SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 11 Home
SMAPI: 4.1.10
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2025-02-19 18:14 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 no errors
SMAPI 4.1.10 Pathoschild 105 errors
AntiSocial NPCs 1.0.6 Super Aardvark no errors
AutoAnimalDoors 4.2.0 Aaron Taggart no errors
Better Junimos 3.1.0 hawkfalcon,ceruleandeep no errors
Calcifer 0.1.0 sophie no errors
Console Commands 4.1.10 SMAPI no errors
Content Patcher 2.5.3
+ (CP) Date Night 1.3.6
+ (CP) H&W Decorative Plants Furniture Set 1.0.0
+ (CP) Hardware Store 1.0.1
+ (CP) Italian Countryside Farmhouse 1.0.0
+ Aimon's More Lively Farm Cave 1.0.1
+ Aimon's Small Forest Farm - Custom Farm 1.0.3
+ Aimon's Small Swamp Farm 1.0.0
+ Alvadeas Tilesheet 2.2.1
+ Basic Floors 1.0.0
+ Basic Wallpapers 1.0.0
+ Battery Robot 1.2.0
+ Better Water 1.0.7
+ Canon-Friendly Dialogue Expansion 2.3.1
+ Cozy Chocolate Kitchen 1.0.1
+ Cute Krobus 1.0.0
+ DaisyNiko's Tilesheets 1.9.1
+ Earthy Interiors 1.1.0
+ Earthy Recolour 1.4.3
+ Elle's New Barn Animals 1.1.3
+ Elle's Seasonal Buildings 1.3.5
+ Elle's Town Animals 1.4.2
+ Goose 1.0.0
+ Immersive Spouses 0.5.0
+ ImprovedHorses 1.1.0
+ Italian Countryside Buildings 1.0.0
+ Marnie's Auto-Petter 1.0.0
+ No More Bowlegs 1.1.0
+ PC's Rattan Furniture 1.0.0
+ Pet Facelift 1.1.1
+ SeaSea's Doghouse Recolour 1.0.0
+ Vanilla Tweaks 1.1.0
+ Vanilla Tweaks - Farming 1.0.4
(+ 32 content packs)
Pathoschild
+ SUPERT
+ HimeTarts and wildflourmods
+ Stuyk
+ Latteholn
+ Aimon111
+ Aimon111
+ Aimon111
+ Alvadea
+ orangeblossom
+ orangeblossom
+ Zexu2K
+ Neopffe
+ gizzymo (dialogue), paradigmnomad (coding)
+ skellady
+ iamwilly1998
+ DaisyNiko
+ DaisyNiko
+ DaisyNiko
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ birdb
+ someguy363
+ Gweniaczek
+ Latteholn
+ Blue Ostrich
+ Chrysanthe
+ PlatinumCats
+ siamece
+ Gweniaczek
+ Tai, Lani & Airyn
+ Tai & Airyn
no errors
Custom NPC Exclusions 1.6.0 Esca no errors
Dynamic Reflections 2.0.2 PeacefulEnd 1 error
Event Repeater 6.5.8 MissCoriel no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
Gift Taste Helper Continued x2 1.2.1 JoXW, Isi0, tstaples (aka catman) no errors
GMCM Options 1.6.0 Jamie Taylor no errors
Heelies 0.4.0 fakemonster no errors
LadderLocator 1.5.2 ChaosEnergy no errors
Like A Duck To Water 0.4.5 aedenthorn no errors
Mail Framework Mod 1.16.0 Digus no errors
NPC Map Locations 3.1.0 Bouhm no errors
Portraiture 1.12.1-alpha.20240304 Platonymous no errors
PyTK Lite 1.24.0 Platonymous no errors
SAAT.API 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
Save Backup 4.1.10 SMAPI no errors
SkipFishingMinigame 0.5.7 DewMods no errors
SkullCavernElevator 1.6.1 lestoph no errors
SpaceCore 1.23.1 spacechase0 1 error
To-Dew 2.1.3 Jamie Taylor no errors
Tractor Mod 4.17.2 Pathoschild no errors
Visible Fish 0.4.2 shekurika no errors
<invalid content packs>
+ (FS) Wabi's Wardrobe 2.0.0
+ Animals and Myths Pack 1.5.3
+ More Accessories and Stuff 1.2.3
+ Ridgeside Village (Custom Companions component) 2.5.13
(+ 4 content packs)
+ Wabi
+ plurffle
+ plurffle
+ Rafseazz
no errors
[12:14:52 INFO  SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Home
[12:14:52 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[12:14:52 TRACE SMAPI] Log started at 2025-02-19T18:14:52 UTC
[12:14:59 ERROR SMAPI] The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io.
[12:14:59 ERROR SMAPI] If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.
[12:14:59 INFO  SMAPI] Press any key to delete the crash data and continue playing.
[12:15:01 DEBUG SMAPI] Waiting for game to launch...
[12:15:03 TRACE game] Instance_Initialize() finished, elapsed = '00:00:01.1572839'
[12:15:03 DEBUG SMAPI] Loading mod metadata...
[12:15:03 ERROR SMAPI] Detected mod files directly inside the 'Mods' folder. These will be ignored. Each mod must have its own subfolder instead.
[12:15:03 TRACE SMAPI]   Ignored loose files: manifest.json, notice.txt
[12:15:03 DEBUG SMAPI] Loading mods...
[12:15:03 TRACE SMAPI]    Accessories\jiaoJ1025皇冠 (from Mods\Accessories\jiaoJ1025皇冠, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Accessories\jiaoJ1025精灵耳 (from Mods\Accessories\jiaoJ1025精灵耳, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Accessories\jiaoJ1025纱裙 (from Mods\Accessories\jiaoJ1025纱裙, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Accessories\jiaoJ1025袖子 (from Mods\Accessories\jiaoJ1025袖子, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Accessories\僵尸发绳 (from Mods\Accessories\僵尸发绳, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Accessories\僵尸帽 (from Mods\Accessories\僵尸帽, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Accessories\僵尸红脸蛋子 (from Mods\Accessories\僵尸红脸蛋子, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Accessories\礼服袖子 (from Mods\Accessories\礼服袖子, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Eirenel's Krobus portraits (from Mods\Eirenel's Krobus portraits, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it's an empty folder.
[12:15:03 TRACE SMAPI]    Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.22.0)...
[12:15:03 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\[CP] Basic Wallpaper & Flooring\FarmTypeManager, Mods\FarmTypeManager.
[12:15:03 TRACE SMAPI]    Hairs\jiaoJ1025发型 (from Mods\Hairs\jiaoJ1025发型, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Hairs\僵尸发型 (from Mods\Hairs\僵尸发型, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Hairs\礼服发型 (from Mods\Hairs\礼服发型, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Portraiture_Vanilla (from Mods\Portraiture_Vanilla, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it contains files, but none of them are manifest.json.
[12:15:03 TRACE SMAPI]    Screenshots (from Mods\Screenshots, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it's an empty folder.
[12:15:03 TRACE SMAPI]    Shop Tile Framework (from Mods\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.0)...
[12:15:03 TRACE SMAPI]       Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 1.0.10-alpha-20240227: ItemStockInformation references crash at runtime.
[12:15:03 TRACE SMAPI]    UI Info Suite (from Mods\UI Info Suite\UIInfoSuite.dll, ID: Cdaragorn.UiInfoSuite, assembly version: 2.0.0)...
[12:15:03 TRACE SMAPI]       Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 2.0.0: causes lag, errors, or crashes in-game.
[12:15:03 TRACE SMAPI]    Farm Type Manager (from Mods\[CP] Basic Wallpaper & Flooring\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)...
[12:15:03 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\[CP] Basic Wallpaper & Flooring\FarmTypeManager, Mods\FarmTypeManager.
