SMAPI log parser
Suggested fixes
- You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.
-
Consider updating these mods to fix problems:
Json Assets 1.10.14 → 1.11.0 SpaceCore 1.17.2 → 1.18.0
Log info
Stardew Valley: | 1.5.6 (build 22018) on Microsoft Windows 11 Home |
---|---|
SMAPI: | 3.18.6 |
Folder: | C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley |
Log started: | 2024-03-03 13:20 UTC ({{localTimeStarted}} your time) |
game 1.5.6 (build 22018) | 61 errors | ||
SMAPI 3.18.6 | Pathoschild | 63 errors | |
Automate 1.28.7 | Pathoschild | no errors | |
Chests Anywhere 1.22.10 | Pathoschild | no errors | |
Content Patcher 1.30.4
+ Grandpa's Farm 1.14.19
(+ 3 content packs)
+ Seasonal Cute Characters 4.1.0 + Stardew Valley Expanded 1.14.24 |
Pathoschild
+ FlashShifter
+ Poltergeister with assets by various artists + FlashShifter |
no errors | |
Custom NPC Exclusions 1.5.0 | Esca | no errors | |
Expanded Preconditions Utility 1.0.1 | Cherry | no errors | |
Extra Map Layers 0.3.10 | aedenthorn | no errors | |
Farm Type Manager 1.16.2
+ Grandpa's Farm Forage Locations 1.14.19
(+ 2 content packs)
+ Stardew Valley Expanded Forage Locations 1.14.24 |
Esca
+ FlashShifter
+ FlashShifter |
no errors | |
Json Assets 1.10.14
+ New Objects for Stardew Valley Expanded 1.14.24
(+ 1 content packs)
|
spacechase0
+ FlashShifter
|
no errors | |
Lookup Anything 1.40.4 | Pathoschild | no errors | |
NPC Map Locations 2.11.5 | Bouhm | no errors | |
SAAT.API 1.1.2 | ZeroMeters | no errors | |
SAAT.Mod 1.1.2
+ Stardew Valley Expanded Music 1.14.24
(+ 1 content packs)
|
ZeroMeters
+ FlashShifter
|
no errors | |
Shop Tile Framework 1.0.9
+ Stardew Valley Expanded - Shop Tile Framework 1.14.24
(+ 1 content packs)
|
Cherry
+ FlashShifter
|
no errors | |
SpaceCore 1.17.2 | spacechase0 | no errors | |
Stardew Valley Expanded 1.14.24 | FlashShifter, Esca, and super-aardvark | no errors |
[13:20:36 INFO SMAPI] SMAPI 3.18.6 with Stardew Valley 1.5.6 (build 22018) on Microsoft Windows 11 Home [13:20:36 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [13:20:36 TRACE SMAPI] Log started at 2024-03-03T13:20:36 UTC [13:20:38 ERROR SMAPI] The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io. [13:20:38 ERROR SMAPI] If you ask for help, make sure to share your SMAPI log: https://smapi.io/log. [13:20:38 INFO SMAPI] Press any key to delete the crash data and continue playing. [13:20:44 DEBUG SMAPI] Waiting for game to launch... [13:20:44 TRACE game] NoFpsCap: This feature is not available [13:20:45 DEBUG SMAPI] Loading mod metadata... [13:20:45 DEBUG SMAPI] Loading mods... [13:20:45 TRACE SMAPI] Automate (from Mods\Automate\Automate.dll)... [13:20:45 TRACE SMAPI] Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll)... [13:20:45 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)... [13:20:45 TRACE SMAPI] Custom NPC Exclusions (from Mods\CustomNPCExclusions\CustomNPCExclusions.dll)... [13:20:45 TRACE SMAPI] Detected game patcher in assembly CustomNPCExclusions.dll. [13:20:45 TRACE SMAPI] Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll)... [13:20:45 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll for OS... [13:20:45 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll to fix 32-bit architecture... [13:20:45 TRACE SMAPI] Extra Map Layers (from Mods\ExtraMapLayers\ExtraMapLayers.dll)... [13:20:45 TRACE SMAPI] Detected game patcher in assembly ExtraMapLayers.dll. [13:20:45 TRACE SMAPI] Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll)... [13:20:46 TRACE SMAPI] Detected game patcher in assembly FarmTypeManager.dll. [13:20:46 TRACE SMAPI] Grandpa's Farm Forage Locations (from Mods\Grandpa's Farm\[FTM] Grandpa's Farm) [content pack]... [13:20:46 TRACE SMAPI] NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll)... [13:20:46 TRACE SMAPI] Shop Tile Framework (from Mods\ShopTileFramework\ShopTileFramework.dll)... [13:20:46 TRACE SMAPI] Rewrote ShopTileFramework.dll for OS... [13:20:46 TRACE SMAPI] Rewrote ShopTileFramework.dll to fix 32-bit architecture... [13:20:46 TRACE SMAPI] Rewrote ShopTileFramework.dll to fix Harmony 1.x... [13:20:46 TRACE SMAPI] Detected game patcher in assembly ShopTileFramework.dll. [13:20:46 TRACE SMAPI] SAAT.API (from Mods\SAAT\SAAT.API\SAAT.API.dll)... [13:20:46 TRACE SMAPI] SpaceCore (from Mods\SpaceCore\SpaceCore.dll)... [13:20:46 TRACE SMAPI] Detected game patcher in assembly SpaceCore.dll. [13:20:46 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.serializer field, StardewValley.SaveGame.locationSerializer field) in assembly SpaceCore.dll. [13:20:46 TRACE SMAPI] Json Assets (from Mods\JsonAssets\JsonAssets.dll)... [13:20:46 TRACE SMAPI] Detected game patcher in assembly JsonAssets.dll. [13:20:46 TRACE SMAPI] New Objects for Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[JA] Stardew Valley Expanded) [content pack]... [13:20:46 TRACE SMAPI] Stardew Valley Expanded Forage Locations (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded) [content pack]... [13:20:46 TRACE SMAPI] SAAT.Mod (from Mods\SAAT\SAAT.Mod\SAAT.Mod.dll)... [13:20:46 TRACE SMAPI] Stardew Valley Expanded Music (from Mods\Stardew Valley Expanded\[SAAT] Stardew Valley Expanded) [content pack]... [13:20:46 TRACE SMAPI] Stardew Valley Expanded - Shop Tile Framework (from Mods\Stardew Valley Expanded\[STF] Stardew Valley Expanded) [content pack]... [13:20:46 TRACE SMAPI] Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded) [content pack]... [13:20:46 TRACE SMAPI] Grandpa's Farm (from Mods\Grandpa's Farm\[CP] Grandpa's Farm) [content pack]... [13:20:46 TRACE SMAPI] Lookup Anything (from Mods\LookupAnything\LookupAnything.dll)... [13:20:46 TRACE SMAPI] Stardew Valley Expanded (from Mods\Stardew Valley Expanded\StardewValleyExpanded\StardewValleyExpanded.dll)... [13:20:46 TRACE SMAPI] Detected game patcher in assembly AntiSocial.dll. [13:20:46 TRACE SMAPI] Loading AntiSocial.dll... [13:20:46 TRACE SMAPI] Detected game patcher in assembly StardewValleyExpanded.dll. [13:20:46 TRACE SMAPI] Loading StardewValleyExpanded.dll... [13:20:46 TRACE SMAPI] Seasonal Cute Characters (from Mods\[CP] Seasonal Cute Characters) [content pack]... [13:20:46 INFO SMAPI] Loaded 15 mods: [13:20:46 INFO SMAPI] Automate 1.28.7 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [13:20:46 INFO SMAPI] Chests Anywhere 1.22.10 by Pathoschild | Access your chests from anywhere and organize them your way. [13:20:46 INFO SMAPI] Content Patcher 1.30.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [13:20:46 INFO SMAPI] Custom NPC Exclusions 1.5.