRACE game] Registered event command: setEngaged
[22:50:59 TRACE game] Registered event command: totemWarpEffect
[22:50:59 TRACE game] Registered event command: setActorScale
[22:50:59 TRACE game] Registered event command: cycleActorColors
[22:50:59 TRACE game] Registered event command: flash
[22:50:59 TRACE game] Registered event command: setRaining
[22:50:59 TRACE game] Registered event command: screenShake
[22:50:59 TRACE game] Registered event command: setZoom
[22:50:59 TRACE game] Registered event command: smoothZoom
[22:50:59 TRACE game] Registered Data/Triggers trigger type: spacechase0.SpaceCore_OnItemUsed.
[22:50:59 TRACE game] Registered Data/Triggers trigger type: spacechase0.SpaceCore_OnItemEaten.
[22:50:59 TRACE SpaceCore] NPC.draw: inserting mul at 36
[22:50:59 TRACE SpaceCore] NPC.draw: inserting mul at 42
[22:50:59 TRACE SpaceCore] NPC.draw: inserting mul at 47
[22:50:59 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[22:50:59 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[22:50:59 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[22:50:59 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[22:50:59 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[22:50:59 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[22:50:59 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[22:50:59 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[22:50:59 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[22:50:59 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[22:51:00 TRACE Free Love] got string!
[22:51:00 TRACE Free Love] got int!
[22:51:00 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[22:51:00 TRACE SMAPI]    Found mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI).
[22:51:00 TRACE SMAPI]    Found mod-provided API (PolyamorySweetKiss.KissingAPI).
[22:51:00 TRACE Free Love] got string!
[22:51:00 TRACE Free Love] got int!
[22:51:00 TRACE Polyamory Sweet Love] got string!
[22:51:00 TRACE SMAPI]    Found mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI).
[22:51:00 TRACE SMAPI]    Found mod-provided API (PolyamorySweetRooms.SweetRoomsAPI).
[22:51:00 DEBUG SMAPI] Mods loaded and ready!
[22:51:00 TRACE SMAPI] Checking for known software conflicts...
[22:51:00 TRACE SMAPI]    None found!
[22:51:00 TRACE Save Backup] Already backed up today.
[22:51:01 TRACE SMAPI] Checking for updates...
[22:51:01 TRACE SMAPI]    SMAPI okay.
[22:51:01 TRACE SMAPI]    Checking for updates to 14 mods...
[22:51:01 TRACE SMAPI] Got update-check errors for some mods:
   Free Love: The CurseForge mod with ID '868835' has no valid versions.
   Lookup Anything: The CurseForge mod with ID '992793' has no valid versions.
[22:51:01 TRACE SMAPI]    All mods up to date.
[22:51:03 TRACE Free Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[22:51:03 TRACE SMAPI] Free Love edited Strings/StringsFromCSFiles.
[22:51:03 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[22:51:03 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[22:51:03 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[22:51:03 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[22:51:03 TRACE Free Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[22:51:03 TRACE SMAPI] Free Love edited Strings/StringsFromCSFiles.
[22:51:03 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[22:51:03 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[22:51:03 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[22:51:03 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 3080/PCIe/SSE2
[22:51:03 TRACE game] Steam logged on: True
[22:51:03 TRACE game] Initializing GalaxySDK
[22:51:03 TRACE game] Requesting Steam app ticket
[22:51:05 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[22:51:05 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[22:51:05 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[22:51:05 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[22:51:05 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[22:51:05 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[22:51:05 TRACE PolyamorySweet Kiss] Kissing audio path: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Polyamory Sweet\PolyamorySweetKiss\assets\kiss.wav
[22:51:05 TRACE Polyamory Sweet Love] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[22:51:05 TRACE SMAPI] PolyamorySweet Rooms loaded asset 'ApryllForever.PolyamorySweetRooms/dict'.
[22:51:05 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI) for Polyamory Sweet Love.
[22:51:05 TRACE Polyamory Sweet Wedding] PolyamorySweetLove API loaded
[22:51:05 TRACE UI Info Suite 2] Registered Sound: UIInfoSuite.sounds.LevelUp
[22:51:05 TRACE game] Signing into GalaxySDK
[22:51:05 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[22:51:05 TRACE game] Registered Data/Triggers action: Pathoschild.ContentPatcher_MigrateIds
[22:51:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[22:51:05 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[22:51:05 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack).
[22:51:05 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[22:51:05 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[22:51:05 TRACE Free Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[22:51:05 TRACE SMAPI] Free Love edited Strings/StringsFromCSFiles.
[22:51:05 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[22:51:05 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[22:51:05 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[22:51:05 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[22:51:05 TRACE SMAPI] Invalidated 5 asset names (Data/Characters, Data/Crops, Data/NPCGiftTastes, Data/Objects, Strings/StringsFromCSFiles).