[12:15:03 TRACE SMAPI]    [CP] Basic Wallpaper & Flooring\[AT] Grace's Birch and Mahogany Furniture Recolor 1.1\Textures (from Mods\[CP] Basic Wallpaper & Flooring\[AT] Grace's Birch and Mahogany Furniture Recolor 1.1\Textures, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it's an empty folder.
[12:15:03 TRACE SMAPI]    [CP] Ridgeside Village\Assets (from Mods\[CP] Ridgeside Village\Assets, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it's an empty folder.
[12:15:03 TRACE SMAPI]    [STF] Ridgeside Village (from Mods\[STF] Ridgeside Village, ID: <unknown>)...
[12:15:03 TRACE SMAPI]       Failed: it's an empty folder.
[12:15:03 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.5.3)...
[12:15:04 TRACE SMAPI]    Earthy Recolour (from Mods\[CP] DaisyNiko's Earthy Recolour, ID: DaisyNiko.EarthyRecolour) [content pack]...
[12:15:04 TRACE SMAPI]    Better Water (from Mods\[CP] Better Water, ID: Neopffe.BetterWater) [content pack]...
[12:15:04 TRACE SMAPI]    SpaceCore (from Mods\Ridgeside Village\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.23.1)...
[12:15:04 TRACE SMAPI]       Rewrote SpaceCore.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetInt method, ArgUtility.TryGetOptional method, ArgUtility.TryGetOptionalBool method, ItemQueryContext..ctor method, NetBool.op_Implicit method, NetInt.op_Implicit method, NetString.op_Implicit method...
[12:15:04 TRACE SMAPI]       Rewrote SpaceCore.dll to fix FarmerRenderer.drawMiniPortrat (added missing optional parameters)...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[12:15:04 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[12:15:04 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SpaceCore.dll.
[12:15:04 TRACE SMAPI]    Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)...
[12:15:04 TRACE SMAPI]       Failed: it needs newer versions of some mods: SpaceCore (needs 1.26.1 or later).
[12:15:04 TRACE SMAPI]    Custom Companions (from Mods\CustomCompanions\CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 4.0.1)...
[12:15:04 TRACE SMAPI]       Failed loading PDB for 'CustomCompanions.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[12:15:04 TRACE SMAPI]       Rewrote CustomCompanions.dll to fix LightSource..ctor method, NetBool.op_Implicit method, NetInt.op_Implicit method, NetString.op_Implicit method...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly CustomCompanions.dll.
[12:15:04 TRACE SMAPI]       Broken code in CustomCompanions.dll: reference to StardewValley.Game1.currentLightSources (field returns Dictionary`2, not HashSet`1).
[12:15:04 TRACE SMAPI]    Ridgeside Village (Custom Companions component) (from Mods\Ridgeside Village\[CC] Ridgeside Village, ID: Rafseazz.RSVCC) [content pack]...
[12:15:04 TRACE SMAPI]    Ridgeside Village (Farm Type Manager component) (from Mods\Ridgeside Village\[FTM] Ridgeside Village, ID: Rafseazz.RSVFTM) [content pack]...
[12:15:04 TRACE SMAPI]       Failed: it needs the 'Farm Type Manager' mod, which couldn't be loaded.
[12:15:04 TRACE SMAPI]    Ridgeside Village (SMAPI component) (from Mods\Ridgeside Village\RidgesideVillage\RidgesideVillage.dll, ID: Rafseazz.RidgesideVillage, assembly version: 1.0.0)...
[12:15:04 TRACE SMAPI]       Rewrote RidgesideVillage.dll to fix ArgUtility.TryGetInt method, GameLocation.setMapTile method...
[12:15:04 TRACE SMAPI]       Rewrote RidgesideVillage.dll to fix FarmerRenderer.drawMiniPortrat (added missing optional parameters)...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly RidgesideVillage.dll.
[12:15:04 TRACE SMAPI]       Broken code in RidgesideVillage.dll: reference to Netcode.NetList`2<StardewValley.SpecialOrders.SpecialOrder,Netcode.NetRef`1<StardewValley.SpecialOrders.SpecialOrder>>.RemoveWhere (no such method), reference to StardewValley.Utility.ForEachItem (no such method).
[12:15:04 TRACE SMAPI]    Custom NPC Exclusions (from Mods\CustomNPCExclusions\CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions, assembly version: 1.0.0)...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly CustomNPCExclusions.dll.
[12:15:04 TRACE SMAPI]    Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.0.0)...
[12:15:04 TRACE SMAPI]       Rewrote ExpandedPreconditionsUtility.dll for OS...
[12:15:04 TRACE SMAPI]       Rewrote ExpandedPreconditionsUtility.dll to fix Character.getTileLocation method, Farmer.get_Items method...
[12:15:04 TRACE SMAPI]       Rewrote ExpandedPreconditionsUtility.dll to fix 32-bit architecture...
[12:15:04 TRACE SMAPI]       Broken code in ExpandedPreconditionsUtility.dll: reference to StardewValley.Farmer.eventsSeen (field returns NetStringHashSet, not NetIntList), reference to StardewValley.Farmer.mailReceived (field returns NetStringHashSet, not NetStringList).
[12:15:04 TRACE SMAPI]    NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.1.0)...
[12:15:04 TRACE SMAPI]       Rewrote NPCMapLocations.dll to fix WorldMapManager.GetPositionData method...
[12:15:04 TRACE SMAPI]       Rewrote NPCMapLocations.dll to fix FarmerRenderer.drawMiniPortrat (added missing optional parameters), MapPage.drawMap (added missing optional parameters), MapPage.drawMiniPortraits (added missing optional parameters)...
[12:15:04 TRACE SMAPI]    Stardew Valley Expanded Farm Type Manager (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]...
[12:15:04 TRACE SMAPI]       Failed: it needs the 'Farm Type Manager' mod, which couldn't be loaded.
[12:15:04 TRACE SMAPI]    Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]...
[12:15:04 TRACE SMAPI]       Failed: it needs the 'Stardew Valley Expanded Farm Type Manager' mod, which couldn't be loaded.
[12:15:04 TRACE SMAPI]    Ridgeside Village (Content Patcher component) (from Mods\Ridgeside Village\[CP] Ridgeside Village, ID: Rafseazz.RSVCP) [content pack]...
[12:15:04 TRACE SMAPI]    DaisyNiko's Tilesheets (from Mods\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]...
[12:15:04 TRACE SMAPI]    Aimon's More Lively Farm Cave (from Mods\Aimon's More Lively Farm Cave, ID: Aimon.MoreLivelyFarmCave) [content pack]...
[12:15:04 TRACE SMAPI]    Aimon's Small Forest Farm - Custom Farm (from Mods\Aimon's Small Forest Farm - Custom Farm\[CP] Small Forest Farm, ID: Aimon111.SmallForestFarm) [content pack]...
[12:15:04 TRACE SMAPI]    Aimon's Small Forest Farm FTM (from Mods\Aimon's Small Forest Farm - Custom Farm\[FTM] Small Forest Farm, ID: Aimon111.SmallForestFarmFTM) [content pack]...
[12:15:04 TRACE SMAPI]       Failed: it needs the 'Farm Type Manager' mod, which couldn't be loaded.
[12:15:04 TRACE SMAPI]    Alvadeas Tilesheet (from Mods\[CP] Alvadea's Tilesheets, ID: alvadea.tilesheet) [content pack]...
[12:15:04 TRACE SMAPI]    Aimon's Small Swamp Farm (from Mods\Aimon's Small Swamp Farm\[CP] Small Swamp Farm, ID: Aimon111.SmallSwampFarm) [content pack]...
[12:15:04 TRACE SMAPI]    Small Swamp Farm FTM (from Mods\Aimon's Small Swamp Farm\[FTM] Small Swamp Farm, ID: Aimon111.SmallSwampFarmFTM) [content pack]...
[12:15:04 TRACE SMAPI]       Failed: it needs the 'Farm Type Manager' mod, which couldn't be loaded.