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher. [13:20:46 INFO SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions [13:20:46 INFO SMAPI] Extra Map Layers 0.3.10 by aedenthorn | Draws additional layers from map files. [13:20:46 INFO SMAPI] Farm Type Manager 1.16.2 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [13:20:46 INFO SMAPI] Json Assets 1.10.14 by spacechase0 | Lets content packs add custom content to the game. [13:20:46 INFO SMAPI] Lookup Anything 1.40.4 by Pathoschild | View metadata about anything by pressing a button. [13:20:46 INFO SMAPI] NPC Map Locations 2.11.5 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [13:20:46 INFO SMAPI] SAAT.API 1.1.2 by ZeroMeters | Audio API for SMAPI [13:20:46 INFO SMAPI] SAAT.Mod 1.1.2 by ZeroMeters | Custom Audio Loader & Management for SMAPI [13:20:46 INFO SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties [13:20:46 INFO SMAPI] SpaceCore 1.17.2 by spacechase0 | A framework mod used by some of my other mods. [13:20:46 INFO SMAPI] Stardew Valley Expanded 1.14.24 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game [13:20:46 INFO SMAPI] Loaded 8 content packs: [13:20:46 INFO SMAPI] Grandpa's Farm 1.14.19 by FlashShifter | for Content Patcher | The recommended farm map for Stardew Valley Expanded. [13:20:46 INFO SMAPI] Grandpa's Farm Forage Locations 1.14.19 by FlashShifter | for Farm Type Manager | A farm map for Stardew Valley Expanded. [13:20:46 INFO SMAPI] New Objects for Stardew Valley Expanded 1.14.24 by FlashShifter | for Json Assets | Adds new fish, objects, weapons, crops, and decorations. [13:20:46 INFO SMAPI] Seasonal Cute Characters 4.1.0 by Poltergeister with assets by various artists | for Content Patcher | Seasonal outfits with the slightly cuter character aesthetic. [13:20:46 INFO SMAPI] Stardew Valley Expanded 1.14.24 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley. [13:20:46 INFO SMAPI] Stardew Valley Expanded - Shop Tile Framework 1.14.24 by FlashShifter | for Shop Tile Framework | Adds vendors to Stardew Valley Expanded. [13:20:46 INFO SMAPI] Stardew Valley Expanded Forage Locations 1.14.24 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE! [13:20:46 INFO SMAPI] Stardew Valley Expanded Music 1.14.24 by FlashShifter | for SAAT.Mod | Adds soundtracks to the game [13:20:46 INFO SMAPI] Found 7 mods with warnings: [13:20:46 WARN SMAPI] Changed save serializer [13:20:46 WARN SMAPI] -------------------------------------------------- [13:20:46 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [13:20:46 WARN SMAPI] you uninstall these mods. [13:20:46 WARN SMAPI] - SpaceCore [13:20:46 INFO SMAPI] Patched game code [13:20:46 INFO SMAPI] -------------------------------------------------- [13:20:46 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [13:20:46 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [13:20:46 INFO SMAPI] - Custom NPC Exclusions [13:20:46 INFO SMAPI] - Extra Map Layers [13:20:46 INFO SMAPI] - Farm Type Manager [13:20:46 INFO SMAPI] - Json Assets [13:20:46 INFO SMAPI] - Shop Tile Framework [13:20:46 INFO SMAPI] - SpaceCore [13:20:46 INFO SMAPI] - Stardew Valley Expanded [13:20:46 DEBUG SMAPI] Launching mods... [13:20:46 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [13:20:46 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi). [13:20:46 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_ItemDeliveryQuest": postfixing SDV method "ItemDeliveryQuest.GetValidTargetList()". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_SocializeQuest": postfixing SDV method "SocializeQuest.loadQuestInfo()". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_WinterStarGifts": transpiling SDV method "Event.setUpPlayerControlSequence(string)". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_WinterStarGifts": transpiling SDV method "LetterViewerMenu(string, string, bool)". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_ShopDialog": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_PerfectionFriendship": transpiling SDV method "Utility.getMaxedFriendshipPercent(Farmer)". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer)". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_BirthdayCalendar": transpiling SDV constructor "Billboard(bool)". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullRandomNPCs": postfixing SDV method "Utility.getRandomTownNPC()". [13:20:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullRandomNPCs": postfixing SDV method "Utility.getRandomTownNPC(Random)". [13:20:46 TRACE SMAPI] Found mod-provided API (ExpandedPreconditionsUtility.ConditionsChecker). [13:20:46 TRACE Extra Map Layers] Transpiling Layer_DrawNormal [13:20:46 TRACE Extra Map Layers] switching equals to startswith for layer id [13:20:46 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)". [13:20:46 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition". [13:20:46 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": transpiling SDV method "GameLocation.isTemp". [13:20:46 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer". [13:20:46 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer". [13:20:46 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()". [13:20:46 INFO Shop Tile Framework] Adding Content Packs... [13:20:46 INFO Shop Tile Framework] Loading: Stardew Valley Expanded - Shop Tile Framework by FlashShifter | 1.14.24 | Adds vendors to Stardew Valley Expanded. [13:20:46 TRACE SMAPI] Found mod-provided API (ShopTileFramework.API.STFApi). [13:20:46 TRACE SMAPI] Found mod-provided API (SAAT.API.AudioManager). [13:20:47 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])! [13:20:47 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9) [13:20:47 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(Int32)! [13:20:47 TRACE SMAPI] Found mod-provided API (SpaceCore.Api). [13:20:47 TRACE SMAPI] Found mod-provided API (JsonAssets.Api). [13:20:47 DEBUG Stardew Valley Expanded] AntiSocial Mod not loaded. No problem; performing ad hoc setup for Stardew Valley Expanded. [13:20:47 TRACE Stardew Valley Expanded] [AntiSocial] Patching getRandomTownNPC... [13:20:47 TRACE Stardew Valley Expanded] [AntiSocial] Adding call to RemoveAntiSocialNPCs at index 3 [13:20:47 TRACE Stardew Valley Expanded] [AntiSocial] Patching loadQuestInfo... [13:20:47 TRACE Stardew Valley Expanded] [AntiSocial] Adding call to RemoveAntiSocialNPCs at index 45 [13:20:47 INFO Stardew Valley Expanded] Starting Installation Checker... [13:20:47 INFO Stardew Valley Expanded] (Installation Checker provided by shekurika and moe) [13:20:47 TRACE Stardew Valley Expanded] Number of dependencies to check: 15 [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking SMAPI... [13:20:47 TRACE Stardew Valley Expanded] SMAPI is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking Content Patcher... [13:20:47 TRACE Stardew Valley Expanded] Content Patcher is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking Expanded Preconditions Utility... [13:20:47 TRACE Stardew Valley Expanded] Expanded Preconditions Utility is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking SpaceCore... [13:20:47 TRACE Stardew Valley