SMAPI log parser
Log info
Stardew Valley: | 1.6.14 build 24317 on Microsoft Windows 11 Home |
---|---|
SMAPI: | 4.1.7 |
Folder: | C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e |
Log started: | 2024-11-24 04:47 UTC ({{localTimeStarted}} your time) |
game 1.6.14 build 24317 | 61 errors | ||
SMAPI 4.1.7 | Pathoschild | 63 errors | |
Better Ranching 2.0.5 | Urbanyeti | no errors | |
CJB Show Item Sell Price 1.10.1 | CJBok and Pathoschild | no errors | |
Console Commands 4.1.7 | SMAPI | no errors | |
Content Patcher 2.4.4
+ Elle's Cuter Cats 1.0.0
(+ 4 content packs)
+ Elle's Cuter Dogs 1.0.1 + Elle's Seasonal Buildings 1.3.5 + Stardew Valley Expanded 1.15.6 |
Pathoschild
+ Elle/Junimods
+ Elle/Junimods + Elle/Junimods + FlashShifter |
no errors | |
DynamicNightTime 1.3.16-beta | Sakorona | no errors | |
Farm Type Manager 1.24.0
+ Stardew Valley Expanded Farm Type Manager 1.15.6
(+ 1 content packs)
|
Esca
+ FlashShifter
|
no errors | |
Fashion Sense 7.0.1
+ (FS) Cafe Clothes 1.0.0
(+ 4 content packs)
+ (FS) Matcha Cafe Clothes 1.0.0 + Hachio's Hairstyles 1.0.0 + Witchy Rustic Looks 1.0.0 |
PeacefulEnd
+ sugarmaples
+ sugarmaples + Hachio and mushroomhash + Alexilyn |
no errors | |
Save Backup 4.1.7 | SMAPI | no errors | |
Simple Crop Label 6.0.2 | TheMusketeer | no errors | |
Stardew Valley Expanded Code 1.15.6 | FlashShifter, Esca, super-aardvark, and kittycatcasey | no errors |
[21:47:06 INFO SMAPI] SMAPI 4.1.7 with Stardew Valley 1.6.14 build 24317 on Microsoft Windows 11 Home [21:47:06 INFO SMAPI] Mods go here: C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Mods [21:47:06 TRACE SMAPI] Log started at 2024-11-24T04:47:06 UTC [21:47:09 ERROR SMAPI] The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io. [21:47:09 ERROR SMAPI] If you ask for help, make sure to share your SMAPI log: https://smapi.io/log. [21:47:09 INFO SMAPI] Press any key to delete the crash data and continue playing. [21:47:16 DEBUG SMAPI] Waiting for game to launch... [21:47:17 DEBUG SMAPI] Loading mod metadata... [21:47:17 DEBUG SMAPI] Loading mods... [21:47:17 TRACE SMAPI] Better Ranching (from Mods\BetterRanching\BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)... [21:47:17 TRACE SMAPI] CJB Show Item Sell Price (from Mods\CJBShowItemSellPrice\CJBShowItemSellPrice.dll, ID: CJBok.ShowItemSellPrice, assembly version: 1.10.1)... [21:47:17 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.7)... [21:47:17 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.4.4)... [21:47:17 TRACE SMAPI] DynamicNightTime (from Mods\DynamicNightTime\DynamicNightTime.dll, ID: knakamura.dynamicnighttime, assembly version: 1.3.16)... [21:47:17 TRACE SMAPI] Detected game patcher in assembly DynamicNightTime.dll. [21:47:17 TRACE SMAPI] Detected direct console access (System.Console type) in assembly DynamicNightTime.dll. [21:47:17 TRACE SMAPI] Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)... [21:47:17 TRACE SMAPI] Detected game patcher in assembly FarmTypeManager.dll. [21:47:17 TRACE SMAPI] Fashion Sense (from Mods\FashionSense\FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 7.0.1)... [21:47:17 TRACE SMAPI] Detected game patcher in assembly FashionSense.dll. [21:47:17 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.7)... [21:47:17 TRACE SMAPI] Simple Crop Label (from Mods\SimpleCropLabel\SimpleCropLabel.dll, ID: SimpleCropLabel, assembly version: 0.0.0)... [21:47:17 TRACE SMAPI] Stardew Valley Expanded Code (from Mods\Stardew Valley Expanded\Stardew Valley Expanded Code\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)... [21:47:18 TRACE SMAPI] Detected game patcher in assembly StardewValleyExpanded.dll. [21:47:18 TRACE SMAPI] Stardew Valley Expanded Farm Type Manager (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]... [21:47:18 TRACE SMAPI] Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]... [21:47:18 TRACE SMAPI] Elle's Cuter Cats (from Mods\[CP] Elle's Cuter Cats, ID: Elle.CuterCats) [content pack]... [21:47:18 TRACE SMAPI] Elle's Cuter Dogs (from Mods\[CP] Elle's Cuter Dogs, ID: Elle.CuterDogs) [content pack]... [21:47:18 TRACE SMAPI] Elle's Seasonal Buildings (from Mods\[CP] Elle's Seasonal Buildings, ID: Elle.SeasonalBuildings) [content pack]... [21:47:18 TRACE SMAPI] Hachio's Hairstyles (from Mods\[FS] Hachio Hairstyles, ID: mushhach.FashionSense.Hair) [content pack]... [21:47:18 TRACE SMAPI] (FS) Matcha Cafe Clothes (from Mods\[FS] Matcha Cafe Clothes, ID: sugarmaples.FSmatchaClothes) [content pack]... [21:47:18 TRACE SMAPI] (FS) Cafe Clothes (from Mods\[FS] Sugarmaple's Cafe Clothes, ID: sugarmaples.FScafeClothes) [content pack]... [21:47:18 TRACE SMAPI] Witchy Rustic Looks (from Mods\[FS] Witchy Rustic Looks, ID: Alexilyn.WitchyRusticLooks) [content pack]... [21:47:18 INFO SMAPI] Loaded 10 mods: [21:47:18 INFO SMAPI] Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted. [21:47:18 INFO SMAPI] CJB Show Item Sell Price 1.10.1 by CJBok and Pathoschild | Show item sell price in your inventory! [21:47:18 INFO SMAPI] Console Commands 4.1.7 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [21:47:18 INFO SMAPI] Content Patcher 2.4.