[12:15:04 TRACE SMAPI]    AntiSocial NPCs (from Mods\AntiSocialNPCs\AntiSocialNPCs.dll, ID: SuperAardvark.AntiSocial, assembly version: 1.0.6)...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly AntiSocialNPCs.dll.
[12:15:04 TRACE SMAPI]    AutoAnimalDoors (from Mods\AutoAnimalDoors\AutoAnimalDoors.dll, ID: AaronTaggart.AutoAnimalDoors, assembly version: 1.0.0)...
[12:15:04 TRACE SMAPI]    Battery Robot (from Mods\Battery Robot\Battery Robot, ID: Zexu2K.BatteryRobot) [content pack]...
[12:15:04 TRACE SMAPI]    Better Junimos (from Mods\BetterJunimos\BetterJunimos.dll, ID: hawkfalcon.BetterJunimos, assembly version: 3.1.0)...
[12:15:04 TRACE SMAPI]       Failed loading PDB for 'BetterJunimos.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly BetterJunimos.dll.
[12:15:04 TRACE SMAPI]    Calcifer (from Mods\Calcifer\Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly Calcifer.dll.
[12:15:04 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)...
[12:15:04 TRACE SMAPI]    PyTK Lite (from Mods\C_PyTKLite\PyTKLite.dll, ID: Platonymous.Toolkit, assembly version: 1.24.0)...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly PyTKLite.dll.
[12:15:04 TRACE SMAPI]    Dynamic Reflections (from Mods\DynamicReflections\DynamicReflections.dll, ID: PeacefulEnd.DynamicReflections, assembly version: 2.0.2)...
[12:15:04 TRACE SMAPI]       Rewrote DynamicReflections.dll to fix NetBool.op_Implicit method, NetInt.op_Implicit method...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly DynamicReflections.dll.
[12:15:04 TRACE SMAPI]    Event Repeater (from Mods\EventRepeater\EventRepeater.dll, ID: misscoriel.eventrepeater, assembly version: 4.5.3)...
[12:15:04 TRACE SMAPI]       Failed loading PDB for 'EventRepeater.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[12:15:04 TRACE SMAPI]    Fashion Sense (from Mods\FashionSense\FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 6.6.0)...
[12:15:04 TRACE SMAPI]       Rewrote FashionSense.dll to fix LightSource..ctor method, NetBool.op_Implicit method, NetInt.op_Implicit method...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly FashionSense.dll.
[12:15:04 TRACE SMAPI]       Broken code in FashionSense.dll: reference to StardewValley.GameLocation.sharedLights (field returns StardewValley.Network.NetStringDictionary`2<StardewValley.LightSource,Netcode.NetRef`1<StardewValley.LightSource>>, not StardewValley.Network.NetIntDictionary`2<StardewValley.LightSource,Netcode.NetRef`1<StardewValley.LightSource>>).
[12:15:04 TRACE SMAPI]    Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)...
[12:15:04 TRACE SMAPI]    Giant backpack (from Mods\Giant backpack, ID: xc333222.Giantbackpack) [content pack]...
[12:15:04 TRACE SMAPI]       Failed: it requires mods which aren't installed (platinummyr.CustomBackpackFramework).
[12:15:04 TRACE SMAPI]    Gift Taste Helper Continued x2 (from Mods\GiftTasteHelper\GiftTasteHelper.dll, ID: JoXW.GiftTasteHelper, assembly version: 1.0.0)...
[12:15:04 TRACE SMAPI]    GMCM Options (from Mods\GMCMOptions\GMCMOptions.dll, ID: jltaylor-us.GMCMOptions, assembly version: 1.0.0)...
[12:15:04 TRACE SMAPI]       Rewrote GMCMOptions.dll to fix Farmer.changePants method, Farmer.changePantStyle method, Farmer.changeShirt method, IClickableMenu.drawToolTip method...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly GMCMOptions.dll.
[12:15:04 TRACE SMAPI]    (CP) Hardware Store (from Mods\HardwareStore\[CP] Hardware Store, ID: Stuyk.HardwareStoreCP) [content pack]...
[12:15:04 TRACE SMAPI]    (STF) Hardware Store (from Mods\HardwareStore\[STF] Hardware Store, ID: Stuyk.HardwareStoreSTF) [content pack]...
[12:15:04 TRACE SMAPI]       Failed: it needs the 'Shop Tile Framework' mod, which couldn't be loaded.
[12:15:04 TRACE SMAPI]    HD Portraits (from Mods\HDPortraits\HDPortraits.dll, ID: tlitookilakin.HDPortraits, assembly version: 1.3.4)...
[12:15:04 TRACE SMAPI]       Failed: it requires mods which aren't installed (tlitookilakin.AeroCore).
[12:15:04 TRACE SMAPI]    Heelies (from Mods\Heelies\Heelies.dll, ID: fakemonster.Heelies, assembly version: 0.4.0)...
[12:15:04 TRACE SMAPI]    LadderLocator (from Mods\LadderLocator\LadderLocator.dll, ID: ChaosEnergy.LadderLocator, assembly version: 1.5.2)...
[12:15:04 TRACE SMAPI]       Rewrote LadderLocator.dll to fix 32-bit architecture...
[12:15:04 TRACE SMAPI]    Like A Duck To Water (from Mods\LikeADuckToWater\LikeADuckToWater.dll, ID: aedenthorn.LikeADuckToWater, assembly version: 1.0.0)...
[12:15:04 TRACE SMAPI]       Rewrote LikeADuckToWater.dll to fix GameLocation.getTileIndexAt method...
[12:15:04 TRACE SMAPI]       Detected game patcher in assembly LikeADuckToWater.dll.
[12:15:04 TRACE SMAPI]    Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)...
[12:15:05 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[12:15:05 TRACE SMAPI]    Pierre Sells Sprinklers (from Mods\Pierre Sells Sprinklers, ID: MortaliB.PierreSellsSprinklers) [content pack]...
[12:15:05 TRACE SMAPI]       Failed: it needs the 'Shop Tile Framework' mod, which couldn't be loaded.
[12:15:05 TRACE SMAPI]    Portraiture (from Mods\Portraiture\Portraiture.dll, ID: Platonymous.Portraiture, assembly version: 1.12.1)...
[12:15:05 TRACE SMAPI]       Rewrote Portraiture.dll to fix Game1.getCharacterFromName method...
[12:15:05 TRACE SMAPI]       Detected game patcher in assembly Portraiture.dll.
[12:15:05 TRACE SMAPI]    SAAT.API (from Mods\SAAT\SAAT.API\SAAT.API.dll, ID: ZeroMeters.SAAT.API, assembly version: 1.0.0)...
[12:15:05 TRACE SMAPI]       Failed loading PDB for 'SAAT.API.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[12:15:05 TRACE SMAPI]    SAAT.Mod (from Mods\SAAT\SAAT.Mod\SAAT.Mod.dll, ID: ZeroMeters.SAAT.Mod, assembly version: 1.0.0)...
[12:15:05 TRACE SMAPI]       Failed loading PDB for 'SAAT.Mod.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[12:15:05 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)...
[12:15:05 TRACE SMAPI]    SkipFishingMinigame (from Mods\SkipFishingMinigameDotnet5\SkipFishingMinigame.dll, ID: DewMods.StardewValleyMods.SkipFishingMinigame, assembly version: 1.0.0)...
[12:15:05 TRACE SMAPI]    SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)...
[12:15:05 TRACE SMAPI]       Rewrote SkullCavernElevator.dll to fix GameLocation.setMapTile method, GameLocation.setMapTileIndex method...
[12:15:05 TRACE SMAPI]       Rewrote SkullCavernElevator.dll to fix Game1.enterMine (added missing optional parameters), Utility.findTile (added missing optional parameters)...
[12:15:05 TRACE SMAPI]    Stardew Valley Expanded Code (from Mods\Stardew Valley Expanded\StardewValleyExpanded\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)...