Expanded] SpaceCore is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking Extra Map Layers... [13:20:47 TRACE Stardew Valley Expanded] Extra Map Layers is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking Farm Type Manager (FTM)... [13:20:47 TRACE Stardew Valley Expanded] Farm Type Manager (FTM) is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking JsonAssets... [13:20:47 TRACE Stardew Valley Expanded] JsonAssets is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking Shop Tile Framework... [13:20:47 TRACE Stardew Valley Expanded] Shop Tile Framework is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking Custom NPC Exclusions... [13:20:47 TRACE Stardew Valley Expanded] Custom NPC Exclusions is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking SAAT - Audio API and Toolkit... [13:20:47 TRACE Stardew Valley Expanded] SAAT - Audio API and Toolkit is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking [CP] Stardew Valley Expanded... [13:20:47 TRACE Stardew Valley Expanded] [CP] Stardew Valley Expanded is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking [FTM] Stardew Valley Expanded... [13:20:47 TRACE Stardew Valley Expanded] [FTM] Stardew Valley Expanded is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking [JA] Stardew Valley Expanded... [13:20:47 TRACE Stardew Valley Expanded] [JA] Stardew Valley Expanded is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking [SAAT] Stardew Valley Expanded... [13:20:47 TRACE Stardew Valley Expanded] [SAAT] Stardew Valley Expanded is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] InstallationChecker checking [STF] Stardew Valley Expanded... [13:20:47 TRACE Stardew Valley Expanded] [STF] Stardew Valley Expanded is loaded and up to date. [13:20:47 TRACE Stardew Valley Expanded] Number of missing mods: 0 [13:20:47 TRACE Stardew Valley Expanded] Number of out of date mods: 0 [13:20:47 INFO Stardew Valley Expanded] Installation check completed. Everything seems fine! [13:20:47 TRACE Stardew Valley Expanded] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control. [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony Patch: HarmonyPatch_Mountain [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_GetFishingLocation": postfixing SDV method "GameLocation.getFishingLocation()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_ActionProperties": postfixing SDV method "GameLocation.performAction(string, Farmer, Location)". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CatStatue": postfixing SDV method "Object.DayUpdate(GameLocation)". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()". [13:20:47 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)". [13:20:47 DEBUG SMAPI] Mods loaded and ready! [13:20:47 TRACE SMAPI] Checking for known software conflicts... [13:20:48 TRACE SMAPI] None found! [13:20:48 TRACE SMAPI] Checking for updates... [13:20:48 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [13:20:48 TRACE SMAPI] Running on GPU: Intel(R) Iris(R) Xe Graphics [13:20:48 TRACE game] Steam logged on: True [13:20:48 TRACE game] Initializing GalaxySDK [13:20:48 TRACE SMAPI] SMAPI okay. [13:20:48 TRACE SMAPI] Checking for updates to 23 mods... [13:20:48 TRACE SMAPI] Got update-check errors for some mods: Extra Map Layers: The CurseForge mod with ID '868841' has no valid versions. Grandpa's Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID. New Objects for Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. SAAT.Mod: The value '???' isn't a valid Nexus mod ID, must be an integer ID. SpaceCore: The CurseForge mod with ID '867152' has no valid versions. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded - Shop Tile Framework: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Music: The value '???' isn't a valid Nexus mod ID, must be an integer ID. [13:20:48 ALERT SMAPI] You can update 2 mods: [13:20:48 ALERT SMAPI] Json Assets 1.11.0: https://www.moddrop.com/stardew-valley/mod/399895 (you have 1.10.14) [13:20:48 ALERT SMAPI] SpaceCore 1.18.0: https://www.moddrop.com/stardew-valley/mod/136998 (you have 1.17.2) [13:20:49 TRACE game] Requesting Steam app ticket [13:20:49 WARN SMAPI] Stardew Valley Expanded uses deprecated code (IContentHelper.AssetLoaders) and will break in the next major SMAPI update. [13:20:49 DEBUG SMAPI] at StardewValleyExpanded.ModEntry.Entry(IModHelper helper) at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) [13:20:49 WARN SMAPI] Stardew Valley Expanded uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update. [13:20:49 DEBUG SMAPI] at StardewValleyExpanded.ModEntry.Entry(IModHelper helper) at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) [13:20:49 TRACE SMAPI] Detecting common issues... [13:20:49 TRACE SMAPI] Invalidating cached assets for new editors & loaders... [13:20:49 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [13:20:49 TRACE SMAPI] changed: Stardew Valley Expanded (added 2). [13:20:49 TRACE SMAPI] Invalidated 0 cache entries. [13:20:49 TRACE Extra Map Layers] device type StardewModdingAPI.Framework.Rendering.SDisplayDevice [13:20:49 TRACE Farm Type Manager] Optional API not found: Generic Mod Config Menu (GMCM). [13:20:49 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.ConditionsChecker) for Expanded Preconditions Utility. [13:20:49 TRACE Farm Type Manager] Optional API found: Expanded Preconditions Utility (EPU). [13:20:49 TRACE Farm Type Manager] Optional API not found: Dynamic Game Assets (DGA). [13:20:49 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [13:20:49 TRACE Farm Type Manager] API found: Content Patcher (CP). [13:20:49 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF). [13:20:49 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [13:20:49 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.ConditionsChecker) for Expanded Preconditions Utility. [13:20:49 INFO Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops. [13:20:49 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [13:20:49 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.ConditionsChecker) for Expanded Preconditions Utility. [13:20:49 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [13:20:49 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [13:20:49 TRACE SAAT.Mod] Accessed mod-provided API (SAAT.API.AudioManager) for SAAT.API. [13:20:49 TRACE Lookup Anything] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [13:20:49 TRACE Content Patcher] Json Assets added 25 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, ClothingId, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY. [13:20:49 TRACE Content Patcher] SpaceCore added 2 custom tokens with prefix 'spacechase0.SpaceCore/': CurrentEventId, CurrentlyInEvent. [13:20:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [13:20:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [13:20:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Grandpa's