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [21:47:18 INFO SMAPI] DynamicNightTime 1.3.16-beta by Sakorona | Sets the night time dynamically. [21:47:18 INFO SMAPI] Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [21:47:18 INFO SMAPI] Fashion Sense 7.0.1 by PeacefulEnd | Framework which adds hair animation and more into Stardew Valley. [21:47:18 INFO SMAPI] Save Backup 4.1.7 by SMAPI | Automatically backs up all your saves once per day into its folder. [21:47:18 INFO SMAPI] Simple Crop Label 6.0.2 by TheMusketeer | Identify crops and trees on farm [21:47:18 INFO SMAPI] Stardew Valley Expanded Code 1.15.6 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game [21:47:18 INFO SMAPI] Loaded 9 content packs: [21:47:18 INFO SMAPI] (FS) Cafe Clothes 1.0.0 by sugarmaples | for Fashion Sense | Cute cafe item themed clothes for Fashion Sense! [21:47:18 INFO SMAPI] (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples | for Fashion Sense | Matcha cafe themed clothes for Fashion Sense! [21:47:18 INFO SMAPI] Elle's Cuter Cats 1.0.0 by Elle/Junimods | for Content Patcher | Adds new skins/breeds for your cats! [21:47:18 INFO SMAPI] Elle's Cuter Dogs 1.0.1 by Elle/Junimods | for Content Patcher | Adds new skins/breeds for your dogs! [21:47:18 INFO SMAPI] Elle's Seasonal Buildings 1.3.5 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season! [21:47:18 INFO SMAPI] Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash | for Fashion Sense | Fashion Sense port of Hachio's hairstyles!. [21:47:18 INFO SMAPI] Stardew Valley Expanded 1.15.6 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley. [21:47:18 INFO SMAPI] Stardew Valley Expanded Farm Type Manager 1.15.6 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE! [21:47:18 INFO SMAPI] Witchy Rustic Looks 1.0.0 by Alexilyn | for Fashion Sense | Some victorian and rustic Witch looks for Fashion Sence [21:47:18 INFO SMAPI] Patched game code [21:47:18 INFO SMAPI] -------------------------------------------------- [21:47:18 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [21:47:18 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [21:47:18 INFO SMAPI] - DynamicNightTime [21:47:18 INFO SMAPI] - Farm Type Manager [21:47:18 INFO SMAPI] - Fashion Sense [21:47:18 INFO SMAPI] - Stardew Valley Expanded Code [21:47:18 TRACE SMAPI] Direct console access [21:47:18 TRACE SMAPI] -------------------------------------------------- [21:47:18 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not [21:47:18 TRACE SMAPI] be logged by SMAPI. [21:47:18 TRACE SMAPI] - DynamicNightTime [21:47:18 DEBUG SMAPI] No update keys [21:47:18 DEBUG SMAPI] -------------------------------------------------- [21:47:18 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [21:47:18 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [21:47:18 DEBUG SMAPI] - (FS) Cafe Clothes [21:47:18 DEBUG SMAPI] - (FS) Matcha Cafe Clothes [21:47:18 DEBUG SMAPI] Launching mods... [21:47:18 TRACE SMAPI] Found mod-provided API (BetterRanching.BetterRanchingApi). [21:47:18 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [21:47:18 TRACE DynamicNightTime] Postfixing Game1.getStartingToGetDarkTime with a postfix method [21:47:18 TRACE DynamicNightTime] Postfixing Game1.getTrulyDarkTime with postfix method [21:47:18 TRACE DynamicNightTime] Postfixing Gam1.isDarkOut with postfix method [21:47:18 TRACE DynamicNightTime] Postfixing Game1.UpdateGameClock with HarmonyMethod[declaringType=, methodName=, methodType=, argumentTypes=, priority=-1, before=, after=, reversePatchType=, debug=, nonVirtualDelegate=False] [21:47:18 TRACE SMAPI] Found mod-provided API (DynamicNightTime.DynamicNightAPI). [21:47:18 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)". [21:47:18 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster". [21:47:18 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition". [21:47:18 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer". [21:47:18 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer". [21:47:18 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster". [21:47:18 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()". [21:47:18 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)". [21:47:18 