[12:15:05 TRACE SMAPI]       Rewrote StardewValleyExpanded.dll to fix GameLocation.getTileIndexAt method, GameLocation.moveObject method, LightSource..ctor method, NetBool.op_Implicit method, NetInt.op_Implicit method, Stats.specificMonstersKilled field...
[12:15:05 TRACE SMAPI]       Rewrote StardewValleyExpanded.dll to fix LocalizedContentManager.LoadStringReturnNullIfNotFound (added missing optional parameters)...
[12:15:05 TRACE SMAPI]       Detected game patcher in assembly StardewValleyExpanded.dll.
[12:15:05 TRACE SMAPI]       Broken code in StardewValleyExpanded.dll: reference to StardewValley.Game1.currentLightSources (field returns Dictionary`2, not HashSet`1).
[12:15:05 TRACE SMAPI]    To-Dew (from Mods\ToDew\ToDew.dll, ID: jltaylor-us.ToDew, assembly version: 1.0.0)...
[12:15:05 TRACE SMAPI]    Tractor Mod (from Mods\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.17.2)...
[12:15:05 TRACE SMAPI]       Rewrote TractorMod.dll to fix FishPondReward.ItemId field...
[12:15:05 TRACE SMAPI]       Rewrote TractorMod.dll to fix ClickableTextureComponent.draw (added missing optional parameters)...
[12:15:05 TRACE SMAPI]    Visible Fish (from Mods\VisibleFish\showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)...
[12:15:05 TRACE SMAPI]       Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method...
[12:15:05 TRACE SMAPI]       Detected game patcher in assembly showFishInWater.dll.
[12:15:05 TRACE SMAPI]    (AT)Song Ke' s Chinese Coop (from Mods\[AT]Song Ke' s Chinese Coop, ID: SongKe.ChineseCoop) [content pack]...
[12:15:05 TRACE SMAPI]       Failed: it requires mods which aren't installed (PeacefulEnd.AlternativeTextures).
[12:15:05 TRACE SMAPI]    Basic Floors (from Mods\[CP] Basic Wallpaper & Flooring\[CP] Basic Floors, ID: ob7.basicfloors) [content pack]...
[12:15:05 TRACE SMAPI]    Basic Wallpapers (from Mods\[CP] Basic Wallpaper & Flooring\[CP] Basic Wallpapers, ID: ob7.basicwalls) [content pack]...
[12:15:05 TRACE SMAPI]    Calm Colors Ridgeside Village (from Mods\[CP] Calm Colors Ridgeside Village, ID: Ellie.CCRSV) [content pack]...
[12:15:05 TRACE SMAPI]    Canon-Friendly Dialogue Expansion (from Mods\[CP] Canon Friendly Dialogue Expansion, ID: gizzymo.canonfriendlyexpansion) [content pack]...
[12:15:05 TRACE SMAPI]    Earthy Interiors (from Mods\[CP] DaisyNiko's Earthy Interiors, ID: DaisyNiko.EarthyInteriors) [content pack]...
[12:15:05 TRACE SMAPI]    Cozy Chocolate Kitchen (from Mods\[CP] Cozy Chocolate Kitchen, ID: skellady.CCK) [content pack]...
[12:15:05 TRACE SMAPI]    Cute Krobus (from Mods\[CP] Cute Krobus Without cat ear, ID: iamwilly1998.Krobus_portraits) [content pack]...
[12:15:05 TRACE SMAPI]    (CP) Date Night (from Mods\[CP] Date Night 1.3.6, ID: supert.datenight) [content pack]...
[12:15:05 TRACE SMAPI]    Elle's New Barn Animals (from Mods\[CP] Elle's New Barn Animals, ID: Elle.NewBarnAnimals) [content pack]...
[12:15:05 TRACE SMAPI]    Elle's Seasonal Buildings (from Mods\[CP] Elle's Seasonal Buildings, ID: Elle.SeasonalBuildings) [content pack]...
[12:15:05 TRACE SMAPI]    Elle's Town Animals (from Mods\[CP] Elle's Town Animals, ID: Elle.TownAnimals) [content pack]...
[12:15:05 TRACE SMAPI]    Goose (from Mods\[CP] Goose, ID: birdb.Goose) [content pack]...
[12:15:05 TRACE SMAPI]    (CP) H&W Decorative Plants Furniture Set (from Mods\[CP] H&W Decorative Plants Furniture, ID: HXW.DecoPlants) [content pack]...
[12:15:05 TRACE SMAPI]    Immersive Spouses (from Mods\[CP] Immersive Spouses, ID: iss.immersivespouses) [content pack]...
[12:15:05 TRACE SMAPI]    ImprovedHorses (from Mods\[CP] Improved Horses, ID: Gweniaczek.ImprovedHorses) [content pack]...
[12:15:05 TRACE SMAPI]    Italian Countryside Buildings (from Mods\[CP] Italian Countryside Buildings - 1.6, ID: Latteholn.ItalianCountrysideBuildings) [content pack]...
[12:15:05 TRACE SMAPI]    (CP) Italian Countryside Farmhouse (from Mods\[CP] Italian Countryside Farmhouse (Seasonal), ID: Latteholn.ItalianCountrysideFarmhouseCP) [content pack]...
[12:15:05 TRACE SMAPI]    Marnie's Auto-Petter (from Mods\[CP] Marnie's Auto-Petter, ID: BlueOstrich.MarniesAutoPetter) [content pack]...
[12:15:05 TRACE SMAPI]    No More Bowlegs (from Mods\[CP] No More Bowlegs, ID: Chrysanthe.NoMoreBowlegs) [content pack]...
[12:15:05 TRACE SMAPI]    PC's Rattan Furniture (from Mods\[CP] PC's Rattan Furniture, ID: PC.RattanFurniture) [content pack]...
[12:15:05 TRACE SMAPI]    Pet Facelift (from Mods\[CP] Pet Facelift, ID: siamece.PetFacelift) [content pack]...
[12:15:05 TRACE SMAPI]    SeaSea's Doghouse Recolour (from Mods\[CP] SeaSea's Doghouse Recolour, ID: SeaSea.Doghouse.Recolour) [content pack]...
[12:15:05 TRACE SMAPI]    Vanilla Tweaks (from Mods\[CP] Vanilla Tweaks, ID: Taiyo.VanillaTweaks) [content pack]...
[12:15:05 TRACE SMAPI]    Vanilla Tweaks - Farming (from Mods\[CP] Vanilla Tweaks - Farming, ID: Taiyo.VanillaTweaks.Farming) [content pack]...
[12:15:05 TRACE SMAPI]    Animals and Myths Pack (from Mods\[FS] Animals and Myths Pack, ID: SmolHooman.AnimalsAndMythsPack) [content pack]...
[12:15:05 TRACE SMAPI]    More Accessories and Stuff (from Mods\[FS] More Accessories and Stuff Pack, ID: SmolHooman.MoreAccessoriesAndStuff) [content pack]...
[12:15:05 TRACE SMAPI]    (FS) Wabi's Wardrobe (from Mods\[FS] Wabi's Wardrobe, ID: wabi.wabiswardrobe) [content pack]...
[12:15:05 INFO  SMAPI] Loaded 28 mods:
[12:15:05 INFO  SMAPI]    AntiSocial NPCs 1.0.6 by Super Aardvark | Allows modders to create NPCs that the player can't befriend.
[12:15:05 INFO  SMAPI]    AutoAnimalDoors 4.2.0 by Aaron Taggart | Open and close the doors automatically for your animals.
[12:15:05 INFO  SMAPI]    Better Junimos 3.1.0 by hawkfalcon,ceruleandeep | Allow your Junimos (from Junimo huts) to automatically plant seeds, fertilize, and so much more!
[12:15:05 INFO  SMAPI]    Calcifer 0.1.0 by sophie | Core mod and various utilities.
[12:15:05 INFO  SMAPI]    Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[12:15:05 INFO  SMAPI]    Content Patcher 2.5.3 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[12:15:05 INFO  SMAPI]    Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[12:15:05 INFO  SMAPI]    Dynamic Reflections 2.0.2 by PeacefulEnd | Dynamic water and surface reflections for Stardew Valley.