Farm' content pack). [13:20:51 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [13:20:51 TRACE SMAPI] Content Patcher edited Data/ObjectContextTags (for the 'Stardew Valley Expanded' content pack). [13:20:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [13:20:51 TRACE SMAPI] Invalidated 5 asset names (Data/NPCGiftTastes, Data/ObjectContextTags, Data/weapons, LooseSprites/Cursors, Strings/StringsFromCSFiles). Propagated 4 core assets (Data/NPCGiftTastes, Data/ObjectContextTags, LooseSprites/Cursors, Strings/StringsFromCSFiles). [13:20:51 INFO Json Assets] Loading content packs... [13:20:51 INFO Json Assets] New Objects for Stardew Valley Expanded 1.14.24 by FlashShifter - Adds new fish, objects, weapons, crops, and decorations. [13:20:51 TRACE Json Assets] Adding season requirements for Ancient Ferns Seed: New season requirements: z spring/z fall/z winter [13:20:51 TRACE Json Assets] Adding season requirements for Fungus Seed: New season requirements: z spring/z summer/z winter [13:20:51 TRACE Json Assets] Adding season requirements for Joja Berry Starter: New season requirements: z winter [13:20:51 TRACE Json Assets] Adding season requirements for Joja Veggie Seeds: New season requirements: z winter [13:20:51 TRACE Json Assets] Adding season requirements for Stalk Seed: New season requirements: z spring/z fall/z winter [13:20:51 TRACE Json Assets] Adding season requirements for Shrub Seed: New season requirements: z fall/z winter [13:20:51 TRACE Json Assets] Adding season requirements for Void Seed: New season requirements: z spring/z summer/z fall [13:20:51 TRACE Json Assets] Adding season requirements for Slime Seed: New season requirements: z summer/z fall/z winter [13:20:51 TRACE Json Assets] Event: ItemsRegistered [13:20:51 TRACE game] Signing into GalaxySDK [13:20:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [13:20:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [13:20:51 TRACE game] Galaxy auth success [13:20:51 TRACE game] Galaxy signed in [13:20:51 TRACE game] Galaxy logged on [13:21:15 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [13:21:15 TRACE SMAPI] task complete. [13:21:17 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack). [13:21:17 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Grandpa's Farm' content pack). [13:21:17 TRACE SMAPI] Synchronizing 'Find Save Games' task... [13:21:17 TRACE SMAPI] task complete. [13:21:45 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [13:21:45 TRACE SMAPI] task complete. [13:21:47 TRACE SMAPI] Synchronizing 'Find Save Games' task... [13:21:47 TRACE SMAPI] task complete. [13:22:31 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [13:22:31 TRACE SMAPI] task complete. [13:22:33 TRACE SMAPI] Synchronizing 'Find Save Games' task... [13:22:33 TRACE SMAPI] task complete. [13:22:34 TRACE game] Receiving friend lobby data... [13:22:34 TRACE game] Owner: lellibo [13:22:34 TRACE game] farmName = Beehaw 2.0 [13:22:34 TRACE game] farmType = 0 [13:22:34 TRACE game] date = 121 [13:22:34 TRACE game] protocolVersion = 1.5.5 [13:22:34 TRACE game] farmhands = 197141136191101211 [13:22:34 TRACE game] newFarmhands = False [13:22:35 TRACE game] Starting client. Protocol version: 1.5.5 [13:22:39 TRACE game] Lobby entered: 129417960711849615 [13:22:39 TRACE game] Disconnecting from server 129417960711849615 [13:22:42 TRACE game] Disconnected: Timeout_FarmhandSelection [13:22:46 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [13:22:46 TRACE SMAPI] task complete. [13:22:48 TRACE SMAPI] Synchronizing 'Find Save Games' task... [13:22:48 TRACE SMAPI] task complete. [13:22:48 TRACE game] Receiving friend lobby data... [13:22:48 TRACE game] Owner: lellibo [13:22:48 TRACE game] farmName = Beehaw 2.0 [13:22:48 TRACE game] farmType = 0 [13:22:48 TRACE game] date = 121 [13:22:48 TRACE game] protocolVersion = 1.5.5 [13:22:48 TRACE game] farmhands = 197141136191101211 [13:22:48 TRACE game] newFarmhands = False [13:22:49 TRACE game] Starting client. Protocol version: 1.5.5 [13:22:51 TRACE game] Lobby entered: 129417960711849615 [13:22:51 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Seasonal Cute Characters' content pack). [13:22:54 TRACE Json Assets] Loading stuff early (for blank save) [13:22:54 TRACE Json Assets] Assigning objects ids starting at 3000: 95 items [13:22:54 TRACE Json Assets] Assigning crops ids starting at 100: 8 items [13:22:54 TRACE Json Assets] Assigning fruittrees ids starting at 10: 0 items [13:22:54 TRACE Json Assets] Assigning big-craftables ids starting at 300: 123 items [13:22:54 TRACE Json Assets] Assigning hats ids starting at 160: 0 items [13:22:54 TRACE Json Assets] Assigning weapons ids starting at 128: 4 items [13:22:54 TRACE Json Assets] Assigning clothing ids starting at 3000: 0 items [13:22:54 TRACE Json Assets] Resetting max shirt/pants value [13:22:54 TRACE Json Assets] Content Injector 1 initialized with 11 assets. [13:22:54 TRACE Json Assets] Resolving Crop and Tree product Ids [13:22:54 TRACE Json Assets] Indexing rings [13:22:54 TRACE Json Assets] Event: IdsAssigned [13:22:54 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate. [13:22:54 TRACE Json Assets] SpringObjects are now (384, 4096) [13:22:54 TRACE SMAPI] Json Assets edited Maps/springobjects. [13:22:54 TRACE Json Assets] Big craftables are now (128, 4096) [13:22:54 TRACE SMAPI] Json Assets edited TileSheets/Craftables. [13:22:54 TRACE Json Assets] Crops are now (256, 4096) [13:22:54 TRACE SMAPI] Json Assets edited TileSheets/crops. [13:22:54 INFO Json Assets] Building map to resolve normal objects. [13:22:54 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [13:22:54 TRACE SMAPI] Json Assets edited Data/CookingRecipes. [13:22:55 TRACE SMAPI] Json Assets edited Data/ObjectInformation. [13:22:55 TRACE SMAPI] Json Assets edited Data/ObjectContextTags. [13:22:55 TRACE SMAPI] Content Patcher edited Data/ObjectContextTags (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Json Assets edited Data/BigCraftablesInformation. [13:22:55 TRACE Json Assets] Weapons are now (128, 4096) [13:22:55 TRACE SMAPI] Json Assets edited TileSheets/weapons. [13:22:55 TRACE SMAPI] Invalidated 9 asset names (Data/BigCraftablesInformation, Data/CookingRecipes, Data/CraftingRecipes, Data/ObjectContextTags, Data/ObjectInformation, Maps/springobjects, TileSheets/Craftables, TileSheets/crops, TileSheets/weapons). Propagated 9 core assets (Data/BigCraftablesInformation, Data/CookingRecipes, Data/CraftingRecipes, Data/ObjectContextTags, Data/ObjectInformation, Maps/springobjects, TileSheets/Craftables, TileSheets/crops, TileSheets/weapons). [13:22:55 TRACE Json Assets] Requested cache invalidation for 'Data/NPCGiftTastes'. [13:22:55 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE Json Assets] Generating gift taste dictionary. [13:22:55 