TRACE SMAPI] Found mod-provided API (FashionSense.Framework.Interfaces.API.Api). [21:47:18 TRACE Save Backup] Already backed up today. [21:47:18 INFO Stardew Valley Expanded Code] Starting Installation Checker... [21:47:18 INFO Stardew Valley Expanded Code] (Installation Checker provided by shekurika and moe) [21:47:18 TRACE Stardew Valley Expanded Code] Number of dependencies to check: 5 [21:47:18 TRACE Stardew Valley Expanded Code] InstallationChecker checking SMAPI... [21:47:18 TRACE Stardew Valley Expanded Code] SMAPI is loaded and up to date. [21:47:18 TRACE Stardew Valley Expanded Code] InstallationChecker checking Content Patcher... [21:47:18 TRACE Stardew Valley Expanded Code] Content Patcher is loaded and up to date. [21:47:18 TRACE Stardew Valley Expanded Code] InstallationChecker checking Farm Type Manager (FTM)... [21:47:18 TRACE Stardew Valley Expanded Code] Farm Type Manager (FTM) is loaded and up to date. [21:47:18 TRACE Stardew Valley Expanded Code] InstallationChecker checking [CP] Stardew Valley Expanded... [21:47:18 TRACE Stardew Valley Expanded Code] [CP] Stardew Valley Expanded is loaded and up to date. [21:47:18 TRACE Stardew Valley Expanded Code] InstallationChecker checking [FTM] Stardew Valley Expanded... [21:47:18 TRACE Stardew Valley Expanded Code] [FTM] Stardew Valley Expanded is loaded and up to date. [21:47:18 TRACE Stardew Valley Expanded Code] Number of missing mods: 0 [21:47:18 TRACE Stardew Valley Expanded Code] Number of out of date mods: 0 [21:47:18 INFO Stardew Valley Expanded Code] Installation check completed. Everything seems fine! [21:47:18 TRACE Stardew Valley Expanded Code] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control. [21:47:18 TRACE game] Registered event command: SVE_BadlandsDeath [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony Patch: HarmonyPatch_Mountain [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()". [21:47:18 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)". [21:47:19 DEBUG SMAPI] Mods loaded and ready! [21:47:19 TRACE SMAPI] Checking for known software conflicts... [21:47:19 TRACE SMAPI] None found! [21:47:19 TRACE SMAPI] Checking for updates... [21:47:19 TRACE SMAPI] Fashion Sense edited Data/Pants. [21:47:19 TRACE SMAPI] Fashion Sense edited Data/Shirts. [21:47:19 TRACE SMAPI] Fashion Sense edited Data/Boots. [21:47:19 TRACE SMAPI] Fashion Sense edited Data/hats. [21:47:19 TRACE SMAPI] SMAPI okay. [21:47:19 TRACE SMAPI] Checking for updates to 17 mods... [21:47:19 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [21:47:19 TRACE SMAPI] Got update-check errors for some mods: Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Code: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID. [21:47:19 TRACE SMAPI] All mods up to date. [21:47:19 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 [21:47:19 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [21:47:19 DEBUG DynamicNightTime] Didn't find mod Lunar Disturbances; you can optionally install it for extra features! [21:47:19 TRACE Farm Type Manager] Optional API not found: Generic Mod Config Menu (GMCM). [21:47:19 TRACE Farm Type Manager] API not found: Expanded Preconditions Utility (EPU). [21:47:19 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA). [21:47:19 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:47:19 TRACE Farm Type Manager] API found: Content Patcher (CP). [21:47:19 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF). [21:47:19 TRACE Farm Type Manager] Optional API not found: Item Extensions. [21:47:19 TRACE Fashion Sense] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [21:47:19 DEBUG Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher. [21:47:19 TRACE SMAPI] Fashion Sense created dynamic content pack 'FS - Local Pack' (unique ID: PeacefulEnd.FashionSense.LocalPack, path: FashionSense\Framework\Assets\Local Pack). [21:47:19 DEBUG Fashion Sense] Loading data from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 TRACE Fashion Sense] Loading hairstyles from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [21:47:19 TRACE Fashion Sense] Loading accessories from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 TRACE Fashion Sense] No Accessories folder found for the content pack Hachio's Hairstyles [21:47:19 TRACE Fashion Sense] Loading hats from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 TRACE Fashion Sense] No Hats folder found for the content pack Hachio's Hairstyles [21:47:19 TRACE Fashion Sense] Loading shirts from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 TRACE Fashion Sense] No Shirts folder found for the content pack Hachio's Hairstyles [21:47:19 