Propagated 5 core assets (Data/Characters, Data/Crops, Data/NPCGiftTastes, Data/Objects, Strings/StringsFromCSFiles).
[22:51:06 TRACE game] Galaxy auth success
[22:51:06 TRACE game] Galaxy signed in
[22:51:06 TRACE game] Galaxy logged on
[22:51:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[22:51:06 TRACE Free Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[22:51:06 TRACE SMAPI] Free Love edited Strings/StringsFromCSFiles.
[22:51:06 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[22:51:06 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[22:51:06 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[22:51:06 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[22:51:06 TRACE game] Successfully set GOG Galaxy profile name.
[22:51:34 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task...
[22:51:34 TRACE SMAPI]    task complete.
[22:51:36 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[22:51:36 TRACE SpaceCore] Reinitializing serializers for 2 mod types...
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 36 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for Re 7290617713693915154
[22:51:41 TRACE Free Love] Checking for extra spouses in 36 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for Re 7290617713693915154
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 35 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for Rue 8610870891486250215
[22:51:41 TRACE Free Love] Checking for extra spouses in 35 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 29 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for Ruel 5738548191306772751
[22:51:41 TRACE Free Love] Checking for extra spouses in 29 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for Ruel 5738548191306772751
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Free Love] Checking for extra spouses in 33 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for [900] 2352870210257500058
[22:51:41 TRACE Polyamory Sweet Love] Checking for extra spouses in 28 friends
[22:51:41 TRACE Polyamory Sweet Love] reloaded 0 spouses for Spi -8514017338525452799
[22:51:41 TRACE Free Love] Checking for extra spouses in 28 friends
[22:51:41 TRACE Free Love] reloaded 0 spouses for Spi -8514017338525452799
[22:51:41 TRACE SMAPI]    task complete.
[22:51:45 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[22:51:45 TRACE SMAPI] Game loader synchronizing...
[22:51:45 TRACE game] getLoadEnumerator('LaVacaLula_350331514')
[22:51:46 TRACE game] regular stream detected...
[22:51:46 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
[22:51:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[22:51:49 TRACE Polyamory Sweet Love] Checking for extra spouses in 0 friends
[22:51:49 TRACE Polyamory Sweet Love] reloaded 0 spouses for  -4024237222733286376
[22:51:49 TRACE Free Love] Checking for extra spouses in 0 friends
[22:51:49 TRACE Free Love] reloaded 0 spouses for  -4024237222733286376
[22:51:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[22:51:50 TRACE SMAPI]    task complete.
[22:51:50 TRACE Polyamory Sweet Love] Checking for extra spouses in 34 friends
[22:51:50 TRACE Polyamory Sweet Love] reloaded 0 spouses for Fishiest 1445230440568796161
[22:51:50 TRACE Free Love] Checking for extra spouses in 34 friends
[22:51:50 TRACE Free Love] reloaded 0 spouses for Fishiest 1445230440568796161
[22:51:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[22:51:50 TRACE SMAPI] Invalidated 0 cache entries.
[22:51:50 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[22:51:50 TRACE SMAPI] Content Patcher edited Data/Locations.
[22:51:50 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[22:51:50 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[22:51:53 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[22:51:53 TRACE SpaceCore] Event: OnBlankSave
[22:51:53 TRACE SMAPI]    task complete.
[22:51:53 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[22:51:53 TRACE SMAPI]    task complete.
[22:51:53 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[22:51:54 TRACE Polyamory Sweet Love] can edit schedule for Alex
[22:51:54 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Alex.
[22:51:54 TRACE Polyamory Sweet Love] can edit schedule for Haley
[22:51:54 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Haley.
[22:51:54 TRACE Polyamory Sweet Love] can edit schedule for Emily
[22:51:54 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Emily.
[22:51:55 TRACE Polyamory Sweet Love] can edit schedule for Sam
[22:51:55 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Sam.
[22:51:55 TRACE Polyamory Sweet Love] can edit schedule for Abigail
[22:51:55 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Abigail.
[22:51:55 TRACE Polyamory Sweet Love] can edit schedule for Penny
[22:51:55 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Penny.
[22:51:55 TRACE Polyamory Sweet Love] can edit schedule for Harvey
[22:51:55 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Harvey.
[22:51:55 TRACE Polyamory Sweet Love] can edit schedule for Elliott
[22:51:55 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Elliott.
[22:51:55 TRACE Polyamory Sweet Love] can edit schedule for Maru
[22:51:55 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Maru.
[22:51:55 TRACE Polyamory Sweet Love] can edit schedule for Sebastian
[22:51:55 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Sebastian.
[22:51:56 TRACE Polyamory Sweet Love] can edit schedule for Shane
[22:51:56 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Shane.
