SMAPI log parser
Log info
Stardew Valley: | 1.6.15 build 24356 on Microsoft Windows 11 Home |
---|---|
SMAPI: | 4.1.10 |
Folder: | C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley |
Log started: | 2025-02-19 18:14 UTC ({{localTimeStarted}} your time) |
game 1.6.15 build 24356 | no errors | ||
SMAPI 4.1.10 | Pathoschild | 105 errors | |
AntiSocial NPCs 1.0.6 | Super Aardvark | no errors | |
AutoAnimalDoors 4.2.0 | Aaron Taggart | no errors | |
Better Junimos 3.1.0 | hawkfalcon,ceruleandeep | no errors | |
Calcifer 0.1.0 | sophie | no errors | |
Console Commands 4.1.10 | SMAPI | no errors | |
Content Patcher 2.5.3
+ (CP) Date Night 1.3.6
(+ 32 content packs)
+ (CP) H&W Decorative Plants Furniture Set 1.0.0 + (CP) Hardware Store 1.0.1 + (CP) Italian Countryside Farmhouse 1.0.0 + Aimon's More Lively Farm Cave 1.0.1 + Aimon's Small Forest Farm - Custom Farm 1.0.3 + Aimon's Small Swamp Farm 1.0.0 + Alvadeas Tilesheet 2.2.1 + Basic Floors 1.0.0 + Basic Wallpapers 1.0.0 + Battery Robot 1.2.0 + Better Water 1.0.7 + Canon-Friendly Dialogue Expansion 2.3.1 + Cozy Chocolate Kitchen 1.0.1 + Cute Krobus 1.0.0 + DaisyNiko's Tilesheets 1.9.1 + Earthy Interiors 1.1.0 + Earthy Recolour 1.4.3 + Elle's New Barn Animals 1.1.3 + Elle's Seasonal Buildings 1.3.5 + Elle's Town Animals 1.4.2 + Goose 1.0.0 + Immersive Spouses 0.5.0 + ImprovedHorses 1.1.0 + Italian Countryside Buildings 1.0.0 + Marnie's Auto-Petter 1.0.0 + No More Bowlegs 1.1.0 + PC's Rattan Furniture 1.0.0 + Pet Facelift 1.1.1 + SeaSea's Doghouse Recolour 1.0.0 + Vanilla Tweaks 1.1.0 + Vanilla Tweaks - Farming 1.0.4 |
Pathoschild
+ SUPERT
+ HimeTarts and wildflourmods + Stuyk + Latteholn + Aimon111 + Aimon111 + Aimon111 + Alvadea + orangeblossom + orangeblossom + Zexu2K + Neopffe + gizzymo (dialogue), paradigmnomad (coding) + skellady + iamwilly1998 + DaisyNiko + DaisyNiko + DaisyNiko + Elle/Junimods + Elle/Junimods + Elle/Junimods + birdb + someguy363 + Gweniaczek + Latteholn + Blue Ostrich + Chrysanthe + PlatinumCats + siamece + Gweniaczek + Tai, Lani & Airyn + Tai & Airyn |
no errors | |
Custom NPC Exclusions 1.6.0 | Esca | no errors | |
Dynamic Reflections 2.0.2 | PeacefulEnd | 1 error | |
Event Repeater 6.5.8 | MissCoriel | no errors | |
Generic Mod Config Menu 1.14.1 | spacechase0 | no errors | |
Gift Taste Helper Continued x2 1.2.1 | JoXW, Isi0, tstaples (aka catman) | no errors | |
GMCM Options 1.6.0 | Jamie Taylor | no errors | |
Heelies 0.4.0 | fakemonster | no errors | |
LadderLocator 1.5.2 | ChaosEnergy | no errors | |
Like A Duck To Water 0.4.5 | aedenthorn | no errors | |
Mail Framework Mod 1.16.0 | Digus | no errors | |
NPC Map Locations 3.1.0 | Bouhm | no errors | |
Portraiture 1.12.1-alpha.20240304 | Platonymous | no errors | |
PyTK Lite 1.24.0 | Platonymous | no errors | |
SAAT.API 1.1.3-unofficial.1-p1xel8ted | ZeroMeters | no errors | |
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted | ZeroMeters | no errors | |
Save Backup 4.1.10 | SMAPI | no errors | |
SkipFishingMinigame 0.5.7 | DewMods | no errors | |
SkullCavernElevator 1.6.1 | lestoph | no errors | |
SpaceCore 1.23.1 | spacechase0 | 1 error | |
To-Dew 2.1.3 | Jamie Taylor | no errors | |
Tractor Mod 4.17.2 | Pathoschild | no errors | |
Visible Fish 0.4.2 | shekurika | no errors | |
<invalid content packs>
+ (FS) Wabi's Wardrobe 2.0.0
(+ 4 content packs)
+ Animals and Myths Pack 1.5.3 + More Accessories and Stuff 1.2.3 + Ridgeside Village (Custom Companions component) 2.5.13 |
+ Wabi
+ plurffle + plurffle + Rafseazz |
no errors |
[12:14:52 INFO SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Home [12:14:52 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [12:14:52 TRACE SMAPI] Log started at 2025-02-19T18:14:52 UTC [12:14:59 ERROR SMAPI] The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io. [12:14:59 ERROR SMAPI] If you ask for help, make sure to share your SMAPI log: https://smapi.io/log. [12:14:59 INFO SMAPI] Press any key to delete the crash data and continue playing. [12:15:01 DEBUG SMAPI] Waiting for game to launch... [12:15:03 TRACE game] Instance_Initialize() finished, elapsed = '00:00:01.1572839' [12:15:03 DEBUG SMAPI] Loading mod metadata... [12:15:03 ERROR SMAPI] Detected mod files directly inside the 'Mods' folder. These will be ignored. Each mod must have its own subfolder instead. [12:15:03 TRACE SMAPI] Ignored loose files: manifest.json, notice.txt [12:15:03 DEBUG SMAPI] Loading mods... [12:15:03 TRACE SMAPI] Accessories\jiaoJ1025皇冠 (from Mods\Accessories\jiaoJ1025皇冠, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Accessories\jiaoJ1025精灵耳 (from Mods\Accessories\jiaoJ1025精灵耳, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Accessories\jiaoJ1025纱裙 (from Mods\Accessories\jiaoJ1025纱裙, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Accessories\jiaoJ1025袖子 (from Mods\Accessories\jiaoJ1025袖子, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Accessories\僵尸发绳 (from Mods\Accessories\僵尸发绳, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Accessories\僵尸帽 (from Mods\Accessories\僵尸帽, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Accessories\僵尸红脸蛋子 (from Mods\Accessories\僵尸红脸蛋子, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Accessories\礼服袖子 (from Mods\Accessories\礼服袖子, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Eirenel's Krobus portraits (from Mods\Eirenel's Krobus portraits, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it's an empty folder. [12:15:03 TRACE SMAPI] Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.22.0)... [12:15:03 TRACE SMAPI] Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\[CP] Basic Wallpaper & Flooring\FarmTypeManager, Mods\FarmTypeManager. [12:15:03 TRACE SMAPI] Hairs\jiaoJ1025发型 (from Mods\Hairs\jiaoJ1025发型, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Hairs\僵尸发型 (from Mods\Hairs\僵尸发型, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Hairs\礼服发型 (from Mods\Hairs\礼服发型, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Portraiture_Vanilla (from Mods\Portraiture_Vanilla, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json. [12:15:03 TRACE SMAPI] Screenshots (from Mods\Screenshots, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it's an empty folder. [12:15:03 TRACE SMAPI] Shop Tile Framework (from Mods\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.0)... [12:15:03 TRACE SMAPI] Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 1.0.10-alpha-20240227: ItemStockInformation references crash at runtime. [12:15:03 TRACE SMAPI] UI Info Suite (from Mods\UI Info Suite\UIInfoSuite.dll, ID: Cdaragorn.UiInfoSuite, assembly version: 2.0.0)... [12:15:03 TRACE SMAPI] Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 2.0.0: causes lag, errors, or crashes in-game. [12:15:03 TRACE SMAPI] Farm Type Manager (from Mods\[CP] Basic Wallpaper & Flooring\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)... [12:15:03 TRACE SMAPI] Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\[CP] Basic Wallpaper & Flooring\FarmTypeManager, Mods\FarmTypeManager. [12:15:03 TRACE SMAPI] [CP] Basic Wallpaper & Flooring\[AT] Grace's Birch and Mahogany Furniture Recolor 1.1\Textures (from Mods\[CP] Basic Wallpaper & Flooring\[AT] Grace's Birch and Mahogany Furniture Recolor 1.1\Textures, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it's an empty folder. [12:15:03 TRACE SMAPI] [CP] Ridgeside Village\Assets (from Mods\[CP] Ridgeside Village\Assets, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it's an empty folder. [12:15:03 TRACE SMAPI] [STF] Ridgeside Village (from Mods\[STF] Ridgeside Village, ID: <unknown>)... [12:15:03 TRACE SMAPI] Failed: it's an empty folder. [12:15:03 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.5.3)... [12:15:04 TRACE SMAPI] Earthy Recolour (from Mods\[CP] DaisyNiko's Earthy Recolour, ID: DaisyNiko.EarthyRecolour) [content pack]... [12:15:04 TRACE SMAPI] Better Water (from Mods\[CP] Better Water, ID: Neopffe.BetterWater) [content pack]... [12:15:04 TRACE SMAPI] SpaceCore (from Mods\Ridgeside Village\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.23.1)... [12:15:04 TRACE SMAPI] Rewrote SpaceCore.