TRACE Fashion Sense] Loading pants from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 TRACE Fashion Sense] No Pants folder found for the content pack Hachio's Hairstyles [21:47:19 TRACE Fashion Sense] Loading sleeves from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 TRACE Fashion Sense] No Sleeves folder found for the content pack Hachio's Hairstyles [21:47:19 TRACE Fashion Sense] Loading shoes from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 TRACE Fashion Sense] No Shoes folder found for the content pack Hachio's Hairstyles [21:47:19 TRACE Fashion Sense] Loading bodies from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 TRACE Fashion Sense] No Bodies folder found for the content pack Hachio's Hairstyles [21:47:19 TRACE Fashion Sense] Loading outfit presets from pack: Hachio's Hairstyles 1.0.0 by Hachio and mushroomhash [21:47:19 DEBUG Fashion Sense] Loading data from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] Loading hairstyles from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) Matcha Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading accessories from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) Matcha Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading hats from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [21:47:19 TRACE Fashion Sense] Loading shirts from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] Loading pants from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] Loading sleeves from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) Matcha Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading shoes from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) Matcha Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading bodies from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) Matcha Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading outfit presets from pack: (FS) Matcha Cafe Clothes 1.0.0 by sugarmaples [21:47:19 DEBUG Fashion Sense] Loading data from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] Loading hairstyles from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading accessories from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading hats from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Hats folder found for the content pack (FS) Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading shirts from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] Loading pants from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] Loading sleeves from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading shoes from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading bodies from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) Cafe Clothes [21:47:19 TRACE Fashion Sense] Loading outfit presets from pack: (FS) Cafe Clothes 1.0.0 by sugarmaples [21:47:19 DEBUG Fashion Sense] Loading data from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 TRACE Fashion Sense] Loading hairstyles from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 TRACE Fashion Sense] No Hairs folder found for the content pack Witchy Rustic Looks [21:47:19 TRACE Fashion Sense] Loading accessories from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [21:47:19 TRACE Fashion Sense] Loading hats from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [21:47:19 TRACE Fashion Sense] Loading shirts from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [21:47:19 TRACE Fashion Sense] Loading pants from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [21:47:19 TRACE Fashion Sense] Loading sleeves from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 TRACE Fashion Sense] No Sleeves folder found for the content pack Witchy Rustic Looks [21:47:19 TRACE Fashion Sense] Loading shoes from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 TRACE Fashion Sense] No Shoes folder found for the content pack Witchy Rustic Looks [21:47:19 TRACE Fashion Sense] Loading bodies from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 TRACE Fashion Sense] No Bodies folder found for the content pack Witchy Rustic Looks [21:47:19 TRACE Fashion Sense] Loading outfit presets from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [21:47:19 DEBUG Fashion Sense] Loading data from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:19 TRACE Fashion Sense] Loading hairstyles from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:19 TRACE Fashion Sense] No Hairs folder found for the content pack FS - Local Pack [21:47:19 TRACE Fashion Sense] Loading accessories from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:19 TRACE Fashion Sense] No Accessories folder found for