[12:15:05 INFO  SMAPI]    Event Repeater 6.5.8 by MissCoriel | Adds Repeating capability to Content Patcher.
[12:15:05 INFO  SMAPI]    Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[12:15:05 INFO  SMAPI]    Gift Taste Helper Continued x2 1.2.1 by JoXW, Isi0, tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[12:15:05 INFO  SMAPI]    GMCM Options 1.6.0 by Jamie Taylor | Provides complex Option types for Generic Mod Config Menu
[12:15:05 INFO  SMAPI]    Heelies 0.4.0 by fakemonster | Sick heelies for the homie
[12:15:05 INFO  SMAPI]    LadderLocator 1.5.2 by ChaosEnergy | Finds ladders and ores in the mines.
[12:15:05 INFO  SMAPI]    Like A Duck To Water 0.4.5 by aedenthorn | Like A Duck To Water.
[12:15:05 INFO  SMAPI]    Mail Framework Mod 1.16.0 by Digus | Utility classes to send mail in the game.
[12:15:05 INFO  SMAPI]    NPC Map Locations 3.1.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[12:15:05 INFO  SMAPI]    Portraiture 1.12.1-alpha.20240304 by Platonymous | Helper Mod for Portraits.
[12:15:05 INFO  SMAPI]    PyTK Lite 1.24.0 by Platonymous | Platonymous Toolkit (Lite Version)
[12:15:05 INFO  SMAPI]    SAAT.API 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Audio API for SMAPI
[12:15:05 INFO  SMAPI]    SAAT.Mod 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Custom Audio Loader & Management for SMAPI
[12:15:05 INFO  SMAPI]    Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder.
[12:15:05 INFO  SMAPI]    SkipFishingMinigame 0.5.7 by DewMods | When a fish bites, just hook the fish and skip the bobber bar minigame
[12:15:05 INFO  SMAPI]    SkullCavernElevator 1.6.1 by lestoph | Elevator for the Skull Cavern
[12:15:05 INFO  SMAPI]    SpaceCore 1.23.1 by spacechase0 | A framework mod used by some of my other mods.
[12:15:05 INFO  SMAPI]    To-Dew 2.1.3 by Jamie Taylor | An in-game To-do list
[12:15:05 INFO  SMAPI]    Tractor Mod 4.17.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[12:15:05 INFO  SMAPI]    Visible Fish 0.4.2 by shekurika | Shows fish in the water

[12:15:05 INFO  SMAPI] Loaded 36 content packs:
[12:15:05 INFO  SMAPI]    (CP) Date Night 1.3.6 by SUPERT | for Content Patcher | Adds random events where you can go and spend time on a date with your spouse. More planned for the future!
[12:15:05 INFO  SMAPI]    (CP) H&W Decorative Plants Furniture Set 1.0.0 by HimeTarts and wildflourmods | for Content Patcher | Dozens of adorable potted plants and hanging planters as new furniture pieces.
[12:15:05 INFO  SMAPI]    (CP) Hardware Store 1.0.1 by Stuyk | for Content Patcher | Adds a small hardware store and snack machine near the bus stop
[12:15:05 INFO  SMAPI]    (CP) Italian Countryside Farmhouse 1.0.0 by Latteholn | for Content Patcher | Replaces the Vanilla Farmhouse 1,2, & 3 withan Italian Countryside House that is Seasonal
[12:15:05 INFO  SMAPI]    (FS) Wabi's Wardrobe 2.0.0 by Wabi | for  | Adds clothing for FS.
[12:15:05 INFO  SMAPI]    Aimon's More Lively Farm Cave 1.0.1 by Aimon111 | for Content Patcher | Changes the look of Farm Cave, also adds pond in which you can swim and catch fish.
[12:15:05 INFO  SMAPI]    Aimon's Small Forest Farm - Custom Farm 1.0.3 by Aimon111 | for Content Patcher | Small and cozy farm with respawnable stumps and secret woods entrance.
[12:15:05 INFO  SMAPI]    Aimon's Small Swamp Farm 1.0.0 by Aimon111 | for Content Patcher | A small swamp themed farm with some special tweaks and features.
[12:15:05 INFO  SMAPI]    Alvadeas Tilesheet 2.2.1 by Alvadea | for Content Patcher | A tilesheet with custom sprites
[12:15:05 INFO  SMAPI]    Animals and Myths Pack 1.5.3 by plurffle | for  | Adds animal-related and mythical creatures stuff for the Fashion Sense framework.
[12:15:05 INFO  SMAPI]    Basic Floors 1.0.0 by orangeblossom | for Content Patcher | floors
[12:15:05 INFO  SMAPI]    Basic Wallpapers 1.0.0 by orangeblossom | for Content Patcher | wallpaper
[12:15:05 INFO  SMAPI]    Battery Robot 1.2.0 by Zexu2K | for Content Patcher | Adds Robots for coop which provides battery packs.
[12:15:05 INFO  SMAPI]    Better Water 1.0.7 by Neopffe | for Content Patcher | Water is more realistic
[12:15:05 INFO  SMAPI]    Canon-Friendly Dialogue Expansion 2.3.1 by gizzymo (dialogue), paradigmnomad (coding) | for Content Patcher | Adds about 2600 new lines of dialogue across all 34 characters who have a heart level
[12:15:05 INFO  SMAPI]    Cozy Chocolate Kitchen 1.0.1 by skellady | for Content Patcher | Replaces the kitchen to match the Cozy Chocolate Furniture pack.
[12:15:05 INFO  SMAPI]    Cute Krobus 1.0.0 by iamwilly1998 | for Content Patcher | Changes the portraits Krobus
[12:15:05 INFO  SMAPI]    DaisyNiko's Tilesheets 1.9.1 by DaisyNiko | for Content Patcher
[12:15:05 INFO  SMAPI]    Earthy Interiors 1.1.0 by DaisyNiko | for Content Patcher
[12:15:05 INFO  SMAPI]    Earthy Recolour 1.4.3 by DaisyNiko | for Content Patcher
[12:15:05 INFO  SMAPI]    Elle's New Barn Animals 1.1.3 by Elle/Junimods | for Content Patcher | A CP replacement for all your barn animals!
[12:15:05 INFO  SMAPI]    Elle's Seasonal Buildings 1.3.5 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season!
[12:15:05 INFO  SMAPI]    Elle's Town Animals 1.4.2 by Elle/Junimods | for Content Patcher | Replaces most animals throughout Stardew Valley!
[12:15:05 INFO  SMAPI]    Goose 1.0.0 by birdb | for Content Patcher | Adds Geese to the game
[12:15:05 INFO  SMAPI]    Immersive Spouses 0.5.0 by someguy363 | for Content Patcher | Updates schedules for spouses to more reflect their original schedules and personality.
[12:15:05 INFO  SMAPI]    ImprovedHorses 1.1.0 by Gweniaczek | for Content Patcher | Changed animation and different colors
[12:15:05 INFO  SMAPI]    Italian Countryside Buildings 1.0.0 by Latteholn | for Content Patcher | Replaces the vanilla farm buildings with seasonal Italian-style countryside structures..
[12:15:05 INFO  SMAPI]    Marnie's Auto-Petter 1.0.0 by Blue Ostrich | for Content Patcher | After completing the Community Center, Marnie's Shop sells auto-petters
[12:15:05 INFO  SMAPI]    More Accessories and Stuff 1.2.3 by plurffle | for  | Adds more accessories and stuff for the Fashion Sense framework.
[12:15:05 INFO  SMAPI]    No More Bowlegs 1.1.0 by Chrysanthe | for Content Patcher | Removes bow-leggedness on Abigail, Leah, Maru and Emily's sprites. No more gaps between their legs.