[22:51:56 TRACE Polyamory Sweet Love] can edit schedule for Leah
[22:51:56 TRACE SMAPI] Polyamory Sweet Love edited Characters/schedules/Leah.
[22:51:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[22:51:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[22:51:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[22:51:56 TRACE SMAPI]    task complete.
[22:51:56 TRACE game] Starting server. Protocol version: 1.6.6
[22:51:56 TRACE game] Starting LAN server
[22:51:56 TRACE game] Starting Steam server
[22:51:56 TRACE game] Starting Galaxy server
[22:51:56 TRACE game] Creating lobby...
[22:51:56 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[22:51:57 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:11.2828730'
[22:51:57 TRACE SMAPI] Game loader done.
[22:51:57 TRACE game] Steam server successfully created lobby 109775242833739826
[22:51:57 TRACE game] Updated Galaxy server with Steam lobby info
[22:51:57 TRACE SMAPI] Free Love edited Data/animationDescriptions.
[22:51:57 TRACE SMAPI] Polyamory Sweet Love edited Data/animationDescriptions.
[22:51:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[22:51:58 TRACE SMAPI] Context: loaded save 'LaVacaLula_350331514', starting spring 12 Y3, locale set to . Main player with 1 player online.
[22:51:58 TRACE Free Love] Checking for extra spouses in 35 friends
[22:51:58 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[22:51:58 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[22:51:58 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[22:51:58 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[22:51:58 TRACE Polyamory Sweet Love] Making Robin datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Lewis datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Willy datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Marnie datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Clint datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Linus datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Pam datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Jodi datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Caroline datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Demetrius datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Wizard datable.
[22:51:58 TRACE Polyamory Sweet Love] Making George datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Gus datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Evelyn datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Pierre datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Dwarf datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Krobus datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Sandy datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Kent datable.
[22:51:58 TRACE Polyamory Sweet Love] Making MermaidLantana datable.
[22:51:58 TRACE Polyamory Sweet Love] Making Henchman datable.
[22:51:58 TRACE Polyamory Sweet Love] Checking for extra spouses in 35 friends
[22:51:58 TRACE Polyamory Sweet Love] reloaded 0 spouses for Rue 8610870891486250215
[22:51:58 TRACE SMAPI] Polyamory Sweet Wedding loaded asset 'ApryllForever.PolyamorySweetWedding/dictionary'.
[22:51:58 INFO  UI Info Suite 2] Setting up icon sheet
[22:51:58 TRACE Free Love] Checking for extra spouses in 35 friends
[22:51:58 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[22:51:58 TRACE Free Love] no spouses
[22:51:58 TRACE NPC Map Locations] Unknown locations: Custom_LantanaLagoon, LewisBasement
[22:51:58 TRACE Polyamory Sweet Love] Checking for extra spouses in 35 friends
[22:51:58 TRACE Polyamory Sweet Love] reloaded 0 spouses for Rue 8610870891486250215
[22:51:58 TRACE Polyamory Sweet Love] no spouses
[22:52:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/ApryllForever.CPPolyamorySweet/AineFlower' (for the '(CP) Polyamory Sweet!' content pack).
[22:52:03 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:52:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[22:52:03 TRACE game] Lobby entered: 129700924284461436
[22:55:49 TRACE game] 76561198858481088 connecting to server
[22:55:49 TRACE game] 76561198858481088 connected to server
[22:55:49 TRACE game] Sending available farmhands to connection ID SN_76561198858481088_3849069622
[22:55:58 TRACE SMAPI] Received context for farmhand 1445230440568796161 running SMAPI 4.0.8 with 16 mods.
[22:55:58 TRACE game] Server received farmhand request from 76561198858481088 for 1445230440568796161
[22:55:58 TRACE game] Approved request for farmhand 1445230440568796161
[22:55:58 TRACE game] Server accepted 76561198858481088 as farmhand 1445230440568796161
[22:55:58 TRACE SpaceCore] Event: ServerGotClient
[22:55:58 TRACE SpaceCore] Sending skill data to 1445230440568796161
[22:56:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[22:57:05 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:57:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[22:57:12 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[22:57:12 TRACE Lookup Anything] Showing ItemSubject::Vegetable::Taro Root.
[22:57:16 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[22:57:16 TRACE Lookup Anything] Showing ItemSubject::Other::River Jelly.
[22:57:34 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'.
[22:57:41 TRACE SpaceCore] Event: BeforeWarp
[22:57:41 TRACE game] Warping to Farm
[22:57:42 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the '(CP) Polyamory Sweet!' content pack).