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetInt method, ArgUtility.TryGetOptional method, ArgUtility.TryGetOptionalBool method, ItemQueryContext..ctor method, NetBool.op_Implicit method, NetInt.op_Implicit method, NetString.op_Implicit method... [12:15:04 TRACE SMAPI] Rewrote SpaceCore.dll to fix FarmerRenderer.drawMiniPortrat (added missing optional parameters)... [12:15:04 TRACE SMAPI] Detected game patcher in assembly SpaceCore.dll. [12:15:04 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll. [12:15:04 TRACE SMAPI] Detected direct console access (System.Console type) in assembly SpaceCore.dll. [12:15:04 TRACE SMAPI] Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)... [12:15:04 TRACE SMAPI] Failed: it needs newer versions of some mods: SpaceCore (needs 1.26.1 or later). [12:15:04 TRACE SMAPI] Custom Companions (from Mods\CustomCompanions\CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 4.0.1)... [12:15:04 TRACE SMAPI] Failed loading PDB for 'CustomCompanions.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [12:15:04 TRACE SMAPI] Rewrote CustomCompanions.dll to fix LightSource..ctor method, NetBool.op_Implicit method, NetInt.op_Implicit method, NetString.op_Implicit method... [12:15:04 TRACE SMAPI] Detected game patcher in assembly CustomCompanions.dll. [12:15:04 TRACE SMAPI] Broken code in CustomCompanions.dll: reference to StardewValley.Game1.currentLightSources (field returns Dictionary`2, not HashSet`1). [12:15:04 TRACE SMAPI] Ridgeside Village (Custom Companions component) (from Mods\Ridgeside Village\[CC] Ridgeside Village, ID: Rafseazz.RSVCC) [content pack]... [12:15:04 TRACE SMAPI] Ridgeside Village (Farm Type Manager component) (from Mods\Ridgeside Village\[FTM] Ridgeside Village, ID: Rafseazz.RSVFTM) [content pack]... [12:15:04 TRACE SMAPI] Failed: it needs the 'Farm Type Manager' mod, which couldn't be loaded. [12:15:04 TRACE SMAPI] Ridgeside Village (SMAPI component) (from Mods\Ridgeside Village\RidgesideVillage\RidgesideVillage.dll, ID: Rafseazz.RidgesideVillage, assembly version: 1.0.0)... [12:15:04 TRACE SMAPI] Rewrote RidgesideVillage.dll to fix ArgUtility.TryGetInt method, GameLocation.setMapTile method... [12:15:04 TRACE SMAPI] Rewrote RidgesideVillage.dll to fix FarmerRenderer.drawMiniPortrat (added missing optional parameters)... [12:15:04 TRACE SMAPI] Detected game patcher in assembly RidgesideVillage.dll. [12:15:04 TRACE SMAPI] Broken code in RidgesideVillage.dll: reference to Netcode.NetList`2<StardewValley.SpecialOrders.SpecialOrder,Netcode.NetRef`1<StardewValley.SpecialOrders.SpecialOrder>>.RemoveWhere (no such method), reference to StardewValley.Utility.ForEachItem (no such method). [12:15:04 TRACE SMAPI] Custom NPC Exclusions (from Mods\CustomNPCExclusions\CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions, assembly version: 1.0.0)... [12:15:04 TRACE SMAPI] Detected game patcher in assembly CustomNPCExclusions.dll. [12:15:04 TRACE SMAPI] Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.0.0)... [12:15:04 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll for OS... [12:15:04 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll to fix Character.getTileLocation method, Farmer.get_Items method... [12:15:04 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll to fix 32-bit architecture... [12:15:04 TRACE SMAPI] Broken code in ExpandedPreconditionsUtility.dll: reference to StardewValley.Farmer.eventsSeen (field returns NetStringHashSet, not NetIntList), reference to StardewValley.Farmer.mailReceived (field returns NetStringHashSet, not NetStringList). [12:15:04 TRACE SMAPI] NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.1.0)... [12:15:04 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix WorldMapManager.GetPositionData method... [12:15:04 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix FarmerRenderer.drawMiniPortrat (added missing optional parameters), MapPage.drawMap (added missing optional parameters), MapPage.drawMiniPortraits (added missing optional parameters)... [12:15:04 TRACE SMAPI] Stardew Valley Expanded Farm Type Manager (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]... [12:15:04 TRACE SMAPI] Failed: it needs the 'Farm Type Manager' mod, which couldn't be loaded. [12:15:04 TRACE SMAPI] Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]... [12:15:04 TRACE SMAPI] Failed: it needs the 'Stardew Valley Expanded Farm Type Manager' mod, which couldn't be loaded. [12:15:04 TRACE SMAPI] Ridgeside Village (Content Patcher component) (from Mods\Ridgeside Village\[CP] Ridgeside Village, ID: Rafseazz.RSVCP) [content pack]... [12:15:04 TRACE SMAPI] DaisyNiko's Tilesheets (from Mods\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]... [12:15:04 TRACE SMAPI] Aimon's More Lively Farm Cave (from Mods\Aimon's More Lively Farm Cave, ID: Aimon.MoreLivelyFarmCave) [content pack]... [12:15:04 TRACE SMAPI] Aimon's Small Forest Farm - Custom Farm (from Mods\Aimon's Small Forest Farm - Custom Farm\[CP] Small Forest Farm, ID: Aimon111.SmallForestFarm) [content pack]... [12:15:04 TRACE SMAPI] Aimon's Small Forest Farm FTM (from Mods\Aimon's Small Forest Farm - Custom Farm\[FTM] Small Forest Farm, ID: Aimon111.SmallForestFarmFTM) [content pack]... [12:15:04 TRACE SMAPI] Failed: it needs the 'Farm Type Manager' mod, which couldn't be loaded. [12:15:04 TRACE SMAPI] Alvadeas Tilesheet (from Mods\[CP] Alvadea's Tilesheets, ID: alvadea.tilesheet) [content pack]... [12:15:04 TRACE SMAPI] Aimon's Small Swamp Farm (from Mods\Aimon's Small Swamp Farm\[CP] Small Swamp Farm, ID: Aimon111.SmallSwampFarm) [content pack]... [12:15:04 TRACE SMAPI] Small Swamp Farm FTM (from Mods\Aimon's Small Swamp Farm\[FTM] Small Swamp Farm, ID: Aimon111.SmallSwampFarmFTM) [content pack]... [12:15:04 TRACE SMAPI] Failed: it needs the 'Farm Type Manager' mod, which couldn't be loaded. [12:15:04 TRACE SMAPI] AntiSocial NPCs (from Mods\AntiSocialNPCs\AntiSocialNPCs.dll, ID: SuperAardvark.AntiSocial, assembly version: 1.0.6)... [12:15:04 TRACE SMAPI] Detected game patcher in assembly AntiSocialNPCs.dll. [12:15:04 TRACE SMAPI] AutoAnimalDoors (from Mods\AutoAnimalDoors\AutoAnimalDoors.dll, ID: AaronTaggart.AutoAnimalDoors, assembly version: 1.0.0)... [12:15:04 TRACE SMAPI] Battery Robot (from Mods\Battery Robot\Battery Robot, ID: Zexu2K.BatteryRobot) [content pack]... [12:15:04 TRACE SMAPI] Better Junimos (from Mods\BetterJunimos\BetterJunimos.dll, ID: hawkfalcon.BetterJunimos, assembly version: 3.1.0)... [12:15:04 TRACE SMAPI] Failed loading PDB for 'BetterJunimos.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [12:15:04 TRACE SMAPI] Detected game patcher in assembly BetterJunimos.dll. [12:15:04 TRACE SMAPI] Calcifer (from Mods\Calcifer\Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)... [12:15:04 TRACE SMAPI] Detected game patcher in assembly Calcifer.dll. [12:15:04 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)... [12:15:04 TRACE SMAPI] PyTK Lite (from Mods\C_PyTKLite\PyTKLite.dll, ID: Platonymous.Toolkit, assembly version: 1.24.0)... [12:15:04 TRACE SMAPI] Detected game patcher in assembly PyTKLite.dll. [12:15:04 TRACE SMAPI] Dynamic Reflections (from Mods\DynamicReflections\DynamicReflections.dll, ID: PeacefulEnd.DynamicReflections, assembly version: 2.0.2)... [12:15:04 TRACE SMAPI] Rewrote DynamicReflections.dll to fix NetBool.op_Implicit method, NetInt.op_Implicit method... [12:15:04 TRACE SMAPI] Detected game patcher in assembly DynamicReflections.dll. [12:15:04 TRACE SMAPI] Event Repeater (from Mods\EventRepeater\EventRepeater.dll, ID: misscoriel.eventrepeater, assembly version: 4.5.3)... [12:15:04 TRACE SMAPI] Failed loading PDB for 'EventRepeater.