the content pack FS - Local Pack [21:47:19 TRACE Fashion Sense] Loading hats from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:19 TRACE Fashion Sense] No Hats folder found for the content pack FS - Local Pack [21:47:19 TRACE Fashion Sense] Loading shirts from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:19 TRACE Fashion Sense] No Shirts folder found for the content pack FS - Local Pack [21:47:19 TRACE Fashion Sense] Loading pants from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:19 TRACE Fashion Sense] No Pants folder found for the content pack FS - Local Pack [21:47:19 TRACE Fashion Sense] Loading sleeves from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [21:47:19 TRACE Fashion Sense] Loading shoes from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:19 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [21:47:20 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [21:47:20 TRACE Fashion Sense] Loading bodies from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:20 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [21:47:20 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [21:47:20 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [21:47:20 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [21:47:20 TRACE Fashion Sense] Loading outfit presets from pack: FS - Local Pack 7.0.1 by PeacefulEnd [21:47:20 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters. [21:47:20 TRACE Content Patcher] Fashion Sense added a custom token with prefix 'PeacefulEnd.FashionSense/': Appearance. [21:47:20 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'. [21:47:22 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:47:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/Locations. [21:47:22 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Elle's Cuter Cats' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Elle's Cuter Dogs' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Invalidated 21 asset names (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Weapons, LooseSprites/Cursors, Strings/StringsFromCSFiles, TileSheets/Craftables). Propagated 21 core assets (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Weapons, LooseSprites/Cursors, Strings/StringsFromCSFiles, TileSheets/Craftables). [21:47:22 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'. [21:47:22 TRACE SMAPI] Content Patcher edited Data/Locations. [21:47:22 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [21:47:22 TRACE SMAPI] Invalidated 1 asset names (Data/Locations). Propagated 1 core assets (Data/Locations). [21:47:23 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:180 Width:1280 Height:720} [21:47:23 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [21:47:25 TRACE game] Galaxy auth success [21:47:25 TRACE game] Galaxy signed in [21:47:25 TRACE game] Galaxy logged on [21:48:12 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [21:48:12 TRACE SMAPI] task complete. [21:48:13 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack). [21:48:13 TRACE SMAPI] Synchronizing 'Find Save Games' task... [21:48:14 TRACE SMAPI] task complete. [21:48:38 TRACE game] Starting client. Protocol version: 1.6.14 [21:48:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1920 Height:1009} [21:48:45 TRACE game] Lobby entered: 130187886965355444 [21:48:45 TRACE game] Connected to server 130187886965355444 [21:48:45 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack). [21:48:45 TRACE SMAPI] Fashion Sense edited Data/Boots. [21:48:45 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [21:48:51 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack). [21:48:51 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack). [21:48:51 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [21:48:51 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [21:48:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [21:48:53 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [21:48:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack). [21:48:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [21:48:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [21:48:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [21:48:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [21:48:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack). [21:48:59 TRACE game] sendPlayerIntroduction 199099962131823675 [21:48:59 TRACE game] Local user ID: 2535432334714315 [21:48:59 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [21:48:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1920 Height:1009} [21:48:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1920 Height:1009} [21:48:59 