[22:57:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:57:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[22:57:51 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:57:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[22:58:12 TRACE SpaceCore] Event: BeforeWarp
[22:58:12 TRACE game] Warping to Forest
[22:58:23 TRACE SpaceCore] Event: BeforeWarp
[22:58:23 TRACE game] Warping to Town
[22:58:33 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:58:33 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:00:29 TRACE SpaceCore] Event: BeforeWarp
[23:00:29 TRACE game] Warping to Beach
[23:01:14 TRACE game] 76561198858481088 disconnected from server
[23:01:14 TRACE SMAPI] Player quit: 1445230440568796161
[23:01:30 TRACE game] 76561198858481088 connecting to server
[23:01:31 TRACE game] 76561198858481088 connected to server
[23:01:31 TRACE game] Sending available farmhands to connection ID SN_76561198858481088_1510200047
[23:01:36 TRACE SMAPI] Received context for farmhand 1445230440568796161 running SMAPI 4.0.8 with 16 mods.
[23:01:36 TRACE game] Server received farmhand request from 76561198858481088 for 1445230440568796161
[23:01:36 TRACE game] Approved request for farmhand 1445230440568796161
[23:01:36 TRACE game] Server accepted 76561198858481088 as farmhand 1445230440568796161
[23:01:36 TRACE SpaceCore] Event: ServerGotClient
[23:01:36 TRACE SpaceCore] Sending skill data to 1445230440568796161
[23:04:30 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:04:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:07:51 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:07:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:08:20 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:20 TRACE Lookup Anything] Showing ItemSubject::Fish::Crimsonfish.
[23:08:21 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:21 TRACE Lookup Anything] Showing ItemSubject::Fish::Stonefish.
[23:08:22 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:22 TRACE Lookup Anything] Showing ItemSubject::Fish::Octopus.
[23:08:23 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:23 TRACE Lookup Anything] Showing ItemSubject::Fish::Lava Eel.
[23:08:24 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:24 TRACE Lookup Anything] Showing ItemSubject::Fish::Ice Pip.
[23:08:25 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:25 TRACE Lookup Anything] Showing ItemSubject::Fish::Sandfish.
[23:08:25 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:25 TRACE Lookup Anything] Showing ItemSubject::Fish::Legend.
[23:08:26 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:26 TRACE Lookup Anything] Showing ItemSubject::Fish::Scorpion Carp.
[23:08:27 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:27 TRACE Lookup Anything] Showing ItemSubject::Fish::Midnight Carp.
[23:08:28 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:28 TRACE Lookup Anything] Showing ItemSubject::Fish::Lobster.
[23:08:30 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:30 TRACE Lookup Anything] Showing ItemSubject::Fish::Lobster.
[23:08:34 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:34 TRACE Lookup Anything] Showing ItemSubject::Fish::Glacierfish.
[23:08:35 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:35 TRACE Lookup Anything] Showing ItemSubject::Other::Cave Jelly.
[23:08:36 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:36 TRACE Lookup Anything] Showing ItemSubject::Fish::Blue Discus.
[23:08:37 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... no target found.
[23:08:37 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:37 TRACE Lookup Anything] Showing ItemSubject::Fish::Lionfish.
[23:08:38 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:38 TRACE Lookup Anything] Showing ItemSubject::Fish::Stingray.
[23:08:40 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:40 TRACE Lookup Anything] Showing ItemSubject::Fish::Goby.
[23:08:42 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:08:42 TRACE Lookup Anything] Showing ItemSubject::Fish::Void Salmon.
[23:09:53 TRACE SpaceCore] Event: BeforeWarp
[23:09:53 TRACE game] Warping to Town
[23:10:09 TRACE SpaceCore] Event: BeforeWarp
[23:10:09 TRACE game] Warping to BusStop
[23:10:15 TRACE SpaceCore] Event: BeforeWarp
[23:10:15 TRACE game] Warping to Farm
[23:10:20 TRACE SpaceCore] Event: BeforeWarp
[23:10:20 TRACE game] Warping to FarmHouse
[23:10:33 TRACE SMAPI] Free Love edited Strings/Locations.
[23:10:33 TRACE SMAPI] Polyamory Sweet Love edited Strings/Locations.
[23:10:34 TRACE SMAPI] Synchronizing 'NewDay' task...
[23:10:37 TRACE SpaceCore] Event: ChooseNightlyFarmEvent
[23:10:37 TRACE Free Love] picking event
[23:10:37 TRACE Polyamory Sweet Love] picking event
[23:10:37 TRACE SpaceCore] Event: ShowNightEndMenus
[23:10:37 DEBUG SpaceCore] Doing skill menus
[23:10:37 TRACE SMAPI]    task complete.
[23:10:37 TRACE SMAPI] Context: before save.
[23:10:37 TRACE SpaceCore] Saving custom data
[23:11:00 TRACE game] SaveGame.Save() called.