TRACE SMAPI] Json Assets edited Data/NPCGiftTastes. [13:22:55 TRACE SMAPI] Invalidated 1 asset names (Data/NPCGiftTastes). Propagated 1 core assets (Data/NPCGiftTastes). [13:22:55 TRACE SMAPI] Json Assets edited Data/Crops. [13:22:55 TRACE SMAPI] Json Assets edited Data/weapons. [13:22:55 TRACE SMAPI] Content Patcher edited Data/weapons (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Seasonal Cute Characters' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher edited Data/NPCDispositions (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'. [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher edited Portraits/Harvey (for the 'Seasonal Cute Characters' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [13:22:55 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Characters/Dwarf (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Characters/Krobus (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Portraits/Krobus (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Characters/MrQi (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Portraits/MrQi (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/SandyHouse (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Characters/Bouncer (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Portraits/Bouncer (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Characters/Gunther (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gunther' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Characters/Henchman (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/WitchHut' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE Json Assets] SpringObjects are now (384, 4096) [13:22:56 TRACE SMAPI] Json Assets edited Maps/springobjects. [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Characters/Birdie (for the 'Seasonal Cute Characters' content pack). [13:22:56 TRACE SMAPI] Content Patcher edited Portraits/Birdie (for the 'Seasonal Cute Characters' content pack). [13:22:57 TRACE SMAPI] Content Patcher edited Maps/Mines/volcano_dungeon (for the 'Seasonal Cute Characters' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher edited Maps/Mines/volcano_dungeon (for the 'Seasonal Cute Characters' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Shadows' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Shadows' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Seasonal Cute Characters' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Seasonal Cute Characters' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack). [13:22:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack). [13:22:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FarmCliff' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasGrove' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [13:23:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack). [13:23:01 TRACE SMAPI] Stardew Valley Expanded loaded asset 'Data/AntiSocialNPCs'. [13:23:01 TRACE SMAPI] Content Patcher edited Data/AntiSocialNPCs (for the 'Stardew Valley Expanded' content pack). [13:23:01 TRACE Stardew Valley Expanded] [AntiSocial] Initially 62 NPCs, removed 22 anti-social ones, returning 43 [13:23:01 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. [13:23:01 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack). [13:23:01 TRACE SpaceCore] Event: OnBlankSave [13:23:01 TRACE game] sendPlayerIntroduction 197141136191101211 [13:23:01 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [13:23:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [13:23:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [13:23:01 TRACE SMAPI] Received context for host -5864472300829161216 running SMAPI 3.18.6 with 42 mods. [13:23:03 TRACE Stardew Valley Expanded] [AntiSocial] Initially 62 NPCs, removed 22 anti-social ones, returning 43 [13:23:04 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [13:23:04 TRACE SMAPI] Content Patcher edited LooseSprites/AquariumFish (for the 'Stardew Valley Expanded' content pack). [13:23:04 TRACE SpaceCore] Got experience data! [13:23:04 TRACE SpaceCore] 8991034237388702888: [13:23:04 TRACE SMAPI] Synchronizing 'ClientOptions_Load' task... [13:23:04 TRACE SMAPI] task complete. [13:23:04 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [13:23:04 TRACE Json Assets] Adding default/leveled recipes [13:23:04 TRACE SMAPI] Context: loaded save '_346946205', starting spring 10 Y2, locale set to . Farmhand with 2 players online. [13:23:04 TRACE Automate] Automate 1.28.7 is installed by the main player, so machines will be automated by their instance. [13:23:04 INFO Chests Anywhere] Multiplayer limitations: you can only access chests in synced locations since you're not the main player. This is due to limitations in the game's sync logic. [13:23:04 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [13:23:04 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack). [13:23:04 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [13:23:04 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack). [13:23:04 TRACE NPC Map Locations] Requested cache invalidation for 'LooseSprites/Map'. [13:23:04 TRACE SMAPI] Invalidated 0 cache entries. [13:23:04 TRACE NPC Map Locations] Using maps\_default\spring_map.png. [13:23:04 TRACE SMAPI] NPC Map Locations loaded asset 'LooseSprites/Map'. [13:23:04 TRACE NPC Map Locations] Unknown locations: Custom_GrampletonCoast, Custom_GrampletonSuburbs, Custom_GrampletonSuburbsTrainStation, Custom_GrandpasShedOutside, Custom_Highlands, Custom_VictorSummit, Custom_WoodsCompat [13:23:04 TRACE Shop Tile Framework] Updating current language settings: en [13:23:04 TRACE SMAPI] Json Assets edited Data/weapons. [13:23:04 TRACE SMAPI] Content Patcher edited Data/weapons (for the 'Stardew Valley Expanded' content pack). [13:23:04 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [13:23:04 TRACE SMAPI] Json Assets edited Data/CookingRecipes. [13:23:04 TRACE SMAPI] Json Assets edited Data/Crops. [13:23:05 DEBUG Shop Tile Framework] Refreshing stock for all custom shops... [13:23:05 DEBUG Shop Tile Framework] Generating stock for ClaireShop [13:23:05 TRACE Shop Tile Framework] Updating ClaireShop [13:23:05 DEBUG Shop Tile Framework] Generating stock for MartinShop [13:23:05 TRACE Shop Tile Framework] Updating MartinShop [13:23:05 DEBUG Shop Tile Framework] Generating stock for ClaireShopJojaDay [13:23:05 TRACE Shop Tile Framework] Updating ClaireShopJojaDay [13:23:05 DEBUG Shop Tile Framework] Generating stock for MartinShopJojaDay [13:23:05 TRACE Shop Tile Framework] Updating MartinShopJojaDay [13:23:05 DEBUG Shop Tile Framework] Generating stock for LewisLedger [13:23:05 TRACE Shop Tile Framework] Updating LewisLedger [13:23:05 DEBUG Shop Tile Framework] Generating stock for MorrisLedger [13:23:05 TRACE Shop Tile Framework] Updating MorrisLedger [13:23:05 DEBUG Shop