[12:15:05 INFO  SMAPI]    PC's Rattan Furniture 1.0.0 by PlatinumCats | for Content Patcher | A collection of rattan furniture by PlatinumCats.
[12:15:05 INFO  SMAPI]    Pet Facelift 1.1.1 by siamece | for Content Patcher | Touches up and adds breeds + colours to pets.
[12:15:05 INFO  SMAPI]    Ridgeside Village (Custom Companions component) 2.5.13 by Rafseazz | for  | Custom Companions pack for Ridgeside Village.
[12:15:05 INFO  SMAPI]    SeaSea's Doghouse Recolour 1.0.0 by Gweniaczek | for Content Patcher | Retexture's doghouse
[12:15:05 INFO  SMAPI]    Vanilla Tweaks 1.1.0 by Tai, Lani & Airyn | for Content Patcher | Vanilla Tweaks, a massive texture pack to enhance your gameplay. Change the look of your crops, forage, seeds and more!
[12:15:05 INFO  SMAPI]    Vanilla Tweaks - Farming 1.0.4 by Tai & Airyn | for Content Patcher | A Vanilla Tweaks collection pack! Enhance your gameplay by changing the look of your crops, forage, seeds and more!

[12:15:05 ERROR SMAPI]    Skipped mods
[12:15:05 ERROR SMAPI]    --------------------------------------------------
[12:15:05 ERROR SMAPI]       These mods could not be added to your game.

[12:15:05 ERROR SMAPI]       - Custom Companions 4.0.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[12:15:05 ERROR SMAPI]       - Expanded Preconditions Utility 1.0.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[12:15:05 ERROR SMAPI]       - Farm Type Manager because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\[CP] Basic Wallpaper & Flooring\FarmTypeManager, Mods\FarmTypeManager.
[12:15:05 ERROR SMAPI]       - Ridgeside Village (SMAPI component) 2.5.13 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

[12:15:05 ERROR SMAPI]       - Ridgeside Village (Content Patcher component) 2.5.13 because it needs the 'Ridgeside Village (SMAPI component)' mod, which couldn't be loaded.
[12:15:05 ERROR SMAPI]       - Shop Tile Framework 1.0.9 because it's no longer compatible. Please check for a version newer than 1.0.10-alpha-20240227 at https://www.nexusmods.com/stardewvalley/mods/5005 or https://smapi.io/mods
[12:15:05 ERROR SMAPI]       - Stardew Valley Expanded Code 1.14.46 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[12:15:05 ERROR SMAPI]       - Stardew Valley Expanded Farm Type Manager 1.14.46 because it needs the 'Farm Type Manager' mod, which couldn't be loaded.

[12:15:05 ERROR SMAPI]       - (AT)Song Ke' s Chinese Coop 1.0.0 because it requires mods which aren't installed (PeacefulEnd.AlternativeTextures).
[12:15:05 ERROR SMAPI]       - (STF) Hardware Store 1.0.1 because it needs the 'Shop Tile Framework' mod, which couldn't be loaded.
[12:15:05 ERROR SMAPI]       - [CP] Basic Wallpaper & Flooring\[AT] Grace's Birch and Mahogany Furniture Recolor 1.1\Textures because it's an empty folder.
[12:15:05 ERROR SMAPI]       - [CP] Ridgeside Village\Assets because it's an empty folder.
[12:15:05 ERROR SMAPI]       - [STF] Ridgeside Village because it's an empty folder.
[12:15:05 ERROR SMAPI]       - Accessories\jiaoJ1025皇冠 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Accessories\jiaoJ1025精灵耳 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Accessories\jiaoJ1025纱裙 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Accessories\jiaoJ1025袖子 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Accessories\僵尸发绳 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Accessories\僵尸帽 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Accessories\僵尸红脸蛋子 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Accessories\礼服袖子 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Aimon's Small Forest Farm FTM 1.0.3 because it needs the 'Farm Type Manager' mod, which couldn't be loaded.
[12:15:05 ERROR SMAPI]       - Calm Colors Ridgeside Village 2.0.2 because it needs the 'Ridgeside Village (Content Patcher component)' mod, which couldn't be loaded.
[12:15:05 ERROR SMAPI]       - Eirenel's Krobus portraits because it's an empty folder.
[12:15:05 ERROR SMAPI]       - Fashion Sense 6.6.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[12:15:05 ERROR SMAPI]       - Giant backpack 0.0.1 because it requires mods which aren't installed (platinummyr.CustomBackpackFramework).
[12:15:05 ERROR SMAPI]       - Hairs\jiaoJ1025发型 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Hairs\僵尸发型 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Hairs\礼服发型 because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - HD Portraits 1.3.4 because it requires mods which aren't installed (tlitookilakin.AeroCore).
[12:15:05 ERROR SMAPI]       - Json Assets 1.11.9 because it needs newer versions of some mods: SpaceCore (needs 1.26.1 or later).
[12:15:05 ERROR SMAPI]       - Pierre Sells Sprinklers 1.0.0 because it needs the 'Shop Tile Framework' mod, which couldn't be loaded.
[12:15:05 ERROR SMAPI]       - Portraiture_Vanilla because it contains files, but none of them are manifest.json.
[12:15:05 ERROR SMAPI]       - Ridgeside Village (Farm Type Manager component) 2.5.13 because it needs the 'Farm Type Manager' mod, which couldn't be loaded.
[12:15:05 ERROR SMAPI]       - Screenshots because it's an empty folder.
[12:15:05 ERROR SMAPI]       - Small Swamp Farm FTM 1.0.0 because it needs the 'Farm Type Manager' mod, which couldn't be loaded.
[12:15:05 ERROR SMAPI]       - Stardew Valley Expanded 1.14.46 because it needs the 'Stardew Valley Expanded Farm Type Manager' mod, which couldn't be loaded.
[12:15:05 ERROR SMAPI]       - UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1150 or https://smapi.io/mods

[12:15:05 WARN  SMAPI]    Changed save serializer
[12:15:05 WARN  SMAPI]    --------------------------------------------------
[12:15:05 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[12:15:05 WARN  SMAPI]       you uninstall these mods.

[12:15:05 WARN  SMAPI]       - SpaceCore

[12:15:05 INFO  SMAPI]    Patched game code
[12:15:05 INFO  SMAPI]    --------------------------------------------------
[12:15:05 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[12:15:05 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[12:15:05 INFO  SMAPI]       - AntiSocial NPCs
[12:15:05 INFO  SMAPI]       - Better Junimos
[12:15:05 INFO  SMAPI]       - Calcifer
[12:15:05 INFO  SMAPI]       - Custom NPC Exclusions
[12:15:05 INFO  SMAPI]       - Dynamic Reflections
[12:15:05 INFO  SMAPI]       - GMCM Options
[12:15:05 INFO  SMAPI]       - Like A Duck To Water
[12:15:05 INFO  SMAPI]       - Mail Framework Mod
[12:15:05 INFO  SMAPI]       - Portraiture
[12:15:05 INFO  SMAPI]       - PyTK Lite
[12:15:05 INFO  SMAPI]       - SpaceCore
[12:15:05 INFO  SMAPI]       - Visible Fish

[12:15:05 TRACE SMAPI]    Direct console access
[12:15:05 TRACE SMAPI]    --------------------------------------------------
[12:15:05 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[12:15:05 TRACE SMAPI]       be logged by SMAPI.

[12:15:05 TRACE SMAPI]       - SpaceCore

[12:15:05 DEBUG SMAPI]    No update keys
[12:15:05 DEBUG SMAPI]    --------------------------------------------------
[12:15:05 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[12:15:05 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[12:15:05 DEBUG SMAPI]       - (CP) Italian Countryside Farmhouse
[12:15:05 DEBUG SMAPI]       - Basic Floors
[12:15:05 DEBUG SMAPI]       - Basic Wallpapers
[12:15:05 DEBUG SMAPI]       - Calcifer
[12:15:05 DEBUG SMAPI]       - Cute Krobus
[12:15:05 DEBUG SMAPI]       - Goose
[12:15:05 DEBUG SMAPI]       - Marnie's Auto-Petter

[12:15:05 DEBUG SMAPI] Launching mods...