[23:11:00 TRACE SMAPI] Synchronizing 'Save' task...
[23:11:00 TRACE game] Saving without compression...
[23:11:01 TRACE SMAPI]    task complete.
[23:11:01 TRACE game] SaveGame.Save() completed without exceptions.
[23:11:05 TRACE SMAPI] Context: after save, starting spring 13 Y3.
[23:11:05 TRACE Free Love] Checking for extra spouses in 35 friends
[23:11:05 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:11:05 TRACE Free Love] no spouses
[23:11:05 TRACE Polyamory Sweet Love] Checking for extra spouses in 35 friends
[23:11:05 TRACE Polyamory Sweet Love] reloaded 0 spouses for Rue 8610870891486250215
[23:11:05 TRACE Polyamory Sweet Love] no spouses
[23:11:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:11:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:11:17 TRACE SpaceCore] Event: BeforeWarp
[23:11:17 TRACE game] Warping to Farm
[23:11:20 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:11:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:11:23 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:11:23 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:11:25 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:11:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:11:41 TRACE SpaceCore] Event: BeforeWarp
[23:11:41 TRACE game] Warping to BusStop
[23:11:49 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the '(CP) Polyamory Sweet!' content pack).
[23:11:50 TRACE SpaceCore] Event: BeforeWarp
[23:11:50 TRACE game] Warping to Mine
[23:11:53 TRACE SpaceCore] Event: BeforeWarp
[23:11:53 TRACE game] Warping to UndergroundMine25
[23:11:55 TRACE SpaceCore] Event: BeforeWarp
[23:11:55 TRACE game] Warping to UndergroundMine30
[23:11:59 TRACE SpaceCore] Event: BeforeWarp
[23:11:59 TRACE game] Warping to UndergroundMine50
[23:12:02 TRACE SpaceCore] Event: BeforeWarp
[23:12:02 TRACE game] Warping to UndergroundMine20
[23:12:09 TRACE Lookup Anything] Received a lookup request... searching the world... no target found.
[23:12:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:12:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:12:34 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:12:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:13:59 TRACE SpaceCore] Event: BeforeWarp
[23:13:59 TRACE game] Warping to UndergroundMine40
[23:14:02 TRACE SpaceCore] Event: BeforeWarp
[23:14:02 TRACE game] Warping to UndergroundMine45
[23:14:04 TRACE SpaceCore] Event: BeforeWarp
[23:14:04 TRACE game] Warping to UndergroundMine50
[23:14:07 TRACE SpaceCore] Event: BeforeWarp
[23:14:07 TRACE game] Warping to UndergroundMine75
[23:14:09 TRACE SpaceCore] Event: BeforeWarp
[23:14:09 TRACE game] Warping to UndergroundMine70
[23:14:11 TRACE SpaceCore] Event: BeforeWarp
[23:14:11 TRACE game] Warping to UndergroundMine95
[23:14:13 TRACE SpaceCore] Event: BeforeWarp
[23:14:13 TRACE game] Warping to UndergroundMine90
[23:14:16 TRACE SpaceCore] Event: BeforeWarp
[23:14:16 TRACE game] Warping to UndergroundMine80
[23:14:18 TRACE SpaceCore] Event: BeforeWarp
[23:14:18 TRACE game] Warping to UndergroundMine60
[23:14:25 TRACE SpaceCore] Event: BeforeWarp
[23:14:25 TRACE game] Warping to Mine
[23:14:29 TRACE SpaceCore] Event: BeforeWarp
[23:14:29 TRACE game] Warping to Town
[23:14:35 TRACE SMAPI] Free Love edited Data/Shops.
[23:14:35 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops.
[23:14:35 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack).
[23:14:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'.
[23:18:06 TRACE SpaceCore] Event: OnEventFinished
[23:18:06 TRACE SpaceCore] Event: BeforeWarp
[23:18:06 TRACE game] Warping to Farm
[23:18:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:18:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:18:19 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:18:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:18:26 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:18:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:18:27 TRACE SpaceCore] Event: BeforeWarp
[23:18:27 TRACE game] Warping to FarmHouse
[23:18:30 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:18:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:18:39 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:18:39 TRACE Lookup Anything] Showing CharacterSubject::Villager::Claudio.
[23:18:47 TRACE SMAPI] Synchronizing 'NewDay' task...
[23:18:50 TRACE SpaceCore] Event: ChooseNightlyFarmEvent
[23:18:50 TRACE Free Love] picking event
[23:18:50 TRACE Polyamory Sweet Love] picking event
[23:18:50 TRACE SpaceCore] Event: ShowNightEndMenus
[23:18:50 DEBUG SpaceCore] Doing skill menus
[23:18:50 TRACE SMAPI]    task complete.