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [12:15:04 TRACE SMAPI] Fashion Sense (from Mods\FashionSense\FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 6.6.0)... [12:15:04 TRACE SMAPI] Rewrote FashionSense.dll to fix LightSource..ctor method, NetBool.op_Implicit method, NetInt.op_Implicit method... [12:15:04 TRACE SMAPI] Detected game patcher in assembly FashionSense.dll. [12:15:04 TRACE SMAPI] Broken code in FashionSense.dll: reference to StardewValley.GameLocation.sharedLights (field returns StardewValley.Network.NetStringDictionary`2<StardewValley.LightSource,Netcode.NetRef`1<StardewValley.LightSource>>, not StardewValley.Network.NetIntDictionary`2<StardewValley.LightSource,Netcode.NetRef`1<StardewValley.LightSource>>). [12:15:04 TRACE SMAPI] Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)... [12:15:04 TRACE SMAPI] Giant backpack (from Mods\Giant backpack, ID: xc333222.Giantbackpack) [content pack]... [12:15:04 TRACE SMAPI] Failed: it requires mods which aren't installed (platinummyr.CustomBackpackFramework). [12:15:04 TRACE SMAPI] Gift Taste Helper Continued x2 (from Mods\GiftTasteHelper\GiftTasteHelper.dll, ID: JoXW.GiftTasteHelper, assembly version: 1.0.0)... [12:15:04 TRACE SMAPI] GMCM Options (from Mods\GMCMOptions\GMCMOptions.dll, ID: jltaylor-us.GMCMOptions, assembly version: 1.0.0)... [12:15:04 TRACE SMAPI] Rewrote GMCMOptions.dll to fix Farmer.changePants method, Farmer.changePantStyle method, Farmer.changeShirt method, IClickableMenu.drawToolTip method... [12:15:04 TRACE SMAPI] Detected game patcher in assembly GMCMOptions.dll. [12:15:04 TRACE SMAPI] (CP) Hardware Store (from Mods\HardwareStore\[CP] Hardware Store, ID: Stuyk.HardwareStoreCP) [content pack]... [12:15:04 TRACE SMAPI] (STF) Hardware Store (from Mods\HardwareStore\[STF] Hardware Store, ID: Stuyk.HardwareStoreSTF) [content pack]... [12:15:04 TRACE SMAPI] Failed: it needs the 'Shop Tile Framework' mod, which couldn't be loaded. [12:15:04 TRACE SMAPI] HD Portraits (from Mods\HDPortraits\HDPortraits.dll, ID: tlitookilakin.HDPortraits, assembly version: 1.3.4)... [12:15:04 TRACE SMAPI] Failed: it requires mods which aren't installed (tlitookilakin.AeroCore). [12:15:04 TRACE SMAPI] Heelies (from Mods\Heelies\Heelies.dll, ID: fakemonster.Heelies, assembly version: 0.4.0)... [12:15:04 TRACE SMAPI] LadderLocator (from Mods\LadderLocator\LadderLocator.dll, ID: ChaosEnergy.LadderLocator, assembly version: 1.5.2)... [12:15:04 TRACE SMAPI] Rewrote LadderLocator.dll to fix 32-bit architecture... [12:15:04 TRACE SMAPI] Like A Duck To Water (from Mods\LikeADuckToWater\LikeADuckToWater.dll, ID: aedenthorn.LikeADuckToWater, assembly version: 1.0.0)... [12:15:04 TRACE SMAPI] Rewrote LikeADuckToWater.dll to fix GameLocation.getTileIndexAt method... [12:15:04 TRACE SMAPI] Detected game patcher in assembly LikeADuckToWater.dll. [12:15:04 TRACE SMAPI] Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)... [12:15:05 TRACE SMAPI] Detected game patcher in assembly MailFrameworkMod.dll. [12:15:05 TRACE SMAPI] Pierre Sells Sprinklers (from Mods\Pierre Sells Sprinklers, ID: MortaliB.PierreSellsSprinklers) [content pack]... [12:15:05 TRACE SMAPI] Failed: it needs the 'Shop Tile Framework' mod, which couldn't be loaded. [12:15:05 TRACE SMAPI] Portraiture (from Mods\Portraiture\Portraiture.dll, ID: Platonymous.Portraiture, assembly version: 1.12.1)... [12:15:05 TRACE SMAPI] Rewrote Portraiture.dll to fix Game1.getCharacterFromName method... [12:15:05 TRACE SMAPI] Detected game patcher in assembly Portraiture.dll. [12:15:05 TRACE SMAPI] SAAT.API (from Mods\SAAT\SAAT.API\SAAT.API.dll, ID: ZeroMeters.SAAT.API, assembly version: 1.0.0)... [12:15:05 TRACE SMAPI] Failed loading PDB for 'SAAT.API.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [12:15:05 TRACE SMAPI] SAAT.Mod (from Mods\SAAT\SAAT.Mod\SAAT.Mod.dll, ID: ZeroMeters.SAAT.Mod, assembly version: 1.0.0)... [12:15:05 TRACE SMAPI] Failed loading PDB for 'SAAT.Mod.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [12:15:05 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)... [12:15:05 TRACE SMAPI] SkipFishingMinigame (from Mods\SkipFishingMinigameDotnet5\SkipFishingMinigame.dll, ID: DewMods.StardewValleyMods.SkipFishingMinigame, assembly version: 1.0.0)... [12:15:05 TRACE SMAPI] SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)... [12:15:05 TRACE SMAPI] Rewrote SkullCavernElevator.dll to fix GameLocation.setMapTile method, GameLocation.setMapTileIndex method... [12:15:05 TRACE SMAPI] Rewrote SkullCavernElevator.dll to fix Game1.enterMine (added missing optional parameters), Utility.findTile (added missing optional parameters)... [12:15:05 TRACE SMAPI] Stardew Valley Expanded Code (from Mods\Stardew Valley Expanded\StardewValleyExpanded\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)... [12:15:05 TRACE SMAPI] Rewrote StardewValleyExpanded.dll to fix GameLocation.getTileIndexAt method, GameLocation.moveObject method, LightSource..ctor method, NetBool.op_Implicit method, NetInt.op_Implicit method, Stats.specificMonstersKilled field... [12:15:05 TRACE SMAPI] Rewrote StardewValleyExpanded.dll to fix LocalizedContentManager.LoadStringReturnNullIfNotFound (added missing optional parameters)... [12:15:05 TRACE SMAPI] Detected game patcher in assembly StardewValleyExpanded.dll. [12:15:05 TRACE SMAPI] Broken code in StardewValleyExpanded.dll: reference to StardewValley.Game1.currentLightSources (field returns Dictionary`2, not HashSet`1). [12:15:05 TRACE SMAPI] To-Dew (from Mods\ToDew\ToDew.dll, ID: jltaylor-us.ToDew, assembly version: 1.0.0)... [12:15:05 TRACE SMAPI] Tractor Mod (from Mods\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.17.2)... [12:15:05 TRACE SMAPI] Rewrote TractorMod.dll to fix FishPondReward.ItemId field... [12:15:05 TRACE SMAPI] Rewrote TractorMod.dll to fix ClickableTextureComponent.draw (added missing optional parameters)... [12:15:05 TRACE SMAPI] Visible Fish (from Mods\VisibleFish\showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)... [12:15:05 TRACE SMAPI] Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method... [12:15:05 TRACE SMAPI] Detected game patcher in assembly showFishInWater.dll. [12:15:05 TRACE SMAPI] (AT)Song Ke' s Chinese Coop (from Mods\[AT]Song Ke' s Chinese Coop, ID: SongKe.ChineseCoop) [content pack]... [12:15:05 TRACE SMAPI] Failed: it requires mods which aren't installed (PeacefulEnd.AlternativeTextures). [12:15:05 TRACE SMAPI] Basic Floors (from Mods\[CP] Basic Wallpaper & Flooring\[CP] Basic Floors, ID: ob7.basicfloors) [content pack]... [12:15:05 TRACE SMAPI] Basic Wallpapers (from Mods\[CP] Basic Wallpaper & Flooring\[CP] Basic Wallpapers, ID: ob7.basicwalls) [content pack]... [12:15:05 TRACE SMAPI] Calm Colors Ridgeside Village (from Mods\[CP] Calm Colors Ridgeside Village, ID: Ellie.CCRSV) [content pack]... [12:15:05 TRACE SMAPI] Canon-Friendly Dialogue Expansion (from Mods\[CP] Canon Friendly Dialogue Expansion, ID: gizzymo.canonfriendlyexpansion) [content pack]... [12:15:05 TRACE SMAPI] Earthy Interiors (from Mods\[CP] DaisyNiko's Earthy Interiors, ID: DaisyNiko.EarthyInteriors) [content pack]... [12:15:05 TRACE SMAPI] Cozy Chocolate Kitchen (from Mods\[CP] Cozy Chocolate Kitchen, ID: skellady.CCK) [content pack]... [12:15:05 TRACE SMAPI] Cute Krobus (from Mods\[CP] Cute Krobus Without cat ear, ID: iamwilly1998.Krobus_portraits) [content pack]... [12:15:05 TRACE SMAPI] (CP) Date Night (from Mods\[CP] Date Night 1.3.6, ID: supert.datenight) [content pack]... [12:15:05 TRACE SMAPI] Elle's New Barn Animals (from Mods\[CP] Elle's New Barn Animals, ID: Elle.NewBarnAnimals) [content pack]... [12:15:05 TRACE SMAPI] Elle's Seasonal Buildings (from Mods\[CP] Elle's Seasonal Buildings, ID: Elle.SeasonalBuildings) [content pack]... [12:15:05 TRACE SMAPI] Elle's Town Animals (from Mods\[CP] Elle's Town Animals, ID: Elle.TownAnimals) [content pack]... [12:15:05 TRACE SMAPI] Goose (from Mods\[CP] Goose, ID: birdb.Goose) [content pack]... [12:15:05 TRACE SMAPI] (CP) H&W Decorative Plants Furniture Set (from Mods\[CP] H&W Decorative Plants Furniture, ID: HXW.DecoPlants) [content pack]... [12:15:05 TRACE SMAPI] Immersive Spouses (from Mods\[CP] Immersive Spouses, ID: iss.immersivespouses) [content pack]... [12:15:05 TRACE SMAPI] ImprovedHorses (from Mods\[CP] Improved Horses, ID: Gweniaczek.ImprovedHorses) [content pack]... [12:15:05 TRACE SMAPI] Italian Countryside Buildings (from Mods\[CP] Italian Countryside Buildings - 1.6, ID: Latteholn.ItalianCountrysideBuildings) [content pack]... [12:15:05 TRACE SMAPI] (CP) Italian Countryside Farmhouse (from Mods\[CP] Italian Countryside Farmhouse (Seasonal), ID: Latteholn.ItalianCountrysideFarmhouseCP) [content pack]... [12:15:05 TRACE SMAPI] Marnie's Auto-Petter (from Mods\[CP] Marnie's Auto-Petter, ID: BlueOstrich.MarniesAutoPetter) [content pack]... [12:15:05 TRACE SMAPI] No More Bowlegs (from Mods\[CP] No More Bowlegs, ID: Chrysanthe.NoMoreBowlegs) [content pack]... [12:15:05 TRACE SMAPI] PC's Rattan Furniture (from Mods\[CP] PC's Rattan Furniture, ID: PC.RattanFurniture) [content pack]... [12:15:05 TRACE SMAPI] Pet Facelift (from Mods\[CP] Pet Facelift, ID: siamece.PetFacelift) [content pack]... [12:15:05 TRACE SMAPI] SeaSea's Doghouse Recolour (from Mods\[CP] SeaSea's Doghouse Recolour, ID: SeaSea.Doghouse.Recolour) [content pack]... [12:15:05 TRACE SMAPI] Vanilla Tweaks (from Mods\[CP] Vanilla Tweaks, ID: Taiyo.VanillaTweaks) [content pack]... [12:15:05 TRACE SMAPI] Vanilla Tweaks - Farming (from Mods\[CP] Vanilla Tweaks - Farming, ID: Taiyo.VanillaTweaks.Farming) [content pack]... [12:15:05 TRACE SMAPI] Animals and Myths Pack (from Mods\[FS] Animals and Myths Pack, ID: SmolHooman.AnimalsAndMythsPack) [content pack]... [12:15:05 TRACE SMAPI] More Accessories and Stuff (from Mods\[FS] More Accessories and Stuff Pack, ID: SmolHooman.MoreAccessoriesAndStuff) [content pack]... [12:15:05 TRACE SMAPI] (FS) Wabi's Wardrobe (from Mods\[FS] Wabi's Wardrobe, ID: wabi.wabiswardrobe) [content pack]... [12:15:05 INFO SMAPI] Loaded 28 mods: [12:15:05 INFO SMAPI] AntiSocial NPCs 1.0.6 by Super Aardvark | Allows modders to create NPCs that the player can't befriend. [12:15:05 INFO SMAPI] AutoAnimalDoors 4.2.0 by Aaron Taggart | Open and close the doors automatically for your animals. [12:15:05 INFO SMAPI] Better Junimos 3.1.0 by hawkfalcon,ceruleandeep | Allow your Junimos (from Junimo huts) to automatically plant seeds, fertilize, and so much more! [12:15:05 INFO SMAPI] Calcifer 0.1.0 by sophie | Core mod and various utilities. [12:15:05 INFO SMAPI] Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [12:15:05 INFO SMAPI] Content Patcher 2.5.3 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [12:15:05 INFO SMAPI] Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher. [12:15:05 INFO SMAPI] Dynamic Reflections 2.0.2 by PeacefulEnd | Dynamic water and surface reflections for Stardew Valley. [12:15:05 INFO SMAPI] Event Repeater 6.5.8 by MissCoriel | Adds Repeating capability to Content Patcher. [12:15:05 INFO SMAPI] Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [12:15:05 INFO SMAPI] Gift Taste Helper Continued x2 1.2.1 by JoXW, Isi0, tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip. [12:15:05 INFO SMAPI] GMCM Options 1.6.0 by Jamie Taylor | Provides complex Option types for Generic Mod Config Menu [12:15:05 INFO SMAPI] Heelies 0.4.0 by fakemonster | Sick heelies for the homie [12:15:05 INFO SMAPI] LadderLocator 1.5.2 by ChaosEnergy | Finds ladders and ores in the mines. [12:15:05 INFO SMAPI] Like A Duck To Water 0.4.5 by aedenthorn | Like A Duck To Water. [12:15:05 INFO SMAPI] Mail Framework Mod 1.16.0 by Digus | Utility classes to send mail in the game. [12:15:05 INFO SMAPI] NPC Map Locations 3.1.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [12:15:05 INFO SMAPI] Portraiture 1.12.1-alpha.20240304 by Platonymous | Helper Mod for Portraits. [12:15:05 INFO SMAPI] PyTK Lite 1.24.0 by Platonymous | Platonymous Toolkit (Lite Version) [12:15:05 INFO SMAPI] SAAT.API 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Audio API for SMAPI [12:15:05 INFO SMAPI] SAAT.Mod 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Custom Audio Loader & Management for SMAPI [12:15:05 INFO SMAPI] Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder. [12:15:05 INFO SMAPI] SkipFishingMinigame 0.5.7 by DewMods | When a fish bites, just hook the fish and skip the bobber bar minigame [12:15:05 INFO SMAPI] SkullCavernElevator 1.6.1 by lestoph | Elevator for the Skull Cavern [12:15:05 INFO SMAPI] SpaceCore 1.23.1 by spacechase0 | A framework mod used by some of my other mods. [12:15:05 INFO SMAPI] To-Dew 2.1.3 by Jamie Taylor | An in-game To-do list [12:15:05 INFO SMAPI] Tractor Mod 4.17.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc. [12:15:05 INFO SMAPI] Visible Fish 0.4.2 by shekurika | Shows fish in the water [12:15:05 INFO SMAPI] Loaded 36 content packs: [12:15:05 INFO SMAPI] (CP) Date Night 1.3.6 by SUPERT | for Content Patcher | Adds random events where you can go and spend time on a date with your spouse. More planned for the future! [12:15:05 INFO SMAPI] (CP) H&W Decorative Plants Furniture Set 1.0.0 by HimeTarts and wildflourmods | for Content Patcher | Dozens of adorable potted plants and hanging planters as new furniture pieces. [12:15:05 INFO SMAPI] (CP) Hardware Store 1.0.1 by Stuyk | for Content Patcher | Adds a small hardware store and snack machine near the bus stop [12:15:05 INFO SMAPI] (CP) Italian Countryside Farmhouse 1.0.0 by Latteholn | for Content Patcher | Replaces the Vanilla Farmhouse 1,2, & 3 withan Italian Countryside House that is Seasonal [12:15:05 INFO SMAPI] (FS) Wabi's Wardrobe 2.0.0 by Wabi | for | Adds clothing for FS. [12:15:05 INFO SMAPI] Aimon's More Lively Farm Cave 1.0.1 by Aimon111 | for Content Patcher | Changes the look of Farm Cave, also adds pond in which you can swim and catch fish. [12:15:05 INFO SMAPI] Aimon's Small Forest Farm - Custom Farm 1.0.3 by Aimon111 | for Content Patcher | Small and cozy farm with respawnable stumps and secret woods entrance. [12:15:05 INFO SMAPI] Aimon's Small Swamp Farm 1.0.0 by Aimon111 | for Content Patcher | A small swamp themed farm with some special tweaks and features. [12:15:05 INFO SMAPI] Alvadeas Tilesheet 2.2.1 by Alvadea | for Content Patcher | A tilesheet with custom sprites [12:15:05 INFO SMAPI] Animals and Myths Pack 1.5.3 by plurffle | for | Adds animal-related and mythical creatures stuff for the Fashion Sense framework. [12:15:05 INFO SMAPI] Basic Floors 1.0.0 by orangeblossom | for Content Patcher | floors [12:15:05 INFO SMAPI] Basic Wallpapers 1.0.0 by orangeblossom | for Content Patcher | wallpaper [12:15:05 INFO SMAPI] Battery Robot 1.2.0 by Zexu2K | for Content Patcher | Adds Robots for coop which provides battery packs. [12:15:05 INFO SMAPI] Better Water 1.0.7 by Neopffe | for Content Patcher | Water is more realistic [12:15:05 INFO SMAPI] Canon-Friendly Dialogue Expansion 2.3.1 by gizzymo (dialogue), paradigmnomad (coding) | for Content Patcher | Adds about 2600 new lines of dialogue across all 34 characters who have a heart level [12:15:05 INFO SMAPI] Cozy Chocolate Kitchen 1.0.1 by skellady | for Content Patcher | Replaces the kitchen to match the Cozy Chocolate Furniture pack. [12:15:05 INFO SMAPI] Cute Krobus 1.0.0 by iamwilly1998 | for Content Patcher | Changes the portraits Krobus [12:15:05 INFO SMAPI] DaisyNiko's Tilesheets 1.9.1 by DaisyNiko | for Content Patcher [12:15:05 INFO SMAPI] Earthy Interiors 1.1.0 by DaisyNiko | for Content Patcher [12:15:05 INFO SMAPI] Earthy Recolour 1.4.3 by DaisyNiko | for Content Patcher [12:15:05 INFO SMAPI] Elle's New Barn Animals 1.1.3 by Elle/Junimods | for Content Patcher | A CP replacement for all your barn animals! [12:15:05 INFO SMAPI] Elle's Seasonal Buildings 1.3.5 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season! [12:15:05 INFO SMAPI] Elle's Town Animals 1.4.2 by Elle/Junimods | for Content Patcher | Replaces most animals throughout Stardew Valley! [12:15:05 INFO SMAPI] Goose 1.0.0 by birdb | for Content Patcher | Adds Geese to the game [12:15:05 INFO SMAPI] Immersive Spouses 0.5.0 by someguy363 | for Content Patcher | Updates schedules for spouses to more reflect their original schedules and personality. [12:15:05 INFO SMAPI] ImprovedHorses 1.1.0 by Gweniaczek | for Content Patcher | Changed animation and different colors [12:15:05 INFO SMAPI] Italian Countryside Buildings 1.0.0 by Latteholn | for Content Patcher | Replaces the vanilla farm buildings with seasonal Italian-style