Tile Framework] Generating stock for AuroraVineyardDeedLedger [13:23:05 TRACE Shop Tile Framework] Updating AuroraVineyardDeedLedger [13:23:05 DEBUG Shop Tile Framework] Generating stock for SophiaLedger [13:23:05 TRACE Shop Tile Framework] Updating SophiaLedger [13:23:05 DEBUG Shop Tile Framework] Generating stock for AlesiaVendor [13:23:05 TRACE Shop Tile Framework] Updating AlesiaVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for IsaacVendor [13:23:05 TRACE Shop Tile Framework] Updating IsaacVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for CamillaVendor [13:23:05 TRACE Shop Tile Framework] Updating CamillaVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for HighlandsDwarfShop [13:23:05 TRACE Shop Tile Framework] Updating HighlandsDwarfShop [13:23:05 DEBUG Shop Tile Framework] Generating stock for AdventurerLedger [13:23:05 TRACE Shop Tile Framework] Updating AdventurerLedger [13:23:05 DEBUG Shop Tile Framework] Generating stock for BearVendor [13:23:05 TRACE Shop Tile Framework] Updating BearVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for BlueJunimoVendor [13:23:05 TRACE Shop Tile Framework] Updating BlueJunimoVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for GreyJunimoVendor [13:23:05 TRACE Shop Tile Framework] Updating GreyJunimoVendor [13:23:05 TRACE Shop Tile Framework] Object named "AquaMarine" could not be added to the Shop GreyJunimoVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for RedJunimoVendor [13:23:05 TRACE Shop Tile Framework] Updating RedJunimoVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for YellowJunimoVendor [13:23:05 TRACE Shop Tile Framework] Updating YellowJunimoVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for OrangeJunimoVendor [13:23:05 TRACE Shop Tile Framework] Updating OrangeJunimoVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for PurpleJunimoVendor [13:23:05 TRACE Shop Tile Framework] Updating PurpleJunimoVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for BrooklynVendor [13:23:05 TRACE Shop Tile Framework] Updating BrooklynVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for ZoeyVendor [13:23:05 TRACE Shop Tile Framework] Updating ZoeyVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for ChloeVendor1 [13:23:05 TRACE Shop Tile Framework] Updating ChloeVendor1 [13:23:05 DEBUG Shop Tile Framework] Generating stock for ChloeVendor2 [13:23:05 TRACE Shop Tile Framework] Updating ChloeVendor2 [13:23:05 DEBUG Shop Tile Framework] Generating stock for ChloeVendor3 [13:23:05 TRACE Shop Tile Framework] Updating ChloeVendor3 [13:23:05 DEBUG Shop Tile Framework] Generating stock for ChloeVendor4 [13:23:05 TRACE Shop Tile Framework] Updating ChloeVendor4 [13:23:05 DEBUG Shop Tile Framework] Generating stock for JaceVendor [13:23:05 TRACE Shop Tile Framework] Updating JaceVendor [13:23:05 TRACE Shop Tile Framework] Object named "FairyStone" could not be added to the Shop JaceVendor [13:23:05 DEBUG Shop Tile Framework] Generating stock for AxelVendor1 [13:23:05 TRACE Shop Tile Framework] Updating AxelVendor1 [13:23:05 DEBUG Shop Tile Framework] Generating stock for AxelVendor2 [13:23:05 TRACE Shop Tile Framework] Updating AxelVendor2 [13:23:05 DEBUG Shop Tile Framework] Refreshing stock for all Vanilla shops... [13:23:05 DEBUG Shop Tile Framework] Generating stock for HarveyShop [13:23:05 TRACE Shop Tile Framework] Updating HarveyShop [13:23:05 DEBUG Shop Tile Framework] Generating stock for QiShop [13:23:05 TRACE Shop Tile Framework] Updating QiShop [13:23:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack). [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:05 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [13:23:05 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [13:23:05 TRACE SMAPI] Json Assets edited Data/NPCGiftTastes. [13:23:05 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Grandpa's Farm' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Seasonal Cute Characters' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Data/NPCDispositions (for the 'Stardew Valley Expanded' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Grandpa's Farm' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [13:23:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Grandpa's Farm' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Grandpa's Farm' content pack). [13:23:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Seasonal Cute Characters' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Grandpa's Farm' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Grandpa's Farm' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Seasonal Cute Characters' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Seasonal Cute Characters' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [13:23:06 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [13:23:07 TRACE SMAPI] Invalidated 102 asset names (Characters/Abigail, Characters/Alex, Characters/Caroline, Characters/Clint, Characters/Demetrius, Characters/Elliott, Characters/Emily, Characters/Evelyn, Characters/George, Characters/Gus, Characters/Haley, Characters/Harvey, Characters/Jas, Characters/Jodi, Characters/Kent, Characters/Leah, Characters/Lewis, Characters/Linus, Characters/Marnie, Characters/Maru, Characters/Pam, Characters/Penny, Characters/Pierre, Characters/Robin, Characters/Sam, Characters/Sandy, Characters/Sebastian, Characters/Shane, Characters/Vincent, Characters/Willy, Characters/Wizard, Data/AntiSocialNPCs, Data/AquariumFish, Data/CustomNPCExclusions, Data/Fish, Data/Locations, Data/MoviesReactions, Data/NPCDispositions, Data/NPCGiftTastes, LooseSprites/Cursors, LooseSprites/Map, Maps/ArchaeologyHouse, Maps/Backwoods, Maps/BusStop, Maps/Custom_CastleVillageOutpost, Maps/Custom_EnchantedGrove, Maps/Custom_ForestWest, Maps/Custom_Garden, Maps/Custom_GrampletonSuburbs, Maps/Custom_GrandpasShed, Maps/Custom_GrandpasShedRuins, Maps/Custom_Highlands, Maps/Custom_JojaEmporium, Maps/Custom_MorrisHouse, Maps/Custom_ShearwaterBridge, Maps/Forest, Maps/JojaMart, Maps/MovieTheater, Maps/MovieTheater_TileSheet, Maps/Railroad, Maps/spring_outdoorsTileSheet, Maps/spring_town, Maps/Town, Maps/townInterior, Maps/WizardHouse, Maps/Woods, Maps/z_FarmCliff_Gems, Maps/z_FarmCliff_Gold, Mods/Bouhm.NPCMapLocations/Locations, Portraits/Abigail, Portraits/Alex, Portraits/Caroline, Portraits/Clint, Portraits/Demetrius, Portraits/Elliott, Portraits/Emily, Portraits/Evelyn, Portraits/George, Portraits/Gil, Portraits/Gus, Portraits/Haley, Portraits/Harvey, Portraits/Jas, Portraits/Jodi, Portraits/Kent, Portraits/Leah, Portraits/Lewis, Portraits/Linus, Portraits/Marnie, Portraits/Maru, Portraits/Pam, Portraits/Penny, Portraits/Pierre, Portraits/Robin, Portraits/Sam, Portraits/Sandy, Portraits/Sebastian, Portraits/Shane, Portraits/Vincent, Portraits/Willy, Portraits/Wizard, TileSheets/ChairTiles). Propagated 