[23:18:50 TRACE SMAPI] Context: before save.
[23:18:50 TRACE SpaceCore] Saving custom data
[23:20:09 TRACE game] SaveGame.Save() called.
[23:20:09 TRACE SMAPI] Synchronizing 'Save' task...
[23:20:09 TRACE game] Saving without compression...
[23:20:09 TRACE SMAPI]    task complete.
[23:20:09 TRACE game] SaveGame.Save() completed without exceptions.
[23:20:13 TRACE SMAPI] Context: after save, starting spring 14 Y3.
[23:20:13 TRACE Free Love] Checking for extra spouses in 35 friends
[23:20:13 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:20:13 TRACE Free Love] no spouses
[23:20:13 TRACE Polyamory Sweet Love] Checking for extra spouses in 35 friends
[23:20:13 TRACE Polyamory Sweet Love] reloaded 0 spouses for Rue 8610870891486250215
[23:20:13 TRACE Polyamory Sweet Love] no spouses
[23:20:33 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:20:33 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:20:40 TRACE SpaceCore] Event: BeforeWarp
[23:20:40 TRACE game] Warping to Cellar
[23:20:45 TRACE SpaceCore] Event: BeforeWarp
[23:20:45 TRACE game] Warping to Farmhouse
[23:21:06 TRACE SpaceCore] Event: BeforeWarp
[23:21:06 TRACE game] Warping to Farm
[23:21:27 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:21:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:22:04 TRACE SpaceCore] Event: BeforeWarp
[23:22:04 TRACE game] Warping to BusStop
[23:22:10 TRACE SpaceCore] Event: BeforeWarp
[23:22:10 TRACE game] Warping to Town
[23:24:01 TRACE SpaceCore] Event: OnEventFinished
[23:24:01 TRACE SpaceCore] Event: BeforeWarp
[23:24:01 TRACE game] Warping to Town
[23:24:27 TRACE SpaceCore] Event: BeforeWarp
[23:24:27 TRACE game] Warping to AbandonedJojaMart
[23:24:36 TRACE SpaceCore] Event: BeforeWarp
[23:24:36 TRACE game] Warping to Town
[23:24:48 TRACE SpaceCore] Event: BeforeWarp
[23:24:48 TRACE game] Warping to Trailer_Big
[23:24:53 TRACE SpaceCore] Event: BeforeWarp
[23:24:53 TRACE game] Warping to Town
[23:24:59 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:24:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:25:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:25:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:25:10 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:25:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:25:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:25:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:25:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:25:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:25:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:25:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:25:22 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:25:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:25:35 TRACE SpaceCore] Event: BeforeWarp
[23:25:35 TRACE game] Warping to Mountain
[23:25:40 TRACE SpaceCore] Event: BeforeWarp
[23:25:40 TRACE game] Warping to ScienceHouse
[23:26:07 TRACE SpaceCore] Event: BeforeWarp
[23:26:07 TRACE game] Warping to Mountain
[23:26:10 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:26:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:26:18 TRACE SpaceCore] Event: BeforeWarp
[23:26:18 TRACE game] Warping to Town
[23:26:37 TRACE SpaceCore] Event: BeforeWarp
[23:26:37 TRACE game] Warping to BusStop
[23:26:43 TRACE SpaceCore] Event: BeforeWarp
[23:26:43 TRACE game] Warping to Farm
[23:26:50 TRACE SpaceCore] Event: BeforeWarp
[23:26:50 TRACE game] Warping to Cabinc1b03c8c-f7ee-449d-a694-d51629b29587
[23:27:06 TRACE SpaceCore] Event: BeforeWarp
[23:27:06 TRACE game] Warping to Farm
[23:27:12 TRACE SpaceCore] Event: BeforeWarp
[23:27:12 TRACE game] Warping to BusStop
[23:27:18 TRACE SpaceCore] Event: BeforeWarp
[23:27:18 TRACE game] Warping to Town
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:27 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE Free Love] Checking for extra spouses in 35 friends
[23:27:28 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: BeforeReceiveObject
[23:27:28 TRACE SpaceCore] Event: AfterGiftGiven
[23:27:31 TRACE Free Love] Checking for extra spouses in 35 friends
[23:27:31 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:27:32 TRACE Free Love] Checking for extra spouses in 35 friends
[23:27:32 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:27:32 TRACE PolyamorySweet Kiss] Rue hugging Haley
[23:27:32 TRACE PolyamorySweet Kiss] Rue hugging Haley
[23:27:47 TRACE SpaceCore] Event: BeforeWarp
[23:27:47 TRACE game] Warping to Mountain
[23:27:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:27:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:27:59 TRACE SpaceCore] Event: BeforeWarp
[23:27:59 TRACE game] Warping to Mine
[23:28:04 TRACE SpaceCore] Event: BeforeWarp
[23:28:04 TRACE game] Warping to UndergroundMine60
[23:28:44 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:28:44 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:29:14 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:29:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:30:30 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:30:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:30:36 TRACE SpaceCore] Event: BeforeWarp
[23:30:36 TRACE game] Warping to UndergroundMine80
[23:30:38 TRACE SpaceCore] Event: BeforeWarp
[23:30:38 TRACE game] Warping to UndergroundMine90
[23:30:40 TRACE SpaceCore] Event: BeforeWarp
[23:30:40 TRACE game] Warping to UndergroundMine100
[23:30:52 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:30:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:30:57 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:30:57 TRACE Lookup Anything] Showing ItemSubject::Other::Cave Jelly.