[12:15:05 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[12:15:05 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'.
[12:15:05 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'.
[12:15:05 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'.
[12:15:05 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'.
[12:15:05 TRACE game] Registered event command: damageFarmer
[12:15:05 TRACE game] Registered event command: giveHat
[12:15:05 TRACE game] Registered event command: setDating
[12:15:05 TRACE game] Registered event command: setEngaged
[12:15:05 TRACE game] Registered event command: totemWarpEffect
[12:15:05 TRACE game] Registered event command: setActorScale
[12:15:05 TRACE game] Registered event command: cycleActorColors
[12:15:05 TRACE game] Registered event command: flash
[12:15:05 TRACE game] Registered event command: setRaining
[12:15:05 TRACE game] Registered event command: screenShake
[12:15:05 TRACE game] Registered event command: setZoom
[12:15:05 TRACE game] Registered event command: smoothZoom
[12:15:05 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed.
[12:15:05 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten.
[12:15:05 TRACE SpaceCore] NPC.draw: inserting mul at 36
[12:15:05 TRACE SpaceCore] NPC.draw: inserting mul at 42
[12:15:05 TRACE SpaceCore] NPC.draw: inserting mul at 47
[12:15:05 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[12:15:05 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[12:15:05 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[12:15:05 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[12:15:05 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[12:15:05 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[12:15:05 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[12:15:05 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[12:15:05 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[12:15:05 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[12:15:06 ERROR SpaceCore] Failed to apply 'SpaceCore.Patches.SaveGamePatcher' patcher; some features may not work correctly. Technical details:
System.InvalidOperationException: Can't find method StardewValley.SaveGame.GetSerializer to patch.
   at SpaceCore.Patches.SaveGamePatcher.Apply(Harmony harmony, IMonitor monitor) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Patches\SaveGamePatcher.cs:line 49
   at Spacechase.Shared.Patching.HarmonyPatcher.Apply(Mod mod, IPatcher[] patchers) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceSharedPatching\HarmonyPatcher.cs:line 21
[12:15:06 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()".
[12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)".
[12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)".
[12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)".
[12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)".
[12:15:06 DEBUG AntiSocial NPCs] AntiSocial Mod performing stand-alone setup.
[12:15:06 TRACE AntiSocial NPCs] Patching getRandomTownNPC...
[12:15:06 TRACE AntiSocial NPCs] Patching loadQuestInfo...
[12:15:06 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'.
[12:15:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:06 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'.
[12:15:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:06 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'.
[12:15:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:06 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'.
[12:15:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:06 TRACE SMAPI]    Found mod-provided API (BetterJunimos.BetterJunimosApi).
[12:15:06 TRACE Calcifer] Patching methods.
[12:15:06 INFO  PyTK Lite] Using PyTK Lite
[12:15:06 ERROR Dynamic Reflections] Issue with Harmony patching: System.ArgumentException: You can only patch implemented methods/constructors. Patch the declared method virtual System.Void xTile.Display.XnaDisplayDevice::DrawTile(xTile.Tiles.Tile tile, xTile.Dimensions.Location location, System.Single layerDepth) instead.
   at HarmonyLib.PatchProcessor.Patch()
   at DynamicReflections.Framework.Patches.SMAPI.DisplayDevicePatch.Apply(Harmony harmony) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\SMAPI\DisplayDevicePatch.cs:line 31
   at DynamicReflections.DynamicReflections.Entry(IModHelper helper) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\DynamicReflections.cs:line 117
[12:15:06 TRACE SMAPI]    Found mod-provided API (DynamicReflections.Framework.Interfaces.Internal.Api).
[12:15:06 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[12:15:06 TRACE GMCM Options] TooltipHelper installed pre and postfix patches on GenericModConfigMenu.Framework.SpecificModConfigMenu:draw
[12:15:06 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[12:15:06 TRACE SMAPI]    Found mod-provided API (SAAT.API.AudioManager).
[12:15:06 TRACE Save Backup] Already backed up today.
[12:15:06 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'.
[12:15:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:06 DEBUG SMAPI] Mods loaded and ready!
[12:15:06 TRACE SMAPI] Checking for known software conflicts...
[12:15:06 TRACE SMAPI]    None found!
[12:15:07 TRACE SMAPI] Checking for updates...
[12:15:07 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[12:15:07 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found.
   at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571
   at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65
[12:15:07 TRACE SMAPI] Better Junimos edited Data/Buildings.
[12:15:07 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[12:15:07 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[12:15:07 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[12:15:07 TRACE SMAPI] Running on GPU: Intel(R) UHD Graphics
[12:15:07 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:04.3528828'
[12:15:07 TRACE game] Steam logged on: True
[12:15:07 TRACE game] Initializing GalaxySDK
[12:15:07 TRACE game] Requesting Steam app ticket
[12:15:09 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[12:15:09 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[12:15:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[12:15:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[12:15:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[12:15:09 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[12:15:09 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE AutoAnimalDoors] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 DEBUG AutoAnimalDoors] Generic Mod Config detected, initializing menu
[12:15:09 TRACE Better Junimos] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[12:15:09 TRACE Better Junimos] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'.
[12:15:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:09 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'.
[12:15:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:09 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'.
[12:15:09 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found.
   at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571
   at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65
[12:15:09 TRACE SMAPI] Better Junimos edited Data/Buildings.
[12:15:09 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[12:15:09 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings).
Propagated 1 core assets (Data/Buildings).
[12:15:09 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'.
[12:15:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:09 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered.
[12:15:09 TRACE Event Repeater] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE Event Repeater] Loading 62 forgettable events for supert.datenight
[12:15:09 TRACE Event Repeater] Loading 31 forgettable mail for supert.datenight
[12:15:09 DEBUG Event Repeater] Loaded a grand total of
	62 events
	31 mail
	0 responses.
[12:15:09 TRACE Gift Taste Helper Continued x2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE LadderLocator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE Like A Duck To Water] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE SAAT.Mod] Accessed mod-provided API (SAAT.API.AudioManager) for SAAT.API.
[12:15:09 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE To-Dew] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE To-Dew] Accessed mod-provided API (GMCMOptions.Framework.API) for GMCM Options.
[12:15:09 TRACE GMCM Options] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:09 TRACE game] Signing into GalaxySDK
[12:15:09 TRACE Content Patcher] Better Junimos added a custom token with prefix 'hawkfalcon.BetterJunimos/': JunimoHuts.
[12:15:09 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[12:15:09 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- (CP) Date Night
- (CP) Hardware Store
- (CP) Italian Countryside Farmhouse
- Basic Floors
- Basic Wallpapers
- Cute Krobus
- DaisyNiko's Tilesheets
- Elle's New Barn Animals
- Elle's Town Animals
- Immersive Spouses
- ImprovedHorses
- Italian Countryside Buildings
- No More Bowlegs
- Vanilla Tweaks

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[12:15:09 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[12:15:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[12:15:10 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[12:15:10 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0050849'
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/birds (for the 'Elle's Town Animals' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interiors' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'ImprovedHorses' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vanilla Tweaks - Farming' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Better Water' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Animals' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Earthy Recolour' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Vanilla Tweaks' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Vanilla Tweaks - Farming' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/Objects_2 (for the 'Vanilla Tweaks - Farming' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Vanilla Tweaks' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Vanilla Tweaks - Farming' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/weapons (for the 'Vanilla Tweaks' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Interiors' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Battery Robot' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Goose' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Battery Robot' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Goose' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/Locations.
[12:15:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's Small Forest Farm - Custom Farm' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's Small Swamp Farm' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Goose' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Battery Robot' content pack).
[12:15:10 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[12:15:10 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Battery Robot' content pack).
[12:15:10 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Goose' content pack).