89 core assets (Characters/Abigail, Characters/Alex, Characters/Caroline, Characters/Clint, Characters/Demetrius, Characters/Elliott, Characters/Emily, Characters/Evelyn, Characters/George, Characters/Gus, Characters/Haley, Characters/Harvey, Characters/Jas, Characters/Jodi, Characters/Kent, Characters/Leah, Characters/Lewis, Characters/Linus, Characters/Marnie, Characters/Maru, Characters/Pam, Characters/Penny, Characters/Pierre, Characters/Robin, Characters/Sam, Characters/Sandy, Characters/Sebastian, Characters/Shane, Characters/Vincent, Characters/Willy, Characters/Wizard, Data/MoviesReactions, Data/NPCDispositions, Data/NPCGiftTastes, LooseSprites/Cursors, Maps/ArchaeologyHouse, Maps/Backwoods, Maps/BusStop, Maps/Custom_CastleVillageOutpost, Maps/Custom_EnchantedGrove, Maps/Custom_ForestWest, Maps/Custom_Garden, Maps/Custom_GrampletonSuburbs, Maps/Custom_GrandpasShed, Maps/Custom_GrandpasShedRuins, Maps/Custom_Highlands, Maps/Custom_JojaEmporium, Maps/Custom_MorrisHouse, Maps/Custom_ShearwaterBridge, Maps/Forest, Maps/JojaMart, Maps/MovieTheater, Maps/Railroad, Maps/Town, Maps/WizardHouse, Maps/Woods, Portraits/Abigail, Portraits/Alex, Portraits/Caroline, Portraits/Clint, Portraits/Demetrius, Portraits/Elliott, Portraits/Emily, Portraits/Evelyn, Portraits/George, Portraits/Gil, Portraits/Gus, Portraits/Haley, Portraits/Harvey, Portraits/Jas, Portraits/Jodi, Portraits/Kent, Portraits/Leah, Portraits/Lewis, Portraits/Linus, Portraits/Marnie, Portraits/Maru, Portraits/Pam, Portraits/Penny, Portraits/Pierre, Portraits/Robin, Portraits/Sam, Portraits/Sandy, Portraits/Sebastian, Portraits/Shane, Portraits/Vincent, Portraits/Willy, Portraits/Wizard, TileSheets/ChairTiles). Updated NPC warp route cache. [13:23:07 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/George (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Evelyn (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Alex (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Haley (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Emily (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Jodi (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Vincent (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Kent (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Sam (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Clint (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Lewis (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Caroline (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Abigail (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Pierre (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Gus (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Penny (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Pam (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Harvey (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Elliott (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Demetrius (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Robin (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Maru (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Sebastian (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Linus (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Jas (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Shane (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Leah (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Sandy (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [13:23:07 TRACE SMAPI] Content Patcher edited Characters/Willy (for the 'Seasonal Cute Characters' content pack). [13:23:07 TRACE SMAPI] Content Patcher loaded asset 'Characters/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [13:23:07 WARN SMAPI] Shop Tile Framework uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update. [13:23:07 DEBUG SMAPI] at ShopTileFramework.Utility.ItemsUtil.UpdateObjectInfoSource() at ShopTileFramework.ModEntry.GameLoop_SaveLoaded(Object sender, SaveLoadedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) [13:23:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Grandpa's Farm' content pack). [13:23:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Grandpa's Farm' content pack). [13:23:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Grandpa's Farm' content pack). [13:23:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Grandpa's Farm' content pack). [13:23:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE SMAPI] Stardew Valley Expanded loaded asset 'Data/AntiSocialNPCs'. [13:23:08 TRACE SMAPI] Content Patcher edited Data/AntiSocialNPCs (for the 'Stardew Valley Expanded' content pack). [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:08 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:14 TRACE SpaceCore] Event: BeforeWarp [13:23:14 TRACE game] Warping to Farm [13:23:14 TRACE game] setupEventCommands() registered '130' methods [13:23:14 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [13:23:14 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Grandpa's Farm' content pack). [13:23:14 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack). [13:23:14 TRACE SMAPI] Content Patcher edited Data/SpousePatios (for the 'Stardew Valley Expanded' content pack). [13:23:14 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Seasonal Cute Characters' content pack). [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:14 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:14 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [13:23:14 TRACE Json Assets] Big craftables are now (128, 4096) [13:23:15 TRACE SMAPI] Json Assets edited TileSheets/Craftables. [13:23:15 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Stardew Valley Expanded' content pack). [13:23:15 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [13:23:15 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, TileSheets/Craftables). Propagated 2 core assets (LooseSprites/font_bold, TileSheets/Craftables). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Grandpa's Farm' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Grandpa's Farm' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Grandpa's Farm' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Grandpa's Farm' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Grandpa's Farm' content pack). [13:23:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack). [13:23:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack). [13:23:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack). [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:16 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:20 TRACE SpaceCore] Event: BeforeWarp [13:23:20 TRACE game] Warping to BusStop [13:23:20 TRACE SpaceCore] Event: TouchActionActivated [13:23:21 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack). [13:23:21 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Grandpa's Farm' content pack). [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:21 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [13:23:21 TRACE SMAPI] Invalidated 0 cache entries. [13:23:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack). [13:23:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Grandpa's Farm' content pack). [13:23:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack). [13:23:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Grandpa's Farm' content pack). [13:23:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack). [13:23:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Grandpa's Farm' content pack). [13:23:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack). [13:23:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Grandpa's Farm' content pack). [13:23:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [13:23:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack). [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:23 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:26 TRACE SpaceCore] Event: BeforeWarp [13:23:26 TRACE game] Warping to Town [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [13:23:27 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [13:23:27 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack). [13:23:27 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack). [13:23:27 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. [13:23:27 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack). [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:27 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:27 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [13:23:27 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [13:23:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [13:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack). [13:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Grandpa's Farm' content pack). [13:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Stardew Valley Expanded' content pack). [13:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Grandpa's Farm' content pack). [13:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack). [13:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Grandpa's Farm' content pack). [13:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack). [13:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Grandpa's Farm' content pack). [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:30 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Grandpa's Farm' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Grandpa's Farm' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Grandpa's Farm' content pack). [13:23:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Grandpa's Farm' content pack). [13:23:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Grandpa's Farm' content pack). [13:23:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack). [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:37 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:38 TRACE SpaceCore] Event: ActionActivated [13:23:41 TRACE SpaceCore] Event: ActionActivated [13:23:41 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Stardew Valley Expanded' content pack). [13:23:41 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Stardew Valley Expanded' content pack). [13:23:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack). [13:23:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Grandpa's Farm' content pack). [13:23:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack). [13:23:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Grandpa's Farm' content pack). [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:45 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:52 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack). [13:23:52 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Grandpa's Farm' content pack). [13:23:52 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack). [13:23:52 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack). [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:52 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:53 TRACE SpaceCore] Event: BeforeWarp [13:23:53 TRACE game] Warping to BusStop [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Camilla [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Alesia [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Isaac [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jadu [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Sawyer [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Jolyne [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Edmund [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gale [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Gertrude [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brock [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cordelia [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Freya [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Cassandra [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Emin [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Brianna [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Drake [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HighlandsDwarf [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for HankSVE [13:23:54 TRACE Stardew Valley Expanded] [AntiSocial] Overriding CanSocialize for Treyvon [13:23:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [13:23:54 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [13:23:54 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:54 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:54 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:54 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 TRACE SMAPI] Recovering sprite batch from error... [13:23:55 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.Character.faceDirection(Int32 direction) in stardewvalley\Farmer\Farmer\Character.cs:line 414 at StardewValley.Character.updateSlaveAnimation(GameTime time) in stardewvalley\Farmer\Farmer\Character.cs:line 1316 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1228 at StardewValley.Character.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Character.cs:line 1162 at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2999 at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542 at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125 [13:23:55 ERROR SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Kenneth.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.BusStop.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [13:23:55 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.view parsed log | download