[23:33:56 TRACE SpaceCore] Event: BeforeWarp
[23:33:56 TRACE game] Warping to Mine
[23:33:59 TRACE SpaceCore] Event: BeforeWarp
[23:33:59 TRACE game] Warping to Town
[23:34:01 TRACE SpaceCore] Event: BeforeWarp
[23:34:01 TRACE game] Warping to BusStop
[23:34:19 TRACE SpaceCore] Event: BeforeWarp
[23:34:19 TRACE game] Warping to Farm
[23:34:24 TRACE SpaceCore] Event: BeforeWarp
[23:34:24 TRACE game] Warping to FarmHouse
[23:34:30 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:34:30 TRACE Lookup Anything] Showing CharacterSubject::Villager::Claudio.
[23:34:41 TRACE SMAPI] Synchronizing 'NewDay' task...
[23:34:44 TRACE SpaceCore] Event: ChooseNightlyFarmEvent
[23:34:44 TRACE Free Love] picking event
[23:34:44 TRACE Polyamory Sweet Love] picking event
[23:34:44 TRACE SpaceCore] Event: ShowNightEndMenus
[23:34:44 DEBUG SpaceCore] Doing skill menus
[23:34:44 TRACE SMAPI]    task complete.
[23:34:44 TRACE SMAPI] Context: before save.
[23:34:44 TRACE SpaceCore] Saving custom data
[23:34:58 TRACE game] SaveGame.Save() called.
[23:34:58 TRACE SMAPI] Synchronizing 'Save' task...
[23:34:58 TRACE game] Saving without compression...
[23:34:59 TRACE SMAPI]    task complete.
[23:34:59 TRACE game] SaveGame.Save() completed without exceptions.
[23:35:03 TRACE SMAPI] Context: after save, starting spring 15 Y3.
[23:35:03 TRACE Free Love] Checking for extra spouses in 35 friends
[23:35:03 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:35:03 TRACE Free Love] no spouses
[23:35:03 TRACE Polyamory Sweet Love] Checking for extra spouses in 35 friends
[23:35:03 TRACE Polyamory Sweet Love] reloaded 0 spouses for Rue 8610870891486250215
[23:35:03 TRACE Polyamory Sweet Love] no spouses
[23:35:05 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:35:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:35:09 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:35:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:35:15 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:35:15 TRACE Lookup Anything] Showing ItemSubject::Artisan Goods::Aged Roe.
[23:35:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:35:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:35:36 TRACE SpaceCore] Event: BeforeWarp
[23:35:36 TRACE game] Warping to Farm
[23:35:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:35:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:35:47 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:35:47 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:35:54 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:35:54 TRACE Lookup Anything] Showing ItemSubject::Fish::Eel.
[23:36:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:36:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:36:10 TRACE SpaceCore] Event: BeforeWarp
[23:36:10 TRACE game] Warping to Cabinc1b03c8c-f7ee-449d-a694-d51629b29587
[23:36:19 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:36:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:36:27 TRACE SpaceCore] Event: BeforeWarp
[23:36:27 TRACE game] Warping to Farm
[23:36:35 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:36:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:36:46 TRACE SpaceCore] Event: BeforeWarp
[23:36:46 TRACE game] Warping to FarmCave
[23:36:54 TRACE SpaceCore] Event: BeforeWarp
[23:36:54 TRACE game] Warping to Farm
[23:37:00 TRACE SpaceCore] Event: BeforeWarp
[23:37:00 TRACE game] Warping to Greenhouse
[23:37:02 TRACE SpaceCore] Event: BeforeWarp
[23:37:02 TRACE game] Warping to Farm
[23:37:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:37:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:37:14 TRACE SpaceCore] Event: BeforeWarp
[23:37:14 TRACE game] Warping to SlimeHutch5c1b079d-0c72-4c2d-82dd-e8b22055f0a8
[23:37:30 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:37:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:37:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:37:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:37:36 TRACE SpaceCore] Event: BeforeWarp
[23:37:36 TRACE game] Warping to Farm
[23:37:52 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:37:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:37:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:37:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:37:57 TRACE SpaceCore] Event: BeforeWarp
[23:37:57 TRACE game] Warping to FarmHouse
[23:38:04 TRACE SpaceCore] Event: BeforeWarp
[23:38:04 TRACE game] Warping to Cellar
[23:38:14 TRACE SpaceCore] Event: BeforeWarp
[23:38:14 TRACE game] Warping to Farmhouse
[23:38:27 TRACE SpaceCore] Event: BeforeWarp
[23:38:27 TRACE game] Warping to Farm
[23:38:37 TRACE Lookup Anything] Received a lookup request... searching the open 'ItemGrabMenu' menu...