countryside structures.. [12:15:05 INFO SMAPI] Marnie's Auto-Petter 1.0.0 by Blue Ostrich | for Content Patcher | After completing the Community Center, Marnie's Shop sells auto-petters [12:15:05 INFO SMAPI] More Accessories and Stuff 1.2.3 by plurffle | for | Adds more accessories and stuff for the Fashion Sense framework. [12:15:05 INFO SMAPI] No More Bowlegs 1.1.0 by Chrysanthe | for Content Patcher | Removes bow-leggedness on Abigail, Leah, Maru and Emily's sprites. No more gaps between their legs. [12:15:05 INFO SMAPI] PC's Rattan Furniture 1.0.0 by PlatinumCats | for Content Patcher | A collection of rattan furniture by PlatinumCats. [12:15:05 INFO SMAPI] Pet Facelift 1.1.1 by siamece | for Content Patcher | Touches up and adds breeds + colours to pets. [12:15:05 INFO SMAPI] Ridgeside Village (Custom Companions component) 2.5.13 by Rafseazz | for | Custom Companions pack for Ridgeside Village. [12:15:05 INFO SMAPI] SeaSea's Doghouse Recolour 1.0.0 by Gweniaczek | for Content Patcher | Retexture's doghouse [12:15:05 INFO SMAPI] Vanilla Tweaks 1.1.0 by Tai, Lani & Airyn | for Content Patcher | Vanilla Tweaks, a massive texture pack to enhance your gameplay. Change the look of your crops, forage, seeds and more! [12:15:05 INFO SMAPI] Vanilla Tweaks - Farming 1.0.4 by Tai & Airyn | for Content Patcher | A Vanilla Tweaks collection pack! Enhance your gameplay by changing the look of your crops, forage, seeds and more! [12:15:05 ERROR SMAPI] Skipped mods [12:15:05 ERROR SMAPI] -------------------------------------------------- [12:15:05 ERROR SMAPI] These mods could not be added to your game. [12:15:05 ERROR SMAPI] - Custom Companions 4.0.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [12:15:05 ERROR SMAPI] - Expanded Preconditions Utility 1.0.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [12:15:05 ERROR SMAPI] - Farm Type Manager because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\[CP] Basic Wallpaper & Flooring\FarmTypeManager, Mods\FarmTypeManager. [12:15:05 ERROR SMAPI] - Ridgeside Village (SMAPI component) 2.5.13 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [12:15:05 ERROR SMAPI] - Ridgeside Village (Content Patcher component) 2.5.13 because it needs the 'Ridgeside Village (SMAPI component)' mod, which couldn't be loaded. [12:15:05 ERROR SMAPI] - Shop Tile Framework 1.0.9 because it's no longer compatible. Please check for a version newer than 1.0.10-alpha-20240227 at https://www.nexusmods.com/stardewvalley/mods/5005 or https://smapi.io/mods [12:15:05 ERROR SMAPI] - Stardew Valley Expanded Code 1.14.46 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [12:15:05 ERROR SMAPI] - Stardew Valley Expanded Farm Type Manager 1.14.46 because it needs the 'Farm Type Manager' mod, which couldn't be loaded. [12:15:05 ERROR SMAPI] - (AT)Song Ke' s Chinese Coop 1.0.0 because it requires mods which aren't installed (PeacefulEnd.AlternativeTextures). [12:15:05 ERROR SMAPI] - (STF) Hardware Store 1.0.1 because it needs the 'Shop Tile Framework' mod, which couldn't be loaded. [12:15:05 ERROR SMAPI] - [CP] Basic Wallpaper & Flooring\[AT] Grace's Birch and Mahogany Furniture Recolor 1.1\Textures because it's an empty folder. [12:15:05 ERROR SMAPI] - [CP] Ridgeside Village\Assets because it's an empty folder. [12:15:05 ERROR SMAPI] - [STF] Ridgeside Village because it's an empty folder. [12:15:05 ERROR SMAPI] - Accessories\jiaoJ1025皇冠 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Accessories\jiaoJ1025精灵耳 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Accessories\jiaoJ1025纱裙 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Accessories\jiaoJ1025袖子 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Accessories\僵尸发绳 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Accessories\僵尸帽 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Accessories\僵尸红脸蛋子 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Accessories\礼服袖子 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Aimon's Small Forest Farm FTM 1.0.3 because it needs the 'Farm Type Manager' mod, which couldn't be loaded. [12:15:05 ERROR SMAPI] - Calm Colors Ridgeside Village 2.0.2 because it needs the 'Ridgeside Village (Content Patcher component)' mod, which couldn't be loaded. [12:15:05 ERROR SMAPI] - Eirenel's Krobus portraits because it's an empty folder. [12:15:05 ERROR SMAPI] - Fashion Sense 6.6.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [12:15:05 ERROR SMAPI] - Giant backpack 0.0.1 because it requires mods which aren't installed (platinummyr.CustomBackpackFramework). [12:15:05 ERROR SMAPI] - Hairs\jiaoJ1025发型 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Hairs\僵尸发型 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Hairs\礼服发型 because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - HD Portraits 1.3.4 because it requires mods which aren't installed (tlitookilakin.AeroCore). [12:15:05 ERROR SMAPI] - Json Assets 1.11.9 because it needs newer versions of some mods: SpaceCore (needs 1.26.1 or later). [12:15:05 ERROR SMAPI] - Pierre Sells Sprinklers 1.0.0 because it needs the 'Shop Tile Framework' mod, which couldn't be loaded. [12:15:05 ERROR SMAPI] - Portraiture_Vanilla because it contains files, but none of them are manifest.json. [12:15:05 ERROR SMAPI] - Ridgeside Village (Farm Type Manager component) 2.5.13 because it needs the 'Farm Type Manager' mod, which couldn't be loaded. [12:15:05 ERROR SMAPI] - Screenshots because it's an empty folder. [12:15:05 ERROR SMAPI] - Small Swamp Farm FTM 1.0.0 because it needs the 'Farm Type Manager' mod, which couldn't be loaded. [12:15:05 ERROR SMAPI] - Stardew Valley Expanded 1.14.46 because it needs the 'Stardew Valley Expanded Farm Type Manager' mod, which couldn't be loaded. [12:15:05 ERROR SMAPI] - UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1150 or https://smapi.io/mods [12:15:05 WARN SMAPI] Changed save serializer [12:15:05 WARN SMAPI] -------------------------------------------------- [12:15:05 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [12:15:05 WARN SMAPI] you uninstall these mods. [12:15:05 WARN SMAPI] - SpaceCore [12:15:05 INFO SMAPI] Patched game code [12:15:05 INFO SMAPI] -------------------------------------------------- [12:15:05 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [12:15:05 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [12:15:05 INFO SMAPI] - AntiSocial NPCs [12:15:05 INFO SMAPI] - Better Junimos [12:15:05 INFO SMAPI] - Calcifer [12:15:05 INFO SMAPI] - Custom NPC Exclusions [12:15:05 INFO SMAPI] - Dynamic Reflections [12:15:05 INFO SMAPI] - GMCM Options [12:15:05 INFO SMAPI] - Like A Duck To Water [12:15:05 INFO SMAPI] - Mail Framework Mod [12:15:05 INFO SMAPI] - Portraiture [12:15:05 INFO SMAPI] - PyTK Lite [12:15:05 INFO SMAPI] - SpaceCore [12:15:05 INFO SMAPI] - Visible Fish [12:15:05 TRACE SMAPI] Direct console access [12:15:05 TRACE SMAPI] -------------------------------------------------- [12:15:05 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not [12:15:05 TRACE SMAPI] be logged by SMAPI. [12:15:05 TRACE SMAPI] - SpaceCore [12:15:05 DEBUG SMAPI] No update keys [12:15:05 DEBUG SMAPI] -------------------------------------------------- [12:15:05 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [12:15:05 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [12:15:05 DEBUG SMAPI] - (CP) Italian Countryside Farmhouse [12:15:05 DEBUG SMAPI] - Basic Floors [12:15:05 DEBUG SMAPI] - Basic Wallpapers [12:15:05 DEBUG SMAPI] - Calcifer [12:15:05 DEBUG SMAPI] - Cute Krobus [12:15:05 DEBUG SMAPI] - Goose [12:15:05 DEBUG SMAPI] - Marnie's Auto-Petter [12:15:05 DEBUG SMAPI] Launching mods... [12:15:05 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [12:15:05 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'. [12:15:05 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'. [12:15:05 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'. [12:15:05 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'. [12:15:05 TRACE game] Registered event command: damageFarmer [12:15:05 TRACE game] Registered event command: giveHat [12:15:05 TRACE game] Registered event command: setDating [12:15:05 TRACE game] Registered event command: setEngaged [12:15:05 TRACE game] Registered event command: totemWarpEffect [12:15:05 TRACE game] Registered event command: setActorScale [12:15:05 TRACE game] Registered event command: cycleActorColors [12:15:05 TRACE game] Registered event command: flash [12:15:05 TRACE game] Registered event command: setRaining [12:15:05 TRACE game] Registered event command: screenShake [12:15:05 TRACE game] Registered event command: setZoom [12:15:05 TRACE game] Registered event command: smoothZoom [12:15:05 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed. [12:15:05 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten. [12:15:05 TRACE SpaceCore] NPC.draw: inserting mul at 36 [12:15:05 TRACE SpaceCore] NPC.draw: inserting mul at 42 [12:15:05 TRACE SpaceCore] NPC.draw: inserting mul at 47 [12:15:05 TRACE SpaceCore] NPC.draw: replacing Color.White at 139 [12:15:05 TRACE SpaceCore] NPC.draw: replacing Color.White at 277 [12:15:05 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303 [12:15:05 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324 [12:15:05 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283 [12:15:05 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308 [12:15:05 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329 [12:15:05 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])! [12:15:05 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9) [12:15:05 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)! [12:15:06 ERROR SpaceCore] Failed to apply 'SpaceCore.Patches.SaveGamePatcher' patcher; some features may not work correctly. Technical details: System.InvalidOperationException: Can't find method StardewValley.SaveGame.GetSerializer to patch. at SpaceCore.Patches.SaveGamePatcher.Apply(Harmony harmony, IMonitor monitor) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Patches\SaveGamePatcher.cs:line 49 at Spacechase.Shared.Patching.HarmonyPatcher.Apply(Mod mod, IPatcher[] patchers) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceSharedPatching\HarmonyPatcher.cs:line 21 [12:15:06 TRACE SMAPI] Found mod-provided API (SpaceCore.Api). [12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()". [12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)". [12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)". [12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)". [12:15:06 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)". [12:15:06 DEBUG AntiSocial NPCs] AntiSocial Mod performing stand-alone setup. [12:15:06 TRACE AntiSocial NPCs] Patching getRandomTownNPC... [12:15:06 TRACE AntiSocial NPCs] Patching loadQuestInfo... [12:15:06 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'. [12:15:06 TRACE SMAPI] Invalidated 0 cache entries. [12:15:06 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'. [12:15:06 TRACE SMAPI] Invalidated 0 cache entries. [12:15:06 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'. [12:15:06 TRACE SMAPI] Invalidated 0 cache entries. [12:15:06 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'. [12:15:06 TRACE SMAPI] Invalidated 0 cache entries. [12:15:06 TRACE SMAPI] Found mod-provided API (BetterJunimos.BetterJunimosApi). [12:15:06 TRACE Calcifer] Patching methods. [12:15:06 INFO PyTK Lite] Using PyTK Lite [12:15:06 ERROR Dynamic Reflections] Issue with Harmony patching: System.ArgumentException: You can only patch implemented methods/constructors. Patch the declared method virtual System.Void xTile.Display.XnaDisplayDevice::DrawTile(xTile.Tiles.Tile tile, xTile.Dimensions.Location location, System.Single layerDepth) instead. at HarmonyLib.PatchProcessor.Patch() at DynamicReflections.Framework.Patches.SMAPI.DisplayDevicePatch.Apply(Harmony harmony) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\SMAPI\DisplayDevicePatch.cs:line 31 at DynamicReflections.DynamicReflections.Entry(IModHelper helper) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\DynamicReflections.cs:line 117 [12:15:06 TRACE SMAPI] Found mod-provided API (DynamicReflections.Framework.Interfaces.Internal.Api). [12:15:06 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'. [12:15:06 TRACE GMCM Options] TooltipHelper installed pre and postfix patches on GenericModConfigMenu.Framework.SpecificModConfigMenu:draw [12:15:06 TRACE SMAPI] Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi). [12:15:06 TRACE SMAPI] Found mod-provided API (SAAT.API.AudioManager). [12:15:06 TRACE Save Backup] Already backed up today. [12:15:06 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'. [12:15:06 TRACE SMAPI] Invalidated 0 cache entries. [12:15:06 DEBUG SMAPI] Mods loaded and ready! [12:15:06 TRACE SMAPI] Checking for known software conflicts... [12:15:06 TRACE SMAPI] None found! [12:15:07 TRACE SMAPI] Checking for updates... [12:15:07 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. [12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [12:15:07 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [12:15:07 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571 at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65 [12:15:07 TRACE SMAPI] Better Junimos edited Data/Buildings. [12:15:07 TRACE SMAPI] Tractor Mod edited Data/Buildings. [12:15:07 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [12:15:07 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [12:15:07 TRACE SMAPI] Running on GPU: Intel(R) UHD Graphics [12:15:07 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:04.3528828' [12:15:07 TRACE game] Steam logged on: True [12:15:07 TRACE game] Initializing GalaxySDK [12:15:07 TRACE game] Requesting Steam app ticket [12:15:09 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [12:15:09 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [12:15:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'. [12:15:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'. [12:15:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'. [12:15:09 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [12:15:09 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE AutoAnimalDoors] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 DEBUG AutoAnimalDoors] Generic Mod Config detected, initializing menu [12:15:09 TRACE Better Junimos] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [12:15:09 TRACE Better Junimos] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'. [12:15:09 TRACE SMAPI] Invalidated 0 cache entries. [12:15:09 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'. [12:15:09 TRACE SMAPI] Invalidated 0 cache entries. [12:15:09 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'. [12:15:09 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571 at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65 [12:15:09 TRACE SMAPI] Better Junimos edited Data/Buildings. [12:15:09 TRACE SMAPI] Tractor Mod edited Data/Buildings. [12:15:09 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings). Propagated 1 core assets (Data/Buildings). [12:15:09 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'. [12:15:09 TRACE SMAPI] Invalidated 0 cache entries. [12:15:09 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered. [12:15:09 TRACE Event Repeater] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE Event Repeater] Loading 62 forgettable events for supert.datenight [12:15:09 TRACE Event Repeater] Loading 31 forgettable mail for supert.datenight [12:15:09 DEBUG Event Repeater] Loaded a grand total of 62 events 31 mail 0 responses. [12:15:09 TRACE Gift Taste Helper Continued x2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE LadderLocator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE Like A Duck To Water] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE SAAT.Mod] Accessed mod-provided API (SAAT.API.AudioManager) for SAAT.API. [12:15:09 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE To-Dew] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE To-Dew] Accessed mod-provided API (GMCMOptions.Framework.API) for GMCM Options. [12:15:09 