TRACE SMAPI] Received context for host 5606425003279370075 running SMAPI 4.1.6 with 25 mods. [21:48:59 TRACE SMAPI] Received context for farmhand -9002308764022432472 running SMAPI 4.1.7 with 22 mods. [21:48:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCats/RagdollSilver' (for the 'Elle's Cuter Cats' content pack). [21:48:59 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [21:49:00 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE game] Update MPA [21:49:00 TRACE game] Local user ID: 2535432334714315 [21:49:00 TRACE game] Updating activity. Player count is: 2/8 [21:49:00 TRACE SMAPI] Synchronizing 'ClientOptions_Load' task... [21:49:00 TRACE SMAPI] task complete. [21:49:00 TRACE game] Update MPA [21:49:00 TRACE game] Local user ID: 2535432334714315 [21:49:00 TRACE game] Updating activity. Player count is: 3/8 [21:49:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1920 Height:1009} [21:49:00 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:49:00 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [21:49:00 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack). [21:49:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE SMAPI] Invalidated 19 asset names (Data/MoviesReactions, Maps/ArchaeologyHouse, Maps/Custom_CastleVillageOutpost, Maps/Custom_EnchantedGrove, Maps/Custom_ForbiddenMaze, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Custom_JojaEmporium, Maps/Forest, Maps/MovieTheater, Maps/Railroad, Maps/spring_outdoorsTileSheet, Maps/spring_town, Maps/Town, Maps/WizardHouse, Strings/StringsFromCSFiles, TileSheets/ChairTiles). Propagated 19 core assets (Data/MoviesReactions, Maps/ArchaeologyHouse, Maps/Custom_CastleVillageOutpost, Maps/Custom_EnchantedGrove, Maps/Custom_ForbiddenMaze, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Custom_JojaEmporium, Maps/Forest, Maps/MovieTheater, Maps/Railroad, Maps/spring_outdoorsTileSheet, Maps/spring_town, Maps/Town, Maps/WizardHouse, Strings/StringsFromCSFiles, TileSheets/ChairTiles). [21:49:01 TRACE game] Activity updated. [21:49:01 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice]. [21:49:01 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [21:49:01 TRACE game] Activity updated. [21:49:01 TRACE SMAPI] Context: loaded save '_392093722', starting spring 8 Y1, locale set to . Farmhand with 3 players online. [21:49:02 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AppearanceData'. [21:49:02 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AccessoryData'. [21:49:02 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HatData'. [21:49:02 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HairData'. [21:49:02 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShirtData'. [21:49:02 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/SleevesData'. [21:49:02 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/PantsData'. [21:49:02 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShoesData'. [21:49:02 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/BodyData'. [21:49:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack). [21:49:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:23 Width:1920 Height:1009} [21:49:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack). [21:49:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack). [21:49:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack). [21:49:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack). [21:49:05 TRACE game] Warping to Farm [21:49:06 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [21:49:06 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Elle's Seasonal Buildings' content pack). [21:49:06 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin (for the 'Elle's Seasonal Buildings' content pack). [21:49:06 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [21:49:06 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack). [21:49:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [21:49:06 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [21:49:06 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [21:49:09 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Elle's Seasonal Buildings' content pack). [21:49:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack). [21:49:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack). [21:49:18 TRACE SMAPI] Content Patcher edited Buildings/Log Cabin (for the 'Elle's Seasonal Buildings' content pack). [21:49:18 TRACE SMAPI] Content Patcher edited Buildings/Log