[23:38:37 TRACE Lookup Anything] Showing ItemSubject::Mineral::Petrified Slime.
[23:38:47 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:38:47 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:38:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:38:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:38:51 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:38:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:38:53 TRACE SpaceCore] Event: BeforeWarp
[23:38:53 TRACE game] Warping to Cabinc1b03c8c-f7ee-449d-a694-d51629b29587
[23:38:54 TRACE SpaceCore] Event: BeforeWarp
[23:38:54 TRACE game] Warping to Farm
[23:39:08 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:39:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:39:17 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:39:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:39:19 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:39:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:39:24 TRACE SpaceCore] Event: BeforeWarp
[23:39:24 TRACE game] Warping to FarmHouse
[23:39:36 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:39:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:39:42 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:39:42 TRACE Lookup Anything] Showing ItemSubject::Forage::Ginger.
[23:39:44 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:39:44 TRACE Lookup Anything] Showing ItemSubject::Artisan Goods::Smoked.
[23:39:52 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:39:52 TRACE Lookup Anything] Showing ItemSubject::Fish::Lava Eel.
[23:39:53 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:39:53 TRACE Lookup Anything] Showing ItemSubject::Fish::Legend.
[23:39:54 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:39:54 TRACE Lookup Anything] Showing ItemSubject::Fish::Angler.
[23:40:00 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:40:00 TRACE Lookup Anything] Showing ItemSubject::Fish::Octopus.
[23:40:05 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:40:05 TRACE Lookup Anything] Showing ItemSubject::Fish::Eel.
[23:40:08 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:40:08 TRACE Lookup Anything] Showing ItemSubject::Fish::Stonefish.
[23:40:13 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:40:13 TRACE Lookup Anything] Showing ItemSubject::Fish::Stonefish.
[23:40:16 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:40:16 TRACE Lookup Anything] Showing ItemSubject::Fish::Crimsonfish.
[23:40:19 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:40:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:40:24 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:40:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:40:56 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:40:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:41:14 TRACE SpaceCore] Event: BeforeWarp
[23:41:14 TRACE game] Warping to Farm
[23:41:19 TRACE SpaceCore] Event: BeforeWarp
[23:41:19 TRACE game] Warping to BusStop
[23:41:25 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:41:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:41:28 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:41:28 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[23:41:37 TRACE SpaceCore] Event: BeforeWarp
[23:41:37 TRACE game] Warping to DesertFestival
[23:42:17 TRACE SpaceCore] Event: OnItemEaten
[23:42:19 TRACE Free Love] Checking for extra spouses in 35 friends
[23:42:19 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:42:21 TRACE Free Love] Checking for extra spouses in 35 friends
[23:42:21 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:42:48 TRACE Free Love] Checking for extra spouses in 35 friends
[23:42:48 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:42:53 TRACE Free Love] Checking for extra spouses in 35 friends
[23:42:53 TRACE Free Love] reloaded 0 spouses for Rue 8610870891486250215
[23:43:21 TRACE SpaceCore] Event: OnEventFinished
[23:43:21 TRACE SpaceCore] Event: BeforeWarp
[23:43:21 TRACE game] Warping to DesertFestival
[23:43:21 ERROR SMAPI] An error occurred in the game's draw loop: ObjectDisposedException: Cannot access a disposed object.
Object name: 'ContentManager'.
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 231
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at StardewValley.FarmerRenderer.textureChanged() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 317
   at StardewValley.FarmerRenderer.executeRecolorActions(Farmer farmer) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 200
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 958
   at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 5988
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16695
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16811
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Desert.cs:line 563
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DesertFestival.cs:line 2072
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15634
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15248
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[23:43:21 TRACE SMAPI] Recovering sprite batch from error...
[23:43:21 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:21 TRACE SMAPI] Recovering sprite batch from error...
[23:43:21 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:21 TRACE SMAPI] Recovering sprite batch from error...
[23:43:21 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:21 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 TRACE SMAPI] Recovering sprite batch from error...
[23:43:22 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:43:22 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
view parsed log | download