TRACE GMCM Options] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:09 TRACE game] Signing into GalaxySDK [12:15:09 TRACE Content Patcher] Better Junimos added a custom token with prefix 'hawkfalcon.BetterJunimos/': JunimoHuts. [12:15:09 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked. [12:15:09 INFO Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP) Date Night - (CP) Hardware Store - (CP) Italian Countryside Farmhouse - Basic Floors - Basic Wallpapers - Cute Krobus - DaisyNiko's Tilesheets - Elle's New Barn Animals - Elle's Town Animals - Immersive Spouses - ImprovedHorses - Italian Countryside Buildings - No More Bowlegs - Vanilla Tweaks For mod authors, see how to update a mod: https://smapi.io/cp-migrate. [12:15:09 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'. [12:15:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [12:15:10 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s); [12:15:10 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0050849' [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/birds (for the 'Elle's Town Animals' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interiors' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'ImprovedHorses' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vanilla Tweaks - Farming' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Better Water' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Animals' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Earthy Recolour' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Vanilla Tweaks' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Vanilla Tweaks - Farming' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/Objects_2 (for the 'Vanilla Tweaks - Farming' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Vanilla Tweaks' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Vanilla Tweaks - Farming' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/weapons (for the 'Vanilla Tweaks' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Interiors' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Battery Robot' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Goose' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Battery Robot' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Goose' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/Locations. [12:15:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's Small Forest Farm - Custom Farm' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's Small Swamp Farm' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Goose' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Battery Robot' content pack). [12:15:10 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [12:15:10 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Battery Robot' content pack). [12:15:10 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Goose' content pack). [12:15:11 TRACE SMAPI] Invalidated 20 asset names (Data/AdditionalWallpaperFlooring, Data/AudioChanges, Data/CraftingRecipes, Data/FarmAnimals, Data/Furniture, Data/Locations, Data/NPCGiftTastes, Data/Objects, LooseSprites/birds, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/springobjects, Minigames/TitleButtons, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/crops, TileSheets/Objects_2, TileSheets/weapons). Propagated 19 core assets (Data/AudioChanges, Data/CraftingRecipes, Data/FarmAnimals, Data/Furniture, Data/Locations, Data/NPCGiftTastes, Data/Objects, LooseSprites/birds, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/springobjects, Minigames/TitleButtons, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/crops, TileSheets/Objects_2, TileSheets/weapons). [12:15:11 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Neopffe.BetterWater [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Aimon111.SmallForestFarm [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of alvadea.tilesheet [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Aimon111.SmallSwampFarm [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyInteriors [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of skellady.CCK [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of supert.datenight [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewBarnAnimals [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.SeasonalBuildings [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownAnimals [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of birdb.Goose [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.DecoPlants [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of iss.immersivespouses [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.ImprovedHorses [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Latteholn.ItalianCountrysideBuildings [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of PC.RattanFurniture [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of siamece.PetFacelift [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of SeaSea.Doghouse.Recolour [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Taiyo.VanillaTweaks [12:15:11 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Taiyo.VanillaTweaks.Farming [12:15:11 TRACE game] Galaxy auth success [12:15:11 TRACE game] Galaxy signed in [12:15:11 TRACE game] Galaxy logged on [12:15:11 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [12:15:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:180 Width:1280 Height:720} [12:15:11 TRACE game] Successfully set GOG Galaxy profile name. [12:15:27 TRACE SMAPI] Synchronizing 'Find Save Games' task... [12:15:27 TRACE SpaceCore] Reinitializing serializers for 0 mod types... [12:15:28 TRACE SpaceCore] PyTK is installed, but we couldn't notify it about serializer changes. PyTK serialization might not work correctly. Technical details: couldn't fetch its mod instance. [12:15:29 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [12:15:29 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'PC's Rattan Furniture' content pack). [12:15:29 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Basic Floors' content pack). [12:15:29 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Basic Wallpapers' content pack). [12:15:30 TRACE SMAPI] task complete. [12:15:30 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Aimon's Small Forest Farm - Custom Farm' content pack). [12:15:30 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Aimon's Small Swamp Farm' content pack). [12:15:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:180 Width:1280 Height:720} [12:15:34 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [12:15:34 TRACE SMAPI] Game loader synchronizing... [12:15:34 TRACE game] getLoadEnumerator('Hilltop_399653851') [12:15:34 TRACE SMAPI] Synchronizing 'Load_ReadSave' task... [12:15:35 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Earthy Interiors' content pack). [12:15:35 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Earthy Interiors' content pack). [12:15:35 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Cozy Chocolate Kitchen' content pack). [12:15:35 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Earthy Interiors' content pack). [12:15:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'. [12:15:35 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [12:15:35 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [12:15:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'. [12:15:35 TRACE SMAPI] task complete. [12:15:35 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Aimon's Small Forest Farm - Custom Farm' content pack). [12:15:35 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Aimon's Small Swamp Farm' content pack). [12:15:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interiors' content pack). [12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [12:15:35 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'ImprovedHorses' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vanilla Tweaks - Farming' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors). Propagated 1 core assets (LooseSprites/Cursors). [12:15:36 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [12:15:36 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Goose' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix' (for the 'Aimon's Small Forest Farm - Custom Farm' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix (for the 'Aimon's Small Forest Farm - Custom Farm' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Aimon.Farm_Foraging' (for the 'Aimon's Small Forest Farm - Custom Farm' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/Aimon.Farm_Foraging (for the 'Aimon's Small Forest Farm - Custom Farm' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix' (for the 'Aimon's Small Forest Farm - Custom Farm' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix (for the 'Aimon's Small Forest Farm - Custom Farm' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [12:15:36 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix1_spring' (for the 'Aimon's More Lively Farm Cave' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix1_spring (for the 'Aimon's More Lively Farm Cave' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost_dangerous (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmCave' (for the 'Aimon's More Lively Farm Cave' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix1_spring' (for the 'Aimon's More Lively Farm Cave' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix1_spring (for the 'Aimon's More Lively Farm Cave' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost_dangerous (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/SamHouse (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/Blacksmith (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/Trailer (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/Hospital (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/HarveyRoom (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Better Water' content pack). [12:15:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Earthy Interiors' content pack). [12:15:36 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/ScienceHouse (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/Tent (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's New Barn Animals' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/LeahHouse (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Hardware Store' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Better Water' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/bugLandTiles (for the 'Better Water' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Better Water' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/SandyHouse (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Better Water' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/FishShop (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/BathHouse_Entry (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/bathhouse_tiles (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/Trailer_big (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/MovieTheater (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/CarolineGreenhouseTiles (for the 'Earthy Interiors' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/boatTunnelTiles (for the 'Better Water' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Better Water' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Earthy Recolour' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Better Water' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack). [12:15:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'. [12:15:37 TRACE SpaceCore] Event: OnBlankSave [12:15:37 TRACE SMAPI] task complete. [12:15:37 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [12:15:37 TRACE SMAPI] task complete. [12:15:37 TRACE SMAPI] Synchronizing 'Load_Locations' task... [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emily' (for the 'No More Bowlegs' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/Emily (for the 'Elle's Town Animals' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jodi' (for the 'No More Bowlegs' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Abigail' (for the 'No More Bowlegs' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maru' (for the 'No More Bowlegs' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Earthy Recolour' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Leah' (for the 'No More Bowlegs' content pack). [12:15:37 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Immersive Spouses' content pack). [12:15:37 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Krobus' (for the 'Cute Krobus' content pack). [12:15:37 TRACE SMAPI] task complete. [12:15:37 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [12:15:37 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:03.5486069' [12:15:38 TRACE game] setGameMode( 'playingGameMode (3)' ) [12:15:38 TRACE SMAPI] Game loader done. [12:15:38 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Goose' content pack). [12:15:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:180 Width:1280 Height:720} [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 TRACE SMAPI] Context: loaded save 'Hilltop_399653851', starting spring 1 Y1, locale set to . Single-player. [12:15:38 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [12:15:38 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [12:15:38 INFO Portraiture] Loaded Active Portraits: Vanilla [12:15:38 INFO Portraiture] Loaded Active Presets for [12:15:38 TRACE To-Dew] Accessed mod-provided API (ToDew.ToDoApiImpl) for To-Dew. [12:15:38 TRACE Event Repeater] No repeatable events were removed [12:15:38 TRACE SMAPI] Event Repeater loaded asset 'Mods/EventRepeater/MailToRepeat'. [12:15:38 TRACE Event Repeater] No repeatable mail found for removal. [12:15:38 TRACE SMAPI] Event Repeater loaded asset 'Mods/EventRepeater/ResponsesToRepeat'. [12:15:38 TRACE Event Repeater] No repeatable responses found. [12:15:38 TRACE NPC Map Locations] Unknown locations: LewisBasement [12:15:38 DEBUG Better Junimos] On day starter [12:15:38 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'. [12:15:38 TRACE SMAPI] Invalidated 0 cache entries. [12:15:38 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'. [12:15:38 TRACE SMAPI] Invalidated 0 cache entries. [12:15:38 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'. [12:15:38 TRACE SMAPI] Better Junimos edited Data/Buildings. [12:15:38 TRACE SMAPI] Tractor Mod edited Data/Buildings. [12:15:38 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings). Propagated 1 core assets (Data/Buildings). [12:15:38 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'. [12:15:38 TRACE SMAPI] Invalidated 0 cache entries. [12:15:38 TRACE Like A Duck To Water] Rebuild took 21ms [12:15:38 TRACE Like A Duck To Water] Got 27 hoppable tiles [12:15:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'. [12:15:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'. [12:15:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/buffIcon'. [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:38 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:38 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 TRACE SMAPI] Recovering sprite batch from error... [12:15:39 ERROR SMAPI] An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at Portraiture.OvSpritebatchNew.Draw(SpriteBatch __instance, Texture2D texture, Vector2 position, Color color) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\Portraiture\OvSpritebatchNew.cs:line 104 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<Platonymous.Portraiture__Platonymous.PyTKLite.ScaleUp.Spritebatch>(SpriteBatch this, Texture2D texture, Vector2 position, Color color) at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawRenderedCharacters(Boolean isWavy) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 580 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 174 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [12:15:39 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.view parsed log | download