Cabin_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [21:49:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack). [21:49:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack). [21:49:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack). [21:49:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [21:49:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack). [21:49:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack). [21:49:32 TRACE SMAPI] Content Patcher edited Buildings/Stone Cabin (for the 'Elle's Seasonal Buildings' content pack). [21:49:32 TRACE SMAPI] Content Patcher edited Buildings/Stone Cabin_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [21:49:33 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber Crop' (for the 'Stardew Valley Expanded' content pack). [21:49:34 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack). [21:49:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack). [21:49:34 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack). [21:49:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [21:49:34 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack). [21:49:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack). [21:49:34 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack). [21:49:34 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack). [21:49:34 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [21:49:34 TRACE SMAPI] Content Patcher edited Buildings/Mailbox (for the 'Elle's Seasonal Buildings' content pack). [21:49:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack). [21:49:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack). [21:49:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack). [21:49:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack). [21:49:41 TRACE game] Warping to BusStop [21:49:42 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack). [21:49:42 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Birch_Tree' (for the 'Stardew Valley Expanded' content pack). [21:49:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:49:42 TRACE SMAPI] Invalidated 0 cache entries. [21:49:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack). [21:49:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack). [21:49:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack). [21:49:49 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack). [21:49:49 TRACE game] Warping to Town [21:49:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [21:49:50 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [21:49:50 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack). [21:49:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [21:49:50 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [21:49:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack). [21:49:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [21:49:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack). [21:50:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack). [21:50:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack). [21:50:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack). [21:50:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack). [21:50:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack). [21:50:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Dusty' (for the 'Stardew Valley Expanded' content pack). [21:50:13 TRACE SMAPI] Content Patcher edited Strings/StringsFromMaps (for the 'Stardew Valley Expanded' content pack). [21:50:17 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack). [21:50:17 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack). [21:50:17 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack). [21:50:20 WARN game] NPC Satoru can't load portraits from 'Portraits/Satoru': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Portraits\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Portraits\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:20 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:20 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 TRACE SMAPI] Recovering sprite batch from error... [21:50:21 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5866 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4093 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093 [21:50:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb'. File name: 'C:\Program Files\WindowsApps\ConcernedApe.StardewValleyPC_1.6.60014.0_x64__0c8vynj4cqe4e\Content\Characters\Satoru.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5797 at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16962 at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17091 at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [21:50:21 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.view parsed log | download