[12:15:11 TRACE SMAPI] Invalidated 20 asset names (Data/AdditionalWallpaperFlooring, Data/AudioChanges, Data/CraftingRecipes, Data/FarmAnimals, Data/Furniture, Data/Locations, Data/NPCGiftTastes, Data/Objects, LooseSprites/birds, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/springobjects, Minigames/TitleButtons, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/crops, TileSheets/Objects_2, TileSheets/weapons).
Propagated 19 core assets (Data/AudioChanges, Data/CraftingRecipes, Data/FarmAnimals, Data/Furniture, Data/Locations, Data/NPCGiftTastes, Data/Objects, LooseSprites/birds, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/springobjects, Minigames/TitleButtons, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/crops, TileSheets/Objects_2, TileSheets/weapons).
[12:15:11 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Neopffe.BetterWater
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Aimon111.SmallForestFarm
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of alvadea.tilesheet
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Aimon111.SmallSwampFarm
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyInteriors
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of skellady.CCK
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of supert.datenight
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewBarnAnimals
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.SeasonalBuildings
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownAnimals
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of birdb.Goose
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.DecoPlants
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of iss.immersivespouses
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.ImprovedHorses
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Latteholn.ItalianCountrysideBuildings
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of PC.RattanFurniture
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of siamece.PetFacelift
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of SeaSea.Doghouse.Recolour
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Taiyo.VanillaTweaks
[12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Taiyo.VanillaTweaks.Farming
[12:15:11 TRACE game] Galaxy auth success
[12:15:11 TRACE game] Galaxy signed in
[12:15:11 TRACE game] Galaxy logged on
[12:15:11 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[12:15:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:180 Width:1280 Height:720}
[12:15:11 TRACE game] Successfully set GOG Galaxy profile name.
[12:15:27 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[12:15:27 TRACE SpaceCore] Reinitializing serializers for 0 mod types...
[12:15:28 TRACE SpaceCore] PyTK is installed, but we couldn't notify it about serializer changes. PyTK serialization might not work correctly.
Technical details: couldn't fetch its mod instance.
[12:15:29 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[12:15:29 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'PC's Rattan Furniture' content pack).
[12:15:29 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Basic Floors' content pack).
[12:15:29 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Basic Wallpapers' content pack).
[12:15:30 TRACE SMAPI]    task complete.
[12:15:30 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Aimon's Small Forest Farm - Custom Farm' content pack).
[12:15:30 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Aimon's Small Swamp Farm' content pack).
[12:15:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:180 Width:1280 Height:720}
[12:15:34 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[12:15:34 TRACE SMAPI] Game loader synchronizing...
[12:15:34 TRACE game] getLoadEnumerator('Hilltop_399653851')
[12:15:34 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[12:15:35 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack).
[12:15:35 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Earthy Interiors' content pack).
[12:15:35 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Cozy Chocolate Kitchen' content pack).
[12:15:35 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Earthy Interiors' content pack).
[12:15:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[12:15:35 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[12:15:35 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[12:15:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[12:15:35 TRACE SMAPI]    task complete.
[12:15:35 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Aimon's Small Forest Farm - Custom Farm' content pack).
[12:15:35 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Aimon's Small Swamp Farm' content pack).
[12:15:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interiors' content pack).
[12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack).
[12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack).
[12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'ImprovedHorses' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vanilla Tweaks - Farming' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors).
Propagated 1 core assets (LooseSprites/Cursors).
[12:15:36 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[12:15:36 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Goose' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix' (for the 'Aimon's Small Forest Farm - Custom Farm' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix (for the 'Aimon's Small Forest Farm - Custom Farm' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Aimon.Farm_Foraging' (for the 'Aimon's Small Forest Farm - Custom Farm' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/Aimon.Farm_Foraging (for the 'Aimon's Small Forest Farm - Custom Farm' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix' (for the 'Aimon's Small Forest Farm - Custom Farm' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix (for the 'Aimon's Small Forest Farm - Custom Farm' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[12:15:36 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix1_spring' (for the 'Aimon's More Lively Farm Cave' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix1_spring (for the 'Aimon's More Lively Farm Cave' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost_dangerous (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmCave' (for the 'Aimon's More Lively Farm Cave' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix1_spring' (for the 'Aimon's More Lively Farm Cave' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix1_spring (for the 'Aimon's More Lively Farm Cave' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost_dangerous (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/SamHouse (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/Blacksmith (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/Trailer (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/Hospital (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/HarveyRoom (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Better Water' content pack).
[12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Earthy Interiors' content pack).
[12:15:36 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/ScienceHouse (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/Tent (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's New Barn Animals' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/LeahHouse (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Hardware Store' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Better Water' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/bugLandTiles (for the 'Better Water' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Better Water' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/SandyHouse (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Better Water' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/FishShop (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/BathHouse_Entry (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/bathhouse_tiles (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/Trailer_big (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/MovieTheater (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/CarolineGreenhouseTiles (for the 'Earthy Interiors' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/boatTunnelTiles (for the 'Better Water' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Better Water' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Earthy Recolour' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Better Water' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[12:15:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[12:15:37 TRACE SpaceCore] Event: OnBlankSave
[12:15:37 TRACE SMAPI]    task complete.
[12:15:37 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[12:15:37 TRACE SMAPI]    task complete.
[12:15:37 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emily' (for the 'No More Bowlegs' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/Emily (for the 'Elle's Town Animals' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jodi' (for the 'No More Bowlegs' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Abigail' (for the 'No More Bowlegs' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maru' (for the 'No More Bowlegs' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Earthy Recolour' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Leah' (for the 'No More Bowlegs' content pack).
[12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Immersive Spouses' content pack).
[12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Krobus' (for the 'Cute Krobus' content pack).
[12:15:37 TRACE SMAPI]    task complete.
[12:15:37 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[12:15:37 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:03.5486069'
[12:15:38 TRACE game] setGameMode( 'playingGameMode (3)' )
[12:15:38 TRACE SMAPI] Game loader done.
[12:15:38 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Goose' content pack).
[12:15:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:180 Width:1280 Height:720}
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 TRACE SMAPI] Context: loaded save 'Hilltop_399653851', starting spring 1 Y1, locale set to . Single-player.
[12:15:38 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[12:15:38 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[12:15:38 INFO  Portraiture] Loaded Active Portraits: Vanilla
[12:15:38 INFO  Portraiture] Loaded Active Presets for 
[12:15:38 TRACE To-Dew] Accessed mod-provided API (ToDew.ToDoApiImpl) for To-Dew.
[12:15:38 TRACE Event Repeater] No repeatable events were removed
[12:15:38 TRACE SMAPI] Event Repeater loaded asset 'Mods/EventRepeater/MailToRepeat'.
[12:15:38 TRACE Event Repeater] No repeatable mail found for removal.
[12:15:38 TRACE SMAPI] Event Repeater loaded asset 'Mods/EventRepeater/ResponsesToRepeat'.
[12:15:38 TRACE Event Repeater] No repeatable responses found.
[12:15:38 TRACE NPC Map Locations] Unknown locations: LewisBasement
[12:15:38 DEBUG Better Junimos] On day starter
[12:15:38 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'.
[12:15:38 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:38 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'.
[12:15:38 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:38 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'.
[12:15:38 TRACE SMAPI] Better Junimos edited Data/Buildings.
[12:15:38 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[12:15:38 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings).
Propagated 1 core assets (Data/Buildings).
[12:15:38 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'.
[12:15:38 TRACE SMAPI] Invalidated 0 cache entries.
[12:15:38 TRACE Like A Duck To Water] Rebuild took 21ms
[12:15:38 TRACE Like A Duck To Water] Got 27 hoppable tiles
[12:15:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'.
[12:15:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'.
[12:15:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/buffIcon'.
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:38 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 TRACE SMAPI] Recovering sprite batch from error...
[12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[12:15:39 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
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